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If you could design/make a starship

waffels1waffels1 Member Posts: 34 Arc User
If you could make or modify your ideal ship, what would it be?

I would make a Dreadnaught Destroyer, similar to the Jem'Hadar carrier but bigger with 4 hanger bays that hold 6 pets each in addition to the 2 you get and and fighter ship, a stronger hull and superior base stats that give it more damage.
Post edited by baddmoonrizin on

Answers

  • trennantrennan Member Posts: 2,839 Arc User
    I'd remove the ship traits and mastery, returning everything to just the same base as normal T5. Then sit back with some popcorn and enjoy the it, while watching the screaming and gnashing of teeth from the players.
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  • jeff#1284 jeff Member Posts: 24 Arc User
    Allow me to start the popcorn to watch all the qq...
  • jeff#1284 jeff Member Posts: 24 Arc User
    azrael605 wrote: »
    Vague and incomplete thread titles get closed. Just FYI.

    Forum police, lol.
  • waffels1waffels1 Member Posts: 34 Arc User
    azrael605 wrote: »
    Vague and incomplete thread titles get closed. Just FYI.

    It's not vague nor incomplete. I'm simply asking what kind of ship you would design if you could.

  • baddmoonrizinbaddmoonrizin Member Posts: 10,247 Community Moderator
    Oh, but it is vague and incomplete. I suggest changing it. Something like, "If you could...complete a thread title you would avoid moderation." Or you know, something more appropriate to your OP. Thanks.
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  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    edited February 2019
    ... be reborn as any kind of animal on Earth, which would it be?
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    I would take my T6 Connie that's using the Excalibur skin and change the spec seat to Intel.
    Lifetime Subscriber since Beta
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  • aeieaeie Member Posts: 57 Arc User
    Have my 26th century Temporal Heavy Dreadnoughts actually have more weapon hard-points than an escort.

    The above has been my only gripe about STO since its inception. The lack of hard point restrictions based on ship type/class. T6 should mean more bridge / module slots, not Starbase level of fire power. Talk about popcorn, we'd really see it if they made a change like that. Here's hoping that an eventual STO2 does it right.
  • trennantrennan Member Posts: 2,839 Arc User
    edited February 2019
    But to answer the OP. As I posted in the current Nova thread. You can also find some that I did way back in 2015 here.
    https://www.arcgames.com/en/forums/startrekonline/#/discussion/1187380/syndicate-science-support-vessel-2-pack
    trennan wrote: »
    As always on this, Cryptic may use this if they wish.

    So a T6 Nova. Hmmm... So.. something like this?

    Rank:Vice Admiral Rank
    Tier:6
    Type:Science Vessel
    Hull:1.0
    Shield modifier:1.3
    Turn rate:14
    Impulse Modifier: 0.20
    Inertia: 45

    Bonus Power:
    +10 Auxiliary power
    +10 Weapons Power

    Bridge Officers:
    Ensign Tactical
    Lieutenant Universal - Intelligence or Pilot
    Lieutenant Engineering
    Lieutenant Commander Science - Miracle worker or Temporal Operative
    Commander Science

    Weapons:Fore 4 Aft 3

    Type-specific slot: Secondary Deflector

    Device slots:3

    Consoles:
    Console tac 3
    Console eng 3
    Console sci 5

    Abilities:
    A.S.A.T Control
    Subsystem Targeting
    Sensor Analysis

    I - Precise Weapon Systems: +5 Accuracy Rating.
    II - Enhanced Particle Generators: +15% Damage to Exotic Damage abilities.
    III - Enhanced Restorative Circuitry: Improves Hull healing abilities by 10%. Improves Shield healing abilities by 10%.
    IV - Reactive Shield Technology: 5% Shield Regeneration every 6 seconds. Reduces Damage to Shields by 5%.
    V - Over Analyze: Increased Effectiveness of Sensor Analysis, increasing the number of stacks gained.

    When targeting allies, the ability becomes a healing buff that grants a 5% buff to all heals, shield & hull, per stack; the maximum amount that one player can grant is +50% (5% x 10 stacks). (Note: you cannot target yourself)

    Against enemies, the ability becomes a two-fold debuff. With every stack, your target receives +5% bonus damage & power drain (meaning they get a damage resistance debuff and energy drain resistance debuff); the maximum value is +50% (5% x 10 stacks). When the enemy target reaches 10 stack maximum, they also receive an additional 50% healing reduction to all of their incoming heals.

    (Note: Normal amount of stacks is 6, or +30%)

    [Console - Universal - A.S.A.T. Control]
    +10 Drain
    +10 Control

    The Advanced Spectral Analysis Targeting Control was developed to increase the effectiveness of targeting the power systems of another ship. When used the system will autotarget the targets subsystems, attacking them at random, and providing a small amount of power to you Auxilary system(+5 Bonus Power for 10 seconds)
    (This use of the console works with Beam: Fire at Will or Beam Overload)


    When used in conjunction with a Subsystem Targeting skill, the system provide an improved chance of knocking that subsystem offline. If a system is knocked offline while the A.S.A.T. is active, it will provide a small amount of power stolen from the target to the approriate subsystem(+15 Bonus power to targeted subsystem for 10 seconds)
    (This use of it will put BFAW and BO on global cd, like using SST normally would)

    Edit: Work In Progress
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  • slifox#0768 slifox Member Posts: 379 Arc User
    I would take the D’Deridex and give it a 5 front and 3 rear layout for weapons and change how the quad cannons look.
    Currently, the quad cannons fire in one horizontal plane off the top portion of the ship. It would look much better firing two from the top and two from the bottom. I’ve been able to get a decent turn rate out of it, but a better base turn rate would be appreciated. I’ve had to use a lot of slots for Traits and consoles to get that turn rate up. It has forced me to use consoles that I normally wouldn’t use. Maybe that’s not a bad thing after all.

    The Intrepid/Pathfinder seems slow and the turn rate sucks as well. The ship should be more agile and quicker due to its size. A Dominion war variant with more of a tactical emphasis would be fun. Same goes for a Dominion war variant of the Nebula class.

    I would like to see more evasive manuevers options for all ships. Instead of more speed, give the ship an acrobatic maneuver like the pilot specialization that boosts your defense way up. There’s plenty of opportunity to do some cool things with that
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