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Challengers to the Resolute for Most Hated Ship prize?

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  • phoenixc#0738 phoenixc Member Posts: 90 Arc User
    edited July 8
    The T6 Bortasqus crush the Resolute. It's not even close.

    I totally agree, but they seem to be about the same level of popularity.

    I can't remember the last time I have seen either one of them in game.
    I see a lot more Excelsior variants but that's almost certainly because of Federation population. Ship popularity isn't necessarily indicative of how good a ship is.

    Another example of this is the Galaxy. I see tons of Galaxy ships flying around but the Galaxy isn't a great ship at all. It's barely better than the T6 Excelsior but it's popular because it's a Galaxy.

    The Galaxy class is also the only Fed cruiser available for free at level 61so a lot of people get it then. There probably should be even more of the things running around than there are now, but an unupgraded T5u is not enough of a step up from a regular T5 for a lot of people to give up the look and build flexibility from the wider selection of T5s you get at level 40.

    I know the T5u Galaxy is probably not the one you are referring to exactly but the hulls look the same.
    jexsamx wrote: »
    Here comes @artan42 with his inordinate hatred of a ship lol.

    Nobody who willingly puts the Yeager-type in their signature can be considered a sound judge of aesthetics.

    The Yeager is not so bad, the idea of using a heavily armored merchant ship for a secondary hull even has a quirky RP appeal to it. Also, setting the knowlege that it is two ships bolted together aside for the moment, its lines are not any worse than some of the busier designs, in fact it is less silly looking than the space steamer Kar'Fi (not that silly looks harm the battle carrier any, it is a nice ship) or the Federation's own ice skate in space the Deep Space Science Vessel (which is also not a bad ship).

    I wish the devs would make a T5u Yeager as a slightly lighter and much more maneuverable alternative to the Galaxy at level 61.


    StarSword wuz here, fixin ur quote tags
    Post edited by starswordc on
  • avoozuulavoozuul Member Posts: 1,739 Arc User
    edited July 8
    "it even curb stomps a T6 Sovereign" I am sorry but that one made me laugh. :')

    Except for the Samsar there is not even one ship which I would rather use the D'Deridex over at all.
  • nimbullnimbull Member Posts: 1,466 Arc User
    edited July 8
    imadude3 wrote: »
    rattler2 wrote: »
    D'Derpidex?

    i have the T6 fleet version. it has been forever since i used it last, but just going by what i remember, the thing has potential to be a real mean machine, i even dare say it competes with my T'laru for the role of "most powerful ship in MY fleet"
    The fleet D'Deridex isn't too bad since you can stack a decent amount of tac boff powers on it. It'll never be a great ship, though, with it's weak turn rate and bleh 4/4 weapons. Still, it kicks the living daylights out of a useless Samsar and a nearly useless Resolute. It even wrecks a T6 "equivalent" Galaxy. He.ll, it even curb stomps a T6 Sovereign, one of the most disappointing FED T6 ships of all time after the Resolute.

    Hey that Samsar is the best ship in the game when you want a cruiser that grabs enemy ships with the Nacelles and eats their bridges. "Brrraaaaaiiiinnnzzzzz!"
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  • rattler2rattler2 Member Posts: 43,573 Arc User
    I doubt it can curbstomp a T6 Sovy that's well built.
    nimbull wrote: »
    Hey that Samsar is the best ship in the game when you want a cruiser that grabs enemy ships with the Nacelles and eats their bridges. "Brrraaaaaiiiinnnzzzzz!"

    I honestly didn't think Zombie when I FIRST saw the Samsar. I actually thought that the hull kinda reminded me of a Xenomorph head for some dumb reason.
    latest?cb=20141005001209
    Strip the nacelles and conning tower off and paint it black... Its kinda menacing.
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
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  • avoozuulavoozuul Member Posts: 1,739 Arc User
    The Samsar made me think of the Venator-class Star Destroyer.
  • starswordcstarswordc Member Posts: 10,222 Community Moderator
    edited July 8
    The Yeager is not so bad, the idea of using a heavily armored merchant ship for a secondary hull even has a quirky RP appeal to it. Also, setting the knowlege that it is two ships bolted together aside for the moment, its lines are not any worse than some of the busier designs, in fact it is less silly looking than the space steamer Kar'Fi (not that silly looks harm the battle carrier any, it is a nice ship) or the Federation's own ice skate in space the Deep Space Science Vessel (which is also not a bad ship).

