test content
What is the Arc Client?
Install Arc

Anyone noticing that the enemy keeps mega critting?

2456711

Comments

  • theraven2378theraven2378 Member Posts: 5,208 Arc User
    edited June 25
    Let's just hope the Elachi are not affected, Elachi pre-nerf were evil (anyone around from Legacy of Romulus knows what I mean).
    blackadder_tribute_by_finchley.jpg



  • azrael605azrael605 Member Posts: 8,055 Arc User
    > @theraven2378 said:
    > Let's just hope the Elachi are not affected, Elachi pre-nerf were evil (anyone around from Legacy of Romulus knows what I mean).

    The problem I had with LoR was the "acid trip" graphics bug, the Elachi were only hard during Devil's Choice, and frankly if I have that hard a fight anytime in STO... I'm lovin it.
    #TASinSTO

    Bring on Discovery season 2 and Age of Discovery.
  • vetteguy904vetteguy904 Member Posts: 2,572 Arc User
    frigging Tholian Recluse in the red alert one shotted me in an Oddy with full shields... with a TORPEDO spread. don't shields mitigate torpedo damage???
    leck2.gif

  • azrael605azrael605 Member Posts: 8,055 Arc User
    > @vetteguy904 said:
    > frigging Tholian Recluse in the red alert one shotted me in an Oddy with full shields... with a TORPEDO spread. don't shields mitigate torpedo damage???

    Partially, not completely, besides you guys on the forum have been asking for years to have the npcs fight more like us.
    #TASinSTO

    Bring on Discovery season 2 and Age of Discovery.
  • echattyechatty Member Posts: 3,418 Arc User
    And now when they are fighting like us, they're whining that it's TOO hard...
    Now a LTS and loving it.

    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.

    xp8s7wd.jpg
  • avoozuulavoozuul Member Posts: 1,861 Arc User
    Well I was never asking for an increase. Honestly I think this is more of the case like the space re-balance being a developer choice and nothing to do with the asking on the forums.
  • vetteguy904vetteguy904 Member Posts: 2,572 Arc User
    i just want to know how a torpedo spread against full shileds can crit enough to take out a T6 Odyssey.. I know my TS3s don't and definitely not with thermionic torpedos. fight like us? sure but the mechanics need to be the same as well
    leck2.gif

  • echattyechatty Member Posts: 3,418 Arc User
    Only time I've been blown up recently was in the Rom patrol in Beta Thoridor when I got hit by five torpedo salvos at the same time from five Hegh'tas.

    Otherwise I'm fine in about anything I do.
    Now a LTS and loving it.

    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.

    xp8s7wd.jpg
  • starswordcstarswordc Member Posts: 10,363 Community Moderator
    Yeah, I got hit for 166k in a normal queue a little while ago. That's a little crazy.
    "Two ways to view the world, so similar at times / Two ways to rule the world, to justify their crimes / By Kings and Queens young men are sent to die in war / Their propaganda speaks those words been heard before"
    — Sabaton, "A Lifetime of War"
    9MUythl.png
    (Still in development)
    Volunteer community moderator for Star Trek Online forums. I am not a Cryptic or Perfect World employee, and comments made without [Mod Hat/] notation are my own opinions and do not reflect company policy. If you do see me put on my [Mod Hat/], please pay attention because I am speaking as a moderator.
  • theraven2378theraven2378 Member Posts: 5,208 Arc User
    It's a welcome surprise, annoying at first but makes praying to RNGesus not to get mega critted makes it somewhat unpredictable.
    blackadder_tribute_by_finchley.jpg



  • azrael605azrael605 Member Posts: 8,055 Arc User
    > @avoozuul said:
    > Well I was never asking for an increase. Honestly I think this is more of the case like the space re-balance being a developer choice and nothing to do with the asking on the forums.

    The space rebalance was asked for, for years people had been complaining about balance in the game, so they did something about it.
    #TASinSTO

    Bring on Discovery season 2 and Age of Discovery.
  • protoneousprotoneous Member Posts: 763 Arc User
    Glad to hear others are getting pulverized at times as well. Thought I had left threat control permanently on or something... Sometimes it's fun when the game throws you a curve ball. Keeps you alert, gives ya something to talk about.
    Im KDF and every time I see a Fed ship flying through Sec Space I wanna blow it out of the sky.
    Keep your blade sharp brother. Qapla' !

    The Best Patch Notes Ever
  • markhawkmanmarkhawkman Member Posts: 32,415 Arc User
    Let's just hope the Elachi are not affected, Elachi pre-nerf were evil (anyone around from Legacy of Romulus knows what I mean).
    I remember moving targets….

