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[PC] Personal Endeavors!

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  • saber1973asaber1973a Member Posts: 1,096 Arc User
    edited January 25
    tigeraries wrote: »
    do Physical Dmg in Space... tool tip says Sci abilities like Grav Well does Physical Dmg LOL. good luck with that.

    Yeah, I just drew this one as well.

    My guess is that it was supposed to be a ground objective since as far as I know there is no way to deal Physical Damage in space. Guess I am staring that this one until tomorrow.

    That one was easy for me - 1st Tier Temporal specialisation perk (Entropic Rider) - 2,5 % chance for some (830 for me) physical damage on firing energy weapon, 10 % on projectile weapon, then BFAW and torp spreads - done before finished second episode from Mirror of Discovery...
    Edit:
    Actually I first thougth it was normal damage from torpedo, but today I checked all my buffs…I'm sorry to whoever I told on chat, that "most torpedoes count" - now I know it was from Temporal Specialisation (and torps procs 4 times more than energy weapons from that).
    Post edited by saber1973a on
  • chastity1337chastity1337 Member Posts: 936 Arc User
    the R&D system is a timesinky thing that has been largely neglected.

    This comment is a bit harsh, but then the truth often is, and this is painfully true. Speaking as someone who has a real love of crafting, I will reluctantly agree that the whole crafting aspect of STO has become largely a waste of time.

    Yes, I understand that the economic reality of F2P requires the really good stuff to come from the Z-store, and I'm OK with that; I truly have no objections.

  • guriphuguriphu Member Posts: 492 Arc User
    I would like these a lot more if there was a way to share them with a team. As they are, it completely fragments everyone into individual grind. The old endeavors brought people together, this pushes us to be alone.
  • niuchacz#7208 niuchacz Member Posts: 13 New User
    edited January 25
    Personally I like the endevours, like "kill 60 Tholians on the ground" or "destroy 10 Undine Ships". It forces me to queue for tfo's I usually would not touch.
    And I love to craft and like the crafting system of STO. Still I'm newbie to this game and yet maybe 3 weeks with the game and single character (Ferengi to make finances easier), but already got almost to the limit in standard credits in ftp account (limit is 15 mil). It's nice there is a huge demand on exchange for the crafting products and a lot of opportunities for someone who knows hwo to buy cheap and sell for more.

    What bothers me is the short time needed to complete the endavours, it's maybe a bit too easy. It seems that this game is based on short time actions. Most of the queues tfo's took less than 10-15 minutes. For a comparison with queues in Elder Scrolls Online, where the dungeons of 4 people sometimes take hours and people work together to win. Here I do a queue and everyone just push and kill and once it's done, they quit without word.

    And recently the BORG tfo on normal queue - it usually takes ~2 minutes to kill 4 groups of the fleet, and a half minute to kill the mothership. That's not the Operation! Or at least it should not be called Operation. If we are able to get multiple of 35 marks in every 2-5 minutes, just log in, log out, repeat.

    Comparing with eg. getting marks from Nukara ground missions, they sometimes grant 15-30 marks per mission, but it forces much more time to be spent on running and killing alone.
  • tobywitczaktobywitczak Member Posts: 174 Arc User
    One tweak I would like to see for the PE is the ability to carry over points gained.

    Doing 6000 of ground heals was way more grindy for a medium reward then the dealing of 20,000 tetryon damage the ground was listed as hard.

    The first character I used to get the tetryon damage had really no heal ability so I only got about 2000 ground heals points over the 20,000 in the same time period, I even did easy PE which was 5000 of poloron damage (also ground)

    Not willing to spend another few hors chasing after an inconstant heal, I switched to my sci character which did have a decent heal ability. However, the 2000 of the heal I did with the previous did not carry over.

    If the points were carried over I think it would help the whole PE system.
  • stormstryke2stormstryke2 Member Posts: 218 Arc User
    I got do 5000 kinetic damage ground as "easy" today.

    Problem is things like grenades that do kinetic damage doesn't get counted. So it was so time consuming that the easy reward was not even worth bothering. Especially since seems only melee damage does it but in a team people will range kill so fast you may only get one punch in. Same with solo away team.
  • stormstryke2stormstryke2 Member Posts: 218 Arc User
    And got a hard as do iconian TFO. I did all 4 listed in the description and never got credit for doing it. The system is bugged badly.
  • tunebreakertunebreaker Member Posts: 1,220 Arc User
    tigeraries wrote: »
    do Physical Dmg in Space... tool tip says Sci abilities like Grav Well does Physical Dmg LOL. good luck with that.

    Yeah, I just drew this one as well.

    My guess is that it was supposed to be a ground objective since as far as I know there is no way to deal Physical Damage in space. Guess I am staring that this one until tomorrow.

