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Anyone noticing that the enemy keeps mega critting?

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  • colonelmarikcolonelmarik Member Posts: 1,449 Arc User
    Ok, after looking at this thread, I'm still not sure my problem is the same as the one being discussed here. I've not noticed any single vast hits for 200k damage or anything like that, just 200 hits of 5000 damage all at once. In that last battle (Ragnarok), my BortaS's hull melted away in less than 2 seconds WITH reversed shield polarity active.

    Again, it's not playable like this. I've taken to starting the scenario, flying to the battle area where I and all the NPCs are instantly wiped, then waiting for them to repair and eventually finish the mission for me. That's not how the game should be played, but it's the only way right now.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    I'm in the Battle of Procyon mission now, I just left the ship sitting there, there's no point in even trying, I'm obliterated the second I respawn.

    Game is unplayable like this. If it's a bug, it needs immediate attention.

    Procyon is one of the harder missions in that arc but shouldn't be anything like what you're describing.

    How well geared are you? Mark XII's? XIV? better?

    I might give it a try here in a few and see if I notice anything, I haven't played it in a while, might be fun.
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.

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  • avoozuulavoozuul Member Posts: 1,739 Arc User
    I hate how that is one of the last four missions of the arc which cannot be skipped.
  • azrael605azrael605 Member Posts: 7,587 Arc User
    I'm jumping into the various arcs now with my Jem, not having any problems as yet. Except for a couple of Rep items I've picked up my gear is all Mk XII VR, sci toon, Vanguard Dread.
    #TASinSTO

    Bring on Discovery season 2 and Age of Discovery.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    edited July 7
    I'm in the Battle of Procyon mission now, I just left the ship sitting there, there's no point in even trying, I'm obliterated the second I respawn.

    Game is unplayable like this. If it's a bug, it needs immediate attention.

    Ok, I wanted to try this because I haven't played this mission in a long time.

    I ran the mission using my 'purely for fun' character. She's a Starfleet Engineer flying in a Fleet Jupiter Carrier. It's a cannon build on a Jupiter, and she uses Exotic damage even though she's an engineer not spec'ed into Science. Basically pull everyone with a Gravity Well, unleash cannons, use improved Tachyon Beam to keep shields up, hit them the occasional DRB, etc.

    Not optimal by any means.. most people I know wouldn't even try and run cannons on a Jupiter, but I think it's fun. It's not super powerful, I wasn't going in with my main and obliterating everything.. still, I had no issue completing the mission. They got my hull down under 50% couple times, but never managed to come close to dropping me. The mission overall was pretty fun and I didn't see anything crazy. Ground was cake obviously, but the space part was pretty much as I remember it.

    I don't mean this as a 'get gud' comment, but I would really suggest you post some builds and ask for help with your builds and tactics. There is absolutely no reason at all why you get obliterated in seconds, the mission just isn't that hard. If you want some help with it, I am sure we can help you, you probably just need to tweak your build and tactics. I saw nothing even close to what you described even on a character that I intentionally build to be a sub optimal 'non DPS' build.
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.

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  • colonelmarikcolonelmarik Member Posts: 1,449 Arc User
    I'm in the Battle of Procyon mission now, I just left the ship sitting there, there's no point in even trying, I'm obliterated the second I respawn.

    Game is unplayable like this. If it's a bug, it needs immediate attention.

    Procyon is one of the harder missions in that arc but shouldn't be anything like what you're describing.

    How well geared are you? Mark XII's? XIV? better?

    I might give it a try here in a few and see if I notice anything, I haven't played it in a while, might be fun.

    Most of the gear is MkXII, but there's still a couple of MkXIs in the mix. Excluding the weapons, she's equipped with:

    Assimilated Deflector Array MkXI
    Assimilated Subtranswarp Engines Mk XI
    Obelisk Subspace Rift Warp Core (no Mk)
    Assimilated Regenerative Shield Array MkXII

    House Martok Defensive Configuration MkXII
    Zero Point Energy Conduit (no Mk)
    Field Emitter MkXII (white quality, alas)
    Trellium-D Plating MkXII (from the mission I just did)
    Temporal Disentanglement Suite MkXII
    Assimilated Module (no Mk)
    Harmonic Resonance Relay MkXII
    2x Disruptor Induction Coil MkXI (blue quality)

    She's a BortaS Tier 5 ship, armed with dual disruptor cannons, disruptor turrets, transphasic torpedoes and the Breen cluster torp.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
  • colonelmarikcolonelmarik Member Posts: 1,449 Arc User
    Guys, you need to state the difficulty rating you are playing these at, if one is at elite and the other is at normal then the test is meaningless.

    I think I mentioned I was on Normal, but if not, I just did.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
  • where2r1where2r1 Member Posts: 3,780 Arc User
    edited July 7
    I think I mentioned I was on Normal, but if not, I just did.

    There is, also, a NPC level scaling problem. I am not sure if it is fixed, yet.

    https://www.arcgames.com/en/forums/startrekonline#/discussion/comment/13390075


    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • echattyechatty Member Posts: 3,251 Arc User
    Been awhile since I did Procyon 5 (I play normal all the time), But I don't remember ever getting obliterated. I remember losing some hull once in awhile, but had plenty of heals.

    Sounds like the bug they're mentioning in here.
    Now a LTS and loving it.

