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Has anyone else ran in to the Refugee Problem?

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  • salazarrazesalazarraze Member Posts: 3,046 Arc User
    Refugees can be donated to Coordinate Colonization Efforts IIRC. 64 at a time.
  • trennantrennan Member Posts: 2,139 Arc User
    Refugees can be donated to Coordinate Colonization Efforts IIRC. 64 at a time.

    If I were working on that, sure. This is for the 1.200 Dil Mine Experience projects.
    Cheating_zps1brwslhb.jpg
  • azrael605azrael605 Member Posts: 9,186 Arc User
    edited March 19
    > @salazarraze said:
    > Refugees can be donated to Coordinate Colonization Efforts IIRC. 64 at a time.

    70 before Dilithium Mine discounts on fleet project inputs. It also takes Prisoners and Colonists.
    #IStandWithCBS
    #Discoveryrocks
    #ArrestCardiB
  • trennantrennan Member Posts: 2,139 Arc User
    azrael605 wrote: »
    > @salazarraze said:
    > Refugees can be donated to Coordinate Colonization Efforts IIRC. 64 at a time.

    70 before Dilithium Mine discounts on fleet project inputs. It also takes Prisoners and Colonists.

    Yeah, I don't have a problem with these projects taking those. They'll eat up colonists, which is why I don't have any. Yet, I have like 30 Civilian - Refugees sitting there. Which is also why I highlighted one on the right there.

    Rank
    Civilian

    Department
    Civilian
    Cheating_zps1brwslhb.jpg
  • azrael605azrael605 Member Posts: 9,186 Arc User
    > @trennan said:
    > azrael605 wrote: »
    >
    > > @salazarraze said:
    > > Refugees can be donated to Coordinate Colonization Efforts IIRC. 64 at a time.
    >
    > 70 before Dilithium Mine discounts on fleet project inputs. It also takes Prisoners and Colonists.
    >
    >
    >
    >
    > Yeah, I don't have a problem with these projects taking those. They'll eat up colonists, which is why I don't have any. Yet, I have like 30 Civilian - Refugees sitting there. Which is also why I highlighted one on the right there.
    >
    > Rank
    > Civilian
    >
    > Department
    > Civilian

    The project mentioned, Coordinate Colonization Efforts, which is on the same track as the Dilithium only cosmetic projects, takes Refugees too, unless they aren't common quality. The project takes 30 minutes to run when filled so it can be turned around quick.
    #IStandWithCBS
    #Discoveryrocks
    #ArrestCardiB
  • davefenestratordavefenestrator Member Posts: 6,536 Arc User
    You can always sell the refugees and buy some other civs to feed into the wood chipper. The screams are just as tuneful.
  • eazzieeazzie Member Posts: 1,830 Arc User
    This isn't a gen discussion. This is a gameplay issue. @baddmoonrizin
  • markhawkmanmarkhawkman Member Posts: 33,428 Arc User
    You can always sell the refugees and buy some other civs to feed into the wood chipper. The screams are just as tuneful.
    Yeah there are much better uses for refugees, like feeding them into asylum doff missions.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • baddmoonrizinbaddmoonrizin Member Posts: 5,369 Community Moderator
    It's discussing the game, so it can be in GenDisc.
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  • trennantrennan Member Posts: 2,139 Arc User
    You can always sell the refugees and buy some other civs to feed into the wood chipper. The screams are just as tuneful.

    This is what I'm doing. Which I'm fine with. It's just the annoyance of having "civilian" doffs and not being able to donate them to "civilian duty officers" projects.

    It's one of those, watching my roster get full of them. I mean, I had to go for the 576 I needed for the upgrade project there. So, you know, I bought like 1100 fleet doffs, to feed that and to flip through my other holdings and feed them as well. I'm just focusing mostly on the dil mine to get the T3 discounts, before seriously going to work on everything else. This just slows me down, because now I've got to post on the exchange to make room, and then buy the ones I need.

    The upgrade project consumed some I believe. But, it was filled up, and just waiting on me to feed it the dil. Those you see in the picture are from opening more to feed to those two projects.
    You can always sell the refugees and buy some other civs to feed into the wood chipper. The screams are just as tuneful.
    Yeah there are much better uses for refugees, like feeding them into asylum doff missions.

