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Visual spam out of hand?

mirrorterranmirrorterran Member Posts: 423 Arc User
I'm sure I'm not the only one who thinks the overblown effects are getting pretty ridiculous.
Never complained about it myself but came back recently after 6 months to find that it's even worse and people have been complaining about it for years.
Last mission I did on ground 75% of the mission I couldn't see the walls, my teammates, obstacles, or enemies due to the constant kaleidoscope of visual effects. It was like looking through Geordi's visor.
If it's an effect I need to see so I know where a buff is fine, otherwise it needs to be turned down or off.
Post edited by baddmoonrizin on
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Comments

  • charon83charon83 Member Posts: 96 Arc User
    Agreed, all we would really need are 9 effects in total - 3 tac, 3 eng and 3 sci each attributed to Buffs, Summons and Damaging. Equal it out for ground and space. Maybe add the same thing for specializations and even then it still wouldn't be as bad as it is right now. The next thing they could fix while they're at it - UI lag, i know that one is probably a dead horse at this point but having a more reactive ui and overall responsiveness to abilities would go a long way.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    It's not getting pretty ridiculous, it's been totally ridiculous for years.
  • gradiigradii Member Posts: 2,824 Arc User
    Big explosions are fine. But the FX which change the color of your ship and obscure your view of your own vessel are stupid.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • ltminnsltminns Member Posts: 12,569 Arc User
    In Breech when the explosion occurs before you go down the right 'chute' coming out of the Trench, I completely lose sight of where I am and end up bumping into a bulkhead. I don't think I made it down that chute yet this Event. I wait for the 'Meet at Rally Point' to proceed. :)

    I will, at times of extreme spam, lose sight of my mouse cursor, especially since I am set up with dual Monitors (Laptop and Monitor) and sometimes really don't know what Monitor the cursor is on.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Also the weapon fx are too much. Sure we all have 8 weapons now spewing color all over, but do we really need to see all 8 beams? I liked how TNG usually shot 1 big beam (yeah, I know, more FX = more $) but it got the job done in imparting the needed info. Now we probably can't not show 8 beams in STO, cause reasons, but how about 1 firing cycle fires 1 beam? Either make the beam do 4x the damage (probably mechanic breaking or OP on BO and etc) or make the 3 other pulses invisible.
  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    Also the weapon fx are too much. Sure we all have 8 weapons now spewing color all over, but do we really need to see all 8 beams? I liked how TNG usually shot 1 big beam (yeah, I know, more FX = more $) but it got the job done in imparting the needed info. Now we probably can't not show 8 beams in STO, cause reasons, but how about 1 firing cycle fires 1 beam? Either make the beam do 4x the damage (probably mechanic breaking or OP on BO and etc) or make the 3 other pulses invisible.

    Really!? Beams are fine, it's the unnecessary FX from none physical powers that are the issue here! Don't need to see buffing effects etc.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    I understand the developers say we "need" them to be able to see what's going on.

    But why not have a toggle function? I mean we can thankfully toggle the visual shield facings around our ship now. I have that turned off, why not have a toggle for all the visual effects except basic weapons fire and explosions?

    Would also increase performance on lower end systems I believe.
  • gradiigradii Member Posts: 2,824 Arc User
    I understand the developers say we "need" them to be able to see what's going on.

    But why not have a toggle function? I mean we can thankfully toggle the visual shield facings around our ship now. I have that turned off, why not have a toggle for all the visual effects except basic weapons fire and explosions?

    Would also increase performance on lower end systems I believe.

    We have buff icons, theyre just terribly hard to see becuase of the size. give us the ability to scale those up a bit and were fine.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • warpangelwarpangel Member Posts: 9,427 Arc User
    I understand the developers say we "need" them to be able to see what's going on.
    Do the devs say that? Where? I certainly have never heard a peep from the devs on this subject.

    There have been a few players on these forums preaching how "informative" the seizure lights are, but since they can't show us a list explaining what all those flashy glowy sparkly effects are actually supposed to inform us about, I call BS on that.

