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Let's Discuss Ground Builds....Kit Modules and their uses.

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  • jamieblanchardjamieblanchard Member Posts: 556 Arc User
    OMG! I have been using the new underworld modules on my "Time Ghoul" toon, and one time he turned the big Godzilla boss in the Dyson Sphere into one of those one funky critters. So far, I really like them, and they're in keeping with his ghoulish motif. The upcoming "Execution Spinner" would also compliment him as well.

    As for other must haves for ground, the Endothermic Induction Field is a must for pretty much all my science toons, and love pretty much all flavours of grenades for tactical toons, as well as Polaron Bombardment. And Engineers get all sorts of spiffy toys. Mines, shields, all that. Though I can't really think of too many specific examples at this time.
    Resident TOS, G.I. Joe, Transformers and hair metal fangirl.

    And knowing is half the battle!

    21 'til I die!
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    where2r1 wrote: »
    OK... gonna leave a note here:

    Chit chatting with @ichaerus1, shortly after taking some screenshots with him...
    He was showing me a trophy for finishing the Breen Story Arc.

    Then, he started to showed me some Kit Modules....just before he and I signed out.
    [Tactical Kit Module - Repulsor Burst Mk XII]
    [Tactical Kit Module - Cryotronic Modulation Mk XII]
    [Universal Kit Module - Phasic Shroud Mk XII]
    [Universal Kit Module - Stabilized Folded-Space Transporter Mk XII]
    And Motion Accelerator.

    A lot of his stuff is very visual. He does role playing and visual is good to set the vibe for a scene or personality. And these Kit Modules serve double duty. Because he sets up his characters for a role...and that role INCLUDES a style of play.

    I don't do that with characters at all. I just go with whatever falls into my lap. I do not set up a character to BE anything. It is just a frame and a picture.

    I will go look them up later.
    I wanna go look at my screen shot folder...and I got tons of dishes to finish in the sink....

    Edit: THEMED...that is the word I was searching for last night. His characters follow a theme.

    Oh, you're far too kind, Klingon Granny. But you're correct on theme, role, and style. And with roleplaying, I'm of the belief that if it's on your character sheet, you can do it.

    I have a loadout of modules i swap around with here and there. My favorite build though, is a melee assassination build that can also do objective control. It's also how I delivered my hardest hit in melee. At 11094 physical damage up close.

    Someone on the first page mentioned that there are no useless kit modules. That each one has its place. I am going to disagree with that, wholeheartedly. And name a most definitely useless kit module. Stealth Module, post neutering.

    Some kit modules also have not kept up with the times. Lunge is an example of one that's fallen behind. And it does far less damage than it used to. For an ability that's carries the Exploit mechanic, it's wet noodle tier.

    Prior to Stealth Module being destroyed, it had multiple uses. Infiltration, objective control(such as in the Brotherhood of the Sword TFO), patiently setting up into position, even roleplaying opportunity. Like a ground version of a battle cloak. You could choose to avoid fights, or take them on your terms. The damage buff wasn't massive, but it didn't need to be. It also had an unlimited duration. When the Sompek TFO came out, it was hit with a devastating hammer. And wasn't given anything of equivalent value in return. Short stealth duration, weak damage buff. Ambush has about the same duration now, and delivers a better damage buff. Phasic Shroud has a shorter duration and cooldown, and can give a massive temporary health boost and defense increase.

    Stealth module used to be my favorite kit module. But after the nerf into uselessness, I never equipped it again. It has no use, no value. I wasn't the only one vocal about this either, when the change was posted.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    I bought my Romulan a Solar Gateway kit module tonight, while on a break between WW games. BTW, it was for sale for slightly under 1.5M EC in the Exchange.

    Kinda sad I have done the last Klingon Ice Fishing of the season. And I did it all by myself because the other guy bailed. Try being the only target for a giant Gummy Worm. LOL! Quite funny...

    Even funnier... @jamieblanchard that is what I am talking about....that is what I wanna see. I also wanna see what happens when I hit a pile of Hur'q with it.

    Hmmm....Maybe I should try a ghoulish theme....on the Lethean, maybe.

    https://en.m.wikipedia.org/wiki/Lethe
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    where2r1 wrote: »
    I bought my Romulan a Solar Gateway kit module tonight, while on a break between WW games. BTW, it was for sale for slightly under 1.5M EC in the Exchange.

