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Minelayer boat guide

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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    Just re-engineered my mines and it seems like a no brainer to me. Assuming the mods work and I would like to confirm but need 2 other players to test with.

    Dranuur Quantum Mine x3 DMG 11,179 DMG
    Dranuur Quantum Mine x3 Radius 10,230 DMG

    So a net loss of 949 damage but if you hit 1 single extra ship in that extra 1.5km that’s an extra 10,230 damage and in theory you can hit more than 1 extra ship.

    Exchanging aprox 950 damage for an extra 1.5km explosion radius seems like a worthwhile trade off.

    I think the best way to test is to have 3 people in PVP. Park a 2nd ship and move it away from the main target and see if Radius works. The reason I want to test is originally Quantum was not allowed Radius so I am wondering if the mods works on Quantum. Also do Dranuur Quantum have the free inbuilt Radius mod so are really x4 Radius?

    The problem is my fleet is dead and I have no one to test with.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    Here is a fun little trick with mines. So lots of things now have a starting time gate. While waiting drop a ton of mines and once the timer is done fly to target and hit relocate mines :)

    Now in an ISA run I can get mine hits in before everything blows up. Before hand by the time mines had activated the cube would be dead. Now I can join in.
  • Options
    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited May 2019
    pottsey5g wrote: »
    Just re-engineered my mines and it seems like a no brainer to me. Assuming the mods work and I would like to confirm but need 2 other players to test with.

    Dranuur Quantum Mine x3 DMG 11,179 DMG
    Dranuur Quantum Mine x3 Radius 10,230 DMG

    So a net loss of 949 damage but if you hit 1 single extra ship in that extra 1.5km that’s an extra 10,230 damage and in theory you can hit more than 1 extra ship.

    Exchanging aprox 950 damage for an extra 1.5km explosion radius seems like a worthwhile trade off.

    I think the best way to test is to have 3 people in PVP. Park a 2nd ship and move it away from the main target and see if Radius works. The reason I want to test is originally Quantum was not allowed Radius so I am wondering if the mods works on Quantum. Also do Dranuur Quantum have the free inbuilt Radius mod so are really x4 Radius?

    The problem is my fleet is dead and I have no one to test with.

    Ill test with ya. Jacobs@odinforever20000 on PC (I can also bring a second ship). Usually on Pacific time 5pm-11pm

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    pottsey5g wrote: »
    Just re-engineered my mines and it seems like a no brainer to me. Assuming the mods work and I would like to confirm but need 2 other players to test with.

    Dranuur Quantum Mine x3 DMG 11,179 DMG
    Dranuur Quantum Mine x3 Radius 10,230 DMG

    So a net loss of 949 damage but if you hit 1 single extra ship in that extra 1.5km that’s an extra 10,230 damage and in theory you can hit more than 1 extra ship.

    Exchanging aprox 950 damage for an extra 1.5km explosion radius seems like a worthwhile trade off.

    I think the best way to test is to have 3 people in PVP. Park a 2nd ship and move it away from the main target and see if Radius works. The reason I want to test is originally Quantum was not allowed Radius so I am wondering if the mods works on Quantum. Also do Dranuur Quantum have the free inbuilt Radius mod so are really x4 Radius?

    The problem is my fleet is dead and I have no one to test with.
    pottsey5g wrote: »
    Here is a fun little trick with mines. So lots of things now have a starting time gate. While waiting drop a ton of mines and once the timer is done fly to target and hit relocate mines :)

    Now in an ISA run I can get mine hits in before everything blows up. Before hand by the time mines had activated the cube would be dead. Now I can join in.

    Of course I help with tests as well if we are online during the same timeframe. My usual game times are in EU time zone late afternoon and early evening so roughly 12h after making this post. I have access to all fleet vendors FED & KDF as well if needed.

    And lol yea after seeing the changes to ISA I had you in mind as well. Too much of a coincident to implement them together with the release of the new power.

    I took my kinetic build with the mines to SB1 Elite yesterday. The map basically played by itself as our mines simply end up hitting something due to the target and spawn disposition there.

    Not bad at all. :smile:
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    greywalker#7639 greywalker Member Posts: 28 Arc User
    So tonight I played with some of the new toys. Over all I was very happy. I am still running 4 mines in the back. The mines that I drop during count down seem to be there when I sprint in and recall all the mines. I must say that is just pure fun (after you get used to being flash blind).

    The new console, I like and I just can’t tell how much it slows down mines but I tend to stay very close to the enemy so hard for me to tell for sure. I know that either way I always want more speed from mines when they are in a tail chase.