    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.

    xp8s7wd.jpg
  • kaggert27kaggert27 Member Posts: 64 Arc User
    I'm in the Battle of Procyon mission now, I just left the ship sitting there, there's no point in even trying, I'm obliterated the second I respawn.

    Game is unplayable like this. If it's a bug, it needs immediate attention.

    Procyon is one of the harder missions in that arc but shouldn't be anything like what you're describing.

    How well geared are you? Mark XII's? XIV? better?

    I might give it a try here in a few and see if I notice anything, I haven't played it in a while, might be fun.

    Most of the gear is MkXII, but there's still a couple of MkXIs in the mix. Excluding the weapons, she's equipped with:

    Assimilated Deflector Array MkXI
    Assimilated Subtranswarp Engines Mk XI
    Obelisk Subspace Rift Warp Core (no Mk)
    Assimilated Regenerative Shield Array MkXII

    House Martok Defensive Configuration MkXII
    Zero Point Energy Conduit (no Mk)
    Field Emitter MkXII (white quality, alas)
    Trellium-D Plating MkXII (from the mission I just did)
    Temporal Disentanglement Suite MkXII
    Assimilated Module (no Mk)
    Harmonic Resonance Relay MkXII
    2x Disruptor Induction Coil MkXI (blue quality)

    She's a BortaS Tier 5 ship, armed with dual disruptor cannons, disruptor turrets, transphasic torpedoes and the Breen cluster torp.

    Well I've heard the BortaS is....not good in another thread (something about the GREAT BETRAYAL by Cryptic), but anyway:

    Go take your Obelisk Subspace Rift Warp Core, Zero Point Energy Conduit, and Assimilated Module and right click and select "Upgrade" and they will instantly become Mk XII and have better stats. Your Assimilated Deflector and Engines are XI, so I'm assuming like me, most of your Borg sets were the old rep(or before the rep...), and when the rep first happened they had 3 different ranks and then realized that was stupid and made everything XII....(I've not bothered with them since every rep after pretty much became experiments on loadouts for my main). I also feel like the Zero Point Energy Conduit is pointless without one of the Romulan space weapons for set bonus since you only use disruptor. You might want to look into a Rep Warp Core, Fleet, Or mission instead of the Obelisk...And Getting MkXII versions of your Borg stuff is maybe cheaper using the Rep instead of upgrading depending on your funds/time...

    You might want to consider replaying the mission that has the Harmonic Resonance weapons, since you have the console, The Torpedo is Tranphasic, and cannon/beam are Disruptor based. And have set bonuses that might help:
    2 set: +3.5 Weapon Power,
    Increases the Resonance Disruptive Wave damage by 15%,
    3 set: Harmonic Firing Enhancement Matrix <Clickable Ability
    Apply a stacking 4% Firing Cycle Haste for Energy Weapons buff to self every second, up to 10 stacks
    Being hit grants a stack (max 1 per second)
    At 10 stacks: +15% Bonus Damage

    The same can be said about the House of Martock Defensive Configuration, you have that, so that means that character has played the mission which is later in storyline than Procylon, so replay the mission and get the Tranphasic Torp, and since you seem to be into Turrets and Cannons that leaves out the 360º Omni Beam Disruptor weapon but you'll miss out on the 3 set.
    Set 2: Precision Instruments
    +2.5% Critical Chance
    +15 Accuracy Rating
    Set 3: Explosive Shearing Torpedo Modification
    Special Torpedo Modes (High Yield, Spread, Transport Warhead) launched from this weapon leave behind a -20 damage resistance debuff on their target for 6 sec

    Those will let you drop the Field Emitter and your Zero Point Energy Conduit, and you can replace with a defensive console, or turn rate,

    If you have the Undine Rep to Tier 1, you can get the
    Console - Universal - Hydrodynamics Compensator
    +3 Engine Power Setting
    +3 Auxiliary Power Setting
    +17.3 Starship Weapon Accuracy
    (Improves Weapon Chance to Hit)
    +23.1% Flight Turn Rate

    Terran Rep Console - Universal - Ferrofluid Hydraulic Assembly :
    +9.9% Maximum Hit Points
    +3 Weapon Power Setting
    +3 Auxiliary Power Setting
    -.5 Sec Shared Torpedo Recharge Time
    (2 set bonus with Terran Task Force Disruptor Dual Heavy Cannon or Terran Task Force Beam Array: +13.3% Projectile Weapon Damage , but 3 set uses a Photon Torpedo)

    or the Delta Rep:
    Console - Universal - Bio-Neural Gel Pack
    +2 Power to all subsystems
    +19.8 Starship Shield Capacity
    (Improves Shield Hit Points)
    +7% Cooldown reduction on Bridge officer Abilities


    On another note doing some missions with my Jem'Hadar did seem to be harder for some enemy types, and ships. In part to the scaling and them using more powers like players now. And yes the Nak'hul, Vorgons, and some others became quite a pain to fight that didn't really before.
  • meimeitoomeimeitoo Member Posts: 11,250 Arc User
    echatty wrote: »
    Been awhile since I did Procyon 5 (I play normal all the time), But I don't remember ever getting obliterated. I remember losing some hull once in awhile, but had plenty of heals.

    Sounds like the bug they're mentioning in here.