    Kinda sad I have done the last Klingon Ice Fishing of the season. And I did it all by myself because the other guy bailed. Try being the only target for a giant Gummy Worm. LOL! Quite funny...

    Even funnier... @jamieblanchard that is what I am talking about....that is what I wanna see. I also wanna see what happens when I hit a pile of Hur'q with it.

    Hmmm....Maybe I should try a ghoulish theme....on the Lethean, maybe.

    https://en.m.wikipedia.org/wiki/Lethe

    That or you can go Yautja style with the Nausicaan. You just have to chitter, howl, roar, click, and put out very accented or distorted phrases in English. With the spinner blade kit module coming out, one of the polearm weapons, and one of the stealth kit modules(Ambush or Phasic Shroud). Or Furiadon's Fangs for a weapon to use. :D
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    ichaerus1 wrote: »
    That or you can go Yautja style with the Nausicaan. You just have to chitter, howl, roar, click, and put out very accented or distorted phrases in English. With the spinner blade kit module coming out, one of the polearm weapons, and one of the stealth kit modules(Ambush or Phasic Shroud). Or Furiadon's Fangs for a weapon to use. :D
    Another option is the Kligat from the TOS space station fleet holding. It's basically a giant shuriken.

    The best polearm I can think of is the one you get in the GQ story mission. Furiadon's fangs would be good though.

    I can't think of anything overly like a plasmacaster, but it's basically a shoulder mounted turret, and there's a wide variety of drones, and place able turrets. OOH! Isn't there a drone kit module that can trap enemies in webs? That's such a Predator thing.

    Oh and grenades, pretty sure Preds use grenades. What kind of grenades? probably all of them TBH.

    As for guns... Preds have been shown using pistols. Why? not sure, probably because they're one-handed, small and not bulky or something.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • where2r1where2r1 Member Posts: 6,054 Arc User
    I had to go look up "Yautja".
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • protoneousprotoneous Member Posts: 2,984 Arc User
    where2r1 wrote: »
    I bought my Romulan a Solar Gateway kit module tonight
    Just 2 cautions on the solar gateway: it will heal Tholians, and will bug things if used in the tunnel maze portion of Binary Circuit.
  • rattler2rattler2 Member Posts: 58,015 Community Moderator
    where2r1 wrote: »
    I had to go look up "Yautja".

    Predator.
    As for guns... Preds have been shown using pistols. Why? not sure, probably because they're one-handed, small and not bulky or something.

    Its possible. Also we did see one in AvP:R convert his damaged Plasma Caster into a Pistol. I think it was because the targeting system for the shoulder mount was damaged.

    I admit I prefered AvP 1 over AvP:R. While seeing a PredAlien was cool... going after pregnant women like that was kinda sadistic on the PredAlien's part. But seeing some of the gadgets the Predator brought was kinda cool. Those tripmines, and basically having dual Plasma Casters... that Predator... was a master hunter. At least he met an honorable end facing off against an abomination. It took a Nuke to kill him. lol
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • where2r1where2r1 Member Posts: 6,054 Arc User
    I am reading "Predator" stuff later. LOL! Yeah, I have no clue about this.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    protoneous wrote: »
    where2r1 wrote: »
    I bought my Romulan a Solar Gateway kit module tonight
    Just 2 cautions on the solar gateway: it will heal Tholians, and will bug things if used in the tunnel maze portion of Binary Circuit.

    Rattler mentioned the Tholian thing earlier in the thread...but it is good to get it repeated.

    Tunnel Maze portion of Binary Circuit it doesn't look like one would even need to release a Solar Gateway???? Unless, you were messing with your team. That doesn't make any sense.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • rattler2rattler2 Member Posts: 58,015 Community Moderator
    where2r1 wrote: »
    I am reading "Predator" stuff later. LOL! Yeah, I have no clue about this.

    In books and a couple games, Predators gained the species name Yautja. They just haven't been officially named in the movies. But its apparently common enough to be generally accepted as the actual name of the Predator species.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    rattler2 wrote: »
    where2r1 wrote: »
    I am reading "Predator" stuff later. LOL! Yeah, I have no clue about this.

    In books and a couple games, Predators gained the species name Yautja. They just haven't been officially named in the movies. But its apparently common enough to be generally accepted as the actual name of the Predator species.