    I am using a fleet eclipse intel cruiser for now. I burned 77 keys and could not get a ship to drop (then my son goes, dad you could have sold the keys and bought the Styx ship....bah).

    Anyway I really like 4 mines in back, I think with all my cool down I could run 5 but who knows. I really like to rely on mines more and torps less. I have also been thinking of looking for a ship that would let me use GraveWell, after all all my power goes to Aux and Shields. If I had a GW to collect up ships, then I would think staying with damage would work well vs rolling for radius. Question is can a GW work well enough to be worth it if I don’t build around it?

    Anyone have any thoughts, if you have tried some of these things? Don’t have the resources to continue to experiment.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    Thank you for the offers. Won’t have much time tonight but tomorrow I will see who is online EU evenings.

    Last night I was playing with the new Ceaseless Momentum trait its far more effective then I expected although you do need a single torpedo. -1 second recharge to torpedoes with a massive 5% stacking up to 25% final damage boost. It gave a large boost to my mine and torpedo damage. For me it’s a must have top 3 pick for a mine or torp boat.
    “Question is can a GW work well enough to be worth it if I don’t build around it?

    Anyone have any thoughts, if you have tried some of these things? Don’t have the resources to continue to experiment.”
    It can be worth it just for the pulling everything together into an AoE explosion. The alternative is to use an experimental Graviton Implosion Charges on an Escort or a Grav torpedo.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    so basically...throw a torpedo with a rapid cycle on like a kelvin or one of the two missiles and you're pretty much golden with ceaseless momentum​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    so basically...throw a torpedo with a rapid cycle on like a kelvin or one of the two missiles and you're pretty much golden with ceaseless momentum​​
    That’s a good idea with missiles. An alternative is the Adv temporal Defuse Chroniton torpedo because in high yield mode it drops cluster mines.
  • Options
    greywalker#7639 greywalker Member Posts: 28 Arc User
    Has anyone gotten the Section 31 ship? If I am reading it correctly, could we not close in SCI mode pop off GW and then switch to TAC mode for the larger mine salvos? Can anyone confirm that TAC and SCI Officers are pre loaded or configured, so we can hot swap modes, without physically moving bridge officers.?
  • Options
    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Out of cursiosity @pottsey5g

    Do you happen to use your toon "Pottsey" who is an engineering char with that mine layer build of yours or am I mistaken? :o
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited May 2019
    Out of cursiosity @pottsey5g

    Do you happen to use your toon "Pottsey" who is an engineering char with that mine layer build of yours or am I mistaken? :o
    The Pottsey Engineer is my main toon. For the most part I run mines as the primary weapon but every so often I swap to a carrier pets as primary with mines secondary. I do spend a lot of time AFK crafting on Pottsey just in case I don’t respond to chat in game. On ground I use mines as well.

    Relocate mines has completely changed everything for me. I am still working out what is best but it has opened up so many new tactics and change to how I pilot. Once the Covert Mine Layer Suite is fixed today and with more practise with Relocate mines I recon I can push this Toon DPS output far higher.

  • Options
    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2019
    pottsey5g wrote: »
    Out of cursiosity @pottsey5g

    Do you happen to use your toon "Pottsey" who is an engineering char with that mine layer build of yours or am I mistaken? :o
    The Pottsey Engineer is my main toon. For the most part I run mines as the primary weapon but every so often I swap to a carrier pets as primary with mines secondary. I do spend a lot of time AFK crafting on Pottsey just in case I don’t respond to chat in game. On ground I use mines as well.

    Relocate mines has completely changed everything for me. I am still working out what is best but it has opened up so many new tactics and change to how I pilot. Once the Covert Mine Layer Suite is fixed today and with more practise with Relocate mines I recon I can push this Toon DPS output far higher.

    Well in that case hats off mister. B)

    Not many names on the fresh seasonal table yet but from the looks of it you dished out 160k+ DPS in ISA with your mine boat on an engineering captain there the other day. Far out!

    Oh and welcome to Diamond. ;)
    Post edited by peterconnorfirst on
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • Options
    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited May 2019
    pottsey5g wrote: »
    Out of cursiosity @pottsey5g

    Do you happen to use your toon "Pottsey" who is an engineering char with that mine layer build of yours or am I mistaken? :o
    The Pottsey Engineer is my main toon. For the most part I run mines as the primary weapon but every so often I swap to a carrier pets as primary with mines secondary. I do spend a lot of time AFK crafting on Pottsey just in case I don’t respond to chat in game. On ground I use mines as well.