    Haven't done the Battle of Proctologist V in a while either (way before VIL, at least). It's always been on the tough side, but doable. As for that green cone attack mentioned earlier ('Oh no, you did not shoot that green sh*t at me!'), you're supposed to make like a tree and leave when that thing is on you. So, that can be attributed to Pilot error.

    Queues are definitely weird, though, these days. I can fly into a CCA, on my Jem, and get pummeled to death before I even arrive at the Entity, or come in blazing, and win the day, with not a scratch on me. Since it's all so random/vague, the cynic in me says Cryptic will merrily leave it all broken, and never even spend an hour investigating. Yeah. Remember how they were going to fix the 'warp-out' bug in the TZ? Still waiting for that.
    2u4ikno.jpg
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    edited July 8
    I'm in the Battle of Procyon mission now, I just left the ship sitting there, there's no point in even trying, I'm obliterated the second I respawn.

    Game is unplayable like this. If it's a bug, it needs immediate attention.

    Procyon is one of the harder missions in that arc but shouldn't be anything like what you're describing.

    How well geared are you? Mark XII's? XIV? better?

    I might give it a try here in a few and see if I notice anything, I haven't played it in a while, might be fun.

    Most of the gear is MkXII, but there's still a couple of MkXIs in the mix. Excluding the weapons, she's equipped with:

    Assimilated Deflector Array MkXI
    Assimilated Subtranswarp Engines Mk XI
    Obelisk Subspace Rift Warp Core (no Mk)
    Assimilated Regenerative Shield Array MkXII

    House Martok Defensive Configuration MkXII
    Zero Point Energy Conduit (no Mk)
    Field Emitter MkXII (white quality, alas)
    Trellium-D Plating MkXII (from the mission I just did)
    Temporal Disentanglement Suite MkXII
    Assimilated Module (no Mk)
    Harmonic Resonance Relay MkXII
    2x Disruptor Induction Coil MkXI (blue quality)

    She's a BortaS Tier 5 ship, armed with dual disruptor cannons, disruptor turrets, transphasic torpedoes and the Breen cluster torp.

    Just as a 'quick fix,' if you're having that much problem then you should really just consider doing the easiest thing.. swap to beams, pick up some green/blue Technicians, convert it to an Aux2Bat beam boat and just cruise your way to victory. If you have the T6 Breen Raider, unlock it's trait (Cold Hearted) and slot that as it debuffs enemies when using Aux2Bat. Set up the best traits you have access to, maybe Improved Critical Systems from the Temporal Agent Event, The Best Defense from House Pegh, Cold Hearted, and whatever else you might find useful.

    Fly in, activate attack pattern, power to weapons, fire at will, tac team, then hit Aux2Bat to lower your cooldowns.. rinse.. repeat. It's kind of simple I know.. but if you want to roll through missions, that will do it.

    The Bort is a much better beam boat then it is a cannon boat. If you don't want to spend a ton, use some blue beams off the exchange, or grab some from the fleet store.

    That's just what I would do, @kaggert27 also had some excellent advice.

    As I said earlier, I played through the Procyon mission on my 'for fun' build just to see.. and I didn't see anything wrong at all. I took a ship with a non optimal build in there and still went through it pretty easily. You probably just need some adjustments to your build and you'll be just fine.
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.

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  • redvengeredvenge Member Posts: 1,226 Arc User
    Ok, I wanted to try this because I haven't played this mission in a long time.

    I ran the mission using my 'purely for fun' character. She's a Starfleet Engineer flying in a Fleet Jupiter Carrier. It's a cannon build on a Jupiter, and she uses Exotic damage even though she's an engineer not spec'ed into Science. Basically pull everyone with a Gravity Well, unleash cannons, use improved Tachyon Beam to keep shields up, hit them the occasional DRB, etc.

    Not optimal by any means.. most people I know wouldn't even try and run cannons on a Jupiter, but I think it's fun. It's not super powerful, I wasn't going in with my main and obliterating everything.. still, I had no issue completing the mission. They got my hull down under 50% couple times, but never managed to come close to dropping me. The mission overall was pretty fun and I didn't see anything crazy. Ground was cake obviously, but the space part was pretty much as I remember it.
    Is that the mission your hull is constantly melting if you don't have the mission reward console equipped?

    I would think the extra hp from flying a carrier would be more "effective" in this mission than whatever weapons you have equipped. I remember this mission being irritating for that reason alone when playing it in a raider.
  • colonelmarikcolonelmarik Member Posts: 1,449 Arc User
    redvenge wrote: »
    Ok, I wanted to try this because I haven't played this mission in a long time.

    I ran the mission using my 'purely for fun' character. She's a Starfleet Engineer flying in a Fleet Jupiter Carrier. It's a cannon build on a Jupiter, and she uses Exotic damage even though she's an engineer not spec'ed into Science. Basically pull everyone with a Gravity Well, unleash cannons, use improved Tachyon Beam to keep shields up, hit them the occasional DRB, etc.

    Not optimal by any means.. most people I know wouldn't even try and run cannons on a Jupiter, but I think it's fun. It's not super powerful, I wasn't going in with my main and obliterating everything.. still, I had no issue completing the mission. They got my hull down under 50% couple times, but never managed to come close to dropping me. The mission overall was pretty fun and I didn't see anything crazy. Ground was cake obviously, but the space part was pretty much as I remember it.
    Is that the mission your hull is constantly melting if you don't have the mission reward console equipped?