    I wish the devs would make a T5u Yeager as a slightly lighter and much more maneuverable alternative to the Galaxy at level 61.

    The Yeager doesn't make a lick of sense as a design. Ex Astris Scientia explains it in more detail but the upshot is, for the effort and resource expenditure you'd go to in mating parts of vastly different ships in vastly different sizes, you could build a normal starship and have considerably less trouble keeping it running. I've handwaved the Curry and Raging Queen as armored transports (and the components are at least of similar sizes), but the Yeager is a fugly mess.
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  • salazarrazesalazarraze Member Posts: 2,650 Arc User
    rattler2 wrote: »
    I doubt it can curbstomp a T6 Sovy that's well built.
    No it's not even debatable. The Intel Sovereign's T6 "universal" boff seat gives you 2 poor choices. The first is to use science which is the default choice since it has zero science boff abilities otherwise. While doing so is the obvious choice, you end up with a mostly useless lieutenan commander sci boff slot UNLESS you run OSS3. Otherwise it's useless since the ship doesn't have a secondary deflector. The second poor choice you have is to run a 3rd tac slot. While this might be tempting and gives you good firepower, it leaves the ship exposed since it wouldn't be able to get hazard emitters or any other clearing abilities. Let's not even mention the absolutely terrible choice of slotting a 3rd engineering boff. With this ship, you must pick science for the universal slot. It's usually best IMO to run OSS3 and two sci powers. The Sovereign also has a crappy lieutenant engineering slot to go with it's commander engineering slot. 6 engineering boff powers is too many and you end up with a lot of wasted potential.

    The T6 D'deridex has a "universal" lieutenant slot in which the only good choice is to go tac. This gives you a total of 3 tac stations, Lt. Comm, Lieutenant and Ensign. A total of 6 tac boff powers which is superior to the Sovereign's weak slotting of only 4 tac boff powers. The D'Deridex also gives you 4 engineering boff powers which is pretty much optimal and less wasteful than the Sovereign's unnecessary 6 engineering boff powers. Both ships end up having 3 science boff powers with the Intel Sovereign having access to the awesome ability of OSS3. Having OSS3 is the only nice thing about the Intel Sovereign in my opinion. But I'd rather have access to the 6 tac boff slots over OSS3 which will be wasted on a ship that only has 4 tac boff powers.

    The T6 D'Deridex is the superior ship and it isn't even close. The above information doesn't even mention having battle cloak without using a horrific 3 piece set. Also, it goes without saying that the pilot is the most important aspect of whether one ship would defeat another.
  • salazarrazesalazarraze Member Posts: 2,650 Arc User
    edited July 8
    avoozuul wrote: »
    "it even curb stomps a T6 Sovereign" I am sorry but that one made me laugh. :')

    Except for the Samsar there is not even one ship which I would rather use the D'Deridex over at all.
    You'd rather use the absolute worst FED T6 ship in the game over an average Romulan ship? Ok. The Resolute is terrible, almost as bad as the Samsar but we've already beat that horse to death. There are other ships that I also don't like as far as Romulans are concerned. Starting with the Aelahl. Looks like trash, has a junk lieutenant intel/sci slot. Too many engineering boff powers. Total waste of a ship. The Romulan science ship is pretty trash too. Whatever the Romulan version of the Nebula/Naj'Sov is called.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    edited July 8
    avoozuul wrote: »
    "it even curb stomps a T6 Sovereign" I am sorry but that one made me laugh. :')

    Except for the Samsar there is not even one ship which I would rather use the D'Deridex over at all.
    You'd rather use the absolute worst FED T6 ship in the game over an average Romulan ship? Ok. The Resolute is terrible, almost as bad as the Samsar but we've already beat that horse to death. There are other ships that I also don't like as far as Romulans are concerned. Starting with the Aelahl. Looks like trash, has a junk lieutenant intel/sci slot. Too many engineering boff powers. Total waste of a ship. The Romulan science ship is pretty trash too. Whatever the Romulan version of the Nebula/Naj'Sov is called.

