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Mirror Universe Invasion! May 2018 - Discussion

gypsydanger1gypsydanger1 Member Posts: 37 Arc User
sorry, but the mirror invasion event just... is annyoing only!
on normal difficulty, their torpedo spread 2 hits with 33-37k per torpedo and oneshots all carrier pets (frigates too) and everything else with less than 90k hull!

the terran ships are totally overtuned and they literally swarm you from every direction, so that it is almost impossible, to close a rift - due to the super annyoing interruption game mechanic...

i'm really glad when i get my 14th mark so that i have never queue for this again!
Post edited by baddmoonrizin on
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    The interruption mechanic is pretty annoying indeed. And sometimes the portals spawn ships too fast.

    I haven't experienced much trouble with surviving though. terran ships hit quite hard in Counterpoint, but not in Mirror Invasion. Try improving your ship's kinetic resistance with engineering consoles especially if their torpedoes are a problem.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

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    gypsydanger1gypsydanger1 Member Posts: 37 Arc User
    azrael605 wrote: »
    I love MI, and I'd play it all day every day if they let me.

    this doesn't change the fact that MI is way overtuned on normal difficulty!

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    bloodyrizbloodyriz Member Posts: 1,756 Arc User
    edited May 2018
    Mirror Invasion is NOT that hard. I run it in a T5u (which is still my main ship) and am not in a DPS build at all, yet I still do just fine.​​
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    starswordcstarswordc Member Posts: 10,963 Arc User
    sorry, but the mirror invasion event just... is annyoing only!
    on normal difficulty, their torpedo spread 2 hits with 33-37k per torpedo and oneshots all carrier pets (frigates too) and everything else with less than 90k hull!

    the terran ships are totally overtuned and they literally swarm you from every direction, so that it is almost impossible, to close a rift - due to the super annyoing interruption game mechanic...

    i'm really glad when i get my 14th mark so that i have never queue for this again!

    How's your ship built? You can use this website to show it and we can help give you a tuneup.
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    szimszim Member Posts: 2,503 Arc User
    edited May 2018
    It's my least favorite event. In "The Breach" you can build a fast ship to get to the entrance point sooner. And your dps matters in the subcore and core room. In "Mirror Invasion" none of this matters. No matter how good your team is, how many rifts you close, the phase always ends when the timer runs out. It's very frustrating.

    One simple measure could greatly improve this queue. Set a 20 rift objective. As soon as 20 rifts are closed the final phase is triggered. It would increase participation and decrease the number of players who are AFKing the event.
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    haplo013haplo013 Member Posts: 50 Arc User
    szim wrote: »
    One simple measure could greatly improve this queue. Set a 20 rift objective. As soon as 20 rifts are closed the final phase is triggered. It would increase participation and decrease the number of players who are AFKing the event.

    I do think this would be a really good way of adjusting MI. Until a change is made tho some things to keep in mind. I am fairly sure it is covered in the pop info for MI. This can be read while your waiting for the match to start. Cruisers are much faster at activating the sub-stations, Science Vessels are much faster at closing rifts. If you do not have enough fire power to clear a rift and close it before it respawns, then stick with another player. One of you gets the mobs aggro and the other one closes the rift. If you end up with too many rifts, run away from that area and get on the edge where you only have to deal with one rift at a time.
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    baddmoonrizinbaddmoonrizin Member Posts: 10,320 Community Moderator
    MI is a target-rich environment. :mrgreen:
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    The interrupt mechanic needs worked on for sure but other than the odd time a rift spawns a pair of escorts my frigate pets tend to survive pretty well.

    And not by staying 20km away from the action either!

    I have a bodged together tet based rinky carrier on my f2p account and haven't had many big issues with them as long as I juggle the recall and deploy commands to keep the pets in check.
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    starswordcstarswordc Member Posts: 10,963 Arc User
    > @azrael605 said:
    > > @baddmoonrizin said:
    > > MI is a target-rich environment. :mrgreen:
    >
    > Which is one reason I love it, even when I get an AFKer in my pug.