    I would think the extra hp from flying a carrier would be more "effective" in this mission than whatever weapons you have equipped. I remember this mission being irritating for that reason alone when playing it in a raider.

    Ya, that's the one... though that wasn't really much of a problem. The melting hull was only something like 300-500 damage or so at a time, while enemies were hitting me with one torpedo spread, wiping out my full power shields and dropping me to about 2% health. Looking at the combat log, I didn't see many gigantic numbers, but the log flows by so fast, it's really hard to find what is hitting me and for how much.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    This game needs detailed crafting, exploration and interaction systems.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    redvenge wrote: »
    Is that the mission your hull is constantly melting if you don't have the mission reward console equipped?

    I would think the extra hp from flying a carrier would be more "effective" in this mission than whatever weapons you have equipped. I remember this mission being irritating for that reason alone when playing it in a raider.

    You take damage in the Procyon system yes, but it's nothing that you need to equip anything to stop. I was taking like 3-4 pts of damage per tick. I am not sure exactly how it works, but it seemed to stop doing it a little ways into the mission. It's nothing an occasional heal can't fix.

    Whatever the item is that stops that (I didn't know about it) I didn't have it equipped.
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.

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  • echattyechatty Member Posts: 3,251 Arc User
    meimeitoo wrote: »
    echatty wrote: »
    Been awhile since I did Procyon 5 (I play normal all the time), But I don't remember ever getting obliterated. I remember losing some hull once in awhile, but had plenty of heals.

    Sounds like the bug they're mentioning in here.


    Haven't done the Battle of Proctologist V in a while either (way before VIL, at least). It's always been on the tough side, but doable. As for that green cone attack mentioned earlier ('Oh no, you did not shoot that green sh*t at me!'), you're supposed to make like a tree and leave when that thing is on you. So, that can be attributed to Pilot error.

    Queues are definitely weird, though, these days. I can fly into a CCA, on my Jem, and get pummeled to death before I even arrive at the Entity, or come in blazing, and win the day, with not a scratch on me. Since it's all so random/vague, the cynic in me says Cryptic will merrily leave it all broken, and never even spend an hour investigating. Yeah. Remember how they were going to fix the 'warp-out' bug in the TZ? Still waiting for that.

    Yeah, I remember that green goo. It reminded me of that cone attack of the Na'Kuhl. You definitely need to get out of that cone before it fires if it's targeting you.
    Now a LTS and loving it.

    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.

    xp8s7wd.jpg
  • darkbladejkdarkbladejk Member Posts: 1,228 Community Moderator
    So far I've not kicked anything conclusive up on my end of testing. The big issue that I've ran into is that so far there is no way for me to tell how much could be attributed to insufficient gear/piloting, and how much can be attributed to a bug or possible scaling issues. In terms of just pure numbers a ship in all mk xii very rare gear will have a much more difficult time at eating hits and dishing damage than a ship in all mk xv epics because stat increases are fairly significant. Take a mk xii shield that has say 12k capacity. At level 60 that may have been enough for the missions you do, but now that shield has an extra 5 levels of damage to contend with which can potentially cause it to lag behind if it doesn't get upgraded. Then there's the overall boff setup the player is using in addition to skills, specs, and piloting that has to be taken into account as well as all play a part in your combat effectiveness in game.

    For those who are experienced with reading combat logs the biggest thing we need right now is raw combat data to try to determine if there is a legitimate issue or not. For everyone who knows how to do a parse what needs to happen is we need you to run a combat log in the missions you seem to be noticing these mega crits the most. If you notice a mega crit then save that raw combat log file and get it posted up somewhere that we can access it. Once you post up the combat log there's a few more things that will be needed. State the mission you were in and the difficulty you were on when you noticed the crit. Finally post up a copy of your ship's build, your skills, specs used, traits etc, so we can see what you're using. By having the logs, knowing what mission and difficulty you played on, as well as having a copy of the build you used, it will allow a thorough examination of what's going. This will allow all bases to be covered. Right now the biggest thing we need is raw data to comb through.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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  • lasoniolasonio Member Posts: 267 Arc User
    I don't get it.... this whole thread is an issue to me. It is an affront to a player. You are in essence saying "Coddle me because i am not as good as I thought i was and you are breaking me out of my fantasy of being Kirk 2.0."

    Doesn't any of this offend you as a player? No as a gamer. No as a fan? You shouldn't be able to face roll everything you come into contact with.

    THE SAME AS YOU COMPLAIN ABOUT PVP'ERS TAKING FUN AND USEFUL THINGS FROM PVE YOU SHOULDN'T TRY TO TAKE THIS AWAY FROM OTHER PLAYERS. People living in glass houses really should stop throwing stones.

    Personally, I enjoy challenges. I don't enjoy the boring and the morning coffee game play players seem to laud.

    Try it, literally you can play this game on the hardest difficulty, sip coffee, and read a newspaper and do most if not all the challenges and not even scratch the faintest faintest whiff of death.

    Once, just once i got shot down on my vanguard and that raised an eyebrow. Is this going to be interesting? Nope. Total fluke. So now that they made the game a little tougher a little more realistic in comparison to the lore and now a hand full of players in this thread will now speak for the entire community. I find that level of narcissism to be weird. To think that just because you are saying something or you are feeling something then everyone must be feeling the same way.