    Pretty sure that's because they haven't made a movie where the Yautja sits down with the "soft meat" race, to explain their culture and such to them Harry and the Hendersons style. And it's not like Star Trek, where CBS declared only stuff on movies and TV shows is "canon," or Disney's edicts on the Star Wars franchise.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    rattler2 wrote: »
    Slight detour: Most specs have both ground and space attributes. The only ones that don't are Commando (secondary Ground), Pilot (Primary Space), and Specialist (Secondary Space).

    So unless people are running Pilot/Specialist, they're getting the benefit of whatever they have slotted on the ground too. Granted my main is semi nerfed because she's doing Intel/Pilot, but still... I'm getting that defense boost from Intel on the ground. Command/Commando may be a bit more optimal for ground but... do what you can with what you got.

    https://sto.gamepedia.com/Captain_Specialization/Commando_skills (Secondary Ground)

    https://sto.gamepedia.com/Captain_Specialization/Strategist_skills (Secondary Space)

    https://sto.gamepedia.com/Captain_Specialization/Pilot_skills

    Remember on these Specializations....when a Primary is selected as the Secondary, there is only access to the first two tiers of skills as Captain. Much easier to see this stuff in the game Specialization tree.

    BOFFs need those Specialization training manuals. On ground, I believe there is no restrictions to BOFF abilities from Specialization (other than how many points you have filled in the tree with to gain access to those Training Manuals).

    In space BOFFs need a ship with their specialty seats for their career, on top of the Specialization Training. In other words, if you train your Tactical BOFF K'Gan with Intel Specialization, then the training manual for Surgical Strikes...you need to have a ship with Intelligence Tactical BOFF seating so you can use it. OK? IOW, study the ship, before going cra-cra training Specializations to your BOFFs for space.

    rattler2 wrote: »
    Back on topic:

    Science characters can be built to health tank just about anything with the right kit modules. A skilled Medic can be dang near invincible. Engie characters can do something similar with shield tanking, but its not as efficient.

    https://sto.gamepedia.com/Science_Kit_-_Medic (Old Medic Kit...no longer in the game)
    Vascular Regenerator, Medical Tricorder, Triage, Nanite Health Monitor. Some fleet kits had a 5th ability available: Biofilter Sweep.

    Not sure which old Engineering kit was the Shield Tanking Kit.
    All the old Engineering Kits = Enemy Neutralization, Support Technician, Equipment Technician, Bunker Fabrication, Fabrication Specialist, Breach Engineer.

    rattler2 wrote: »
    My Romulan Engie is set up with what I call the "Drone Master" kit. Basically got every deployable drone I can get my hands on in game, and slot the ones I feel will be the most useful.

    Really? Every deploy-able drone??? You are not making it easy for me, are you? LOL! I will come back to this one. LOL!

    https://sto.gamepedia.com/Ability:_Tripwire_Drone (Specialization: Intelligence)

    https://sto.gamepedia.com/Engineering_Kit_Module_-_Seeker_Drone (Hmmm...Try the Exchange, I believe this is a Engineering captain R&D...Wiki is circling me all over.)

    https://sto.gamepedia.com/Universal_Kit_Module_-_Methuselah_Drone (Fleet Holding, K-13 Starbase. Tier 3)

    https://sto.gamepedia.com/Universal_Kit_Module_-_Nomad_Drone (Fleet Holdings, K-13 Starbase, Tier 3)

    OH...this is extremely helpful....LIST OF KIT MODULES IN THE INFINITY LOCKBOX:
    https://sto.gamepedia.com/Infinity_Prize_Pack:_Kit_Module

    https://sto.gamepedia.com/Engineering_Kit_Module_-_Explosive_Drone (Sphere Builder Lockbox, check exchange this is available in Infinity Lockbox)

    https://sto.gamepedia.com/Universal_Kit_Module_-_Stasis_Drone (Son'a Lockbox, check exchange this is available in Infinity Lockbox)


    rattler2 wrote: »
    There are only a few situations where a Bunker Engie will actually be useful, and said Bunker Engie also has to be smart about where to put generators, kinda like base building in a strategy game. But a Drone Master can stay mobile, and have their own personal army. Combine it with some traits... you can have multiple support drones from the native engie power that also have wide beam secondary attacks, on top of a Seeker Drone and various other Drones. Only weakness of the Drone Master would be in PvP against someone with Sabotage however. But in someplace like Sompek... MUA HAHAHAHA. More things to distract the enemies with.