    Sounds like you just label anything that can't be built the way you want as 'trash.'

    I'll agree on the Samsar, it's hard to argue against it. But other ships you mentioned like the T6 Galaxy, The Sovereign, and yes.. even the Resolute can be made into pretty good ships. The build possibilities are pretty narrow for all of them, they're pretty much chained to Aux2Bat but Aux2Bat is once again at the top of the food chain so it makes those fairly desirable options.

    Of the lot, the Resolute is the least flexible because it doesn't have any Universals, but the T6 Andromeda/Yamato isn't a bad ship, and the Archon with it's power to add in OSS is a very potent ship. Samsar can do a simiar build, but is so tactically limited that you're left with either BFAW1 or you can get up to FAW2 with no attack pattern.. both poor options.

    The Resolute is handicapped by an extremely restrictive layout, there is no reason to fly it over say the Archon unless you just really want to be flying an Excelsior. The Aelahl also happens to be a pretty good ship, at least as good as the D'Khellra, they're both fairly good. Looks are always a matter of taste, if you don't like a ships appearance, then it's understandable that you wouldn't want to fly it. That however, does not make it a bad ship.

    Just because you can't build it the way you in particular want it or it's aesthetics don't appeal to you doesn't make it 'trash.'

    Unless of course it's the Samsar.. then.. yeah... I can see calling that one trash. The Ytijara Dreadnought might be right there with it soon. :smiley:
    Post edited by seaofsorrows on
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  • artan42artan42 Member Posts: 9,416 Bug Hunter
    starswordc wrote: »
    The Yeager is not so bad, the idea of using a heavily armored merchant ship for a secondary hull even has a quirky RP appeal to it. Also, setting the knowlege that it is two ships bolted together aside for the moment, its lines are not any worse than some of the busier designs, in fact it is less silly looking than the space steamer Kar'Fi (not that silly looks harm the battle carrier any, it is a nice ship) or the Federation's own ice skate in space the Deep Space Science Vessel (which is also not a bad ship).

    I wish the devs would make a T5u Yeager as a slightly lighter and much more maneuverable alternative to the Galaxy at level 61.

    The Yeager doesn't make a lick of sense as a design. Ex Astris Scientia explains it in more detail but the upshot is, for the effort and resource expenditure you'd go to in mating parts of vastly different ships in vastly different sizes, you could build a normal starship and have considerably less trouble keeping it running. I've handwaved the Curry and Raging Queen as armored transports (and the components are at least of similar sizes), but the Yeager is a fugly mess.

    True enough for the model. However as all we see of the Yeger in canon is a out of focus shot of an Intrepid with long pylons the actual ship could look like anything.

