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Graphical Issues

enauxonamunenauxonamun Member Posts: 7 Arc User
a Few things-

the Universal Console - Timeline Stabilizer off the 6th anniversary Krenim ship that is part of the flagship technologies set;
when activating the console, a big square pops up and nothing can bee seen behind it in regards to particle effects, beams, cannon fire, torpedos, only base ships; this is irritating, as the box is larger on larger ships and can block view; (namely on the Odyssey and Scimitar) - if it's supposed to show a ripple; it's missing a transparency configuration or something and instead serves as a black box; this is on various graphics settings on multiple computers; as i am running mine at max, but the issue persists on an Asus ROG laptop as well


Secondly; when using transwarp on the crossfield, she flips as if she's doing the Mycellium Jump; however in sector space the axis is WAAAY off; as in above the ship, instead of on the ships center line; making you do a barrel roll instead; looks absolutely awful.

Also; windows on the neck of a galaxy class (either dread or the regular ol' girl) flicker on the neck; as if the layer is set too far in and is causing a mesh issue with the hull plating on the ship; have tried several different windows and hull types and this will not resolve. Simply needs the "decal depth" adjusted slightly out so that they don't flicker with the hull material.

Pulse Phaser Beam Arrays - (from the undiscovered lockbox) the beams seem to "bend" when attacking a target unlike any other beam array in game, they seem to follow an arc like cannon fire does; the faster the target moves the more they bend however with a beam line looks absolutely awful.





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