    Relocate mines has completely changed everything for me. I am still working out what is best but it has opened up so many new tactics and change to how I pilot. Once the Covert Mine Layer Suite is fixed today and with more practise with Relocate mines I recon I can push this Toon DPS output far higher.

    Well in that case hats off mister. B)

    Not many names on the fresh seasonal table yet but from the looks of it you dished out 160k+ DPS in ISA with your mine boat on an engineering captain there the other day. Far out!

    Oh and welcome to Diamond. ;)
    I have been in Diamond a long time but thanks.

    How often does that update? You might want to check out the run 30 mins after that one. Not too bad for a Fed Engineer :)

    To be honest those runs surprised me as it was only a casual PUG run to test out the new stuff, not a run aimed at breaking high DPS. The one after I am still a little in shock over because I wasn’t expecting it.

    A lot of it was down to Relocate mines. The first thing I do is start dropping mines while the wait timer is going. For the first cube I torp spread/normal mine drop and while the cluster mines are arming I turn around and fly to the transformer. While I am flying away the last cluster mines arm and destroy the cube or the energy/torp boats destroy it.

    If you position yourself around the Nanite Transformer just right and hit Relocate mines, the mines circle the transformer in such a way that they will target and blow up 3 or 4 nanite gens, any leftover mines then retarget the Nanite Transformer.

    At this point I am still testing out what is best. Cluster mine the probes, beta disposal pattern probes. Drop mines on way to 2nd Nanite Transformer. Now either relocate mines again. Or wait for the big tactical cube and relocate mines on that.

    EDIT: After more testing in a PUG run relocate mines on left transformer, relocate right transformer then relocate cube. In a higher speed run skip the right transformer so cooldown is ready for cube.


  • Options
    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    Out of cursiosity @pottsey5g

    Do you happen to use your toon "Pottsey" who is an engineering char with that mine layer build of yours or am I mistaken? :o
    The Pottsey Engineer is my main toon. For the most part I run mines as the primary weapon but every so often I swap to a carrier pets as primary with mines secondary. I do spend a lot of time AFK crafting on Pottsey just in case I don’t respond to chat in game. On ground I use mines as well.

    Relocate mines has completely changed everything for me. I am still working out what is best but it has opened up so many new tactics and change to how I pilot. Once the Covert Mine Layer Suite is fixed today and with more practise with Relocate mines I recon I can push this Toon DPS output far higher.

    Well in that case hats off mister. B)

    Not many names on the fresh seasonal table yet but from the looks of it you dished out 160k+ DPS in ISA with your mine boat on an engineering captain there the other day. Far out!

    Oh and welcome to Diamond. ;)
    I have been in Diamond a long time but thanks.

    How often does that update? You might want to check out the run 30 mins after that one. Not too bad for a Fed Engineer :)

    To be honest those runs surprised me as it was only a casual PUG run to test out the new stuff, not a run aimed at breaking high DPS. The one after I am still a little in shock over because I wasn’t expecting it.

    A lot of it was down to Relocate mines. The first thing I do is start dropping mines while the wait timer is going. For the first cube I torp spread/normal mine drop and while the cluster mines are arming I turn around and fly to the transformer. While I am flying away the last cluster mines arm and destroy the cube or the energy/torp boats destroy it.

    If you position yourself around the Nanite Transformer just right and hit Relocate mines, the mines circle the transformer in such a way that they will target and blow up 3 or 4 nanite gens, any leftover mines then retarget the Nanite Transformer.

    At this point I am still testing out what is best. Cluster mine the probes, beta disposal pattern probes. Drop mines on way to 2nd Nanite Transformer. Now either relocate mines again. Or wait for the big tactical cube and relocate mines on that.

    EDIT: After more testing in a PUG run relocate mines on left transformer, relocate right transformer then relocate cube. In a higher speed run skip the right transformer so cooldown is ready for cube.


    Oh i just noticed it as season table is fresh^^ Only one of ur runs was logged in a pug by another player and uploaded. Just cool how far u keep on pushing mines. :)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • Options
    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    Out of cursiosity @pottsey5g

    Do you happen to use your toon "Pottsey" who is an engineering char with that mine layer build of yours or am I mistaken? :o
    The Pottsey Engineer is my main toon. For the most part I run mines as the primary weapon but every so often I swap to a carrier pets as primary with mines secondary. I do spend a lot of time AFK crafting on Pottsey just in case I don’t respond to chat in game. On ground I use mines as well.