    Suggesting the actual Yeager is an Intrepid saucer bolted onto a Ju'day Class (a ship with a maximum length of 50m) somehow inflated to double its size is exactly the same as saying the actual Cheyenne Class uses Swan Swing Highlighters with warp plasma running through them.
    Or that for the Cheyenne again, Starfleet Engineers built a Galaxy to a different scale, built a second one, chopped both saucers in half and joined both top halfs and covered over most of the windows before bolting the million times inflated highlighters to the back.​​
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  • salazarrazesalazarraze Member Posts: 2,650 Arc User
    Sounds like you just label anything that can't be built the way you want as 'trash.'
    Some ships are just better than others. It's not always an opinion. Sometimes it's just basic mathematics.
    I'll agree on the Samsar, it's hard to argue against it. But other ships you mentioned like the T6 Galaxy, The Sovereign, and yes.. even the Resolute can be made into pretty good ships. The build possibilities are pretty narrow for all of them, they're pretty much chained to Aux2Bat but Aux2Bat is once again at the top of the food chain so it makes those fairly desirable options.
    No, those are all average ships when min-maxed. Average does not equal good. Even the D'Deridex isn't actually good. It's above average.
    Unless of course it's the Samsar.. then.. yeah... I can see calling that one trash. The Ytijara Dreadnought might be right there with it soon. :smiley:
    Nope. The Ytijara looks completely superior to the Samsar in every way imaginable. The only thing is the 3/5 weapons which actually would tie it with the Samsar's 4/4. 3/5 really just 4/4 anyway since broadsiding will be the obvious preferred method with this ship.
  • questeriusquesterius Member Posts: 6,269 Arc User
    Sounds like you just label anything that can't be built the way you want as 'trash.'
    Some ships are just better than others. It's not always an opinion. Sometimes it's just basic mathematics.
    I'll agree on the Samsar, it's hard to argue against it. But other ships you mentioned like the T6 Galaxy, The Sovereign, and yes.. even the Resolute can be made into pretty good ships. The build possibilities are pretty narrow for all of them, they're pretty much chained to Aux2Bat but Aux2Bat is once again at the top of the food chain so it makes those fairly desirable options.
    No, those are all average ships when min-maxed. Average does not equal good. Even the D'Deridex isn't actually good. It's above average.
    Unless of course it's the Samsar.. then.. yeah... I can see calling that one trash. The Ytijara Dreadnought might be right there with it soon. :smiley:
    Nope. The Ytijara looks completely superior to the Samsar in every way imaginable. The only thing is the 3/5 weapons which actually would tie it with the Samsar's 4/4. 3/5 really just 4/4 anyway since broadsiding will be the obvious preferred method with this ship.

    Broadsiding? Mine Laying for the win baby!
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    edited July 8
    No, those are all average ships when min-maxed. Average does not equal good. Even the D'Deridex isn't actually good. It's above average.

    Well, average describes just about every ship in STO save for a handful of stand outs. All those ships at least have the iconic appeal of their looks. At least they all have a place, something the Samsar can't really say.
    The Ytijara looks completely superior to the Samsar in every way imaginable. The only thing is the 3/5 weapons which actually would tie it with the Samsar's 4/4. 3/5 really just 4/4 anyway since broadsiding will be the obvious preferred method with this ship.

    A beam boat cruiser with 3 Tac consoles and 5 Engineering consoles.. *yawn*.. pass. I'll agree though, superior to the Samsar but that's all I will give it. The Samsar is about the only thing that that keeps me from rating it dead last.

    The 3/5 layout can be overcome with beams, but it still loses points for having a stupid handicap that must be overcome. The 3/5 layout serves the same function as all those engineering stations on the Galaxy or Sovereign, it handcuffs it to one type of build. At least the Archon is really really good at that one build, the Ytijara will only ever be a medicore beam cruiser. They could have at least given it a good console or trait.. even the Samsar had the console going for it once upon a time.

    questerius wrote: »
    Broadsiding? Mine Laying for the win baby!

    Gah.. not this again. It's been explained ad nauseam why this ship will make a poor mine layer.

    The worst part of this ship will be once everyone gets it unlocked and all the queues are going to be full of terri-bad players who think this garbage scowl will make a good mine layer because it has 5 aft slots. They'll be putting around, doing 5k damage and blowing up every 30 seconds..

    Please don't be one of those players.
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  • avoozuulavoozuul Member Posts: 1,739 Arc User
    edited July 8
    They call it a dreadnought yet they only give it the typical console layout of a plain cruiser with the 5/3/3.
  • questeriusquesterius Member Posts: 6,269 Arc User
    edited July 9
    questerius wrote: »
    Broadsiding? Mine Laying for the win baby!

    Gah.. not this again. It's been explained ad nauseam why this ship will make a poor mine layer.

    The worst part of this ship will be once everyone gets it unlocked and all the queues are going to be full of terri-bad players who think this garbage scowl will make a good mine layer because it has 5 aft slots. They'll be putting around, doing 5k damage and blowing up every 30 seconds..

    Please don't be one of those players.

    I have a pretty good mine laying setup with my nebula which should be easy to adapt to the vogon ship.

    Till this moment i have not seen any unbiased argument against the mine layer setup. I have seen plenty of trashy mine layer setups proposed, but saying mine laying does not work on this ship is like saying A2B does not work simply because people mess up their builds.


