I've played the TFO Dranuur Gauntlet a few times now. When the Tzenketi appear as enemies however (enemy seems randomly chosen) there's no point in defending. The Tzenketi ships are significantly more powerful then other enemies, and with multiple waves of dreadnaughts of them spawning, defense, especially on normal difficulty, is pointless. I just finished a run like that and literally all players decided to just sit and let the timer run our. No fun was being had, since as soon as you came anywhere near the enemy fleet, you'd just be blown up.
Recommendation: Either tone down the individual Tzenketi ships, or remove them from the Dranuur Gauntlet selection of enemies.
... forget your fears. And want no more...
Ex-PWI player (Dawnglory): Ulsyr (BM 104/104/103)
Now on STO. More fun there.
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Cruiser make nearby ships invurnerble and frigate spawn shield repair drones make those priority and don't use gravity well or other skills that pull ships together.
I absolutely agree with you. The Tzenkethi need a tune down. Not only they are horrible in Gauntlet (and I would say, Gauntlet is also a problematic mission with many other enemies) but they are horrible in Tzenkethi Front and Gravity kills.
The endeavor sometimes requires to complete 3 Lukari missions in Advanced at least. How are we suppose to do them if the Tzenkethi are so hard?
These missions are just a source of anger and frustration and if so there is something wrong.
People keep saying "Hey it's advanced you should not complain!" but I have no problem with any other advanced. Yes some are longer that others, like "The Breach", but they are doable, only the Tzenkethi are horrible badly designed and overwhelming difficult.
It's not question of "faster conclusion". It's question of FUN. A mission should be fun and not a constant source of frustration. You should feel that your efforts counts, at least a tiny bit. In most of the Lukari TFO this is not true, you are bashed, oneshooted, forced to stay dead, interrupted when depploying a bomb or a Hawking particle, moreover (except from Gauntlet) they require much(^10) more time and a very high DPS compared to any other TFOs.
Its their high alpha damage. I don't mind if I dive right into a group of 6 battleships and I explode. That is my own fault. However, I am irked that even a single battleship can easily drop me to low HP in an instant.
Their group mechanics (avoid Gravity Wells, target cruisers first) aren't the issue. Their numbers just need adjusting.
Every time I random into the Gravity Kills TFO people often just leave outright rather than attempt what feels like the waste of an hour and that is damning.
Dranuur Gauntlet needs reworking as well. Are NPCs supposed to be able to spawn-camp players repeatedly? That is what happens if a group isn't strong enough. At least move our respawn point further back or something. Fresh level 65 players without Mk XV Epics or expensive lockbox traits attempting Normal TFOs just get hit with a brick in these maps.