    I'd do this as well. But, since the sector space revamp broke doffing, i.e. you have to go sector line hunting to find them. I don't eve bother with it any more. Though at this rate, visiting some of the nebula's to see what I can dump, might not be a bad idea.
    Cheating_zps1brwslhb.jpg
  • azrael605azrael605 Member Posts: 9,186 Arc User
    > @trennan said:
    > davefenestrator wrote: »
    >
    > You can always sell the refugees and buy some other civs to feed into the wood chipper. The screams are just as tuneful.
    >
    >
    >
    >
    > This is what I'm doing. Which I'm fine with. It's just the annoyance of having "civilian" doffs and not being able to donate them to "civilian duty officers" projects.
    >
    > It's one of those, watching my roster get full of them. I mean, I had to go for the 576 I needed for the upgrade project there. So, you know, I bought like 1100 fleet doffs, to feed that and to flip through my other holdings and feed them as well. I'm just focusing mostly on the dil mine to get the T3 discounts, before seriously going to work on everything else. This just slows me down, because now I've got to post on the exchange to make room, and then buy the ones I need.
    >
    > The upgrade project consumed some I believe. But, it was filled up, and just waiting on me to feed it the dil. Those you see in the picture are from opening more to feed to those two projects.
    > markhawkman wrote: »
    >
    > davefenestrator wrote: »
    >
    > You can always sell the refugees and buy some other civs to feed into the wood chipper. The screams are just as tuneful.
    >
    >
    >
    > Yeah there are much better uses for refugees, like feeding them into asylum doff missions.
    >
    >
    >
    >
    > I'd do this as well. But, since the sector space revamp broke doffing, i.e. you have to go sector line hunting to find them. I don't eve bother with it any more. Though at this rate, visiting some of the nebula's to see what I can dump, might not be a bad idea.

    I only use Uncommon or better Refugees for the Assylum missions, commons get ground for fleetcrete.
    #IStandWithCBS
    #Discoveryrocks
    #ArrestCardiB
  • markhawkmanmarkhawkman Member Posts: 33,428 Arc User
    trennan wrote: »
    You can always sell the refugees and buy some other civs to feed into the wood chipper. The screams are just as tuneful.
    Yeah there are much better uses for refugees, like feeding them into asylum doff missions.
    I'd do this as well. But, since the sector space revamp broke doffing, i.e. you have to go sector line hunting to find them. I don't eve bother with it any more. Though at this rate, visiting some of the nebula's to see what I can dump, might not be a bad idea.
    Well, if you're feeling lazy, certain refugee missions, mostly Human and Klingon, are nearly always available in the associated ground social zone.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • warpangelwarpangel Member Posts: 8,218 Arc User
    edited March 19
    trennan wrote: »
    You can always sell the refugees and buy some other civs to feed into the wood chipper. The screams are just as tuneful.

    This is what I'm doing. Which I'm fine with. It's just the annoyance of having "civilian" doffs and not being able to donate them to "civilian duty officers" projects.

    It's one of those, watching my roster get full of them. I mean, I had to go for the 576 I needed for the upgrade project there. So, you know, I bought like 1100 fleet doffs, to feed that and to flip through my other holdings and feed them as well. I'm just focusing mostly on the dil mine to get the T3 discounts, before seriously going to work on everything else. This just slows me down, because now I've got to post on the exchange to make room, and then buy the ones I need.

    The upgrade project consumed some I believe. But, it was filled up, and just waiting on me to feed it the dil. Those you see in the picture are from opening more to feed to those two projects.
    You can always sell the refugees and buy some other civs to feed into the wood chipper. The screams are just as tuneful.
    Yeah there are much better uses for refugees, like feeding them into asylum doff missions.

    I'd do this as well. But, since the sector space revamp broke doffing, i.e. you have to go sector line hunting to find them. I don't eve bother with it any more. Though at this rate, visiting some of the nebula's to see what I can dump, might not be a bad idea.
    I see plenty enough refugee assignments without sector line hunting.

    In anyway, you're be better off selling the refs on the ex and buying generic civilian doffs to put in the fleet projects instead, because refs are 3-4 times more expensive.

    Or if you just don't care, dismiss them.
  • tigerariestigeraries Member Posts: 2,847 Arc User
    only problem I have is getting the dumb Tellarite asylum mission to pop... I can go to Andoria, Vulcan & Earth for their missions... going to Tellar does jack. That mission should be more common.
  • markhawkmanmarkhawkman Member Posts: 33,428 Arc User
    the one I hunt most obsessively Fed-side is Betazed. Mainly because o how hard it is to find.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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