    And you know whats going to happen, five people are going to continue complaining about the same thing for days and days then they will pull the dreaded "Devs don't listen to the community" ****, when literally thousands of players are not represented by a handful of people.

    Literally if the devs listened to like the 20 or less players in this thread and in which maybe 4-5-6 are actually trying to have the damage nerfed that would be the most ridiculous thing in the world. Well then again that is exactly how our world works. 1% of the population controls the other 99%.

    People have to stop being so unreasonable. Literally, for this long, you were able to cruise through and skate by with little to no skill, no builds, no traits, no tactics, and you thought you were gods gift to the universe. For Boldly you rode and surely the sto universe kowtowed to the mighty player.

    Don't take it upon yourself to remove something that has made the game bearable to other players. In time you will get to this point to where you will see this game and you will miss all that interesting and exciting game-play. Most players ill speak of the times Borg cubes could one shot you with reverence and good tithes.

    I'm saying let this go. You will in time get better. You will rise to the challenge. You will dominate in time. And you will be better for it. The game will be better for it, the community will be better for it. But this bug or fluke or challenge must stand for you to realize your flaws in you build and game play. You as a player can go forward, you will go forward, but the game cannot go back. Do not set us back when we have taken such a massive step forward in challenging and riveting game-play. You will regret it.
    Even god rested. No work ethic.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    lasonio wrote: »
    I don't get it.... this whole thread is an issue to me. It is an affront to a player. You are in essence saying "Coddle me because i am not as good as I thought i was and you are breaking me out of my fantasy of being Kirk 2.0."

    Doesn't any of this offend you as a player? No as a gamer. No as a fan? You shouldn't be able to face roll everything you come into contact with...

    Maybe you missed the earlier stuff, but no one is saying anything like that. The concern is about abilities that suddenly do an amount of damage that can not be survived and it's done instantaneously with no chance to avoid. Such a thing is not a test of skill which is what you're advocating (admirably) in your post.

    I have not really seen it outside of one time. I was flying in an Undine Red Alert, I was actually out of combat flying between groups with full health and shields and suddenly just exploded. I have no idea from what, just.. boom. It's the only time I have seen this, others have seen it more.

    Such a thing is not a test of skill, I would never argue against your plea for a bit more of a challenge, but most of the people in this thread are talking about broken game mechanics, not shying away from a real fight.
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.

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  • echattyechatty Member Posts: 3,251 Arc User
    edited July 8
    lasonio wrote: »
    I don't get it.... this whole thread is an issue to me. It is an affront to a player. You are in essence saying "Coddle me because i am not as good as I thought i was and you are breaking me out of my fantasy of being Kirk 2.0."

    Doesn't any of this offend you as a player? No as a gamer. No as a fan? You shouldn't be able to face roll everything you come into contact with...

    Maybe you missed the earlier stuff, but no one is saying anything like that. The concern is about abilities that suddenly do an amount of damage that can not be survived and it's done instantaneously with no chance to avoid. Such a thing is not a test of skill which is what you're advocating (admirably) in your post.

    I have not really seen it outside of one time. I was flying in an Undine Red Alert, I was actually out of combat flying between groups with full health and shields and suddenly just exploded. I have no idea from what, just.. boom. It's the only time I have seen this, others have seen it more.

    Such a thing is not a test of skill, I would never argue against your plea for a bit more of a challenge, but most of the people in this thread are talking about broken game mechanics, not shying away from a real fight.

    This.

    Personally, I don't do games to 'test' myself. I do games to have fun and play through the story with as little combat as possible. Therefore I also do not do PvP.

    Do I want PvP to leave? Do I want only Normal difficulty? No. I understand some players just want to test how far they can go and how well they can survive on harder difficulties. That isn't me. And no, I can't go to Elite, sip coffee and faceroll, or even not blow up. Does that bother me? No. I have fun playing Normal content and you have fun playing Elite. That's well and good. But not everyone can, or wants to, play Elite or even Advanced.

    We just wanna have fun without stress cause RL is stressful enough. I don't need my games causing stress too.
    Now a LTS and loving it.

    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.

    xp8s7wd.jpg
  • azrael605azrael605 Member Posts: 7,587 Arc User
    > @seaofsorrows said:
    > redvenge wrote: »
    >
    > Is that the mission your hull is constantly melting if you don't have the mission reward console equipped?
    >
    > I would think the extra hp from flying a carrier would be more "effective" in this mission than whatever weapons you have equipped. I remember this mission being irritating for that reason alone when playing it in a raider.
    >
    >
    >
    >
    > You take damage in the Procyon system yes, but it's nothing that you need to equip anything to stop. I was taking like 3-4 pts of damage per tick. I am not sure exactly how it works, but it seemed to stop doing it a little ways into the mission. It's nothing an occasional heal can't fix.
    >
    > Whatever the item is that stops that (I didn't know about it) I didn't have it equipped.

    The Trellium D console, from the mission where you fight Procyon V.
    #TASinSTO

    Bring on Discovery season 2 and Age of Discovery.
  • meimeitoomeimeitoo Member Posts: 11,250 Arc User
    lasonio wrote: »
    I don't get it.... this whole thread is an issue to me. It is an affront to a player. You are in essence saying "Coddle me because i am not as good as I thought i was and you are breaking me out of my fantasy of being Kirk 2.0."