    Oh and a version of Viral matrix that was annoying.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • theraven2378theraven2378 Member Posts: 5,208 Arc User
    Not to mention they hit like a freight train
    blackadder_tribute_by_finchley.jpg



  • markhawkmanmarkhawkman Member Posts: 32,415 Arc User
    Not to mention they hit like a freight train
    Lol, no. :p I say this as someone who beat Devil's Choice in the LoR BETA.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • theraven2378theraven2378 Member Posts: 5,208 Arc User
    I think I core breached most of the way through that post LoR release :D
    blackadder_tribute_by_finchley.jpg



  • sennahcheribsennahcherib Member Posts: 2,108 Arc User
    Oh i also played Tzenkethi Front on advanced. Thats one is a slaughterfest if hit by the Battleships salvo.

    this stf is insane, not only Tzenkethi ships have a ton of hp, but they are healed by other ships, but they spawn too quickly, and after a moment with a fresh level 65 toon, it's impossible to do this stf. Even with my main rom it's very hard. you are always targeted by their special attack whatever your distance from them: 10, 15 or even 20 kms. I was killed by a torp at 20km distance (one shot kill).
    I use mostly escorts or destroyers, so i know the weakness of the hull of these ships. so I fight always in consequence, but against the tzenfuckinkethi, almost everything is useless. Even when you target them from the top. i do that for the dread and the battleship, even in this position, my ship is hit by torp.


    for the other stfs, i'm satisfied, at least the way of playing is more interesting, it adds a little bit of strategy. the only thing really boring is the uber attack from the borg gates.
    ___________________________________________________________________
    Kentoc'h mervel eget bezañ saotret (Potius Mori Quam Foedari)
    __________________________________________________________________
    Anne of Brittany

    Un ali mat zo mat bepred Ha pa ve digant ur sot e ve
    (Good advice is always good, even though it comes from an idiot).
  • azrael605azrael605 Member Posts: 8,055 Arc User
    > @starswordc said:
    > Yeah, I got hit for 166k in a normal queue a little while ago. That's a little crazy.

    I dunno, I have hit 30k crits for single torp strikes, so I'd image there are players hitting that with a TS3.
    #TASinSTO

    Bring on Discovery season 2 and Age of Discovery.
  • peterconnorfirstpeterconnorfirst Member Posts: 4,647 Arc User
    edited June 26
    geekguy79 wrote: »
    This is getting annoying. My new Jem toon is not even undergeared anymore, I've done the work on it and its very well geared, and it doesn't matter what ship I fly, or how much damage resist and defense I stack, enemys crit like madd sometimes now n take 90% of my health in one shot, if I'm lucky.

    Yep, made half a dozen ISA yesterday on various toons of mine and got one-shot by Borg torpedoes on four occasions. No spreads or anything, just regular critical hits. Stuff like invincible may help on occasions but I suspect they either crit too often or there is still some scaling related issue.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • reyan01reyan01 Member Posts: 11,742 Arc User
    azrael605 wrote: »
    > @vetteguy904 said:
    > frigging Tholian Recluse in the red alert one shotted me in an Oddy with full shields... with a TORPEDO spread. don't shields mitigate torpedo damage???

    Partially, not completely, besides you guys on the forum have been asking for years to have the npcs fight more like us.

    To be fair, and in reference to my earlier post, whilst I have mixed feelings about these uber-crits in general my main beef was that I don't think Fleet Alert should behave this way. It's supposed to be a normal level queue, and it permits new players in their starter ships participate. As things stand, the 'boss' ship at least is capable (not saying it ALWAYS happens) of one-shotting an entire team regardless of anything like character level or ship.
    3U3C0SJ.jpg

  • mattjohnsonvamattjohnsonva Member Posts: 4,649 Arc User
    I assume most of the folks here being "one-shot" are playing on elite difficulty because if you're on normal or advanced and still getting wiped out you've got some serious build issues.

    The only space STF in this game that is remotely challenging is Hive Onslaught Elite and the end part of Korfez, the new Swarm Elite is child's play and I've yet to see it fail. If you really want to see difficult events then play some of the foundry missions with 5 on elite, then you will be pushed and challenged far harder than anything Cryptic would dare do.

    For Pete's sake, I hope there are no adjustments downward in difficulty, the bar is set about right now, on normal difficulty you can complete just about everything in a T2 ship, Advanced will need a T4 ship and elite will require a T5u ship as a general rule. Guys with good builds, epic gear and good teamwork should faceroll everything in STO with almost no difficulty at all, except the foundry challenges.

