I'm loving my Maquis Raider with MW commander seat - struggling a bit with the boff powers. I'm a tac so for me, exceed rating limits 3 is awesome as hell. Narrow sensor bands is really good as well.
Not seeing any use for mixed armament synergy in my all cannon build. It seems like the damage bonus only occurs after FIRING a weapon of another type, rather than activating a boff ability of another type ie. FAW vs. rapid fire.
Align shield frequencies is a fantastic shield heal. Null pointer flood also a nice placate there. Reroute shields to hull containment helps with boosting hull heals as well, and good dmg resistance boost.
Not too excited about any of the others. What do you guys think? What's the meta for MW stuff? I think overall it's one of the best of all the specializations, definitely superior to command and pilot for boff powers at least.
0
Comments
Personally, I liked what I saw when I tested the powers on tribble, but most of the abilities seem too niche to use commonly.
I was hoping they could be used to supplement tactical abilities like BFAW, CSV, but they throw those kind of TAC abilities into cooldowns.
Also, ship stats in system space or combat maps aren't exactly consistent, which is disheartening. I tried stacking shield hardness, but don't see the values go up, at all. Kind of lost motivation after that, and also don't feel like testing it out, writing bug reports, only for them to be swept under the rug alongside a ton of other things left neglected since forever.
Why do you think it is the best? I tried it a few times, wasn't that excited about it.
Off topic much?
That is a good point - I think having something like exceed rating limits and CRF active at the same time would be absurdly OP and Cryptic knows it. I've found so far though, exceed rating limits seems to be outperforming CRF anyway, the only problem is that it doesn't interact with traits like Preferential Targeting, so is it still worth slotting that trait with only using it 50% of the time?
Not taking your bait, but for the sake of others, "Align shield frequencies" is a miracle worker power that stacks shield hardness buffs depending on how many allies are within range. It did nothing to my ship or stack with other shield hardness sources.
The visor one is nice, along with the nanite heal grenade that can be thrown.
I think their most general use is providing standard-ish damage buffs or heals on officer's profession doesn't natively have those abilities. Ex. Overload power cells and visor emulation on a science boff, throw regenerative nanites on a TAC, technical mishap on an ENG (though for spammable DOT temporal is better.) That can provide a little more flexibility in your squad arrangement so (for example) you don't have to slot a science officer just to have a little healing from your party (though I don't think most people would have a problem with that, it's niche utility.)
Wouldn't gravitational juncture (tzenkethi lock box) work a little better for that though? Gravimetric induction field from MW slows but GJ pulls, slows, and reduces damage resistance.
https://sto.gamepedia.com/Universal_Kit_Module_-_Gravitational_Juncture
https://sto.gamepedia.com/Ability:_Gravitic_Induction_Field
Or maybe use both (GIF to prime with a wider slow effect, GJ to draw them in, Fek'lhr/Exothermic induction to damage. Paradox bomb would also work as an intermediary pull too.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!