    Doesn't any of this offend you as a player? No as a gamer. No as a fan? You shouldn't be able to face roll everything you come into contact with.

    THE SAME AS YOU COMPLAIN ABOUT PVP'ERS TAKING FUN AND USEFUL THINGS FROM PVE YOU SHOULDN'T TRY TO TAKE THIS AWAY FROM OTHER PLAYERS. People living in glass houses really should stop throwing stones.

    Personally, I enjoy challenges. I don't enjoy the boring and the morning coffee game play players seem to laud.

    Try it, literally you can play this game on the hardest difficulty, sip coffee, and read a newspaper and do most if not all the challenges and not even scratch the faintest faintest whiff of death.

    Once, just once i got shot down on my vanguard and that raised an eyebrow. Is this going to be interesting? Nope. Total fluke. So now that they made the game a little tougher a little more realistic in comparison to the lore and now a hand full of players in this thread will now speak for the entire community. I find that level of narcissism to be weird. To think that just because you are saying something or you are feeling something then everyone must be feeling the same way.

    And you know whats going to happen, five people are going to continue complaining about the same thing for days and days then they will pull the dreaded "Devs don't listen to the community" ****, when literally thousands of players are not represented by a handful of people.

    Literally if the devs listened to like the 20 or less players in this thread and in which maybe 4-5-6 are actually trying to have the damage nerfed that would be the most ridiculous thing in the world. Well then again that is exactly how our world works. 1% of the population controls the other 99%.

    People have to stop being so unreasonable. Literally, for this long, you were able to cruise through and skate by with little to no skill, no builds, no traits, no tactics, and you thought you were gods gift to the universe. For Boldly you rode and surely the sto universe kowtowed to the mighty player.

    Don't take it upon yourself to remove something that has made the game bearable to other players. In time you will get to this point to where you will see this game and you will miss all that interesting and exciting game-play. Most players ill speak of the times Borg cubes could one shot you with reverence and good tithes.

    I'm saying let this go. You will in time get better. You will rise to the challenge. You will dominate in time. And you will be better for it. The game will be better for it, the community will be better for it. But this bug or fluke or challenge must stand for you to realize your flaws in you build and game play. You as a player can go forward, you will go forward, but the game cannot go back. Do not set us back when we have taken such a massive step forward in challenging and riveting game-play. You will regret it.


    There's entirely too much grandstanding going on in your post, along with a rather unhealthy dosage of self-aggrandizement. Tl;dr: "You all suck, and only I am competent!" Yeah, no.

    Allow me to explain a few things. For one, what's good for the goose, isn't necessarily good for the gander. Aka, players aren't NPC's. The latter usually come with endless amounts of hull HP. The way players can deal with that -- raw fire power aside -- is crits. Players have like, what, 50-150k hull, max? If an NPC could crit the way a player can, everything would become unplayable overnight -- if for nothing else, because NPC's generally greatly outnumber us. So, the balance, as it should be, is usually fine: we can crit a lot, and NPC's only occasionally. Anything else would make (has made?) the game unreasonable. For two, if you had bothered to actually read what ppl have written, nobody is complaining about the general difficulty level increase (which inevitably came with ViL). That's all fine: after all, we scaled along with it. But it would seem there's a rather inordinate amount of mega-critting going on, the kind you cannot defend against. Yes, not even you.

    And, actually, there's nothing wrong with players wanting to win. 'Steam-rolling' is another matter, perhaps, but, in general, yes, an MMO's optimum usually lies at the 'suspension of disbelief' point, where you feel you have to put in a decent effort, to get a fair sense of accomplishment, but not to the point where you're insta-killed by 380k hull hits, that you cannot ever defend against. After all, skill-based 'not-dying' requires the ability for your demise not to occur.

    In short: the huge amount of mega-crits need to go/be rebalanced.
    2u4ikno.jpg
  • sennahcheribsennahcherib Member Posts: 2,099 Arc User
    that's happened to me twice in disconnected borg advanced: full shield, full hull -> 1 shot kill by the borg queen; no visuals to tell me what kind of attack destroyed me; sometimes also the undine ship can kill in 1 shot.
    ___________________________________________________________________
    Kentoc'h mervel eget bezañ saotret (Potius Mori Quam Foedari)
    __________________________________________________________________
    Anne of Brittany

    Un ali mat zo mat bepred Ha pa ve digant ur sot e ve
    (Good advice is always good, even though it comes from an idiot).
  • accordvtec77accordvtec77 Member Posts: 88 Arc User
    edited July 9
    [/quote]
    This.

    Personally, I don't do games to 'test' myself. I do games to have fun and play through the story with as little combat as possible. Therefore I also do not do PvP.

    Do I want PvP to leave? Do I want only Normal difficulty? No. I understand some players just want to test how far they can go and how well they can survive on harder difficulties. That isn't me. And no, I can't go to Elite, sip coffee and faceroll, or even not blow up. Does that bother me? No. I have fun playing Normal content and you have fun playing Elite. That's well and good. But not everyone can, or wants to, play Elite or even Advanced.