    We see folks joining us all the time with great ISA builds, only to get annihilated on the first really tough mission, many changes to their build are required and it soon becomes clear they have merely copied a build from someone else, they have little idea of why it works for one type of extremely easy faceroll STF and won't then survive anything slightly tougher. They have no understandings of build synergies, set bonuses, category damage, bonus damage, bonus healing, etc. But with time and patience they can learn and many go from instadeath cowboys to DPS tanks that can take on anything, all that is required is for them to want to learn and to put in the practice. It does not require Cryptic to lower the game difficulty to the lowest common denominator!
  • starswordcstarswordc Member Posts: 10,363 Community Moderator
    > @azrael605 said:
    > I dunno, I have hit 30k crits for single torp strikes, so I'd image there are players hitting that with a TS3.

    No, that 166k was by a Hur'q mob in a GQ Battlezone Alert. Happened too fast for me to tell which one, though.
    "Two ways to view the world, so similar at times / Two ways to rule the world, to justify their crimes / By Kings and Queens young men are sent to die in war / Their propaganda speaks those words been heard before"
    — Sabaton, "A Lifetime of War"
    9MUythl.png
    (Still in development)
    Volunteer community moderator for Star Trek Online forums. I am not a Cryptic or Perfect World employee, and comments made without [Mod Hat/] notation are my own opinions and do not reflect company policy. If you do see me put on my [Mod Hat/], please pay attention because I am speaking as a moderator.
  • marty123#3757 marty123 Member Posts: 396 Arc User
    Can someone explain how a T6 Yorktown-class with all Mark 15 epic quality gear can get destroyed so easily
  • reyan01reyan01 Member Posts: 11,742 Arc User
    edited June 26
    I assume most of the folks here being "one-shot" are playing on elite difficulty because if you're on normal or advanced and still getting wiped out you've got some serious build issues.

    The only space STF in this game that is remotely challenging is Hive Onslaught Elite and the end part of Korfez, the new Swarm Elite is child's play and I've yet to see it fail. If you really want to see difficult events then play some of the foundry missions with 5 on elite, then you will be pushed and challenged far harder than anything Cryptic would dare do.

    For Pete's sake, I hope there are no adjustments downward in difficulty, the bar is set about right now, on normal difficulty you can complete just about everything in a T2 ship, Advanced will need a T4 ship and elite will require a T5u ship as a general rule. Guys with good builds, epic gear and good teamwork should faceroll everything in STO with almost no difficulty at all, except the foundry challenges.

    We see folks joining us all the time with great ISA builds, only to get annihilated on the first really tough mission, many changes to their build are required and it soon becomes clear they have merely copied a build from someone else, they have little idea of why it works for one type of extremely easy faceroll STF and won't then survive anything slightly tougher. They have no understandings of build synergies, set bonuses, category damage, bonus damage, bonus healing, etc. But with time and patience they can learn and many go from instadeath cowboys to DPS tanks that can take on anything, all that is required is for them to want to learn and to put in the practice. It does not require Cryptic to lower the game difficulty to the lowest common denominator!

    Not a helpful post - please turn off the elitism for a moment; lots of people are saying the same thing and we can't ALL be wrong.

    And speaking personally, I don't appreciate this 'you are doing it wrong' attitude - I am no noob. There is nothing wrong with my builds; they're nothing incredible but I know how to build a ship and I know exactly what I am doing in any PvE contet I play.

    Fact is I took my level 62 Eng character in an Atlas class, that has proven to tank very nicely, into FA (as wanted quick, easy Fleet Marks), and found myself on the receiving end of a crit from the Nausicaan boss ship that went straight through my shields and hull and wiped me and the entire team out. The entire team was sent to respawn by that hit. Nothing before that was any different, and I subsequently played ISA and a Tholian RA and surived just fine.

    Again, I don't have a massive problem with this in general - the NPC's should be able to score a good few crits on us and the game has been a little too forgiving in the past. However, I don't think uber-crits in what can be used as entry-level content such as FA is appropriate.

    3U3C0SJ.jpg

  • echattyechatty Member Posts: 3,418 Arc User
    As a FYI, I play almost everything on normal difficulty and only go advanced very occasionally. Like I said above, my instadeath came at the hands of five torpedo salvos, not just one. And I was in a Ryn'kodan carrier, which is one tough bird.

    I don't think I've gotten instadeathed by one torpedo. But I don't do stfs and have never tried the GQ Battlezone yet.
    Now a LTS and loving it.

    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.

    xp8s7wd.jpg
  • mattjohnsonvamattjohnsonva Member Posts: 4,649 Arc User
    reyan01 wrote: »
    I assume most of the folks here being "one-shot" are playing on elite difficulty because if you're on normal or advanced and still getting wiped out you've got some serious build issues.