    Fact is, it's 99% useless light pollution that's not needed for anything. You can't see individual effects in the sea of lights and even when you can, most players won't know what half of them mean because they're not explained anywhere.
  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    warpangel wrote: »
    I understand the developers say we "need" them to be able to see what's going on.
    Do the devs say that? Where? I certainly have never heard a peep from the devs on this subject.

    Watch Ten Forward and stuff.
  • vetteguy904vetteguy904 Member Posts: 3,853 Arc User
    some things needs to be gone, like the sensor scan (I think that's what it is) science gets. do you really need to see that? the protomatter clicky from the lukari console does not need to be that flashy, how about just a pale blue ring around your ship?
    Spock.jpg

  • gradiigradii Member Posts: 2,824 Arc User
    The sensor scan is seriously the least of anyone's worries. It's super mild. It's the abilities which obscure your own ship which need to have their FX removed.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    If the buff/debuff icons next to ship portraits were a bit bigger and easier to see, maybe we'd not need ships lighting up 50 different ways to show stuff.

    That and have you seen the sheer amount of buffs you can get? :o
    I'll be on a team in CCA and one guy's list of buffs stretches 1/3 they way across my screen!
    There must be 20 of them. 20 tiny icons no one can possibly read.
    There needs to be some consolidation like others have said.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited September 2018
    Visual spam is way out of hand. If I activate APA on my ship does it really need to have a glowy red effect round it? Why not just a colour change for the UI button I clicked to show its active?
    And the same for Ep2x abilities, or brace for impact, or literally a million other clicks powers I can use.
    Then add in all the passive buffs from traits that have effects too AND all the enemy abilities AND all the weapons fire AND all the area effect hazards AND space debris/explosions.....it’s ridiculous these days.

    Honestly sometimes I loose my cursor because of it all.

    And there’s even extremes where the game just cannot render it all so it stops displaying your own weapons fire or even your ship. How bad is the spam if your own weapons won’t render properly???
    Post edited by lordsteve1 on
    SulMatuul.png
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    i remember from years ago with the original Crystalline queue event before LoR when Mem Alpha was a thing and there was a second transwarp conduit nearby mem alpha in an asteroid field. Anyone who used to play that would know the game engine has limits on how much crystal spam would be produced and after a while there would be so much crystal spam that you couldn't see the CE any more, you couldn't even select it.

    It isn't the first time Cryptic have overloaded their game with too much screen spam. Yes it could use a reduction in the amount of ability activation spam around your ship and others. Frankly these ability activations don't need a confirmation sprite to know when they are active in the buff/debuff tray and it would also help save computer resources, especially with players that don't have all the money in the world for better than a patato rig.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    If you think its bad on PC you should take a look at console version where they have a very specific hardware to work with and don't do anything to aid the gameplay by reducing the clutter.

    What we really need is a filter option that removes most of the visual flashiness caused by other players.

    Probably what'll we'll get instead is an amplification of the clutter because someone at cryptic seems to think games are better if you can't see your character on screen.
  • protoneousprotoneous Member Posts: 2,981 Arc User
    Some of the effects are getting a bit over the top in that they can obscure vision.

    In a related question regarding load on graphics cards is there any truth to turning off damage floaters to increase fps/smoothness or reduce load on some very busy maps such as ISA?

    I've heard this suggested but tbh can't be sure it makes any difference or it's just a specific ability that was causing some stutter and later got fixed in a patch or some other unidentified issue.
  • xyquarzexyquarze Member Posts: 2,114 Arc User
    ltminns wrote: »
    In Breech when the explosion occurs before you go down the right 'chute' coming out of the Trench, I completely lose sight of where I am and end up bumping into a bulkhead.

    I am pretty sure that one is intentionally obstructing vision, seeing as it always happens at the same point. Got the hang of it now.

