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Science 3-pack proposal

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  • ltminnsltminns Member Posts: 12,569 Arc User
    I think a Science Crusier would be great for the 'Terran Empire Incursion' Event. You can power up Sub-stations and close down Rifts quickly with one ship. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • brian334brian334 Member Posts: 2,214 Arc User
    Here's an idea: Multimission Science Vessel

    Your Science Vessel is a standard T5 layout for its type, until you add a mission pod. You could change the mission pod in the Shipyard, provided you had unlocked it. Different pods would have different costs.

    Some examples:

    Secondary Deflector Pod = Secondary Deflector Slot, Lt.Cmdr Intel/Uni station, additional Science Console slot
    Hangar Bay Pod = Hangar Bay, Lt.Cmdr Command/Uni station, additional Engineering Console slot
    Weapons Pod = Forward DHC capable weapons slot, Lt.Cmdr Pilot/Unistation, additional Tactical Console slot
    Heavy Weapons Pod = Experimental Heavy Weapons slot, Lt.Cmdr Temporal/Uni station, additional Tactical Console slot
    Fleet Support Pod = Aft Weapon Slot, Lt.Cmdr Miracle Worker/Uni station, additional Engineering Console

    You could also have pods which added to power levels, or granted specific effects.
  • nixie50nixie50 Member Posts: 1,268 Arc User
    edited February 2019
    Sci Pack with a Nova, the kavort battlecrusier in science configuration, and a romulan D-5 science. I think those are the top requested ships in each faction except the voquv which doesnt fit as it's a carrier
    u7acy6aymfw7.gif
    We Need BERETS in the tailor
  • trennantrennan Member Posts: 2,839 Arc User
    edited March 2019
    Here you go. A three pack for review.

    Rank:Rear Admiral Rank
    Tier: 6
    Type: Curie-class Nova Intel Raider (Named after Marie Curie, first woman to receive the Nobel Prize)
    Hull: 1.0
    Shield modifier: 1
    Turn rate: 20
    Impulse Modifier: 0.20
    Inertia: 75

    Bonus Power:
    +15 Auxiliary power
    +5 Engine Power
    +10 Weapons Power

    Bridge Officers:
    Ensign Universal
    Lieutenant Universal
    Lieutenant Universal
    Lieutenant Commander Universal
    Commander Science - Intelligence

    Weapons:Fore 4 Aft 2

    Type-specific slot: Experimental Weapons

    Device slots:3

    Consoles:
    2 Engineering
    5 Science
    4 Tactical

    Abilities:
    A.S.A.T Control
    Subsystem Targeting
    Improved Raider Flanking

    I - Precise Weapon Systems: +5 Accuracy Rating.
    II - Enhanced Particle Generators: +15% Damage to Exotic Damage abilities.
    III - Enhanced Weapon Systems: +10% Kinetic Damage. +10% All Energy Damage.
    IV - Enhanced Weapon Banks: +15% Critical Severity.
    V - Over Analyze: Increased Effectiveness of Sensor Analysis, increasing the number of stacks gained.

    When targeting allies, the ability becomes a healing buff that grants a 5% buff to all heals, shield & hull, per stack; the maximum amount that one player can grant is +50% (5% x 10 stacks). (Note: you cannot target yourself)

    Against enemies, the ability becomes a two-fold debuff. With every stack, your target receives +5% bonus damage & power drain (meaning they get a damage resistance debuff and energy drain resistance debuff); the maximum value is +50% (5% x 10 stacks). When the enemy target reaches 10 stack maximum, they also receive an additional 50% healing reduction to all of their incoming heals.