    Most (if not all) offensive temporal abilities, as well as Destabilizing Resonance Beam do physical damage.
  • postagepaidpostagepaid Member Posts: 2,259 Arc User
    Not a fan of the RNG spitting out the options for what can be bought each time. Worse than an RNG to decide the pittance you get from the "reward" boxes or the one that thinks you should spend way too long in TFO queues to get that pittance.

    And tooltips for the column of icons to explain what they are would be really good, currently mousing over or clicking any of them gives zero info.
  • zedbrightlander1zedbrightlander1 Member Posts: 12,949 Arc User
    One tweak I would like to see for the PE is the ability to carry over points gained.

    Doing 6000 of ground heals was way more grindy for a medium reward then the dealing of 20,000 tetryon damage the ground was listed as hard.

    The first character I used to get the tetryon damage had really no heal ability so I only got about 2000 ground heals points over the 20,000 in the same time period, I even did easy PE which was 5000 of poloron damage (also ground)

    Not willing to spend another few hors chasing after an inconstant heal, I switched to my sci character which did have a decent heal ability. However, the 2000 of the heal I did with the previous did not carry over.

    If the points were carried over I think it would help the whole PE system.

    To get more damage to then add up the heal points faster, I take off my shields before a fight.
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  • skk1701jskk1701j Member Posts: 169 Arc User
    I like the personal endeavors, but they are pretty imbalanced.

    Hard: 500k DMG Space was easy.
    Destroying 18 Dreadnought isn't and can't be done in 1 Task Force.
  • ltminnsltminns Member Posts: 8,841 Arc User
    So last night I did the Easy and Medium PEs. Today when I logged in it dropped the Hard PE but still kept the TFO PE.

    Why the drop? No Endeavors on Weekends except the TFO one?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
  • somtaawkharsomtaawkhar Member Posts: 5,890 Arc User
    ltminns wrote: »
    So last night I did the Easy and Medium PEs. Today when I logged in it dropped the Hard PE but still kept the TFO PE.

    Why the drop? No Endeavors on Weekends except the TFO one?
    Personal Endeavors change daily, and you need to switch maps for the next group to load in
  • zedbrightlander1zedbrightlander1 Member Posts: 12,949 Arc User
    skk1701j wrote: »
    I like the personal endeavors, but they are pretty imbalanced.

    Hard: 500k DMG Space was easy.
    Destroying 18 Dreadnought isn't and can't be done in 1 Task Force.

    True, but if you also visit one of the Space Battle Zones it helps. It's not fast, but it helps.
    https://sto.gamepedia.com/Adventure_zone

    As per today's PE, I completely forgot that Dewan Arthropods are plentiful on Nimbus III.
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  • ltminnsltminns Member Posts: 8,841 Arc User
    OK, thanks.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
  • niuchacz#7208 niuchacz Member Posts: 13 New User
    My favourite so far was to "Kill 60 Tholians on the ground", and because I love to kill Tholians in Nukara, that was my easy peasy 800k credits earned :D.
  • zedbrightlander1zedbrightlander1 Member Posts: 12,949 Arc User
    My favourite so far was to "Kill 60 Tholians on the ground", and because I love to kill Tholians in Nukara, that was my easy peasy 800k credits earned :D.

    Plus the gear, that drops, that you can sell. :)
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  • voodoopokeyvoodoopokey Member Posts: 69 Arc User
    ltminns wrote: »
    So last night I did the Easy and Medium PEs. Today when I logged in it dropped the Hard PE but still kept the TFO PE.

    Why the drop? No Endeavors on Weekends except the TFO one?

    It hasn't been very reliable at updating the displays. When I logged in this morning it said I had no endeavors (it declared the previous ones resolved). When I opened the endeavor progress screen it showed new endeavors, but said they were all complete. I had to drop back to the character selection and log back in then the new ones appeared and showed the proper amount of progress.
  • nommo#5819 nommo Member Posts: 904 Arc User
    And got a hard as do iconian TFO. I did all 4 listed in the description and never got credit for doing it. The system is bugged badly.

    I agree. This Personal Endeavors is buggy & is about as reliable as the other Endeavors. I had that "complete an Iconian TFO" for my hard as well. Won & completed Herald Sphere, & that Gathor Gateway & no register so no reward for both. Then after that it switched to "kill 30 Heralds space" & abracadabra did Herald Sphere again then exited about halfway through when I noticed the kills weren't registering. Submitted ticket & bug report. I get the feeling it wont matter.
  • pottsey5gpottsey5g Member Posts: 2,801 Arc User
    And got a hard as do iconian TFO. I did all 4 listed in the description and never got credit for doing it. The system is bugged badly.