    As for the effects in general, they don't hit me that hard. But yeah, TMI nobody (or hardly anybody) could handle anyways, and how often do I see questions like "what is this black ball" or similar. So a switch wouldn't hurt.

    Also I would venture the guess that by now there are so many abilities, people not only don't know what effect represents which buff/debuff, but don't really know as well what half of them, if not more, do.
    My mother was an epohh and my father smelled of tulaberries
  • angrytargangrytarg Member Posts: 11,001 Arc User
    Absolutely. Some effect for the active abilities seems okay since I know what I cast myself. The passives though... So often something lets my ship glow or huge blinking arrows appear or some weird spinny thing and I have no clue what it is (of the thongs/traits/abilities/items I slotted) nor do I know why a passive ability needs an effect in the first place. It's passive, it's always there.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • stoyozstoyoz Member Posts: 63 Arc User
    I agree. Personally, I would go as far as turning off everything that is not a weapon-, hazard- or any other active damage effect. I do not need the science team floater icon for example, or the hazard emitters to turn my ship green. Activation and/or duration sounds and changes in the tray icons is perfectly suficient for me.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Only having weapon visuals and actual hazards, debris and background cosmetics would make it a much more immersive experience tbh.
    Having flashing lights all over the damned place just spoils the look of the game really. There’s so amazing looking maps and ships especially look great but both are obscured with spam effects nearly all the time combat is in effect.
    SulMatuul.png
  • angrytargangrytarg Member Posts: 11,001 Arc User
    Ground is even better. Have all three class proficiency abilities activazed, that command ability that puts a really dumb holo-armour on your character and then add regular weapon effects or nanite healing in the mix. You never see your character under a never ending light show.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Yes it's a huge issue. I posted about this last year and included a picture of my ship. You could literally only see the end of my warp engines sticking out of an explosion of effects. There should be an option to disable them or at least make them semi transparent.
    Tza0PEl.png
  • nimbullnimbull Member Posts: 1,564 Arc User
    edited September 2018
    What gets me is when there's so much going on with the screen I don't see my own stuff go off. Like when I launch a torpedo spread I don't see the torpedoes launch at all because there's so much other things going on all over the place. That leads me to believe something either miss fired or is broke.
    That and have you seen the sheer amount of buffs you can get? :o
    I'll be on a team in CCA and one guy's list of buffs stretches 1/3 they way across my screen!
    There must be 20 of them. 20 tiny icons no one can possibly read.
    There needs to be some consolidation like others have said.

    LOL! My Romulan has like 12-13 key presses for a full alpha strike buff up. The bar goes...

    >ZOOP!
    Green people don't have to be.... little.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Anyone who tinkers with demorecord can see the amount of spam you could turn off. Sometimes there is so much you cannot see the ship you fly or the one shooting at you.
    Turning it all off for some vanilla screenshots makes the game looking a million times more immersive. It’s honestly staggering the difference you can see in a single frame of recorded combat.
    SulMatuul.png
  • gigshaftgigshaft Member Posts: 3 Arc User
    I understand the developers say we "need" them to be able to see what's going on.

    But why not have a toggle function? I mean we can thankfully toggle the visual shield facings around our ship now. I have that turned off, why not have a toggle for all the visual effects except basic weapons fire and explosions?

    Agreed. Simply having the option would be great.

    I would love a "Cinematic Mode" for the Xbox that turns off absolutely everything -- text labels, buff fx, etc. -- and lets you play as though you were watching a movie.
  • angrytargangrytarg Member Posts: 11,001 Arc User
    lordsteve1 wrote: »
    Anyone who tinkers with demorecord can see the amount of spam you could turn off. Sometimes there is so much you cannot see the ship you fly or the one shooting at you.
    Turning it all off for some vanilla screenshots makes the game looking a million times more immersive. It’s honestly staggering the difference you can see in a single frame of recorded combat.

    I have a very limited skill with demorecord, but if you have more could you make a comparison shot of a scene with and without all the effects? I feel visualization would help pig-1.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
This discussion has been closed.