The Defiant type escort seems to generally not be considered a 'gold-standard' fed escort, but I want one! I like the theme, the look most, but I would also like to make it as effective as possible on a 'budget' (I can dedicate about 45 minutes a day to a session, I'm not massively 'hard-core' about my STO sessions but do enjoy working to a goal and just playing!)
The criteria are;
I have a fed scientist and will also have a tac Jem Hadar when they're available (both LVL 60+) I'm willing spend a bit of Zen, and use rep and mission reward kits. Also fleet gear, but stuff that doesn't take an eternity to grind! I'm likely to do story and PvE content.
So can anyone help with the following questions;
1) What would be a decent, 'budget' phaser-based build, including quad-cannons?
2)Is a drain-based build viable and what might it include (yes, I'm willing to sacrifice the quads for a decent drain build).
This is prompted by the fact I've played as a sci Rommy with a drain-ey cruiser a few years ago, was a lot of fun just energy vampire-ing the TRIBBLE out of enemy ships, and assume it still is!
3) what are the general rules for flying as a sci cap in an escort? Do you still want a lot of power in aux systems over weapons, are there some key BOFF skills you really want to be sure to have, and key kit combos that work well and...does zooming about loosing off sci-powers generally work at all well to any degree?
Thanks for your help!
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I love the Defiant class myself, but i'm pretty sucky at flying escort-type ships, so I only save them for fun.
Good luck on building it
It has done me well so far.
Pick up the Quantum Phase Set from the Future Proof Arc. It is an excellent set for Phaser builds and has an excellent Torp. The Defiant doesn't have much in the way of Sci skills, but packing an Energy Siphon shouldn't be an issue.
And yeah, I'd be entirely happy to run those missions to get some suitable gear, that's the kind of advice I was after!
Finally, is it at all viable to run an escort, for which I assume you typically spam tac skills and put all power to weapons, so it works effectively as a cannon-toting gun-ship while also spitting out them sci-skills (grav-well, shield drain etc.)? Or is it really only possible to just pick a sci ship for sci stuff and use escorts for cannon-spewing death?
Escort vessels tend to have a poor performance with science skills.
Take the T6 Defiant which only has access to Lieutenant Science in boff slots and two science console slots.
Usually that limited science boff is best used for Science team and hazard emitters, but if you're willing to sacrifice survivability then energy siphon/ tachyon beam and Tyken Rift are options.
Together with drain infection they can provide some solid damage, but nothing major.
For drain builds to be more effective you need a large amount of PartGen, EPS, a secondary deflector and a more significant science boff seating.
One thing you may consider and which i usually do when leveling a new character is equip the breen space set.
It's gimmicky but coupled with an investment in drain infection the energy siphon acts like an additional turret.
If you're main opponents use a lot of polaron in their builds (JH or vaadwaur) then the breen space set is the way to go for leveling. Later on there are better sets in reputations and mission rewards.
Ok, I'll grab a phaser-toting Defiant 'cos I just fancy one, and a nice, focussed science ship too. I like the look and some of the concepts in the multi-mission reconnaisance explorers. Aux-powered DHC's? Relatively good turn rate? Decent aesthetics? I reckon that'll be my science ship of choice.
I'll grab a Breen and 'sunrise'/'stormbound' set, sounds like I can't go too wrong with that, and that'll set me up nicely to know I have a solid foundation for both science ship and Defiant with which to begin exploring more of the game.
On console...science-based builds seem a little unwieldy. Whereas, on pc, it's pretty easy to time the use of and have instant access to science -power like Tykens Rift as and when you want it, the sytem on console is a little trickier. They've made a good compromise, the auto-use options and the 'wheels' are about as good a system as you're gonna get but...I just don't feel like I'm really in control. I'm flying a ship and all this crazy science stuff is going off, but I don't feel fully in control. I think I may prefer going tac.
So I shall. Jem'Hadar are soon available. I'll make one and use that as my main, tactical career. To that end, I'm less intersted in the science-ey stuff. I may use an effective polaron build on my Bug-Ship to get that amusing drain-effect I like, but yeah, will go much more towards enjoying the experience of flying a nimble, punchy escort.
I still intend to get a Defiant with Phaser Quads, but yeah...will focus more on that pure tactical approach rather than concerning myself with chucking sciency stuff in there too. What I shall go with also is a Polaron-sporting Bug-Ship and can still use a lot of the advice offered here.