I'll leave a link here
http://priorityonepodcast.com/po394/
-Victory is Life was originally going to segway into a different story, one they hope to get back to, before the opportunity to work with the Discovery writers came up and lead to AoD.
-They wanted to get Camille Saviola to play Kai Opaka, but by the time they found out this wouldn't be happening they couldn't change the story so had to get the person they did use.
-Geko says the random TFO system has gotten more people playing more queues saying play time, dil earning, mark earning, etc has doubled.
-He also says this has made problems in some queues become more visible, and they want to fix those.
-The new EP has a focus on monthly events/releases to keep people engaged.
-They apparently have the assets for the new ship seen in the recent Discovery trailer.
-All of the Discovery ships will eventually be made available.
-Geko talked about changing how they do stories, instead of more constant mission A goes to mission B goes to mission C, we will likely see stories pick up, get put on hold for awhile while another story begins, then come back to the first story.(this will be based on what opportunities to work with CBS/show writers come up, see below)
-Geko mentioned the Niagara, New Orleans, Yeager, the Maquis/voyager kitbash ship, Botany Bay as canonical ships they don't have yet.
-Might see the Emmett Till from the DS9 documentary at some point in the future.
-Quality of Life improvement to rep UI is coming soon.(the fill all seen on tribble)
-Wants to get a complete revamp/streamline of reputations by the end of 2019.
-More remasters of old missions and old TFOs
-There have been recent discussions about making reputation items salvageable. Its a long manual task to do.
-Anniversary will be bigger then normal, called Season 16. More then one episode will come with the anniversary.
-More Discovery Klingon ships being made playable are in the pipeline.
Geko: What's the challenge for us is being able to adapt quickly to what comes out, to time it right. Like, if they are going to have a new ship, we can't release the ship before they do, but we want to release it as closely as possible to when they do, and that timing is challenging. They might kill off a character, introduce a new character, change the allegiance of a particular character, and that makes it harder for us to write a story about that character, or that event. Where I'm more used to planning our stories, in quite a bit of detail, 1-2 years ahead of time, we are having to keep it a lot more loose. We have a storyline planned, but what we can do, this is what we are going to do, we have a plan for the next year, these are the actors we want for it, these are the stories we want to go to, but I highly doubt we are going to do that plan. An opportunity is going to come up, and says OK we are going to just add it, we are going to push it out, and we push it out. But in case nothing is available, we have a plan to go. We are having to plan a lot differently then we are used to. Personally for me, whose a bit of a stickler for details, and planning, and organization, and trying to think as many steps ahead as possible, it's a little bit anxiety provoking. But it's also extremely exciting to have those opportunities, to get a phone call from CBS "Hey, how would you like to do this", and its like "Yes that's amazing". So there's good and there's bad, but I think the end product is just going to be better.
Priority One: When you're in your planning for the upcoming year have you had to sort of adjust that so that instead of it being bigger story arcs you have had to sort of break them up into maybe smaller story arcs, so that you don't have to do as much work when there is an opportunity to fit some of that content in, between what pops up?
Geko: I think you're close, you're touching on something a little bit. It's harder to make it a cohesive linear story arc that goes from A, that hands off to B, that hands off to C. Where we're having to more do a story arc where OK A, and then were going to do, OK this opportunity comes up, so we're going to do X, and then Y, and then we'll have to wait, and then well come back to B, and so kinda hand off that way. So I think It'll be interesting. But instead of the, it's not that it's, I guess you call it tighter, just linear story that's just this story, leads to this story, leads to this story, probably some stories will take a pause, and a new one will kick on, and will come on board, and then we'll continue that later and hopefully they all converge nicely toward the end. I'm hoping that it will be better story telling in the end, but it is certainly new ground for us.
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also...what maquis/voyager hybrid is he talking about? the only maquis ship ever seen in voyager was the Val Jean, chakotay's ship - and that was a maquis raider, which we DO have
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
"-More Discovery Klingon ships being made playable are in the pipeline."
BUT ONLY AS LOCKBOX REWARDS AMIRITE?