    (Note: Normal amount of stacks is 6, or +30%)

    [Console - Universal - A.S.A.T. Control]
    +10 Drain
    +10 Control

    The Advanced Spectral Analysis Targeting Control was developed to increase the effectiveness of targeting the power systems of another ship. When used the system will autotarget the targets subsystems, attacking them at random, and providing a small amount of power to you Auxilary system(+5 Bonus Power for 10 seconds)
    (This use of the console works with Beam: Fire at Will or Beam Overload)


    When used in conjunction with a Subsystem Targeting skill, the system provide an improved chance of knocking that subsystem offline. If a system is knocked offline while the A.S.A.T. is active, it will provide a small amount of power stolen from the target to the approriate subsystem(+15 Bonus power to targeted subsystem for 10 seconds)
    (This use of it will put BFAW and BO on global cd, like using SST normally would)

    Rank: Rear Admiral Rank
    Tier: 6
    Type: Hawkings-class Oberth Miracle Worker Science Vessel (Named after Stephen Hawkings)
    Hull Modifier: 1.05
    Shield modifier: 1.3
    Turn rate: 10
    Impulse modifier: 0.15
    Inertia rating: 45
    Bonus Power:
    +15 Auxiliary power
    +10 Shield Power
    +5 Engine Power

    Bridge Officers:
    Ensign Tactical
    Lieutenant Universal
    Lieutenant Engineering
    Lieutenant Commander Science - Miracle Worker
    Commander Science

    Weapons:Fore 4 Aft 3

    Type Specific Slot: Secondary Delfector

    Device slots:3
    Consoles: 3 Tactical, 3 Engineering, 5 Science, 1 Universal

    Abilities:
    Sensor Analysis
    Innovation Effects
    Shield Frequency Modulation
    Weapons System Efficiency

    Mastery
    I - Enhanced Particle Generators +15% Damage to Exotic Damage abilities.
    II - Advanced Shield Systems +10% Shield Hitpoints.
    III - Enhanced Restorative Circuitry Improves Hull healing abilities by 10%. Improves Shield healing abilities by 10%.
    IV - Reactive Shield Technology 5% Shield Regeneration every 6 seconds.
    Reduces Damage to Shields by 5%.
    V - Infectious Viral Matrix - Starship Mastery Trait
    5 seconds after infecting a Target with Viral Matrix, each enemy within 5 km is also affected by Viral Matrix.

    Console - Universal - Viral Scrambling Matrix
    A target hit by a Viral Matrix is also confused for 15 seconds.
    The primary target of your Scramble Sensor attacks is also affected by Viral Matrix for 15 seconds.


    Rank: Rear Admiral Rank
    Tier: 6
    Type: Aristarchus-Class Luna Command Science Carrier (Named after Aristarchus of Samos)
    Hull Modifier: 1.525
    Shield modifier: 1.05
    Turn rate: 6.5
    Impulse modifier: 0.15
    Inertia rating: 25
    Bonus Power:
    +10 Auxiliary power
    +10 Shield Power

    Bridge Officers:
    Engign Tactical
    Lieutenant Universal - Command
    Lieutenant Commander Engineering
    Lieutenant Commander Science
    Commander Science

    Weapons:Fore 3 Aft 3

    Type Specific: Secondary Deflector

    Device slots:3

    Consoles:
    3 Engineering
    5 Science
    3 Tactical

    Abilities:
    Sensor Analysis
    Carrier Commands
    Launch Copernicus Frigate (Named after Nicolaus Copernicus, second person to present Solar model with the Sun at the Center, first being Aristarchus.)
    Launch Copernicus Frigate
    Attack Pattern Sol Six

    I - Quick Deployment 20% recharge time reduction to launching Carrier pet crafts. +50% Rank Up XP for all Hangar Pets.
    II - Armored Hull +10% Hull Hitpoints.
    III - Enhanced Hull Plating +25 All Energy Damage Resistance Rating. +25 Radiation Damage Resistance Rating.
    IV - Advanced Shield Systems +10% Shield Hitpoints.
    V - Eccentric Pilots - While your fighters are within 3km of an anamoly you control, it grants them a small boost to accuaracy and damage. (+5% Accuracy, +10% Damage)

    Console - Universal - Attack Pattern Sol Six Control Matrix
    +10 Exotic Particle Generator
    +10 Control

    Creates a spatial distortion of a miniature sun at primary targets location and draws all nearby foes into it. While trapped inside the spatial distorion foes take ____ Fire/Plasma damage and marks them with Draw Fire, drawing all fire from your hangar pets. Upon expiration the distortion will explode dealing ____ fire/plasma damage to all foes within 10Km, reducing from the epicenter.

