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Is losing a weaopn slot worth gaining a tac console slot and a LCDR tactical boff ability?

vetteguy904vetteguy904 Member Posts: 3,857 Arc User
Levelling a Diso officer in the prototype expliraion cruiser, what is it, Walker?
normally in my development path I switch to the heavy escor refit -Thunderchild, primarily because I pick up the slot for APB without sacrificing a weapons upgrade. this disco ship leaves me with the dillemma, lose the 4th weapon forward, and dain the console and boff slot or keep what I got?
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Post edited by baddmoonrizin on

Comments

  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    If you're levelling, it does't really matter.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    My opinion, the gain of the Lt. Commander slot is worth it.

    If you're running a beam build, it lets you run Fire At Will at rank III instead of II and that is a huge upgrade.

    The loss of the weapon spot is tough, but I would trade it for the Console slot and the ability to run Lt. Commander Tactical Abilities.
    Insert witty signature line here.
  • arionisaarionisa Member Posts: 1,421 Arc User
    I agree with Leem, either ship is plenty sufficient for leveling so it doesn't really matter. Personally I stuck with the Walker prototype on my Disco toons so I didn't have to hassle with setting up a different ship...that I was only going to use for a few hours of play time anyway.
    LTS and loving it.
    Ariotex.png
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    Like they say, you'll be level 50 before you know it.
This discussion has been closed.