I don't understand the mod description... or maybe I do understand but dont see how this is possible or realistic/feasible?
in what scenario would you be receiving dmg for 5 mins constantly? wont dmg stop eventually? or won't you be out of red alert during that period of time? even your shields regen after a few seconds of no dmg...
[HPP]? Each instance of it(yes it can stack) has a 50% chance to trigger each time you take damage. Then it lasts a few minutes after triggering.
Thanks -- I've been reading "for x minutes" on ground gear for years now and never figured out what they meant. So:
- every time you take damage there is x% change for < effect > to be triggered / proc
- once the < effect > is finally triggered, it keeps working for x minutes, on all future damage during that period
It all makes sense now. Learn something new every year
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My character Tsin'xing
is that what it means? cause the description on the armor itself is totally jacked...
"Gives a 5% chance to heal +77.7 Hit Points when receiving damage for 5 minutes"
cause the "when receiving damage FOR 5 minutes" is a bit iffy. Maybe move the "For 5 minutes" to the start of the description. /shrug
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Thanks -- I've been reading "for x minutes" on ground gear for years now and never figured out what they meant. So:
- every time you take damage there is x% change for < effect > to be triggered / proc
- once the < effect > is finally triggered, it keeps working for x minutes, on all future damage during that period
It all makes sense now. Learn something new every year