    Copernicus Frigate
    Launches 1 at a time
    Can support up to 2 per Hangar.
    Cooldown: 1 min recharge
    Range: 15 km
    Gear (Fore)
    2x [Phaser Beam Array]
    1x [Phaser Beam Bank]
    Gear (Aft)
    1x [Phaser Beam Array]
    1x [Miniature Gravemetric Mine Launcher](2.5% chance to create a gavimetric rift)
    Ability
    Dispersal Pattern Alpha I
    Suppression Barrage I
    Post edited by trennan on
    Mm5NeXy.gif
  • sci321sci321 Member Posts: 150 Arc User
    trennan wrote: »
    Here you go. A three pack for review.

    Rank:Rear Admiral Rank
    Tier: 6
    Type: Curie-class Nova Intel Raider (Named after Marie Curie, first woman to receive the Nobel Prize)
    Hull: 1.0
    Shield modifier: 1
    Turn rate: 20
    Impulse Modifier: 0.20
    Inertia: 75

    Bonus Power:
    +15 Auxiliary power
    +5 Engine Power
    +10 Weapons Power

    Bridge Officers:
    Ensign Universal
    Lieutenant Universal
    Lieutenant Universal
    Lieutenant Commander Universal
    Commander Science - Intelligence

    Weapons:Fore 4 Aft 2

    Type-specific slot: Experimental Weapons

    Device slots:3

    Consoles:
    2 Engineering
    5 Science
    4 Tactical

    Abilities:
    A.S.A.T Control
    Subsystem Targeting
    Improved Raider Flanking

    I - Precise Weapon Systems: +5 Accuracy Rating.
    II - Enhanced Particle Generators: +15% Damage to Exotic Damage abilities.
    III - Enhanced Weapon Systems: +10% Kinetic Damage. +10% All Energy Damage.
    IV - Enhanced Weapon Banks: +15% Critical Severity.
    V - Over Analyze: Increased Effectiveness of Sensor Analysis, increasing the number of stacks gained.

    When targeting allies, the ability becomes a healing buff that grants a 5% buff to all heals, shield & hull, per stack; the maximum amount that one player can grant is +50% (5% x 10 stacks). (Note: you cannot target yourself)

    Against enemies, the ability becomes a two-fold debuff. With every stack, your target receives +5% bonus damage & power drain (meaning they get a damage resistance debuff and energy drain resistance debuff); the maximum value is +50% (5% x 10 stacks). When the enemy target reaches 10 stack maximum, they also receive an additional 50% healing reduction to all of their incoming heals.

    (Note: Normal amount of stacks is 6, or +30%)

    [Console - Universal - A.S.A.T. Control]
    +10 Drain
    +10 Control

    The Advanced Spectral Analysis Targeting Control was developed to increase the effectiveness of targeting the power systems of another ship. When used the system will autotarget the targets subsystems, attacking them at random, and providing a small amount of power to you Auxilary system(+5 Bonus Power for 10 seconds)
    (This use of the console works with Beam: Fire at Will or Beam Overload)


    When used in conjunction with a Subsystem Targeting skill, the system provide an improved chance of knocking that subsystem offline. If a system is knocked offline while the A.S.A.T. is active, it will provide a small amount of power stolen from the target to the approriate subsystem(+15 Bonus power to targeted subsystem for 10 seconds)
    (This use of it will put BFAW and BO on global cd, like using SST normally would)

    Rank: Rear Admiral Rank
    Tier: 6
    Type: Hawkings-class Oberth Miracle Worker Science Vessel (Named after Stephen Hawkings)
    Hull Modifier: 1.05
    Shield modifier: 1.3
    Turn rate: 10
    Impulse modifier: 0.15
    Inertia rating: 45
    Bonus Power:
    +15 Auxiliary power
    +10 Shield Power
    +5 Engine Power

    Bridge Officers:
    Ensign Tactical
    Lieutenant Universal
    Lieutenant Engineering
    Lieutenant Commander Science - Miracle Worker
    Commander Science

