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Play with the Devs Battlezone Feedback!

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,674 Community Manager
Did you play in the Play with the Devs today in the Gamma Quadrant Battlezone? Let us know what you thought here! We appreciate feedback, good or bad, bug reports and the like.

Comments

  • lopequillopequil Member Posts: 1,226 Arc User
    I don't know if the devs were around, but this was the first time I saw the final BZ mission. The briefing for this, and Sinister Gathering, should be expanded a little to explain the torpedo mechanic more.

    The number of NPCs in the final mission is also a little high. It's not that it's too difficult to fight them, but with as many as there are the screen becomes so cluttered it's impossible to target effectively, and coupled with the first point it's unclear what the players are actually supposed to be doing.

    Learn from what happened with the Tzenkethi battle zone and try to make it so it can still be completed even when there are few players there.

    And just one more small thing: it's a little off-putting to repeat exactly the same final mission in such quick succession. Consider making it so the planet's name and general appearance can vary, as we see in Undine Assault.
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