    We just wanna have fun without stress cause RL is stressful enough. I don't need my games causing stress too.[/quote]

    Very well said! Just a few examples of some over the top damage hits I've seen include NPC transphasic torpedoes. I had one do almost 70k damage to me on a single hit! I know from experience that, at least from MY standpoint, the transphasic is about the most useless torpedo in this game, second only to the chroniton torp. Not even in my wildest, fever-induced dreams would I see ANY of my torpedoes do that much damage on a crit. Another thing I've been noticing too (and I HAVE filed this in the bug section), is warp core breaches. Most of them will do WELL over 100k in damage. The bug though, is that my ship will suffer the breach damage LONG before the NPC ship actually explodes. I can't help but notice that when my own ship explodes, it doesn't cause ANY damage to nearby NPC ships. It just pushes them slightly out of the way.
  • coldnapalmcoldnapalm Member Posts: 6,309 Arc User
    redvenge wrote: »
    Is that the mission your hull is constantly melting if you don't have the mission reward console equipped?

    I would think the extra hp from flying a carrier would be more "effective" in this mission than whatever weapons you have equipped. I remember this mission being irritating for that reason alone when playing it in a raider.

    You take damage in the Procyon system yes, but it's nothing that you need to equip anything to stop. I was taking like 3-4 pts of damage per tick. I am not sure exactly how it works, but it seemed to stop doing it a little ways into the mission. It's nothing an occasional heal can't fix.

    Whatever the item is that stops that (I didn't know about it) I didn't have it equipped.

    It's about 500 per second of damage. And there is a console for it...which I did not have as well. The problem is that when the cut sceen happens, you STILL that take damage. Which means for low HP ships, you die unless you skip them. And I think there is one you actually can't skip as well. Really, it's stupid that they do that and quite annoying actually...as somebody who tends to fly low HP ships.
  • seaofsorrowsseaofsorrows Member Posts: 5,999 Arc User
    I have done that mission several times and honestly.. the damage always seemed so low that I never even worried about it.

    I did skip the cut scenes last time I played it, so I am sure that helped. This last play though was with an Engineer that had plenty of heals, so I guess I just never really noticed the damage.

    What's funny is I have done this mission on all my characters.. at least 8 or 9 times total and had no idea that you were supposed to equip a special console to avoid the damage. Shows how much attention I was paying. :smiley:
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.

    ecJY3Zm.png
  • mattjohnsonvamattjohnsonva Member Posts: 4,559 Arc User
    Ok run about 30 missions since my last post and checked combat log parse for them all. The only area I see with massive crits are Tzenkethi on some very tough foundry missions on elite difficulty. Nothing unusual about that.

    If this is truly happening then it could be a problem with the difficulty setting, i.e. normal difficulty is spawning elite enemies. As I never play on normal I can't say that is the case or not. Perhaps the solution is for everyone to up their game and go for elite difficulty as a matter of course, you will then begin to get used to the enemies and their tactics.

    If earning mastery in Argala advanced difficulty gives the best payout:time ratio. For everything else go elite and adapt.

    In the meantime if anyone does have any actual data from a normal difficulty run please post it here with a link to the combat log. You can save the log and upload it to google drive so we can download and investigate.

    Thanks.
  • reyan01reyan01 Member Posts: 11,441 Arc User
    echatty wrote: »
    lasonio wrote: »
    I don't get it.... this whole thread is an issue to me. It is an affront to a player. You are in essence saying "Coddle me because i am not as good as I thought i was and you are breaking me out of my fantasy of being Kirk 2.0."

    Doesn't any of this offend you as a player? No as a gamer. No as a fan? You shouldn't be able to face roll everything you come into contact with...

    Maybe you missed the earlier stuff, but no one is saying anything like that. The concern is about abilities that suddenly do an amount of damage that can not be survived and it's done instantaneously with no chance to avoid. Such a thing is not a test of skill which is what you're advocating (admirably) in your post.

    I have not really seen it outside of one time. I was flying in an Undine Red Alert, I was actually out of combat flying between groups with full health and shields and suddenly just exploded. I have no idea from what, just.. boom. It's the only time I have seen this, others have seen it more.

    Such a thing is not a test of skill, I would never argue against your plea for a bit more of a challenge, but most of the people in this thread are talking about broken game mechanics, not shying away from a real fight.

    This.

    Personally, I don't do games to 'test' myself. I do games to have fun and play through the story with as little combat as possible. Therefore I also do not do PvP.

    Do I want PvP to leave? Do I want only Normal difficulty? No. I understand some players just want to test how far they can go and how well they can survive on harder difficulties. That isn't me. And no, I can't go to Elite, sip coffee and faceroll, or even not blow up. Does that bother me? No. I have fun playing Normal content and you have fun playing Elite. That's well and good. But not everyone can, or wants to, play Elite or even Advanced.

    We just wanna have fun without stress cause RL is stressful enough. I don't need my games causing stress too.

    Couldn't agree more!

    And I am of similar mind. I tend to play Tholian Red Alert more than anything else, for no other reason than the fact that I enjoy it.
    Honestly - what is this attitude that some have that we should all play ISA, know what our DPS is, and actively work on improving it. Fine for some - me? I can't think of anything I want to do less.

    meimeitoo wrote: »
    lasonio wrote: »
    I don't get it.... this whole thread is an issue to me. It is an affront to a player. You are in essence saying "Coddle me because i am not as good as I thought i was and you are breaking me out of my fantasy of being Kirk 2.0."