Yeager. The hybrid is the kitbashed Maquis Raider/Intrepid known as the Yeager. Which basically got mentioned twice.
Frankly I think its ugly as all hell.
I doubt that. Considering the fact we have 2 Discovery era Fed ships in the C-Store already... we'll get some KDF ones too. It would be HIGHLY unfair to have Fed ones in the C-Store and no Klingon ones. However its possible that they felt there was no equivelent to the Europa/Nimitz, hence why she was a solo release. So maybe we'll get the Sech bundled with the Cardenas?
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Not sure how I feel about this. With proper handling it could be interested, but there need to be one person who's sole job is keeping track of plots and plot threads if this is going to go well. Otherwise we're going to end up with stories and plots that begins but never gets a proper ending to them. But I'll wait and pass judgement once I see how it is handled.
Now that I call interesting. I was already looking forward to the Anniversary, I always do, but now I'm really interested.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Fjord, bayou, what's the difference? The locals talk funny and eat funny foods in both places.
Do Norway class ships get named after Scandinavian countries like Iceland, Denmark, and Sweden? Or do they get named for cities and regions in Norway like Bergen, Oslo and Troms? (Either way it's a short list.)
I'm not fond of the Norway aesthetic. It looks like a shovel with a broken handle to me. But I'm all in favor of inclusion. More ships is better. I can't imagine the ship class has done anything unique enough to inspire a trait or console. Perhaps a "Difficult Target" trait to emphasize the ship's intended purpose, with some kind of enhanced evasive maneuvers console?
One's an award winning geographic feature.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
But alas I think they will only be doing it for Discovery federation starships and Klingon and mirror starships for now. They very well could make old ships viable again by doing it for most of the tier one ships. Maybe get players to buy them for that purpose.
Streamlined Reputations A total yes on that one. It takes way to long there is no option to basically buy them out. Doing it in the way they allow players to buyout campaign completions in Neverwinter would be one way they can go with it. I know for sure players would buy those. Given the alternative takes like months day by day of long waits. Reputation Completion tokens would be a nice steamline of the reputations system for sure!
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Compare to the Crossfield, the Walker, the Sarcophagus and the Mirror!Engle that are in the boxes.
Probably as much of a chance of them going back to it as more space being added to the Delta Quadrant.
You and I both know ViL is done...they aren't going back...they very rarely ever go back to anything except to slightly modify or delete it...they've never revisited old arcs and added to them. There is nothing to add...the H'urq have been pacified.
ViL was short...because they rushed it to get to AoD, they could have added more playable races instead they went with a rushed Jem'Hadar grunt story.
The content in it wasn't worth being called a expansion...it would take 2 at least 2 or 3 ViL to fill the contents of any other expansion. (Maybe 4 or 5 when it comes to LoR)
https://sto.gamepedia.com/Cryptic_Studios
Content drought like one misson every month or couple of months. They could release more then one mission if they had more inpedendent developers helping out. As that would help a out with the workload I'm sure they have a lot that has to be done not enough time to do it and so forth.
And then you'll have people screaming for bug fixes, which means hiring mug squishers and trying to teach them how our speggetti code works...
Its a delicate balance right now. And at the moment I think Cryptic's found a bit of that balance due to the fact we get content more often than most MMOs. Sure its not all big stuff, but its virturally constant compared to others.
Honestly the team should get credit for the work they're doing now. Not getting bashed for not doing enough.
Sure...the numbers sound great when you skew them that way but you can't throw this into averages like that.
Except reality doesn't work that way...every expansion STO has had has been significantly more than just 7 episodes and a single STF
ViL was short and rushed...AoY was 6 episodes just for the 23rd Century Feds and that doesn't include all the extra missions and STFs added...DR had a lot more than 7 episodes and a lot more than 1 STF. LoR had what 30 missions just for Romulans...I'm not expecting expansions like this for new factions...
Compared to every other expansion, ViL was more like a season than a expansion...AoD isn't even a expansion and it's easily going to be bigger than ViL...heck it's almost the same size now.
What does this mean exactly?
What ship are we talking about here?
The Discoveryprise ? Does that mean we'll be getting the Discovery connie in game?