    Me too. I don't even particularly care if I get Max rewards or not, pounding mirror ships to dust in my Fleet Andromeda is just too fun.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Honestly if not for the interrupt mechanic the queue would be way too easy.

    Easy way to close rifts while taking fire is to combine EptS with temporary HP powers. You (usually) don't get interrupted unless the Temp HP wears off. You can still get interrupted by a photonic shockwave, or well, I'm not sure what, but occasionally you tank 1 damage... just 1. Not sure why.
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    baddmoonrizinbaddmoonrizin Member Posts: 10,320 Community Moderator
    The interrupt mechanic is there to promote teamwork. A teammate should be drawing aggro away from the rift closer. Same with drawing aggro away from those activating the generators. Thing is, players tend to try and solo their chosen area of the map.
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    countvampulacountvampula Member Posts: 56 Arc User
    edited May 2018
    The MI and the old MI have always been a Gravity Wellers dream. You can aggro the entire horde, and with pets and distress calls you can create a furball really quick.
    Also, if you use the tractor beam, you can pull the dread away and make for a much less stressful ending. Just tractor the dread away and wait until all the rifts are closed then everyone attack, en masse.

    Edit: Also kill the frigates first, those little buggers will heal until their own warpcore blows up.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    I've found flying headfirst into the dread with repulsors active get it away from the rift much faster and also let you turn round to scoot back to close the rift if the player following is a blinkered dps junkie.

    Depends on the ship though.

    A carrier with decent gravwell can gather most of a quadrant and hold them pretty well between pets (holo fleet if sci) and the other summons.

    Even letting your hull dip below 50% so you can drop the fleet support can help with keeping the terrans in the midfield.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    The interrupt mechanic is there to promote teamwork. A teammate should be drawing aggro away from the rift closer. Same with drawing aggro away from those activating the generators. Thing is, players tend to try and solo their chosen area of the map.
    Yeah a lot of the time I'll just follow the wake of carnage made by my allies and close the rifts. The temp HP trick is still useful since some of the enemy things use FaW...
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    where2r1where2r1 Member Posts: 6,054 Arc User
    Uh....the trick to surviving the horde of ships in a raider or, I suppose, an escort .... get to the OUTSIDE of the ships...move in from behind. You won't be surrounded...as much...don't move to the interior.

    Closing rifts...Feds find a Science guy. OR, again, get to the OUTSIDE of those rifts when someone else is being the diversion. CLOAK HELPS WITH THIS. A LOT.
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    trennantrennan Member Posts: 2,839 Arc User
    edited May 2018
    The interrupt mechanic is there to promote teamwork. A teammate should be drawing aggro away from the rift closer. Same with drawing aggro away from those activating the generators. Thing is, players tend to try and solo their chosen area of the map.

    I try this. I even go more of a tank setup for it. Run a 105K health, 24K shield Risian Luxury Liner T5-U for it. I can hold a of aggro on several portal worth of ships at once, with my setup. I do this in normal, and even remind others, "Hey, closing portals is a good thing." So, I try to teach people how to do this.

    But why should they bother? Just pew until the timer runs out. Doesn't matter if the station takes damage or not, it will repair itself to full health, once it health bar gets empty. So.. there is no way to fail this. Just.. park and wait.

    Now, think of how it would be different, if say, once the station reached 0 health, that's it, game over? Think this would then encourage people to actually learn what to do? Since, you know, failing means no reward.
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    smooshy#7462 smooshy Member Posts: 233 Arc User
    I like the Mirror Invasion. My issue is more one of game mechanics: as captain, don't I get to decide when we're no longer in red alert?
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Rifts sometimes decide to focus spawning in a particular sector of the map and ignoring others, if that happens then mindless pewpewing works pretty well.

    The games not done a huge amount to promote a playstyle in groups that isnt the mindless pewpew so actually being suited to a more specific role comes as a shock to a lot of folk.
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    trennantrennan Member Posts: 2,839 Arc User
    Rifts sometimes decide to focus spawning in a particular sector of the map and ignoring others, if that happens then mindless pewpewing works pretty well.

    The games not done a huge amount to promote a playstyle in groups that isnt the mindless pewpew so actually being suited to a more specific role comes as a shock to a lot of folk.