    The only space STF in this game that is remotely challenging is Hive Onslaught Elite and the end part of Korfez, the new Swarm Elite is child's play and I've yet to see it fail. If you really want to see difficult events then play some of the foundry missions with 5 on elite, then you will be pushed and challenged far harder than anything Cryptic would dare do.

    For Pete's sake, I hope there are no adjustments downward in difficulty, the bar is set about right now, on normal difficulty you can complete just about everything in a T2 ship, Advanced will need a T4 ship and elite will require a T5u ship as a general rule. Guys with good builds, epic gear and good teamwork should faceroll everything in STO with almost no difficulty at all, except the foundry challenges.

    We see folks joining us all the time with great ISA builds, only to get annihilated on the first really tough mission, many changes to their build are required and it soon becomes clear they have merely copied a build from someone else, they have little idea of why it works for one type of extremely easy faceroll STF and won't then survive anything slightly tougher. They have no understandings of build synergies, set bonuses, category damage, bonus damage, bonus healing, etc. But with time and patience they can learn and many go from instadeath cowboys to DPS tanks that can take on anything, all that is required is for them to want to learn and to put in the practice. It does not require Cryptic to lower the game difficulty to the lowest common denominator!

    Not a helpful post - please turn off the elitism for a moment; lots of people are saying the same thing and we can't ALL be wrong.

    And speaking personally, I don't appreciate this 'you are doing it wrong' attitude - I am no noob. There is nothing wrong with my builds; they're nothing incredible but I know how to build a ship and I know exactly what I am doing in any PvE contet I play.

    Fact is I took my level 62 Eng character in an Atlas class, that has proven to tank very nicely, into FA (as wanted quick, easy Fleet Marks), and found myself on the receiving end of a crit from the Nausicaan boss ship that went straight through my shields and hull and wiped me and the entire team out. The entire team was sent to respawn by that hit. Nothing before that was any different, and I subsequently played ISA and a Tholian RA and surived just fine.

    Again, I don't have a massive problem with this in general - the NPC's should be able to score a good few crits on us and the game has been a little too forgiving in the past. However, I don't think uber-crits in what can be used as entry-level content such as FA is appropriate.

    And yet straight off you don't see the problem, this is exactly what I was talking about. You were 3 levels down on the NPCs that hit you, those last 3 levels make a difference. There is nothing elitist about what I said, that is the cry of those who don't know what they are doing and are happy to side with the majority who also don't know what they are doing. On a daily basis I see folks being wiped out on the easiest of ISAs, on Borg Red Alerts, on Tholian Red Alerts, on CCA and so on, whilst some of those on the team have good DPS, high threat and don't even lose a shield facing.

    THIS is the difference between understanding game mechanics and not, on learning how to be a better pilot and when to activate abilities and not. Those in the not camp are the first to cry when the going gets slightly tougher, and as that is the majority because most people are either too lazy to learn or don't have the time to learn then the developers capitulate and lower the game difficulty to suit the majority, ie weak.

    Now, having said that, yes they are harder, but they are also at a higher level, the AI has definitely been improved, and the NPCs are now employing more of the abilities available to us. This makes for a far more interesting fight and requires practice, training, a good build and teamwork. Those folks who want to faceroll a CCA to get their marks then logoff to go do something else are not helpful to the game or the community. This kind of attitude is one reason why many won't PvP, because they simply get annihilated against a talented and well seasoned pro. Just as you or I would if we went up against a top athlete.

    Every time the game is increased in difficulty slightly we see posts like this, the masses Q Qing, the devs either change it or boost power creep until we are back to a one handed bore fest that satiates the disinterested.
  • seaofsorrowsseaofsorrows Member Posts: 6,405 Arc User
    reyan01 wrote: »
    I assume most of the folks here being "one-shot" are playing on elite difficulty because if you're on normal or advanced and still getting wiped out you've got some serious build issues.

    The only space STF in this game that is remotely challenging is Hive Onslaught Elite and the end part of Korfez, the new Swarm Elite is child's play and I've yet to see it fail. If you really want to see difficult events then play some of the foundry missions with 5 on elite, then you will be pushed and challenged far harder than anything Cryptic would dare do.

    For Pete's sake, I hope there are no adjustments downward in difficulty, the bar is set about right now, on normal difficulty you can complete just about everything in a T2 ship, Advanced will need a T4 ship and elite will require a T5u ship as a general rule. Guys with good builds, epic gear and good teamwork should faceroll everything in STO with almost no difficulty at all, except the foundry challenges.

