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Anti Hur'q builds

giliongilion Member Posts: 686 Arc User
As we all are now painfully aware, the Hur'q are very annoying. I was just wondering what everyone else is using the counter them, specifically the swarmers. Personally I thought a "cannon" Undine Dromias would be useful. I can slot gravity well, the weapons have a (small) chance to knockback, the Fluidic Rift Generator is a second Gravity Well (but better) and the Fluidic Space Decoupler is useful for getting away from swarms, or moving in and slowing them when you engage.
_____________________________________________________
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend :D
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    gradiigradii Member Posts: 2,824 Arc User
    edited June 2018
    I stack SSV on top of a grav well 3 and a temporal rep space active rainbow bubble and watch the carnage.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    salvation4salvation4 Member Posts: 1,167 Arc User
    I go BFAW3 and knock the TRIBBLE outta them and I do it in a 6 Sov..No real change to my build..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    I fly Sci ships...But Any Aoe is going to work out splendid. FAW,Torpedo Spread, TBR, Photonic Shockwave (my fav), GW+SSV..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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    trygvar13trygvar13 Member Posts: 697 Arc User
    For the first time I used the exact set-up that was on my Jem'Hadar and Cardassian ships when I unboxed them. And it works quite well actually. Did not even changed the skills.
    Dahar Master Qor'aS
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    giliongilion Member Posts: 686 Arc User
    What's SSV? Ya I was also thinking there are a lot of temporal abilities that would work well on them.

    FAW doesnt work THAT well for me, maybe I just need to upgrade to MKXV?

    I always forget about Photonic Shockwave.

    You did? I tried the Jem tutorial and the bug ship didnt seem to do that well against them.
    _____________________________________________________
    Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend :D
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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    If you're flying a cruiser... I would recommend getting Eject Warp Plasma. Its really useful for when those swarmers decide to stack up on your tail.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    casualstocasualsto Member Posts: 672 Arc User
    edited June 2018
    I think exotic, beam faw and cannons csv would work wonders. It's a matter of building up and making sure you can slot a GW/cc skill even if you run an a2b build. Any extra shackle helps in managing your teammates to have those targets in their firing cone.

    Avoid using TBR (with or without Graga Mal/Falla Okev). Crowding them together is the best strategy without bringing them near enemy ships or in strange crossfire angles. This type of opponent will be best handled with Tyken rifts, gravity wells and timeline collapse skills being spammed.
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited June 2018
    casualsto wrote: »
    Avoid using TBR (with or without Graga Mal/Falla Okev). Crowding them together is the best strategy without bringing them near enemy ships or in strange crossfire angles. This type of opponent will be best handled with Tyken rifts, gravity wells and timeline collapse skills being spammed.

    I absolutely use TBR with Graga. To pull them into my Tykens and to keep them in range for my Photonic and Plasma Shockwaves...With a side order of Gravometric and Neutronic Torpedos.

    The Multimission Sci ships have some very effective AOE/Hord destroying toos at their disposal.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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    charon83charon83 Member Posts: 96 Arc User
    BfAW + Torp Spread III while standing still with anchored pretty much kills thier entire species twice over during a mission where they spawn without end even if playing said mission on advanced (haven't tested elite yet), The trick with the swarms is to just stand still and let them come at you. They'll always fly circles around you and once i realized that, just sitting somewhere and let them kill themselfes, occasionaly throwing in a grav well and my ship becomes an automated meat grinder. (and yes, i'm flying a cruiser)
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    starswordcstarswordc Member Posts: 10,963 Arc User
    1. FAW
    2. FAW
    3. FAW
    4. FAW some more
    5. Profit!
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
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    giliongilion Member Posts: 686 Arc User
    rattler2 wrote: »
    If you're flying a cruiser... I would recommend getting Eject Warp Plasma. Its really useful for when those swarmers decide to stack up on your tail.

    .... I dont know why I always forget about Eject Warp Plasma. I usually pop half the swarm with FAW but then the other half just stick behind and those are the ones that kill me after prickling me to death.
    casualsto wrote: »
    I think exotic, beam faw and cannons csv would work wonders. It's a matter of building up and making sure you can slot a GW/cc skill even if you run an a2b build. Any extra shackle helps in managing your teammates to have those targets in their firing cone.

    Avoid using TBR (with or without Graga Mal/Falla Okev). Crowding them together is the best strategy without bringing them near enemy ships or in strange crossfire angles. This type of opponent will be best handled with Tyken rifts, gravity wells and timeline collapse skills being spammed.