    https://sto.gamepedia.com/Engineering_Kit_-_Bunker_Fabrication (Old Bunker Fabrication Kit...no longer in game). Medical Generator Fabrication, Turret Fabrication, Shield Generator Fabrication, Force Field Dome. OH only a couple were special and got the 5th Shield Recharge ability on there..I wonder if they were Fleet Kits, too.

    https://sto.gamepedia.com/Ability:_Sabotage

    rattler2 wrote: »
    My TOS Science is set up as a Cryomancer. Endothermic Inhibitor Field, Cryo Visor, Cryo Stasis, Cold Fusion Flash, and a Med Tricorder for a heal. Pretty effective IMO.

    https://sto.gamepedia.com/Science_Kit_Module_-_Endothermic_Induction_Field (Winter Event Store)
    https://sto.gamepedia.com/Universal_Kit_Module_-_Cryo_Visor_Blast (Winter Event Store)
    https://sto.gamepedia.com/Science_Kit_Module_-_Cryogenic_Stasis_Field (Winter Event Store)

    https://sto.gamepedia.com/Science_Kit_Module_-_Cold_Fusion_Flash (Kelvin Timeline Lockbox, check in the exchange this is available in Infinity Lockbox)

    https://sto.gamepedia.com/Science_Kit_Module_-_Medical_Tricorder (Science Captain R&D, check exchange for manual)

    rattler2 wrote: »
    Tac... I actually kinda like the old Fire Team setup. Couple buffs, a couple grenades...
    I do have a friend though who made a pretty good Sniper kit. Don't remember what he used but he could hit for 1k at least with a sniper.

    https://sto.gamepedia.com/Tactical_Kit_-_Fire_Team#Kit_variations (Old Fire Team Kit...no longer in game)
    Plasma Grenade, Battle Strategies, Suppressing Fire, Ambush.

    Not sure which one is a Sniper Kit...but here are all the old Tactical Kits: Fire Team, Close Combat Specialists, Grenade Satchel, Operative, Security Protocol, Squad Leader.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    I am going to have to dig deeper on the Kit Module and BOFF Training Manuals and how it ties into R&D.

    I know we select which ability each character can train their BOFFs in....via the bottom bar of the SKILL TREE. BUT when they moved ALL that over to the Crafting Research and Development.... what happened, exactly.

    Can all Characters craft ALL BOFF Training Manuals, now? Or is it still locked to what we originally selected in the tree?

    And "normal" KIT MODULES in R&D, now? Wait...Specialization Kit modules are in the Dilithium store.

    Eh, I have to get to a Doctor appointment, so this is all I can do, for today.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • redvengeredvenge Member Posts: 1,425 Arc User
    where2r1 wrote: »
    Can all Characters craft ALL BOFF Training Manuals, now? Or is it still locked to what we originally selected in the tree?
    Locked to what you chose in the tree. For Ground specifically, you usually get to choose between two kits that you can craft.
    where2r1 wrote: »
    And "normal" KIT MODULES in R&D, now? Wait...Specialization Kit modules are in the Dilithium store.
    For player characters, yes.

    For BOffs, Specialization training manuals can be found at the Bridge Officer Trainer OR unlocked under your R&D tab as you spend points in a specialization. You can also buy training manuals on the Exchange.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    ichaerus1 wrote: »
    rattler2 wrote: »
    where2r1 wrote: »
    I am reading "Predator" stuff later. LOL! Yeah, I have no clue about this.
    In books and a couple games, Predators gained the species name Yautja. They just haven't been officially named in the movies. But its apparently common enough to be generally accepted as the actual name of the Predator species.
    Pretty sure that's because they haven't made a movie where the Yautja sits down with the "soft meat" race, to explain their culture and such to them Harry and the Hendersons style. And it's not like Star Trek, where CBS declared only stuff on movies and TV shows is "canon," or Disney's edicts on the Star Wars franchise.
    They DO actually talk to Humans in several movies, and don't always try to kill Humans on sight. Heck in one of the comics they actually had Humans and Yautja cooperate with each other. That said, Yautja is an approximation of what the actual Yautja word is because well, Yautja dialog sounds like this:
    https://www.youtube.com/watch?v=EVtZxVz2AZg
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    OK....last post on Predator and Yautja, please. Sorry to have to put a kibosh....as we are going to get off course now. LOL! Nice video, though....but please no more here.

    Maybe Predator topic can go in 10 Forward, since lots of players seem to want to talk about it.