    StarSword wuz here, fixin ur quote tags
    Post edited by starswordc on
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • coldnapalmcoldnapalm Member Posts: 6,309 Arc User
    rattler2 wrote: »
    I doubt it can curbstomp a T6 Sovy that's well built.
    No it's not even debatable. The Intel Sovereign's T6 "universal" boff seat gives you 2 poor choices. The first is to use science which is the default choice since it has zero science boff abilities otherwise. While doing so is the obvious choice, you end up with a mostly useless lieutenan commander sci boff slot UNLESS you run OSS3. Otherwise it's useless since the ship doesn't have a secondary deflector. The second poor choice you have is to run a 3rd tac slot. While this might be tempting and gives you good firepower, it leaves the ship exposed since it wouldn't be able to get hazard emitters or any other clearing abilities. Let's not even mention the absolutely terrible choice of slotting a 3rd engineering boff. With this ship, you must pick science for the universal slot. It's usually best IMO to run OSS3 and two sci powers. The Sovereign also has a crappy lieutenant engineering slot to go with it's commander engineering slot. 6 engineering boff powers is too many and you end up with a lot of wasted potential.

    The T6 D'deridex has a "universal" lieutenant slot in which the only good choice is to go tac. This gives you a total of 3 tac stations, Lt. Comm, Lieutenant and Ensign. A total of 6 tac boff powers which is superior to the Sovereign's weak slotting of only 4 tac boff powers. The D'Deridex also gives you 4 engineering boff powers which is pretty much optimal and less wasteful than the Sovereign's unnecessary 6 engineering boff powers. Both ships end up having 3 science boff powers with the Intel Sovereign having access to the awesome ability of OSS3. Having OSS3 is the only nice thing about the Intel Sovereign in my opinion. But I'd rather have access to the 6 tac boff slots over OSS3 which will be wasted on a ship that only has 4 tac boff powers.

    The T6 D'Deridex is the superior ship and it isn't even close. The above information doesn't even mention having battle cloak without using a horrific 3 piece set. Also, it goes without saying that the pilot is the most important aspect of whether one ship would defeat another.

    Actually, I use that uni slot on the intel sovvy for hazard 1, oss2 and oss3. That boosts DPS is a good chunck as you will have a pretty good uptime of OSS with that setup. Even on a A2B build, you want two copies of OSS. Also on anA2B build, 6 engineer slots is not too much as you are gonna use 2 slots for A2B, 3 slots for EPtX (personally I use EPtW, EPtA and EPtE...why aux when you dump it for A2B? Because with so much power, I keep aux high so even with A2B, I can get the amp bonus) and 1 for ET.

    Now with the DD, I tend to not run A2B actually and use other methods to reduce abilities to run global. In fact I use a LOT of resources to get this ship to run things at global. That means however that I can run A2D with 100% uptime and EPtE. Which gives this ship a pretty decent boost in mobility (and actually more fun than the sovvy because of it). May not be the most efficent method of building out this ship...but without that combo, I find this ship pretty much unusable for me. Even if I went with the more efficent A2B build and run only two EPtX over three and have a LOT of tact powers, I find that does not overcome the power of dual OSS however. And regardless, I am running the DD without any ET...which makes it significantly squisher.

    Yeah the sovvy is a better ship...if only because OSS2+OSS3 is a butch boost to damage.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    edited July 8
    questerius wrote: »
    Till this moment i have not seen any unbiased argument against the mine layer setup. I have seen plenty of trashy mine layer setups proposed, but saying mine laying does not work on this ship is like saying A2B does not work simply because people mess up their builds.

    Very well, knock yourself out.

    If you don't think that more then 2 (sometimes 3) mine launchers on one ship cause a global lockout a good reason, then ok. 5 Aft slots are as functionally useless in a mine laying build as they are in literally every other build possible.

    It doesn't have the tactical or specialist seating desirable in mine layers or the maneuverability.. but again.. those apparently aren't good reasons.

    I don't do mines, I know little about them, but you can find a pretty good laundry list of reasons in this thread as to why this ship is actually one of the worst choices for mines. You want to read the posts by pottsey5g, dude knows his stuff when it comes to mines.