    TBR worked really well for me (on normal at least) they kept trying to fly at me but kept getting hurt from the TBs. They were basically killing themselves trying to fly at me.
    charon83 wrote: »
    BfAW + Torp Spread III while standing still with anchored pretty much kills thier entire species twice over during a mission where they spawn without end even if playing said mission on advanced (haven't tested elite yet), The trick with the swarms is to just stand still and let them come at you. They'll always fly circles around you and once i realized that, just sitting somewhere and let them kill themselfes, occasionaly throwing in a grav well and my ship becomes an automated meat grinder. (and yes, i'm flying a cruiser)

    I noticed that too but how do you not die from a few dozen of them blowing up around you?
    starswordc wrote: »
    1. FAW
    2. FAW
    3. FAW
    4. FAW some more
    5. Profit!

    For some reason it doesn't work that well for me. Maybe when I upgrade to Mk XV.
    _____________________________________________________
    Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend :D
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    frosttfishfrosttfish Member Posts: 23 Arc User
    I run an Escort Carrier, FaW, Torp Spread.

    Flack Cannon and Elite Fighter Pets.

    I don't seem to have much trouble with the Swarms.
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    charon83charon83 Member Posts: 96 Arc User
    edited June 2018
    gilion wrote: »
    I noticed that too but how do you not die from a few dozen of them blowing up around you?

    Miracle worker + strategist (torpedo immunity/more def when switching between threatening and non-threatening etc), 2 points in hull regen + energized hull plating (skilltree) should be enough, however i do suspect that it might not work with everyone. While my main is sitting on fully gold mk 15 (including expensive lobi stuff and min/maxed boff/doffs etc) and my jem'hadar and some others close behind it, i do think that non-dedicated builds will struggle with that strategy a tad bit if not using something a bit more in the defensive department.
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    harlequinpixieharlequinpixie Member Posts: 172 Arc User
    I use my old standard science ship for major bug crushing.

    Grav well 3, Subspace vortex, tractor repulsers, torpedo spread three. Then again, my science ship is a torpedo boat. And it seems to work well.
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    giliongilion Member Posts: 686 Arc User
    patrickngo wrote: »
    almost any short-cooldown AOE (area of effect) power is going to work here....

    ....really, there's not a lot of 'piloting' to be done here, fly straight and level and use wide-coverage and that's all you have to do.

    I kinda guessed that, but makes me sad to hear someone else say it :/
    _____________________________________________________
    Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend :D
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    questeriusquesterius Member Posts: 8,318 Arc User
    I find that a radiation build is very effective. Weaponized emitters and Counter Command.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    nightkennightken Member Posts: 2,824 Arc User
    iif your kdf and like rapid fire. pick up black alert it adds some aoe without needing to majorly rework anything.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited June 2018
    gilion wrote: »
    As we all are now painfully aware, the Hur'q are very annoying. I was just wondering what everyone else is using the counter them, specifically the swarmers. Personally I thought a "cannon" Undine Dromias would be useful. I can slot gravity well, the weapons have a (small) chance to knockback, the Fluidic Rift Generator is a second Gravity Well (but better) and the Fluidic Space Decoupler is useful for getting away from swarms, or moving in and slowing them when you engage.
    Never found them annoying as they are super easy on my build. Possibly because I use mines layer boats and they just swam at my ship and the entire group will blow up in AoE mine fields. I don't even have to target them or pay any attention, just drop a disposal mine pattern.
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    arionisaarionisa Member Posts: 1,421 Arc User
    So far the tactic that works best for me is to slow down to 1/4 impulse just before getting in range, throw a GW3 once I can and then open up with the BFAW, TS and CSV that my Jem BoFFs came with, using my Krenim Sci vessel. (I saw no need to stick with the T5U Jem ship, however I did stick with the gear that came on it).

    GW sucks most of em in and by moving in at a slower pace they generally die before getting outside the firing arc of the cannons. Flying in fast, a lot of em end up behind me, which is not good. As someone already mentioned, fly straight and true and blast away, it works.
    LTS and loving it.
    Ariotex.png
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    If you have a pile of swarmers sniffing your tailpipe then dropping a grav well onto something ahead, flying past it and hitting tractor repulsors is usually enough to get the little buggers off and into a better place for the return trip.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    I was thinking about this the other day...

    The Hur'q like to group up into tight little groups and sit right on your aft harassing you the entire time. I started to ask myself 'how can I exploit this and really make them pay?'

    After playing around in the BZ for a bit, I have the answer. The ultimate Hur'q busting ship.. I give to you..

    The Hur'q Buster 5000.. an all Turret Eclipse.

    I know what you're saying.. 'all turrets? Is this guy f#$%ing kidding?'