    We see folks joining us all the time with great ISA builds, only to get annihilated on the first really tough mission, many changes to their build are required and it soon becomes clear they have merely copied a build from someone else, they have little idea of why it works for one type of extremely easy faceroll STF and won't then survive anything slightly tougher. They have no understandings of build synergies, set bonuses, category damage, bonus damage, bonus healing, etc. But with time and patience they can learn and many go from instadeath cowboys to DPS tanks that can take on anything, all that is required is for them to want to learn and to put in the practice. It does not require Cryptic to lower the game difficulty to the lowest common denominator!

    Not a helpful post - please turn off the elitism for a moment; lots of people are saying the same thing and we can't ALL be wrong.

    And speaking personally, I don't appreciate this 'you are doing it wrong' attitude - I am no noob. There is nothing wrong with my builds; they're nothing incredible but I know how to build a ship and I know exactly what I am doing in any PvE contet I play.

    Fact is I took my level 62 Eng character in an Atlas class, that has proven to tank very nicely, into FA (as wanted quick, easy Fleet Marks), and found myself on the receiving end of a crit from the Nausicaan boss ship that went straight through my shields and hull and wiped me and the entire team out. The entire team was sent to respawn by that hit. Nothing before that was any different, and I subsequently played ISA and a Tholian RA and surived just fine.

    Again, I don't have a massive problem with this in general - the NPC's should be able to score a good few crits on us and the game has been a little too forgiving in the past. However, I don't think uber-crits in what can be used as entry-level content such as FA is appropriate.

    And yet straight off you don't see the problem, this is exactly what I was talking about. You were 3 levels down on the NPCs that hit you, those last 3 levels make a difference. There is nothing elitist about what I said, that is the cry of those who don't know what they are doing and are happy to side with the majority who also don't know what they are doing. On a daily basis I see folks being wiped out on the easiest of ISAs, on Borg Red Alerts, on Tholian Red Alerts, on CCA and so on, whilst some of those on the team have good DPS, high threat and don't even lose a shield facing.

    THIS is the difference between understanding game mechanics and not, on learning how to be a better pilot and when to activate abilities and not. Those in the not camp are the first to cry when the going gets slightly tougher, and as that is the majority because most people are either too lazy to learn or don't have the time to learn then the developers capitulate and lower the game difficulty to suit the majority, ie weak.

    Now, having said that, yes they are harder, but they are also at a higher level, the AI has definitely been improved, and the NPCs are now employing more of the abilities available to us. This makes for a far more interesting fight and requires practice, training, a good build and teamwork. Those folks who want to faceroll a CCA to get their marks then logoff to go do something else are not helpful to the game or the community. This kind of attitude is one reason why many won't PvP, because they simply get annihilated against a talented and well seasoned pro. Just as you or I would if we went up against a top athlete.

    Every time the game is increased in difficulty slightly we see posts like this, the masses Q Qing, the devs either change it or boost power creep until we are back to a one handed bore fest that satiates the disinterested.

    I think you really need to go back and read the thread my friend.

    It's not just a bunch of new players making these claims, there are some pretty well established and skilled players in this thread that have had similar issues. I have played with a few of them, they don't suck and they're not making things up. Given your post history, I have to give you the benefit of the doubt and assume this post isn't supposed to sound as condescending as it comes across.

    The game has had scaling issues in queues recently, this is a known issue acknowledged by the development staff. A fix went in with the last patch but some players are seeing anomalous damage numbers that suggest that the fix didn't entirely work. Responding with 'get good' isn't helping anyone.

    I haven't had the issue myself either, but looking at the posts in this thread, it does indeed look to me like something is indeed off. No one has any issue with NPC's actually being a challenge, but these numbers do not sound like things are working as intended.
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.

    ncaStLJ.jpg
  • reyan01reyan01 Member Posts: 11,742 Arc User
    reyan01 wrote: »
    I assume most of the folks here being "one-shot" are playing on elite difficulty because if you're on normal or advanced and still getting wiped out you've got some serious build issues.

    The only space STF in this game that is remotely challenging is Hive Onslaught Elite and the end part of Korfez, the new Swarm Elite is child's play and I've yet to see it fail. If you really want to see difficult events then play some of the foundry missions with 5 on elite, then you will be pushed and challenged far harder than anything Cryptic would dare do.

    For Pete's sake, I hope there are no adjustments downward in difficulty, the bar is set about right now, on normal difficulty you can complete just about everything in a T2 ship, Advanced will need a T4 ship and elite will require a T5u ship as a general rule. Guys with good builds, epic gear and good teamwork should faceroll everything in STO with almost no difficulty at all, except the foundry challenges.