    I am totally drained after doc appointment, just don't have the energy built back up after the flu/cold/whatever it was I had. Doctor says I am not the only one, either...so it is going around.

    Just have to take it easy...and get some more sleep. Signing off.... Good night.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    I am taking Tyra/Rom and haul all her new Kit Modules to New Romulus....

    This has got me curious:

    https://www.arcgames.com/en/forums/startrekonline#/discussion/1246274/has-anyone-had-any-weird-ground-weapon-related-problems-at-vastam-peaks-on-new-romulus-this-week

    I will go resuscitate some Tholians with that Solar Gateway. You think that may tick off some kids????
    And see what happens to the scorpions when I unleash Collective Nightmares on them.

    Oh....and see what is going on with targeting and my weapons.... yeah... better go have a looksie at that, too.

    But first, must make Hubby his dinner.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    OKAAAaaayyyyYYYY!!! Just got back from running around New Romulus......

    Kit Module that is MOST fun to watch goes to: Ravaging Barrage

    I was sitting there watching this thing shooting projectiles going: Uhhhhhh...when is this going to stop? LOL! It seemed to work better when I targeted one guy...for example the Romulan SubCommander. He remained standing long enough to get all the shots...then he had his little staged death. Is this new animation on New Rom?

    Collective Nightmares turned a Scorpion into one of those Fat Fek'lhri Slavemasters....
    https://sto.gamepedia.com/Slave_Master

    Note: When you use Collective Nightmares...find a horde of targets together in one place to get the full effect...or they do not attack each other....which is kinda the point.

    As for Torment of the Underworld I can not figure out what it is doing, yet. I need to practice some more.

    I was too busy trying to see if the Tholian Commander was healing faster than I could shoot him when I had the Solar Gateway on him. Uh...no it couldn't. Maybe that is just on New Rom. But then, I had "Sonic" modifier on my rifle. Something ATE through his shields like butter....is that the Solar Gateway?

    One thing I noticed...my BOFF is trained with : Hyperonic Radiation 2 OMG..that took care of those Hirogen. Next time I go to New Romulus, I am going to leave Satra at home. I couldn't melee them. ::::pout::::

    https://sto.gamepedia.com/Science_Kit_Module_-_Hyperonic_Radiation <-- Kit Module Version

    I landed on New Romulus all geared up for Winter Wonderland!!
    Yeah, that stuff doesn't work on regular maps. LOL!
    Even on my GAME I have to clean up all the Christmas Decor and put it away.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    One of the things I remember from way way back.. when New Romulus was new to the game....
    I remember using the Science character's....placates on the animals on New Romulus so they would not attack.

    I think it was a Captain Trait: https://sto.gamepedia.com/Ability:_Neural_Neutralizer

    I really have not done much with it, since. Does anyone find it useful? I wonder if there is more placate stuff in the game since way back when.

    Hmmm.. Jam Targeting Sensors in space....I use that all. The. Time. Come to find it is a placate...I am still using placate in some form. I just have to figure out what it is on Ground.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • redvengeredvenge Member Posts: 1,425 Arc User
    where2r1 wrote: »
    One of the things I remember from way way back.. when New Romulus was new to the game....
    I remember using the Science character's....placates on the animals on New Romulus so they would not attack.

    I think it was a Captain Trait: https://sto.gamepedia.com/Ability:_Neural_Neutralizer

    I really have not done much with it, since. Does anyone find it useful? I wonder if there is more placate stuff in the game since way back when.
    It can be used with some of the PBAoE powers like Sonic Pulse, Nanite Sonic Pulse, and Cryo Pulse on melee-oriented science characters. My Vulcan uses it just before he starts hitting people with a shovel.

    My Klingon murders people with space magic. She does not need a shovel.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited January 2019
    where2r1 wrote: »
    I was sitting there watching this thing shooting projectiles going: Uhhhhhh...when is this going to stop? LOL! It seemed to work better when I targeted one guy...for example the Romulan SubCommander. He remained standing long enough to get all the shots...then he had his little staged death. Is this new animation on New Rom?

    If you're talking about one these, they were added a while ago.




    EDIT: Weird. Why does Vanilla strip the parameter off my Twitter URL?
    https://twitter.com/trekonlinegame/status/1034941591750766592?s=21
    
    becomes
    https://twitter.com/trekonlinegame/status/1034941591750766592
    
    Waiting for a programmer ...
    qVpg1km.png
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    frtoaster wrote: »
    If you're talking about one these, they were added a while ago.