    I agree. This Personal Endeavors is buggy & is about as reliable as the other Endeavors. I had that "complete an Iconian TFO" for my hard as well. Won & completed Herald Sphere, & that Gathor Gateway & no register so no reward for both. Then after that it switched to "kill 30 Heralds space" & abracadabra did Herald Sphere again then exited about halfway through when I noticed the kills weren't registering. Submitted ticket & bug report. I get the feeling it wont matter.
    I had one which was Defeat Gorn on Nimbus only it turns only 90% of the Gorn on Nimbus do not count. You have to be in a set area on Numbus not anywhere on Numbus.
  • voodoopokeyvoodoopokey Member Posts: 69 Arc User
    Not only have the "Complete <random type> TFOs" been buggy, but they're a major hassle compared to other endeavors, taking longer not only because many TFOs take 10+ minutes to complete but because you have to queue for them unless you can convince your fleeties to go with you on something they likely don't get daily credit for.

    While we can certainly re-roll those entries, it might be better to either remove them altogether, or make it be "Complete TFOs" without using a specific type... or even make it "Complete Random TFOs" so that people queue up with the random system. It'd also be nice if the number could be 1/2/3 rather than 1/3/5 or whatever it is now... compared to all the others, I dread these endeavor types.
  • baddmoonrizinbaddmoonrizin Member Posts: 5,684 Community Moderator
    ruinthefun wrote: »
    guriphu wrote: »
    I would like these a lot more if there was a way to share them with a team. As they are, it completely fragments everyone into individual grind. The old endeavors brought people together, this pushes us to be alone.
    Yup, I've been saying exactly this: The system actively destroys social cohesion: you can't play with your friends because none of your friends are going to share your objectives. What's more, a lot of these objectives are fundamentally antisocial, and I don't mean the commonly misused way of "non-social". I mean they're actively antisocial: You're encouraged to pursue selfish objectives that are detrimental to the now total strangers you're pursuing this in the presence of. If my goal is to "kill 5 badguys", and these badguys are not found anywhere but this one specific narrow subset of the queues, I'm forced to attend a queue that I don't really want to be in, but not for purposes of actually completing the queue, but simply to kill those 5 guys at the very start of the mission, after which I must now move on to the next objective because hanging around for 20 minutes in a queue in which I have nothing to gain is a complete waste of valuable time. Perhaps shooting those enemies is actually counterproductive to the mission on top, so, I'm gonna TRIBBLE up your queue and then ditch you. I got mine, you're on your own, pal.

    This is not really the kind of thing the system should be encouraging, and in some cases, forcing, players to do. There is no cooperation in these endeavors, and, in fact, the exact opposite: Other players are at best inconveniences and at worst actively hostile to your goals by stealing your kills.

    It's a firmly antisocial system that is going to degrade social cohesion and make players hate each other even more.

    If this is your attitude, then that's a failing on your part, not the system. No system of play can counteract players being a TRIBBLE.
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  • somtaawkharsomtaawkhar Member Posts: 5,890 Arc User
    edited January 28
    ruinthefun wrote: »
    There's a difference between trying to counteract, and a system that pretty much encourages and enforces this kind of play if you want to actually complete it within your lifetime.
    It takes less then 20 minutes, tops, to complete all three endeavors, even if you stay for the whole queue.(assuming you get an endeavor to do one) And there is nothing you can do to make the endeavors reset faster.

    there is nothing about the system that encourages this kind of behavior.
  • sheldonlcoopersheldonlcooper Member Posts: 3,717 Arc User
    so far most of my endeavors have been solved with re-running individual missions. I had to kill dreadnoughts which I ended up having to run 2 TFO to do. I think when you get kill 60 of x it's best to do it in a private story mission or a battlezone.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

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  • ltminnsltminns Member Posts: 8,841 Arc User
    Tonight's were defeating Terran Ships, defeating Terran Ground, and causing Disruptor Ground damage. Badlands for the Ships, 'Jabbawocky' for the Disruptor (the Cardassian Changeling is a sponge), and a bit of 'Illusion of Communication' to finish up the Terran Ground.

    In retrospect, 'Jabbawocky' could have taken care of the Ships but there isn't enough Terran Ground there.

    Did not do the 'Counterpoint' TFO.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
  • saurializardsaurializard Member Posts: 3,048 Arc User
    Well, I got "lucky": yesterday's hard endeavor was to complete ONE Borg STF (Red Alert excluded). Game said all Borg STFs were fair game.

    Take a wild guess about what really happened.

    Conduit: NOPE.
    Hive Onslaught: NOPE.
    Red alert just because why the hell not at this point: NOPE.

    I hope I won't get one broken endeavor every week at best.
    #TASforSTO
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,357 Arc User
    tigeraries wrote: »
    do Physical Dmg in Space... tool tip says Sci abilities like Grav Well does Physical Dmg LOL. good luck with that.

    Yeah, I just drew this one as well.

    My guess is that it was supposed to be a ground objective since as far as I know there is no way to deal Physical Damage in space. Guess I am staring that this one until tomorrow.
    Some temporal space powers deal physical damage, IIRC.
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