    We see folks joining us all the time with great ISA builds, only to get annihilated on the first really tough mission, many changes to their build are required and it soon becomes clear they have merely copied a build from someone else, they have little idea of why it works for one type of extremely easy faceroll STF and won't then survive anything slightly tougher. They have no understandings of build synergies, set bonuses, category damage, bonus damage, bonus healing, etc. But with time and patience they can learn and many go from instadeath cowboys to DPS tanks that can take on anything, all that is required is for them to want to learn and to put in the practice. It does not require Cryptic to lower the game difficulty to the lowest common denominator!

    Not a helpful post - please turn off the elitism for a moment; lots of people are saying the same thing and we can't ALL be wrong.

    And speaking personally, I don't appreciate this 'you are doing it wrong' attitude - I am no noob. There is nothing wrong with my builds; they're nothing incredible but I know how to build a ship and I know exactly what I am doing in any PvE contet I play.

    Fact is I took my level 62 Eng character in an Atlas class, that has proven to tank very nicely, into FA (as wanted quick, easy Fleet Marks), and found myself on the receiving end of a crit from the Nausicaan boss ship that went straight through my shields and hull and wiped me and the entire team out. The entire team was sent to respawn by that hit. Nothing before that was any different, and I subsequently played ISA and a Tholian RA and surived just fine.

    Again, I don't have a massive problem with this in general - the NPC's should be able to score a good few crits on us and the game has been a little too forgiving in the past. However, I don't think uber-crits in what can be used as entry-level content such as FA is appropriate.

    And yet straight off you don't see the problem, this is exactly what I was talking about. You were 3 levels down on the NPCs that hit you, those last 3 levels make a difference. There is nothing elitist about what I said, that is the cry of those who don't know what they are doing and are happy to side with the majority who also don't know what they are doing. On a daily basis I see folks being wiped out on the easiest of ISAs, on Borg Red Alerts, on Tholian Red Alerts, on CCA and so on, whilst some of those on the team have good DPS, high threat and don't even lose a shield facing.

    THIS is the difference between understanding game mechanics and not, on learning how to be a better pilot and when to activate abilities and not. Those in the not camp are the first to cry when the going gets slightly tougher, and as that is the majority because most people are either too lazy to learn or don't have the time to learn then the developers capitulate and lower the game difficulty to suit the majority, ie weak.

    Now, having said that, yes they are harder, but they are also at a higher level, the AI has definitely been improved, and the NPCs are now employing more of the abilities available to us. This makes for a far more interesting fight and requires practice, training, a good build and teamwork. Those folks who want to faceroll a CCA to get their marks then logoff to go do something else are not helpful to the game or the community. This kind of attitude is one reason why many won't PvP, because they simply get annihilated against a talented and well seasoned pro. Just as you or I would if we went up against a top athlete.

    Every time the game is increased in difficulty slightly we see posts like this, the masses Q Qing, the devs either change it or boost power creep until we are back to a one handed bore fest that satiates the disinterested.

    You don't see the problem either. This is FLEET ALERT I am talking about. Yes, I was 3 levels down on the NPC. So what about any players with characters at level 6 in their T1 Miranda's?
    If a uber-crit torpedo spread could insta-kill my T6 Atlas/level 62 character what do you think it's doing to that T1 Miranda?
    3U3C0SJ.jpg

  • mattjohnsonvamattjohnsonva Member Posts: 4,649 Arc User
    reyan01 wrote: »
    I assume most of the folks here being "one-shot" are playing on elite difficulty because if you're on normal or advanced and still getting wiped out you've got some serious build issues.

    The only space STF in this game that is remotely challenging is Hive Onslaught Elite and the end part of Korfez, the new Swarm Elite is child's play and I've yet to see it fail. If you really want to see difficult events then play some of the foundry missions with 5 on elite, then you will be pushed and challenged far harder than anything Cryptic would dare do.

    For Pete's sake, I hope there are no adjustments downward in difficulty, the bar is set about right now, on normal difficulty you can complete just about everything in a T2 ship, Advanced will need a T4 ship and elite will require a T5u ship as a general rule. Guys with good builds, epic gear and good teamwork should faceroll everything in STO with almost no difficulty at all, except the foundry challenges.

    We see folks joining us all the time with great ISA builds, only to get annihilated on the first really tough mission, many changes to their build are required and it soon becomes clear they have merely copied a build from someone else, they have little idea of why it works for one type of extremely easy faceroll STF and won't then survive anything slightly tougher. They have no understandings of build synergies, set bonuses, category damage, bonus damage, bonus healing, etc. But with time and patience they can learn and many go from instadeath cowboys to DPS tanks that can take on anything, all that is required is for them to want to learn and to put in the practice. It does not require Cryptic to lower the game difficulty to the lowest common denominator!