    No.. I am not. The Hur'q like to stay in a tight group in large numbers. 8 Turrets with the Withering Barrage trait from the T6 defiant keeps Scatter Volley at near 100% uptime leaving you to spit a steady stream of non stop scatter volleys into the bands of Hur'q.

    I had this ship laying around, I would just play it sometimes for fun. Obviously an all Turret Build was more about having fun and just seeing if I could pull it off and not about screaming up the DPS charts. I have to say however, the way this ship is built, I am confident it would pull a minimum of 40k in ISA but probalby more in th 50-60k range. With the right set up and Traits, Turrets can be quite potent.

    I did upgrade all the Turrets to Mark XV which can be costly. It also uses a trait from a couple C-store ships (Arbiter and Valiant) as well as a trait from a lock box ship (Vengeance.) Honestly though, you can pull it off even without those traits.. it won't be as much of a slaughter, but it would still work pretty well. Cold Hearted from the Breen Ship is pretty much a must.. this is an Aux2Bat build and that trait really makes it shine.

    Another helpful tip, the 'Controlled Countermeasures' trait from the Temporal Defense reputation works nicely too since as it currently sits, the effect of Cold Hearted is considered a control effect. This trait gives you a flat +7.5% damage boost.

    Against the Hur'q it's downright unfair. An all turret boat is pretty much invincible against Hur'q, they play right into the ships strengths. Taking this thing into the Gamma BZ is just good fun. Hit all your buffs, decloak and just unleash a non stop stream of pure hell. It's a blast..

    But not for the Hur'q! :)
    Insert witty signature line here.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    I was thinking about this the other day...

    The Hur'q like to group up into tight little groups and sit right on your aft harassing you the entire time. I started to ask myself 'how can I exploit this and really make them pay?'
    While I am sure that turret idea will work it seems simpler and easier just to fit 2 mine launchers. Tight groups rear of your ship, mine field rear of you ship, no more Hur'g and you don't even have to target.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    pottsey5g wrote: »
    I was thinking about this the other day...

    The Hur'q like to group up into tight little groups and sit right on your aft harassing you the entire time. I started to ask myself 'how can I exploit this and really make them pay?'
    While I am sure that turret idea will work it seems simpler and easier just to fit 2 mine launchers. Tight groups rear of your ship, mine field rear of you ship, no more Hur'g and you don't even have to target.

    If you find that easier, then by all means go with it.

    The turret boat does more then just deal with them getting behind you though, it rips them apart anywhere on the map. Yes, you could do something similar with front facing cannons and rear turrets or mines, there are multiple ways to approach it.. but if you're looking for the easiest way to just hopelessly massacre Hur'q.. I don't think anything is going to do it faster then the turret boat. It clears the map in seconds, it's just silly.

    It's not for everyone though, do what you like! :)
    Insert witty signature line here.
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    giliongilion Member Posts: 686 Arc User
    I was thinking about this the other day...

    The Hur'q like to group up into tight little groups and sit right on your aft harassing you the entire time. I started to ask myself 'how can I exploit this and really make them pay?'

    After playing around in the BZ for a bit, I have the answer. The ultimate Hur'q busting ship.. I give to you..

    The Hur'q Buster 5000.. an all Turret Eclipse.

    Haha, that sounds awesome. Sadly a build like that would bother me for the dumbest reason: All 8 turrets would be firing out of the same point :/
    _____________________________________________________
    Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend :D
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    pottsey5g wrote: »
    I was thinking about this the other day...

    The Hur'q like to group up into tight little groups and sit right on your aft harassing you the entire time. I started to ask myself 'how can I exploit this and really make them pay?'
    While I am sure that turret idea will work it seems simpler and easier just to fit 2 mine launchers. Tight groups rear of your ship, mine field rear of you ship, no more Hur'g and you don't even have to target.

    If you find that easier, then by all means go with it.

    The turret boat does more then just deal with them getting behind you though, it rips them apart anywhere on the map. Yes, you could do something similar with front facing cannons and rear turrets or mines, there are multiple ways to approach it.. but if you're looking for the easiest way to just hopelessly massacre Hur'q.. I don't think anything is going to do it faster then the turret boat. It clears the map in seconds, it's just silly.

    It's not for everyone though, do what you like! :)
    Very true and I guess I could go rainbow turrets and 2 mines just to see how people react.
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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    Another possibile useful console is the Point Defense. Granted its just a clicky, but it might help thin out the swarmers. Fed Players have a bit of an advantage here because of availability. Combine that with the Armitage's Torpedo Point Defense...

    While I don't have an Armitage myself I know NPC Torp Point Defense hurts even a cruiser. *mutters about Terrans*
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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