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Episode and Patrol Queues.

ihatepwe735ihatepwe735 Member Posts: 337 Arc User
edited January 2019 in Controls and User Interface
We can queue for PvE, and PvP anywhere in game.

Which is very convenient as my character can be anywhere - on a Fleet holding, in the Winter Event Zone, on a Friends Bridge, or on Drozna using the Bank and Auction facilities to trade or craft or to simply manage the many DOFF and Admiralty assignments one has to manage. One can also browse and access foundry missions.

However, patrols, and episode missions cannot be accessed this way and the player still needs to fly though the sector space map - which is a tedious time sink.

Proposal: Provide access to patrol and episode missions using a Queue style interface.

With regards as to how this would "unbalance" the game we note that
* PvE Queues and Foundry missions can be joined with no time sink.
* Most transwarps now operate at no cost.

However, timesink balance could be brought to a mission queue by:
* Using a UI like the admiralty or doff assignments to send ships to patrol sites.
* This assignment UI would allow non active ships from the ship roster to be sent to missions.
* Depending on the mission there would be a time sink before the mission became ready.
* Excluding first time story missions from the system,
* and/or making it available only to players with an admiral level character
* and/or making queueable missions contingent on having reputation with the faction that controls the area of space the mission is hosted in.

While this is a very pro-player feature it brings the following benefits to Cryptic:
In the event that the UI allows configured ships to be sent, this increases the demand for mission ready ships, and equipment for those ships, boosting demand for dilithium and therefore zen. Ship slots would limit the number of missions that can be performed, so demand for associated services would also increase. BOFF assignments on these ships could remove boffs from the roster, which would increase the demand for c-store boffs, boffs generally, and boff slots.

A mission queue UI also can be used to tie together the available, patrol, foundry and new mission types int a new UI that can be used to promote new mission types and content - i.e. directed at shuttles, or non combat objects such as science oriented missions.
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