    YES! That's the one! With his arm out. I thought the Romulan SubCommander had taken up Shakespeare!! I liked the zapping better. Like Marvin the Martian and his ray gun's effect on Duck Dodgers...where Daffy would crumble into a pile of ashes.

    Hmmm...looks like I may have been spending too much of my game playing time DOFFing, or in Space Ships. We have been killing a bunch of insane, overgrown insects, lately, too. Uh...before the snowmen.

    I still want to take the Fek'lhri kit modules into the mission "Home" to mess with them.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    redvenge wrote: »
    It can be used with some of the PBAoE powers like Sonic Pulse, Nanite Sonic Pulse, and Cryo Pulse on melee-oriented science characters. My Vulcan uses it just before he starts hitting people with a shovel.

    I always have to go look up these gaming acronyms and abbreviations. PBAoE etc... I wasn't into video games when I was younger.

    My fleet leader gave me a link to an online "gaming dictionary". I have so many video game related links bookmarked, I have no idea where this one went. LOL! Google works, though.

    PBAoE = point blank area of effect, or player based area of effect. It is where an effect of an ability emanates outward from the character. Neural Neutralizer works that way, too....PBAoE.

    And you are right...you kinda HAVE to placate something you are going to melee, these days. Or they don't sit still to get what's coming to them. Or you have stupid BOFFs with a badly timed Hyperonic Radiation take aggro and the NPC decided she's a better target to focus on and quits attacking you.

    What is even more stupid....I named my BOFF "Satra Space"...because, guess what? To remind me I don't have her set up for Away Team at all. Which explains why she kept dying in Vastam Peaks.
    redvenge wrote: »
    My Klingon murders people with space magic. She does not need a shovel.

    You should write a thread about all that space magic of yours, redvenge. "Player Guide" type thing. You may get others to brain storm with you. It does take time, though.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    OH, I forgot to mention: One of the Romulan NPCs on New Romulus....was IMMUNE to effects from Torment of the Underworld....or maybe it was Hyperonic Radiation that Satra threw at him. There was a stream of "immunity" coming off of him.

    Guns work just fine in that case.

    But I suppose I should go back up there and see what set off that immunity.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    My notes say: markhawkman's post is next. Then I will hunt down redvenge. Because the last name left is burstorion...and he has a lot to go through.

    I need to start compiling data, too. But I don't have enough information.

    Though, not many players contributed their favorite Kit Modules, here....so I am pretty sure I don't have a comprehensive list of kit modules players find useful and for what reason.

    And I just spilt some coffee on my keyboard...... lovely. Eh, needs cleaning, anyways.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    where2r1 wrote: »
    And you are right...you kinda HAVE to placate something you are going to melee, these days. Or they don't sit still to get what's coming to them. Or you have stupid BOFFs with a badly timed Hyperonic Radiation take aggro and the NPC decided she's a better target to focus on and quits attacking you.
    Nah immobility kit powers. Things that knock, stun, or slow a target. Or stealth. for example endothermic module from the winter event.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Just as a quick refresher for me, and others who may not be big video game players....

    BUFF = adding to character stats...whether that character is a player or NPC.
    DEBUFF = taking away from character stats....whether that character is a player or a NPC.

    I'll start with science.

    Science is one where certain powers are much more deadly with doffs. Anything that applies a debuff (including but not limited to run speed debuffs) triggers the Biochemist doff which gives a damage resist debuff. This can make AoE spam a super-deadly way to wipe low-tier enemies.


    https://sto.gamepedia.com/Specialization:_Biochemist "Debuff Variant"

    Markhawkman...you are saying any debuff??? The Wiki is saying the effect of placing extra "All Damage Resistance Debuff" on the target happens only when using Science debuffs on said target.

    Odd. It mentions Vascular Regenerator is effected by this DOFF...except Vascular Regen is a heal. This stuff does get confusing.

    I would think the Science debuffs would be going on enemies, while Vascular Regen heals/buff would be going to self or allies.

    https://sto.gamepedia.com/Ability:_Vascular_Regenerator

    Someone is going to have to tell me what I am reading wrong, here.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    All of these are the "regular" Kit Modules....check out your R&D and/or Exchange for Kit Modules (or Training Manuals for your BOFFs). Some of these are available at the Fleet, check Wiki for details, please.

