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Crit chance/Damage and Acc?

dykerasdykeras Member Posts: 326 Arc User
Messing around with my Cannon escort as a Tac Rom, wondering what the optimum levels are for these?
30% Crit chance too much?
150% Crit damage enough?

What about Accuracy? surely this is as important as the other two or should I just forego it in favour of more (DMG) mods on my weapons?

All advice appreciated.

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    charon83charon83 Member Posts: 96 Arc User
    edited November 2018
    short answer: 30% chance is good, 150% severity is good (can go higher/slightly lower depending on ship/console layout) - you're in the green there: Accuracy is a great tetriary stat but again, very much depends on the ship/overall build, if you're already focusing on severity, treat accuracy as a nice bonus whenever you can get it, but don't sacrifice +dmg for it. As a reference point, there are ships where it makes more sense to focus on ACC due to it's layout (e.g. Cardassian escort ) but most Fed ships favor a crit severity loadout.

    As for weapon mods: On every crit build: CrtD x3/4 and pen <- the only alternative which i find more consistent is DMG on tac characters. As a Tac DMG x4 is in my opinion more stable but results may vary. On any other character with a crit build, favor crtd. Never use acc/crth on your weapons, period.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited November 2018
    A lot of this depends on the specific build and ship but as a rule, what charon said is dead on.. for weapon mods you want either CrtD, DMG, and/or PEN.

    When using something like a Scimitar with 5 tac consoles then CrtD has pulled slightly ahead of the Damage Mod. Both are great mods though and usually the difference is in the area of 1% or so per weapon. You can also mix and match them to get a balance, but if you're running 30% crit chance then I would go for either CrtDx4 or CrtDx3 with Pen.

    Pen is again, somewhat situational. It's still considered the 'best' mod, but not as vital as it once was due to other ways to debuff foes. If you're running an Aux2Bat build for example and using the 'Cold Hearted' Trait then Pen becomes less important. Keeping Attack Pattern Beta at Global is also highly advisable. Basically, if you can get Pen, great.. but don't start over on CrtD or DMG weapons just to get Pen.

    Accuracy again.. depends, but you should avoid it as a weapon mod even on cannons. You get the most performance out of the critical damage/damage/pen mods. I would base it on the level of Scatter Volley/Rapid Fire that you're currently using. Scatter Volley at rank II suffers a 40 accuracy penalty as to where Scatter Volley III is only a 30 penalty. Neither is ideal, but the 30 penalty isn't too bad. If you do feel you could benefit from an accuracy boost you can slot consoles to boost that stat instead of going for the mods. I like to use Hostile Acquisition as it's usually cheap on the exchange. There is also a Lobi Console that is a little better when pushed to Epic.

    With Cannons, more accuracy is always good since it actually overflows to Critical Chance unlike with Beams. At 30% though, this should be a secondary concern. I would just stock up on Critical Boosts and watch the world die. :smiley:
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2018
    Good post from Sea as always.

    I think we have dmg calculators around somewhere which can min/max ship’s attributes as far as your gear is concerned.
    Both your crit stats as well as overlapping acc seem to get summed up in this games dmg formula with bonus dmg before it gets multiplied with other dmg sources; only trying to max out Crit H, D & Acc would not end one up with best results.

    Instead of aiming for a certain Crit H, D or Acc value the question is always the decision which slot to fill with what consumes the least space on your build. Things get rather mono-directional soon then. At the moment:

    - Bring Crit H via Tac consoles, core systems, rep trait, skill tree, kit frames
    - Bring Crit D via weapons mods, core systems, rep trait and ground armor
    - Bring Acc via skill tree, some feel it prudent to add a bit more acc via universal consoles or sets but not too much as its benefits saturate fast. Depends also on the enemy’s you often fight.

    Aside from that the rest of the builds options direct more into regular +dmg, +bonus dmg, haste increases & energy management instead of more Crit H, D or Acc.
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