    Relocate mines has completely changed everything for me. I am still working out what is best but it has opened up so many new tactics and change to how I pilot. Once the Covert Mine Layer Suite is fixed today and with more practise with Relocate mines I recon I can push this Toon DPS output far higher.

    Well in that case hats off mister. B)

    Not many names on the fresh seasonal table yet but from the looks of it you dished out 160k+ DPS in ISA with your mine boat on an engineering captain there the other day. Far out!

    Oh and welcome to Diamond. ;)
    I have been in Diamond a long time but thanks.

    How often does that update? You might want to check out the run 30 mins after that one. Not too bad for a Fed Engineer :)

    To be honest those runs surprised me as it was only a casual PUG run to test out the new stuff, not a run aimed at breaking high DPS. The one after I am still a little in shock over because I wasn’t expecting it.

    A lot of it was down to Relocate mines. The first thing I do is start dropping mines while the wait timer is going. For the first cube I torp spread/normal mine drop and while the cluster mines are arming I turn around and fly to the transformer. While I am flying away the last cluster mines arm and destroy the cube or the energy/torp boats destroy it.

    If you position yourself around the Nanite Transformer just right and hit Relocate mines, the mines circle the transformer in such a way that they will target and blow up 3 or 4 nanite gens, any leftover mines then retarget the Nanite Transformer.

    At this point I am still testing out what is best. Cluster mine the probes, beta disposal pattern probes. Drop mines on way to 2nd Nanite Transformer. Now either relocate mines again. Or wait for the big tactical cube and relocate mines on that.

    EDIT: After more testing in a PUG run relocate mines on left transformer, relocate right transformer then relocate cube. In a higher speed run skip the right transformer so cooldown is ready for cube.


    Oh i just noticed it as season table is fresh^^ Only one of ur runs was logged in a pug by another player and uploaded. Just cool how far u keep on pushing mines. :)
    Although I DPS run a lot I don't normally upload scores. Just uploaded one, first time in many years.
  • Options
    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    pottsey5g wrote: »
    Out of cursiosity @pottsey5g

    Do you happen to use your toon "Pottsey" who is an engineering char with that mine layer build of yours or am I mistaken? :o
    The Pottsey Engineer is my main toon. For the most part I run mines as the primary weapon but every so often I swap to a carrier pets as primary with mines secondary. I do spend a lot of time AFK crafting on Pottsey just in case I don’t respond to chat in game. On ground I use mines as well.

    Relocate mines has completely changed everything for me. I am still working out what is best but it has opened up so many new tactics and change to how I pilot. Once the Covert Mine Layer Suite is fixed today and with more practise with Relocate mines I recon I can push this Toon DPS output far higher.

    Well in that case hats off mister. B)

    Not many names on the fresh seasonal table yet but from the looks of it you dished out 160k+ DPS in ISA with your mine boat on an engineering captain there the other day. Far out!

    Oh and welcome to Diamond. ;)
    I have been in Diamond a long time but thanks.

    How often does that update? You might want to check out the run 30 mins after that one. Not too bad for a Fed Engineer :)

    To be honest those runs surprised me as it was only a casual PUG run to test out the new stuff, not a run aimed at breaking high DPS. The one after I am still a little in shock over because I wasn’t expecting it.

    A lot of it was down to Relocate mines. The first thing I do is start dropping mines while the wait timer is going. For the first cube I torp spread/normal mine drop and while the cluster mines are arming I turn around and fly to the transformer. While I am flying away the last cluster mines arm and destroy the cube or the energy/torp boats destroy it.

    If you position yourself around the Nanite Transformer just right and hit Relocate mines, the mines circle the transformer in such a way that they will target and blow up 3 or 4 nanite gens, any leftover mines then retarget the Nanite Transformer.

    At this point I am still testing out what is best. Cluster mine the probes, beta disposal pattern probes. Drop mines on way to 2nd Nanite Transformer. Now either relocate mines again. Or wait for the big tactical cube and relocate mines on that.

    EDIT: After more testing in a PUG run relocate mines on left transformer, relocate right transformer then relocate cube. In a higher speed run skip the right transformer so cooldown is ready for cube.


    Oh i just noticed it as season table is fresh^^ Only one of ur runs was logged in a pug by another player and uploaded. Just cool how far u keep on pushing mines. :)
    Although I DPS run a lot I don't normally upload scores. Just uploaded one, first time in many years.

