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Why no EC price cap?

If the prices for items and ships in the exchange are so overly inflated and such a problem, as is the opinion of literally everyone I've talked to. Why is there no cap on how much you can list an item over its given value? Never made much sense to me. How much more enjoyable this game would be if it didnt cost millions or hundreds of millions of EC for just 1 item.

Let the toxic smart TRIBBLE answers ensue

Comments

  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    If the prices for items and ships in the exchange are so overly inflated and such a problem, as is the opinion of literally everyone I've talked to. Why is there no cap on how much you can list an item over its given value? Never made much sense to me. How much more enjoyable this game would be if it didnt cost millions or hundreds of millions of EC for just 1 item.

    Let the toxic smart TRIBBLE answers ensue

    Well, if you're going to be like that....Supply and Demand. It drives the economy. If it was 'price-capped' by 'system-value' there would be no point in acquiring items to sell on the exchange.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    Because its a player driven marketplace? would women still demand diamond rings if they only cost $20? its the RARITY of an item that EARNS its own value. As determined by what people are willing to pay for it.

    As in my example, ironically diamonds are one of if not THE most plentiful gemstone on the planet...and yet cost the most? Why? Because limited supply (controlled by a few people) and inflated demand. And everybody's happy with that arrangement so it works.
  • pomonagrange#3097 pomonagrange Member Posts: 112 Arc User
    Well, if you're going to be like that....Supply and Demand. It drives the economy.

    = "I'm greedy as all get out and I'm going to charge what I damn well feel like. So deal with it."

  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited March 2019
    Well, if you're going to be like that....Supply and Demand. It drives the economy.

    = "I'm greedy as all get out and I'm going to charge what I damn well feel like. So deal with it."

    Items are being sold on the exchange for the exact amount the player base values them at.

    If they are listed over the value the player base has established, they don't sell. The only thing that determines exchange price is the collective demand for the item.. nothing more.

    If you call it 'greedy' to sell items at their fair market value then the problem is yours. There is nothing greedy about getting fair value for an item.

    Rather or not you personally agree with the term 'fair' is irrelevant.
    Insert witty signature line here.
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    edited March 2019
    If the prices for items and ships in the exchange are so overly inflated and such a problem

    They aren't, and it isn't. Problem solved?

    It costs 250 lock box keys on average to produce one lock box ship, and 100 R&D packs to produce one promo ship. That's the supply cost.

    You can buy a lock box ship for a lot less than $250 worth of keys on the exchange. That's because the sellers also make money from all the consolation prizes in the infinity packs.

    For promo ships. a lot of the R&D pack contents (all the mats) are basically worthless so the price is much higher.

    Demand also figures into it, but there is no Evil Price-Fixing Cartel keeping all prices artificially high.

    Please don't confuse "I don't want to pay X for Y" with "Y's price is inflated."
  • zav78#2470 zav78 Member Posts: 2 Arc User
    edited March 2019
    -
  • smooshy#7462 smooshy Member Posts: 233 Arc User
    azrael605 wrote: »
    > @pomonagrange#3097 said:
    > Well, if you're going to be like that....Supply and Demand. It drives the economy.
    >
    >
    >
    >
    > = "I'm greedy as all get out and I'm going to charge what I damn well feel like. So deal with it."

    100 percent unequivocably false.

    If something sells for a price, that is its value. If something doesn't sell for that price, someone else will offer it for less until it achieves its value. Competition drives prices down, but demand drives prices up. The economy in STO is pure Adam Smith, and the Ferengi in me loves it.
  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    Well, if you're going to be like that....Supply and Demand. It drives the economy.

    = "I'm greedy as all get out and I'm going to charge what I damn well feel like. So deal with it."

    If I was greedy, I wouldn't sell items below whatever the current price is on the market. Having been a F2P player for a few years before I went LTS, I learned how to make the most of my time in-game creating and upgrading items etc for EC.....simple economics. I balk at the mere mention of the 'gimme-now' attitude of some players. Earn your way!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    Dear OP: you have only posted 2 threads and they are both about things costing "too much" (in your opinion) on the exchange.

    We get it. You don't like not being able to get the things you want. And that's ok.

    But this isn't going to change just because some new player doesn't like expensive things.

    Instead of complaining, ask people what is the best way to earn EC. Then you can actually get the thing you want instead of just feeling sorry for yourself.


    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    it was what, a year? two? ago where there WAS a price cap. you know what? the ships were still going for absurd amounts, you just did not see it unless you were tuned to the trade channels
    Spock.jpg

  • garaks31garaks31 Member Posts: 2,845 Arc User
    there are times, the prices go high or low. with the lockbox merges, the price of t5's and t6 got lowered significantly. in my opinion, something should be done about the promotion! packs and reward prices.
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    edited March 2019
    garaks31 wrote: »
    there are times, the prices go high or low. with the lockbox merges, the price of t5's and t6 got lowered significantly. in my opinion, something should be done about the promotion! packs and reward prices.

    The Exchange prices? All you'd do with a price cap is remove them from the exchange.

    Like I said above, the pack contents are mostly worthless so the income from selling everything from the failed packs is much lower than with lock boxes that contain something useful.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    The value of the mats from R&D packs will have plummeted thanks to the endeavour rewards being stacked heavily to vomit them out as often as possible.

    Unless they tweak the %'s there I can see the promo packs being less and less popular until the more hyped up ships will get put into them rather than the gambleboxes.
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    The value of the mats from R&D packs will have plummeted thanks to the endeavour rewards being stacked heavily to vomit them out as often as possible.

    Unless they tweak the %'s there I can see the promo packs being less and less popular until the more hyped up ships will get put into them rather than the gambleboxes.

    Endeavors, advanced queues and admiralty have wiped out the value of the very rare mats, and doffing adds to the oversupply of common-to-rare mats.

    Mix in Omega and Phoenix upgrades lowering the need for Super upgrade crafting, driving down the value of VR mats even more.

    Cryptic really needs to re-work the R&D pack contents to give less worthless mats and more of the tech modifiers.
  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    I thought there was a price cap for items on the Exchange. Isn't it a max of 1.5 billion EC? So, if the player cap is 2 billion EC, and the Exchange cap is 75% of that, it sounds like more of an issue of items being too scarce and the people who actually have those items wanting to get the most they possibly can for it.

    As others have said, supply and demand. You want a ship from a lockbox or R&D pack that might have cost someone more than $200 in real world currency, be prepared to pay the price they want for it. Or come up with your own $200 and gamble you have the same luck they did. And for those lucky players who maybe get one of those ships on their first try, why should they sell for less than what the other person is selling for?

    At the end of the day, if enough players pay 1.5 billion EC for a certain ship, that becomes the standard price to expect other to sell for as well. Will someone perhaps put one up cheaper from time to time? I'm sure it's happened, but really, don't expect it to happen often.
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
  • darkbladejkdarkbladejk Member Posts: 3,713 Community Moderator
    this has already been done to death before and this thread is already going south. /thread
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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