    Weapons:Fore 4 Aft 3

    Type Specific Slot: Secondary Delfector

    Device slots:3
    Consoles: 3 Tactical, 3 Engineering, 5 Science, 1 Universal

    Abilities:
    Sensor Analysis
    Innovation Effects
    Shield Frequency Modulation
    Weapons System Efficiency

    Mastery
    I - Enhanced Particle Generators +15% Damage to Exotic Damage abilities.
    II - Advanced Shield Systems +10% Shield Hitpoints.
    III - Enhanced Restorative Circuitry Improves Hull healing abilities by 10%. Improves Shield healing abilities by 10%.
    IV - Reactive Shield Technology 5% Shield Regeneration every 6 seconds.
    Reduces Damage to Shields by 5%.
    V - Infectious Viral Matrix - Starship Mastery Trait
    5 seconds after infecting a Target with Viral Matrix, each enemy within 5 km is also affected by Viral Matrix.

    Console - Universal - Viral Scrambling Matrix
    A target hit by a Viral Matrix is also confused for 15 seconds.
    The primary target of your Scramble Sensor attacks is also affected by Viral Matrix for 15 seconds.


    Rank: Rear Admiral Rank
    Tier: 6
    Type: Aristarchus-Class Luna Command Science Carrier (Named after Aristarchus of Samos)
    Hull Modifier: 1.525
    Shield modifier: 1.05
    Turn rate: 6.5
    Impulse modifier: 0.15
    Inertia rating: 25
    Bonus Power:
    +10 Auxiliary power
    +10 Shield Power

    Bridge Officers:
    Engign Tactical
    Lieutenant Universal - Command
    Lieutenant Commander Engineering
    Lieutenant Commander Science
    Commander Science

    Weapons:Fore 3 Aft 3

    Type Specific: Secondary Deflector

    Device slots:3

    Consoles:
    3 Engineering
    5 Science
    3 Tactical

    Abilities:
    Sensor Analysis
    Carrier Commands
    Launch Copernicus Frigate (Named after Nicolaus Copernicus, second person to present Solar model with the Sun at the Center, first being Aristarchus.)
    Launch Copernicus Frigate
    Attack Pattern Sol Six

    I - Quick Deployment 20% recharge time reduction to launching Carrier pet crafts. +50% Rank Up XP for all Hangar Pets.
    II - Armored Hull +10% Hull Hitpoints.
    III - Enhanced Hull Plating +25 All Energy Damage Resistance Rating. +25 Radiation Damage Resistance Rating.
    IV - Advanced Shield Systems +10% Shield Hitpoints.
    V - Eccentric Pilots - While your fighters are within 3km of an anamoly you control, it grants them a small boost to accuaracy and damage. (+5% Accuracy, +10% Damage)

    Console - Universal - Attack Pattern Sol Six Control Matrix
    +10 Exotic Particle Generator
    +10 Control

    Creates a spatial distortion of a miniature sun at primary targets location and draws all nearby foes into it. While trapped inside the spatial distorion foes take ____ Fire/Plasma damage and marks them with Draw Fire, drawing all fire from your hangar pets. Upon expiration the distortion will explode dealing ____ fire/plasma damage to all foes within 10Km, reducing from the epicenter.

    Copernicus Frigate
    Launches 1 at a time
    Can support up to 2 per Hangar.
    Cooldown: 1 min recharge
    Range: 15 km
    Gear (Fore)
    2x [Phaser Beam Array]
    1x [Phaser Beam Bank]
    Gear (Aft)
    1x [Phaser Beam Array]
    1x [Miniature Gravemetric Mine Launcher](2.5% chance to create a gavimetric rift)
    Ability
    Dispersal Pattern Alpha I
    Suppression Barrage I

    Here are BOFF changes I'd make to bring these ships more in line with other ships that have a specific specialization in their name:

    Curie-class Nova: Make one of the LT Unis an intel specialization seat.
    Hawkings-class Oberth: Remove the MW specialization seat from the LT CMDR Sci seat and make both the CMDR Sci and LT Uni seats MW specialization.
    Aristarchus-Class Luna: Make the CMDR Sci seat a Command specialization seat.
  • trennantrennan Member Posts: 2,839 Arc User
    edited March 2019
    sci321 wrote: »
    Here are BOFF changes I'd make to bring these ships more in line with other ships that have a specific specialization in their name:

    Curie-class Nova: Make one of the LT Unis an intel specialization seat.
    Hawkings-class Oberth: Remove the MW specialization seat from the LT CMDR Sci seat and make both the CMDR Sci and LT Uni seats MW specialization.
    Aristarchus-Class Luna: Make the CMDR Sci seat a Command specialization seat.