    Should none of that dissuade you, then I guess I will wish you luck with your sub optimal suck boat. :smiley:


    *That last line was a joke, it's the ship that sucks, not you.
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  • coldnapalmcoldnapalm Member Posts: 6,309 Arc User
    questerius wrote: »
    Broadsiding? Mine Laying for the win baby!

    Gah.. not this again. It's been explained ad nauseam why this ship will make a poor mine layer.

    The worst part of this ship will be once everyone gets it unlocked and all the queues are going to be full of terri-bad players who think this garbage scowl will make a good mine layer because it has 5 aft slots. They'll be putting around, doing 5k damage and blowing up every 30 seconds..

    Please don't be one of those players.

    considering that you are probably gonna want that new home espisode polaron turret thingy for the set bonus...it's not THAT bad. Also cloaked mines are great for CC effect and helps with the cloak cooldown issue.
  • questeriusquesterius Member Posts: 6,269 Arc User
    questerius wrote: »
    Till this moment i have not seen any unbiased argument against the mine layer setup. I have seen plenty of trashy mine layer setups proposed, but saying mine laying does not work on this ship is like saying A2B does not work simply because people mess up their builds.

    Very well, knock yourself out.

    If you don't think that more then 2 (sometimes 3) mine launchers on one ship cause a global lockout a good reason, then ok. 5 Aft slots are as functionally useless in a mine laying build as they are in literally every other build possible.

    It doesn't have the tactical or specialist seating desirable in mine layers or the maneuverability.. but again.. those apparently aren't good reasons.

    I don't do mines, I know little about them, but you can find a pretty good laundry list of reasons in this thread as to why this ship is actually one of the worst choices for mines. You want to read the posts by pottsey5g, dude knows his stuff when it comes to mines.

    Should none of that dissuade you, then I guess I will wish you luck with your sub optimal suck boat. :smiley:


    *That last line was a joke, it's the ship that sucks, not you.

    Haven't even started with the gamma rep yet so that set is not in the mix yet. The Competitive and Nukara sets work very well together. Temporal Rep Torpedo in the rear. Krenim Temporal set and your slots are filling up nicely.

    Mine Laying, like Trico Bombing, is an art though and quite difficult to get the right balance.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    questerius wrote: »
    Mine Laying, like Trico Bombing, is an art though and quite difficult to get the right balance.

    Fair enough, it's admittedly not my area of expertise. I'm sure you'll be able to make something descent out of it, but I worry about all the other players that will just slap 5 mines in the back and head into the queues. I plan to be soloing a lot of Borg and Tholians once they get it unlocked. :smiley:

    I admit, it's not my thing. I differ to others with superior knowledge on the topic.
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  • echattyechatty Member Posts: 3,251 Arc User
    Pretty much what sea said.

    Everyone has a build that works for them. But what works for some may not work for others, and vice-versa.

    That's why there are so many ships and so many ways to build them. I have my preferences and everyone else has theirs and we can all work together on that.

    I've never done a mine layer, nor a torpedo boat nor a turret build, but I'm interested in maybe trying them out sometime just for fun, but I'd never inflict myself on a team unless I at least had an idea of what I can or can't do.
    Now a LTS and loving it.

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  • questeriusquesterius Member Posts: 6,269 Arc User
    questerius wrote: »
    Mine Laying, like Trico Bombing, is an art though and quite difficult to get the right balance.

    Fair enough, it's admittedly not my area of expertise. I'm sure you'll be able to make something descent out of it, but I worry about all the other players that will just slap 5 mines in the back and head into the queues. I plan to be soloing a lot of Borg and Tholians once they get it unlocked. :smiley:

    I admit, it's not my thing. I differ to others with superior knowledge on the topic.