    One thing I keep forgetting to mention.....you can convert extra BOFFs and turn them into Training Manuals. Basically, the idea is, the extra BOFF is giving training to your BOFFs (during that short period of time they are in your inventory or candidate roster).

    Continuing:
    It's the defensive science powers that get REALLY interesting though.
    Nanite Health Monitor: an old favorite because it heals you automatically when you need it most. It can also be applied to a team mate. And it adds a damage resist buff (DR) when triggered.
    https://sto.gamepedia.com/Science_Kit_Module_-_Nanite_Health_Monitor
    https://sto.gamepedia.com/Ability:_Nanite_Health_Monitor

    Medical Tricorder: Single target but the short cooldown is the best feature, also adds some DR.
    https://sto.gamepedia.com/Science_Kit_Module_-_Medical_Tricorder
    https://sto.gamepedia.com/Ability:_Medical_Tricorder

    Triage: this has easy of use as the best feature since you don't need to target someone, just stand near them and use it. Also adds some DR.
    https://sto.gamepedia.com/Science_Kit_Module_-_Triage
    https://sto.gamepedia.com/Ability:_Triage

    Vascular Regenerator: single target heal/debuff removal, also adds DR.
    https://sto.gamepedia.com/Science_Kit_Module_-_Vascular_Regenerator
    https://sto.gamepedia.com/Ability:_Vascular_Regenerator

    Dylovene: buffs physical melee damage and increase max HP.
    https://sto.gamepedia.com/Science_Kit_Module_-_Hypospray_-_Dylovene
    https://sto.gamepedia.com/Ability:_Hypospray_-_Dylovene

    Melorazine: removes debuffs and increases energy damage resist, this isn't a side bonus though, DR is the actual main effect.
    https://sto.gamepedia.com/Science_Kit_Module_-_Hypospray_-_Melorazine
    https://sto.gamepedia.com/Ability:_Hypospray_-_Melorazine

    Biofilter sweep: at first glance it looks like a weaker version of Melorazine, BUT, this one is an AoE and doesn't require you to target your allies to use it on them.
    https://sto.gamepedia.com/Science_Kit_Module_-_Biofilter_Sweep
    https://sto.gamepedia.com/Ability:_Biofilter_Sweep


    Post edited by where2r1 on
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited January 2019
    These are Reputation, Infinity Lockbox. Markhawkman has noted the original lockbox those Kit Modules came in, if you kept any of them after things got moved to Infinity.

    I did not keep the old Lockboxes..though I was and it was just a huge inventory hog. And I never buy keys, soooo I have no idea why I hoarded those boxes. Just for the sake of hoarding.

    Continuing:
    Now for a few select science modules that aren't available for crafting:
    Metaphasic Rejuvenation(Terran rep): it's a healing AoE, but it's centered on a target, not on you(unless you target yourself). also it can revive KOed allies.
    https://sto.gamepedia.com/Science_Kit_Module_-_Metaphasic_Rejuvenation (Terran Task Force Reputation, Tier 3)

    Vaadwaur Shield Drone: it's a science kit that summons a pet that repairs shields instead of HP. Doesn't SOUND like a big deal, until you realize how few things there are that let science players do that.
    https://sto.gamepedia.com/Science_Kit_Module_-_Vaadwaur_Shield_Drone (Infinity Lockbox, check Exchange)

    Reconstructive nanites(Delta box): DR with a side benefit of a HoT. secondary trigger: team Max health boost.
    https://sto.gamepedia.com/Science_Kit_Module_-_Reconstructive_Nanites (Infinity Lockbox, check Exchange)

    Energy Inversion Matrix(Xindi-A box): short recharge, causes target's energy attacks to heal shields instead of dealing damage.
    https://sto.gamepedia.com/Science_Kit_Module_-_Energy_Inversion_Matrix (Infinity Lockbox, check Exchange)

    Automated adrenal hypo(Xindi-A box): best features: makes you run faster, if you get KOed before the effect wears off, it rezzes you.
    https://sto.gamepedia.com/Science_Kit_Module_-_Automated_Adrenal_Hypo (Infinity Lockbox, check Exchange)

    Psionic assault(Undine box): maintained effect, reduces target's damage, and can stun them
    https://sto.gamepedia.com/Science_Kit_Module_-_Psionic_Assault (Infinity Lockbox, check Exchange)
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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