    It use to. The old STFs before the switch over to what we have now did. The current style of brainless zombie push pew button, isn't entertaining.

    But this style of play first started dying back when they first introduced the fleet power creep, and has since become the norm.

    Now it's, "Meh. Just shoot it." that doesn't require anything beyond that.
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    nightkennightken Member Posts: 2,824 Arc User
    3 words: dyson science warbird.

    a battle cloaking science ship with easy ways to distract the terrans so you can close the rifts.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    If they made the station health hitting 0 a failure state they'd have to either give it three lives with reduced health each time on basic difficulty or do a rework of the amount of damage the terrans can do to it.

    At the moment a couple of escorts or quantum spread can drop it far too fast for it to be a game over fail state.

    I've seen its health plummet even with things like the lukari console trying to heal it up.
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    wadesantutwadesantut Member Posts: 11 Arc User
    edited May 2018
    sorry, but the mirror invasion event just... is annyoing only!
    on normal difficulty, their torpedo spread 2 hits with 33-37k per torpedo and oneshots all carrier pets (frigates too) and everything else with less than 90k hull!

    the terran ships are totally overtuned and they literally swarm you from every direction, so that it is almost impossible, to close a rift - due to the super annyoing interruption game mechanic...

    i'm really glad when i get my 14th mark so that i have never queue for this again!

    Even on Advanced MI is not that hard, on normal even my weak toons can run it halfway decently.
    Hate to say it friend, but but maybe its time to head into spacedock for a complete overhaul.
    [SIGPIC][/SIGPIC]
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    echattyechatty Member Posts: 5,914 Arc User
    edited May 2018
    I never have too much of a problem unless I get swarmed because no one is closing rifts. I've run into a couple of runs where the station went offline three times.

    It does matter if it goes offline. You lose that bonus. And for people doing it for marks, that's a big deal. I at least try to keep it from going offline. To just sit there and do nothing, you may as well not even go in.

    If you're intent on AFKing it, form up a premade team of others who are also going to AFK it and don't ruin it for those of us who actually want to do things right. Close rifts, power up the defenses and pewpew mirror ships.

    Oh, and the mirror ships in my runs didn't hit that hard. Are you sure you were in a normal queue?
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    theraven2378theraven2378 Member Posts: 5,986 Arc User
    I've seen my T6 Archon go from 100k to 5k in a matter of seconds, the classic oh **** moment where you hope your best heals are off cooldown. I'll try the combo of protomatter and kobali console and how that runs.
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      ichaerus1ichaerus1 Member Posts: 986 Arc User
      echatty wrote: »
      I never have too much of a problem unless I get swarmed because no one is closing rifts. I've run into a couple of runs where the station went offline three times.

      It does matter if it goes offline. You lose that bonus. And for people doing it for marks, that's a big deal. I at least try to keep it from going offline. To just sit there and do nothing, you may as well not even go in.

      If you're intent on AFKing it, form up a premade team of others who are also going to AFK it and don't ruin it for those of us who actually want to do things right. Close rifts, power up the defenses and pewpew mirror ships.

      Oh, and the mirror ships in my runs didn't hit that hard. Are you sure you were in a normal queue?

      Matter of perspective. Some people are there to watch Waffle Station catch a case of too much rush hour from angry human customers who want their breakfast. Others want to be "Dudley Do Right," others have their own reasons for why they queue up. Just remember, IDIC. :smile:
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      postagepaidpostagepaid Member Posts: 2,899 Arc User
      There does seem to be a trend amongst the fake dc crowd to forget to return 15 minutes later to catch the end phase.

      The in game AFKers I see as fair game for a spot of creative kiting, sometimes the sound of their ship getting torpedoed is enough to get them moving.
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      starswordcstarswordc Member Posts: 10,963 Arc User
      There does seem to be a trend amongst the fake dc crowd to forget to return 15 minutes later to catch the end phase.

      The in game AFKers I see as fair game for a spot of creative kiting, sometimes the sound of their ship getting torpedoed is enough to get them moving.

      LOL, that occurred to me, too.
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    This discussion has been closed.