My first go-round was all about powering up BOFFs for access to powers. Then it became clear that a ship filled with "Chiefs" and no "Indians" was ridiculous. Why have 5-10 "Commanders" when the console does not allow for anything beyond Ensign or Lt? It would also make no sense aboard a ship that a Commander would man the Ensign/Lt. stations, much less, Commanders manng all stations. Enter a little role-playing with judicious promotions along with bringing some "redshirts" down on the away team. This all added a little more cohesion and game play satisfaction (not to mention training savings). However, one snag continues to undermine this and unravels the entire point/plot: Specialization Stations.
If a BOFF cannot have a specialization token until Commander rank, then why are there Lt and Lt Commander Specialization stations?! It is goofy and pointless. Either Specialization tokens should be unlocked for BOFFs starting at Lt. rank or ALL specialization seats should be Commander level.
Also rather than add a second thread, I will also add being unable to train a qualified, "ranked" BOFF in skills because one doesn't currently have a ship with a "Commander-level" seat/console in "Science" or "Tactical" is equally senseless. Nothing is more pointless and frustrating to buy a set of class or specialization manuals for a group of BOFFs to find out that one of them cannot train past Lt or Lt Commander in say, Temporal Operative because there is no higher seat in current possession for Tactical-Temporal unlike that of Engineer-Temporal. Menus are tedious to navigate and it is difficult to confirm at a glance what the highest rank is for a class with all the ships on hand. Thus, 15 minutes of button mashing is required every time to make sure one isn't stuck with 4-8 manuals clogging limited inventory.
SIMPLE FIX FOR BOTH: OPEN SPEC TOKENS AT Lt. RANK & ALLOW SKILLS TRAINING REGARDLESS OF SEATS ON HAND IF BOFF IS RANKED ACCORDINGLY.