    You should do so mor often. League homepage has u with 220k now. Heh, if u do that with mines in pugs its nuts. :D
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • Options
    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    edited May 2019
    so, a question...do you use macros/keybinds at all on any of your mine builds, or just manual clicking?​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • Options
    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    so, a question...do you use macros/keybinds at all on any of your mine builds, or just manual clicking?​​
    For me manual clicking apart from my tanking which is all passive so I can focus on powers. I use natural hull regeneration most of the time.

    Saying that macros/keybinds do provide better DPS performance it’s just I choose not to use them. The only two powers I would recommend against macros is Relocate Mines and Master of Mines. The rest of the tactical choices at least with the ones I have would be better off with a macro.

  • Options
    telbasta7386telbasta7386 Member Posts: 761 Arc User
    Has anyone gotten the Section 31 ship? If I am reading it correctly, could we not close in SCI mode pop off GW and then switch to TAC mode for the larger mine salvos? Can anyone confirm that TAC and SCI Officers are pre loaded or configured, so we can hot swap modes, without physically moving bridge officers.?

    I use the section 31 destroyer on my engineer.

    So the way it works is, when you're setting up your boff stations both of them are commander (commander science and commander tactical), and you pick which abilities you want there. When you're in space, one ability or the other is simply "greyed out" / not usable until you transform into the other mode. It defaults to science mode, so you'll have grav well (or whatever other commander science ability you use), and then when you transform into tactical mode that ability greys out and your commander tactical ability becomes usable.

    I run it with the improved gravity well trait and a science-oriented build, so my gravity well lasts 40 seconds. I only transform into tactical mode for bosses/big targets (my commander tactical ability is focused assault 3). When you go into tactical you lose your sensor analysis, subsystem targeting, and secondary deflector, but gain the experimental weapon, which seems good for single-target damage (Once it shoots the same target 5 times it deals a heavy electrical blast and disables the target temporarily).
  • Options
    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    so what does your current build look like, anyway? since the OP page hasn't been updated since ViL​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • Options
    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited May 2019
    so what does your current build look like, anyway? since the OP page hasn't been updated since ViL​​
    Short of time, I hope this rushed post makes sense. Will have more time later today to answer questions.

    My build is in flux at the minute due to the S31 lockbox and unlocking items in the new rep.
    Been swapping between the Styx and Vorgon Ytijara. The Styx peak damage is much higher but on some maps the extra mine speed of the Vorgon ship has its advantages.

    Both have rear slots
    Modulating Competition Mine, Thoron Infused Quantum, Dranuur Quanutm x2. The Vorgon has an extra Web Mine. Dranuur mods x3 Radius everything else DMG.

    Front Vorgon Ytijara.
    Adv Temporal Defence Chroniton, Omni tetryon Support, Breen Transphasic Cluster. The Styx has an added missile in the front slot.

    For DPS, Colony Deflector, x3 Gamma Synergistic.
    For hybrid, Colony Deflector, x2 Borg to be replaced with x2 Non-Baryonic matter once unlocked.
    For Tank, Non-Baryonic matter Shield and Non-Baryonic warp core, Borg deflector, Borg Engine.

    Doffs, x3 recharge mines, x3 Nurse. For some reason I have x2 space nurse, x1 ground nurse and all work in space leaving 1 spare space doff at moment RSP but thinking about changing as I will be removing all Bridge healing powers. I assume you could hunt down x3 ground Nurses for 6 active space doffs. But I do a lot of ground and don't like changing doffs.

    Bridge powers are in flux. Vorgon

    Tactical, Beam overlord 1 (to trigger heavy mines trait), Tacteam 1, high yield 2. Kemocite 2, Dispersal pattern beta 2.
    ENG: x2 Power to engines 1, RSP1, Eng Team 3 and Stru Integrity field 3. But once I get the Non-Baryonic matter items I will get rid of those last two for Unstable Warp Bubble 3, Integrity Collapse 3. Not sure what to replace RSP1 with. (I should replace that 2nd power to engines with something else)

    Sci, Strut Analysis 1, Photonic Officer, 1, Grav Well 1.
    Styx is similar to above only with x2 Confirepower and x1 Kinetic Magnetic. No grav well.

    Just to confirm since the latest patch the Covert Mine Layer Suite is great now.