    Doesn't any of this offend you as a player? No as a gamer. No as a fan? You shouldn't be able to face roll everything you come into contact with.

    THE SAME AS YOU COMPLAIN ABOUT PVP'ERS TAKING FUN AND USEFUL THINGS FROM PVE YOU SHOULDN'T TRY TO TAKE THIS AWAY FROM OTHER PLAYERS. People living in glass houses really should stop throwing stones.

    Personally, I enjoy challenges. I don't enjoy the boring and the morning coffee game play players seem to laud.

    Try it, literally you can play this game on the hardest difficulty, sip coffee, and read a newspaper and do most if not all the challenges and not even scratch the faintest faintest whiff of death.

    Once, just once i got shot down on my vanguard and that raised an eyebrow. Is this going to be interesting? Nope. Total fluke. So now that they made the game a little tougher a little more realistic in comparison to the lore and now a hand full of players in this thread will now speak for the entire community. I find that level of narcissism to be weird. To think that just because you are saying something or you are feeling something then everyone must be feeling the same way.

    And you know whats going to happen, five people are going to continue complaining about the same thing for days and days then they will pull the dreaded "Devs don't listen to the community" ****, when literally thousands of players are not represented by a handful of people.

    Literally if the devs listened to like the 20 or less players in this thread and in which maybe 4-5-6 are actually trying to have the damage nerfed that would be the most ridiculous thing in the world. Well then again that is exactly how our world works. 1% of the population controls the other 99%.

    People have to stop being so unreasonable. Literally, for this long, you were able to cruise through and skate by with little to no skill, no builds, no traits, no tactics, and you thought you were gods gift to the universe. For Boldly you rode and surely the sto universe kowtowed to the mighty player.

    Don't take it upon yourself to remove something that has made the game bearable to other players. In time you will get to this point to where you will see this game and you will miss all that interesting and exciting game-play. Most players ill speak of the times Borg cubes could one shot you with reverence and good tithes.

    I'm saying let this go. You will in time get better. You will rise to the challenge. You will dominate in time. And you will be better for it. The game will be better for it, the community will be better for it. But this bug or fluke or challenge must stand for you to realize your flaws in you build and game play. You as a player can go forward, you will go forward, but the game cannot go back. Do not set us back when we have taken such a massive step forward in challenging and riveting game-play. You will regret it.


    There's entirely too much grandstanding going on in your post, along with a rather unhealthy dosage of self-aggrandizement. Tl;dr: "You all suck, and only I am competent!" Yeah, no.

    Allow me to explain a few things. For one, what's good for the goose, isn't necessarily good for the gander. Aka, players aren't NPC's. The latter usually come with endless amounts of hull HP. The way players can deal with that -- raw fire power aside -- is crits. Players have like, what, 50-150k hull, max? If an NPC could crit the way a player can, everything would become unplayable overnight -- if for nothing else, because NPC's generally greatly outnumber us. So, the balance, as it should be, is usually fine: we can crit a lot, and NPC's only occasionally. Anything else would make (has made?) the game unreasonable. For two, if you had bothered to actually read what ppl have written, nobody is complaining about the general difficulty level increase (which inevitably came with ViL). That's all fine: after all, we scaled along with it. But it would seem there's a rather inordinate amount of mega-critting going on, the kind you cannot defend against. Yes, not even you.

    And, actually, there's nothing wrong with players wanting to win. 'Steam-rolling' is another matter, perhaps, but, in general, yes, an MMO's optimum usually lies at the 'suspension of disbelief' point, where you feel you have to put in a decent effort, to get a fair sense of accomplishment, but not to the point where you're insta-killed by 380k hull hits, that you cannot ever defend against. After all, skill-based 'not-dying' requires the ability for your demise not to occur.

    In short: the huge amount of mega-crits need to go/be rebalanced.

    Well said!

    And one has to wonder whether lasonio realises that he sounds somewhat hypocritical (and, frankly, sanctimonious) in the post you quote. Seriously, at the start of his post
    "Literally if the devs listened to like the 20 or less players in this thread"

    And later on in the same post:
    Don't take it upon yourself to remove something that has made the game bearable to other players

    So why are these "other players" right and the "20 or less players in this thread" wrong?

    Irrespective - one sentence that caught my attention was this: "You shouldn't be able to face roll everything you come into contact with". Okay lasonio, with that in mind, I'd be interested to know why don't you have a problem with the fact that CCA rarely takes more than 30 SECONDS to complete? Or that the vaunted ISA doesn't take more than two minutes when a semi-decent PuG plays it? I mean, they're SUPPOSED to be ADVANCED queues yet they're easier than some of the Normal ones; why no outrage over that?
    3U3C0SJ.jpg

  • ussvaliant#6064 ussvaliant Member Posts: 543 Arc User
    edited July 9
    Hardest challenge i'm experiencing from any NPC is the Tzenkethi battleships and their torpedo attacks 60% plus kinetic res and brace for impact doesn't appear to do very much they have become dam nasty.
    I used to before VIL have no issues with a tact in Tzenkethi Front Advanced going solo to a station taking out the defenders and dropping a bomb. I have no chance of that now. In fact i'm struggling to take a battleship down and obtain a bomb without being wiped out by those torp spreads. Back then i would have about 25% kinetic res
    K0UyZy.gif

    "Why do a proper job when a token effort with bugs galore will do".
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