OH...and has ANYONE tried the Echo Papa Drone since they fixed it??? I think I had a convo with some folks over in the Patch notes thread....but I can't remember if it got here.
That was indeed fixed. Had to search for a bit, had the EP607 on a different character than i thought.
It's not a bad module. Observed the drone from a sanctuary as it progressed from Mk1 till Mk3 fighting borg in ortha.
Like the TOS style drones from K13 better though, but i guess that's the difference between lockbox and fleet gear.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
OH...and has ANYONE tried the Echo Papa Drone since they fixed it??? I think I had a convo with some folks over in the Patch notes thread....but I can't remember if it got here.
OH...and has ANYONE tried the Echo Papa Drone since they fixed it??? I think I had a convo with some folks over in the Patch notes thread....but I can't remember if it got here.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Can anyone recommend what's actually decent for a science captain?
I'm kinda stuck with my rom-fed sci captain that I made/leveled way back when, he's got a lot of good stuff, but I never did like the abilities they're given. I tend to prefer engineering captains when it comes to ground kits.
Can anyone recommend what's actually decent for a science captain?
I'm kinda stuck with my rom-fed sci captain that I made/leveled way back when, he's got a lot of good stuff, but I never did like the abilities they're given. I tend to prefer engineering captains when it comes to ground kits.
Go to page 5 look for my post that a very strong science.
Been busy doing Foundry missions, ahead of the shut down. I have to tell you....LOTS of ground segments to missions going on in them.
I am finding the newish WW Fek'lrhi modules does not work too well. I can not seem to get my character in the proper position in a timely manner to use that Death Spinner from the last lockbox to even activate! Agony Turrets, though, work like a charm.
I am still hesitant to use the EP607 Drone. I should try my Tac....I been using my Engineer Ferasan, since I have him in the new ships I wanted to try. Like the M'chla. S'torr not so much.
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Been busy doing Foundry missions, ahead of the shut down. I have to tell you....LOTS of ground segments to missions going on in them.
I am finding the newish WW Fek'lrhi modules does not work too well. I can not seem to get my character in the proper position in a timely manner to use that Death Spinner from the last lockbox to even activate! Agony Turrets, though, work like a charm.
I am still hesitant to use the EP607 Drone. I should try my Tac....I been using my Engineer Ferasan, since I have him in the new ships I wanted to try. Like the M'chla. S'torr not so much.
Don't have a problem with the death spinner, but that's probably because i tend to use ninja builds. Lot's of stealth and placate.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Don't have a problem with the death spinner, but that's probably because i tend to use ninja builds. Lot's of stealth and placate.
Well, I can't figure out how it is working. Because it only lights up for a second...most of the time it is inactive. And I can not tell why??
Range and direct line of sight. It lights up when target is between 3-5 meters distance and there are no obstacles in the way.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Comments
That was indeed fixed. Had to search for a bit, had the EP607 on a different character than i thought.
It's not a bad module. Observed the drone from a sanctuary as it progressed from Mk1 till Mk3 fighting borg in ortha.
Like the TOS style drones from K13 better though, but i guess that's the difference between lockbox and fleet gear.
My character Tsin'xing
LOL! OK, Mark. Everyone else: YOU CAN RUN while the EP607 Drone is deployed, now.
(Uh...everyone knows that EP = Echo Papa, right?)
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I used that abbreviation. I also, spelled out the EP as Echo Papa.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I'm kinda stuck with my rom-fed sci captain that I made/leveled way back when, he's got a lot of good stuff, but I never did like the abilities they're given. I tend to prefer engineering captains when it comes to ground kits.
Go to page 5 look for my post that a very strong science.
I am finding the newish WW Fek'lrhi modules does not work too well. I can not seem to get my character in the proper position in a timely manner to use that Death Spinner from the last lockbox to even activate! Agony Turrets, though, work like a charm.
I am still hesitant to use the EP607 Drone. I should try my Tac....I been using my Engineer Ferasan, since I have him in the new ships I wanted to try. Like the M'chla. S'torr not so much.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Don't have a problem with the death spinner, but that's probably because i tend to use ninja builds. Lot's of stealth and placate.
Well, I can't figure out how it is working. Because it only lights up for a second...most of the time it is inactive. And I can not tell why??
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Range and direct line of sight. It lights up when target is between 3-5 meters distance and there are no obstacles in the way.