    Not a helpful post - please turn off the elitism for a moment; lots of people are saying the same thing and we can't ALL be wrong.

    And speaking personally, I don't appreciate this 'you are doing it wrong' attitude - I am no noob. There is nothing wrong with my builds; they're nothing incredible but I know how to build a ship and I know exactly what I am doing in any PvE contet I play.

    Fact is I took my level 62 Eng character in an Atlas class, that has proven to tank very nicely, into FA (as wanted quick, easy Fleet Marks), and found myself on the receiving end of a crit from the Nausicaan boss ship that went straight through my shields and hull and wiped me and the entire team out. The entire team was sent to respawn by that hit. Nothing before that was any different, and I subsequently played ISA and a Tholian RA and surived just fine.

    Again, I don't have a massive problem with this in general - the NPC's should be able to score a good few crits on us and the game has been a little too forgiving in the past. However, I don't think uber-crits in what can be used as entry-level content such as FA is appropriate.

    And yet straight off you don't see the problem, this is exactly what I was talking about. You were 3 levels down on the NPCs that hit you, those last 3 levels make a difference. There is nothing elitist about what I said, that is the cry of those who don't know what they are doing and are happy to side with the majority who also don't know what they are doing. On a daily basis I see folks being wiped out on the easiest of ISAs, on Borg Red Alerts, on Tholian Red Alerts, on CCA and so on, whilst some of those on the team have good DPS, high threat and don't even lose a shield facing.

    THIS is the difference between understanding game mechanics and not, on learning how to be a better pilot and when to activate abilities and not. Those in the not camp are the first to cry when the going gets slightly tougher, and as that is the majority because most people are either too lazy to learn or don't have the time to learn then the developers capitulate and lower the game difficulty to suit the majority, ie weak.

    Now, having said that, yes they are harder, but they are also at a higher level, the AI has definitely been improved, and the NPCs are now employing more of the abilities available to us. This makes for a far more interesting fight and requires practice, training, a good build and teamwork. Those folks who want to faceroll a CCA to get their marks then logoff to go do something else are not helpful to the game or the community. This kind of attitude is one reason why many won't PvP, because they simply get annihilated against a talented and well seasoned pro. Just as you or I would if we went up against a top athlete.

    Every time the game is increased in difficulty slightly we see posts like this, the masses Q Qing, the devs either change it or boost power creep until we are back to a one handed bore fest that satiates the disinterested.

    I think you really need to go back and read the thread my friend.

    It's not just a bunch of new players making these claims, there are some pretty well established and skilled players in this thread that have had similar issues. I have played with a few of them, they don't suck and they're not making things up. Given your post history, I have to give you the benefit of the doubt and assume this post isn't supposed to sound as condescending as it comes across.

    The game has had scaling issues in queues recently, this is a known issue acknowledged by the development staff. A fix went in with the last patch but some players are seeing anomalous damage numbers that suggest that the fix didn't entirely work. Responding with 'get good' isn't helping anyone.

    I haven't had the issue myself either, but looking at the posts in this thread, it does indeed look to me like something is indeed off. No one has any issue with NPC's actually being a challenge, but these numbers do not sound like things are working as intended.

    I will monitor it closely, but we have run over 100 events since ViL came out and whilst initially they were more challenging until we caught up with the levels they now seem mostly normal if a little harder than before. I've seen no evidence of massive crits but I except that given the nature of the RNG that could happen. I have seen enemies using TS3 and with multiple salvos you can see some pretty big hits, as I mentioned earlier my J, my toughest ship, took a million damage in one such attack, but that was from about 12 different ships simultaneously.

    I'd say give it some time, let's find out if there really is a problem here before cries for a nerf bat come flooding in.
  • seaofsorrowsseaofsorrows Member Posts: 6,405 Arc User
    reyan01 wrote: »
    I assume most of the folks here being "one-shot" are playing on elite difficulty because if you're on normal or advanced and still getting wiped out you've got some serious build issues.

    The only space STF in this game that is remotely challenging is Hive Onslaught Elite and the end part of Korfez, the new Swarm Elite is child's play and I've yet to see it fail. If you really want to see difficult events then play some of the foundry missions with 5 on elite, then you will be pushed and challenged far harder than anything Cryptic would dare do.

    For Pete's sake, I hope there are no adjustments downward in difficulty, the bar is set about right now, on normal difficulty you can complete just about everything in a T2 ship, Advanced will need a T4 ship and elite will require a T5u ship as a general rule. Guys with good builds, epic gear and good teamwork should faceroll everything in STO with almost no difficulty at all, except the foundry challenges.