    5 mines may be a bit over the top. Global cool down and all.
    Mine laying is like science damage builds, synergy between abilities/weapons is key.
    It's like throwing down TR and having no investment in PartGen whatsoever.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • warpangelwarpangel Member Posts: 7,173 Arc User
    nimbull wrote: »
    imadude3 wrote: »
    rattler2 wrote: »
    D'Derpidex?

    i have the T6 fleet version. it has been forever since i used it last, but just going by what i remember, the thing has potential to be a real mean machine, i even dare say it competes with my T'laru for the role of "most powerful ship in MY fleet"
    The fleet D'Deridex isn't too bad since you can stack a decent amount of tac boff powers on it. It'll never be a great ship, though, with it's weak turn rate and bleh 4/4 weapons. Still, it kicks the living daylights out of a useless Samsar and a nearly useless Resolute. It even wrecks a T6 "equivalent" Galaxy. He.ll, it even curb stomps a T6 Sovereign, one of the most disappointing FED T6 ships of all time after the Resolute.

    Hey that Samsar is the best ship in the game when you want a cruiser that grabs enemy ships with the Nacelles and eats their bridges. "Brrraaaaaiiiinnnzzzzz!"
    But then if you want to name it "Zombie Apocalypse," you have to leave out the space to fit in the silly name length cap. :disappointed:
  • djf021djf021 Member Posts: 1,215 Arc User
    rattler2 wrote: »
    Ok guys... if you want to debate the Bortasqu to death... probably should make another thread before a Mod comes in.

    Also... turn rate might not be as much of a problem with one of the Competative Rep Impulse Engines. From what I've seen... one of them jacks up turn rate like CRAZY when you use a hull heal. Even a Bort may very well turn on a dime while one of those is equipped.

    I hadn't thought of that. The Prevailing Regalia set with the Innervated engines makes my Morrigu almost seem to rotate freely. Now I am VERY curious what it would do on a slower cruiser. I might have to try that...
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    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • dracounguisdracounguis Member Posts: 5,030 Arc User
    Trait is meh, Command powers are meh, ensign should have been a Sci, not another Eng & looks are average. Overall nothing to make you really want to buy it, imo.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • lianthelialianthelia Member Posts: 6,465 Arc User
    The Resolute isn't the most hated ship prize, since it wasn't a prize. It was a C-Store purchase, not given away for free.

    It might still be the most hated one. At least it looks decent.

    I think the Excelsior and Resolute look like Starfleet hit puberty and made the most thin, gangly, awkward, and LLLOOOOONNNNNGGG ship they could.

    It's good that somebody likes it, but I think it looks like it went through a taffy stretcher.

    Could say something similar about the Crossfield or Universe class...

    Personally I think the Universe is the fugliest ship I've ever seen.

    Which one is better?
    STD Writers: Urinating on canon like their mutant Klingons!
    Or
    STD: Boldly selling out like no one has ever sold out before!

    It's sad, JJVerse is more loyal to canon and it takes place in another reality.
  • spacecatz#6038 spacecatz Member Posts: 55 Arc User
    The excelsior is fine, the Discovery on the other hand is fugly it looks like a rusty pizza cutter, the Universe is not much better either as it looks like a squashed pancake with spindly naccelles.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    lianthelia wrote: »

    Personally I think the Universe is the fugliest ship I've ever seen.

    I couldn't agree more.

    It's an abomination.
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.

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  • artan42artan42 Member Posts: 9,416 Bug Hunter
    Both the Crossfield and Universe are amazing looking ships.​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • reyan01reyan01 Member Posts: 11,441 Arc User
    echatty wrote: »
    Pretty much what sea said.

    Everyone has a build that works for them. But what works for some may not work for others, and vice-versa.

    That's why there are so many ships and so many ways to build them. I have my preferences and everyone else has theirs and we can all work together on that.

    I've never done a mine layer, nor a torpedo boat nor a turret build, but I'm interested in maybe trying them out sometime just for fun, but I'd never inflict myself on a team unless I at least had an idea of what I can or can't do.
    I haven't tried most of those either.

    I have, however, tired a torpedo-boat build on my trusty FT5-U Rhode Island. I won't go into great detail - posting build specifics isn't my thing. All I'll say is that I use a mix of torpeodes that have a secondary effect (Quantum phase for example) and shift all weapon power to Auxiliary. With Aux at 130, the sci powers - drain or EPG depending on which build I'm using - pack a nice punch and combine nicely with the torpedoes and their procs.
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