    That can be done. I was balancing such things off other ships, while maintaining the science setup.

    For example the Curie-class boff seating is based off the Maquis Raider boff seating.

    So I was mirroring the boff seating for other ships in these, based around the specializations.

    This however is just a base idea. A sort of general idea of what we, the players, would like if Crytpic wants to use them. I do expect changes to be made if so.
    Mm5NeXy.gif
  • jexsamxjexsamx Member Posts: 2,802 Arc User
    edited March 2019
    Nova needs to be Pilot. Other than that, everything else looks fine to me.
  • blitzy4blitzy4 Member Posts: 839 Arc User
    brian334 wrote: »
    Here's an idea: Multimission Science Vessel

    Your Science Vessel is a standard T5 layout for its type, until you add a mission pod. You could change the mission pod in the Shipyard, provided you had unlocked it. Different pods would have different costs.

    Some examples:

    Secondary Deflector Pod = Secondary Deflector Slot, Lt.Cmdr Intel/Uni station, additional Science Console slot
    Hangar Bay Pod = Hangar Bay, Lt.Cmdr Command/Uni station, additional Engineering Console slot
    Weapons Pod = Forward DHC capable weapons slot, Lt.Cmdr Pilot/Unistation, additional Tactical Console slot
    Heavy Weapons Pod = Experimental Heavy Weapons slot, Lt.Cmdr Temporal/Uni station, additional Tactical Console slot
    Fleet Support Pod = Aft Weapon Slot, Lt.Cmdr Miracle Worker/Uni station, additional Engineering Console

    You could also have pods which added to power levels, or granted specific effects.

    As we already have a multi-mission science vessel, perhaps calling it a multi-purpose science vessel?
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • brian334brian334 Member Posts: 2,214 Arc User
    blitzy4 wrote: »
    brian334 wrote: »
    Here's an idea: Multimission Science Vessel

    Your Science Vessel is a standard T5 layout for its type, until you add a mission pod. You could change the mission pod in the Shipyard, provided you had unlocked it. Different pods would have different costs.

    Some examples:

    Secondary Deflector Pod = Secondary Deflector Slot, Lt.Cmdr Intel/Uni station, additional Science Console slot
    Hangar Bay Pod = Hangar Bay, Lt.Cmdr Command/Uni station, additional Engineering Console slot
    Weapons Pod = Forward DHC capable weapons slot, Lt.Cmdr Pilot/Unistation, additional Tactical Console slot
    Heavy Weapons Pod = Experimental Heavy Weapons slot, Lt.Cmdr Temporal/Uni station, additional Tactical Console slot
    Fleet Support Pod = Aft Weapon Slot, Lt.Cmdr Miracle Worker/Uni station, additional Engineering Console

    You could also have pods which added to power levels, or granted specific effects.

    As we already have a multi-mission science vessel, perhaps calling it a multi-purpose science vessel?

    How about Modular Science Vessel? Because you can modify it with a module.
  • trennantrennan Member Posts: 2,839 Arc User
    Have to take a moment to consider size to. The luna class would be the biggest here. for sure. However, the Oberth has a varying range of 170m for the original, and later in TNG of somewhere around 250-300m range. So, getting that sorted to where we can mostly agree on it would be a good thing.
    Mm5NeXy.gif
  • ltminnsltminns Member Posts: 12,569 Arc User
    Forget these now, with the Mirror Crossfield and the updated Dyson mechanic it would seem more likely to get a T6 Dyson Multi-pack.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    I hope the dyson pack isn't for next year, I want something completely new for that years pack.
This discussion has been closed.