    We see folks joining us all the time with great ISA builds, only to get annihilated on the first really tough mission, many changes to their build are required and it soon becomes clear they have merely copied a build from someone else, they have little idea of why it works for one type of extremely easy faceroll STF and won't then survive anything slightly tougher. They have no understandings of build synergies, set bonuses, category damage, bonus damage, bonus healing, etc. But with time and patience they can learn and many go from instadeath cowboys to DPS tanks that can take on anything, all that is required is for them to want to learn and to put in the practice. It does not require Cryptic to lower the game difficulty to the lowest common denominator!

    Not a helpful post - please turn off the elitism for a moment; lots of people are saying the same thing and we can't ALL be wrong.

    And speaking personally, I don't appreciate this 'you are doing it wrong' attitude - I am no noob. There is nothing wrong with my builds; they're nothing incredible but I know how to build a ship and I know exactly what I am doing in any PvE contet I play.

    Fact is I took my level 62 Eng character in an Atlas class, that has proven to tank very nicely, into FA (as wanted quick, easy Fleet Marks), and found myself on the receiving end of a crit from the Nausicaan boss ship that went straight through my shields and hull and wiped me and the entire team out. The entire team was sent to respawn by that hit. Nothing before that was any different, and I subsequently played ISA and a Tholian RA and surived just fine.

    Again, I don't have a massive problem with this in general - the NPC's should be able to score a good few crits on us and the game has been a little too forgiving in the past. However, I don't think uber-crits in what can be used as entry-level content such as FA is appropriate.

    And yet straight off you don't see the problem, this is exactly what I was talking about. You were 3 levels down on the NPCs that hit you, those last 3 levels make a difference. There is nothing elitist about what I said, that is the cry of those who don't know what they are doing and are happy to side with the majority who also don't know what they are doing. On a daily basis I see folks being wiped out on the easiest of ISAs, on Borg Red Alerts, on Tholian Red Alerts, on CCA and so on, whilst some of those on the team have good DPS, high threat and don't even lose a shield facing.

    THIS is the difference between understanding game mechanics and not, on learning how to be a better pilot and when to activate abilities and not. Those in the not camp are the first to cry when the going gets slightly tougher, and as that is the majority because most people are either too lazy to learn or don't have the time to learn then the developers capitulate and lower the game difficulty to suit the majority, ie weak.

    Now, having said that, yes they are harder, but they are also at a higher level, the AI has definitely been improved, and the NPCs are now employing more of the abilities available to us. This makes for a far more interesting fight and requires practice, training, a good build and teamwork. Those folks who want to faceroll a CCA to get their marks then logoff to go do something else are not helpful to the game or the community. This kind of attitude is one reason why many won't PvP, because they simply get annihilated against a talented and well seasoned pro. Just as you or I would if we went up against a top athlete.

    Every time the game is increased in difficulty slightly we see posts like this, the masses Q Qing, the devs either change it or boost power creep until we are back to a one handed bore fest that satiates the disinterested.

    I think you really need to go back and read the thread my friend.

    It's not just a bunch of new players making these claims, there are some pretty well established and skilled players in this thread that have had similar issues. I have played with a few of them, they don't suck and they're not making things up. Given your post history, I have to give you the benefit of the doubt and assume this post isn't supposed to sound as condescending as it comes across.

    The game has had scaling issues in queues recently, this is a known issue acknowledged by the development staff. A fix went in with the last patch but some players are seeing anomalous damage numbers that suggest that the fix didn't entirely work. Responding with 'get good' isn't helping anyone.

    I haven't had the issue myself either, but looking at the posts in this thread, it does indeed look to me like something is indeed off. No one has any issue with NPC's actually being a challenge, but these numbers do not sound like things are working as intended.

    I will monitor it closely, but we have run over 100 events since ViL came out and whilst initially they were more challenging until we caught up with the levels they now seem mostly normal if a little harder than before. I've seen no evidence of massive crits but I except that given the nature of the RNG that could happen. I have seen enemies using TS3 and with multiple salvos you can see some pretty big hits, as I mentioned earlier my J, my toughest ship, took a million damage in one such attack, but that was from about 12 different ships simultaneously.

    I'd say give it some time, let's find out if there really is a problem here before cries for a nerf bat come flooding in.

    Sounds fair to me man. :)

    I am all for more balanced combat in STO. We're on the same page that enemies need a boost in power, but the game does have a history of extreme and unintended spikes in damage both from players and from NPC's. All I am saying is that it's possible there is something to this.

    I have not experienced it either, but of course that doesn't mean it's not happening.
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.

    ncaStLJ.jpg
Sign In or Register to comment.