  • Options
    questeriusquesterius Member Posts: 8,318 Arc User
    Maybe you've mentioned this before, but why the Thoron mines? Is the placate any useful?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    questerius wrote: »
    Maybe you've mentioned this before, but why the Thoron mines? Is the placate any useful?
    It’s purely to get around the Mine disappearing bug. The Modulating and Thoran do not count as standard Quantum mines so they do not count towards the same limit of how many normal Quantum mines can be out in space at once.


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    greywalker#7639 greywalker Member Posts: 28 Arc User
    I have given up on ships in the lock boxes....almost 200 keys and NO ship. I know I should have sold the keys...but bah. I did however get just about everything else under the sun! I do now have enough items to level up new mines on next upgrade weekend also. Have they confirmed that the Mine Bug is a bug and not a way to limit damage by limiting mines? I really don't want to switch to Generic Mine Consoles from Quantum Mine Dedicated ones.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    I have given up on ships in the lock boxes....almost 200 keys and NO ship. I know I should have sold the keys...but bah. I did however get just about everything else under the sun! I do now have enough items to level up new mines on next upgrade weekend also. Have they confirmed that the Mine Bug is a bug and not a way to limit damage by limiting mines? I really don't want to switch to Generic Mine Consoles from Quantum Mine Dedicated ones.
    I think originally it was a way to limit mines but its caused a major problem as it has been implanted inconsistency which combined with other changes over the years has turned it effectively into a bug.

    The idea behind the limited waves makes sense but it needs tweaking to fit into today’s game state.

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    telbasta7386telbasta7386 Member Posts: 761 Arc User
    So, I'm not exactly using a 'minelayer' build, but i have a science torpedo boat that i've been using for a while now - a fleet long range science vessel (Intrepid) - and it runs 3 torpedoes up front. I had one beam array on the back for a set bonus, and two omni arrays just to fill the slots, but i run with pretty much minimum weapon power and just focus on science dps and the torpedoes for damage.

    Last night, I decided to give mines a try in those two omni slots, using a couple of basic photon mine launchers from the exchange, so I was running 3 torpedoes up front, 1 beam array rear, and two photon mine launchers.

    I have to say it was really fun with the new relocate mines ability. I put the mines on autofire so they'd just constantly drop. The way I tend to play that character is to sit at 8-9k~ from the action and just play artillery (not move at all, or much, and just lob in torpedoes and science abilities). With the mines deploying on autofire, it created this little cloud around my ship that would nuke anything that came close, and whenever my grav well picked up enough enemies I'd use relocate mines for an extra boom.

    I think I might stick with this kind of setup for that character. I definitely am gonna have to work towards better mines, though.


    Quick question: Can the gamma task force weapon set be completed (3 piece bonus) without using the omni array? I'd prefer to use the torpedo, mine launcher, and console, and leave the omni array out of it since I dont really benefit from it that way - but if that isnt an option I'll just be down one weapon slot.
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User


    Quick question: Can the gamma task force weapon set be completed (3 piece bonus) without using the omni array? I'd prefer to use the torpedo, mine launcher, and console, and leave the omni array out of it since I dont really benefit from it that way - but if that isnt an option I'll just be down one weapon slot.


    Gotta use the energy weapon for that set. (I run this)

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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    questeriusquesterius Member Posts: 8,318 Arc User

    Quick question: Can the gamma task force weapon set be completed (3 piece bonus) without using the omni array? I'd prefer to use the torpedo, mine launcher, and console, and leave the omni array out of it since I dont really benefit from it that way - but if that isnt an option I'll just be down one weapon slot.

    As far as i can tell from the description the 3-piece is console, energy weapon and mine launcher/Torpedo. Don't think the torpedo and mine launcher can be equipped at the same time.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    telbasta7386telbasta7386 Member Posts: 761 Arc User
    Does anyone know how the self replicating minefield from the "deep space mine" clicky interacts with the new relocate mines abiliity? Does it change where the mines respawn at, only move the active mines, or not work with it at all?
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    phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    edited May 2019
    questerius wrote: »

    Quick question: Can the gamma task force weapon set be completed (3 piece bonus) without using the omni array? I'd prefer to use the torpedo, mine launcher, and console, and leave the omni array out of it since I dont really benefit from it that way - but if that isnt an option I'll just be down one weapon slot.

    As far as i can tell from the description the 3-piece is console, energy weapon and mine launcher/Torpedo. Don't think the torpedo and mine launcher can be equipped at the same time.

    It is possible that you might be able to equip both but that they still only count as one for the set bonus. Sets seem to be somewhat inconsistent over the years. If you have a lot of gamma currency laying around it might be worth a try, but personally I usually stay away from gambles.
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