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Mirror Invasion made more profitable for players.

thunderfoot006thunderfoot006 Member Posts: 3,975 Arc User
Mirror Invasion Event. yay. Once again, we have to deal with Obisek. Without us propping him up at every turn, this banana republic general would only lead the Remans down to defeat against Tal Shiar 1st day recruits. Who are only armed with pointy sticks.

But I digress. Despite what I've posted so far, I do this Event because it allows me to replenish my Reputation Mark supply across all my chars. It isn't as efficient as the Breach but it is better than nothing. I miss the old Mirror Invasion. Where one had to defend a Starbase from four or five Terran Fleets. Now that, that was a fight worthy of a warrior!

The new "improved" Mirror Invasion has some things people new to the game may not know. Or that some of us older players have forgotten. No matter. Just trying to help. So help an irascible old man out and spread the word I've posted below. A Copy/Paste from the STO Wiki.

Here it comes:

The group should work in teams of at least two. The first player in each team draws aggro; the second player interacts with rifts and power substations. Interaction is interrupted by taking damage; the interacter is well-served by having a cloaking device or other means to distract the enemy. Destroying enemy ships is unnecessary; once a rift is closed or a power substation is activated, the team should immediately move on to the next target. Spending time destroying all enemy ships merely allows other rifts a chance to form and "grow," and more enemy ships to spawn, making completing the objectives that much more difficult.
Closing rifts is the first priority.

Players earn more Reputation Marks from closing Rifts than they'll ever earn from powering up Vauthil Station. Which, when it is powered up, destroys exactly ZERO Terran ships anyways. All it does is push them back. Without doing any damage to them. Time spent transferring power to Obisek's band of blind gunners is time which could be spent MUCH MORE profitably closing Rifts. Close more Rifts, get more Marks. Usually a sufficient amount to amply offset the paltry Bonus earned by giving power and time to a bunch of NPCs who contribute nothing to the fight.

One more time. Because it is worth repeating.
Closing Rifts is the first priority

Please pass this on to as many as possible. Because the smarter they are about playing STO, the more fun they'll have.
Thank you for your time and attention. Much appreciated.
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Comments

  • where2r1where2r1 Member Posts: 4,040 Arc User
    Wiki is wrong. First Priority for Mirror Invasion to get mastery on my ships.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • leemwatsonleemwatson Member Posts: 2,714 Arc User
    Closing rifts is a priority yes, and keeping the station at 100% too, which is helped by powering the thing up. You don't need to working in twos. Having a couple of Sci ships, speeds closing up. One tac can clean up ships and draw aggro, and the others can power up the sats.

    But alas, it needs people to not AFK.

    Got a decent PuG. Powered fully up the SB, closed 52 rifts and no damage.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • thunderfoot006thunderfoot006 Member Posts: 3,975 Arc User
    where2r1 wrote: »
    Wiki is wrong. First Priority for Mirror Invasion to get mastery on my ships.
    This made me lol. Thank you!
    leemwatson wrote: »
    Closing rifts is a priority yes, and keeping the station at 100% too, which is helped by powering the thing up. You don't need to working in twos. Having a couple of Sci ships, speeds closing up. One tac can clean up ships and draw aggro, and the others can power up the sats.

    But alas, it needs people to not AFK.

    Got a decent PuG. Powered fully up the SB, closed 52 rifts and no damage.
    I disagree based on personal experience. Was in a PUG where my Mogai followed a Vesta around. I shot and distracted and he closed. I think we did about the same number you mentioned. I prefer to close rifts and ignore the power sats for a reason. More Reputation Marks.
    I posted this for people who DO NOT get a 'Decent PUG'.

    And I'm not at all surprised to see you using this thread as yet another way to bang the, "We hates AFKers! We hates them FOEVAH!" drum. Which is what you are really after all along. Isn't there some other thread somewhere you can sidetrack into your hobbyhorse?
  • warpangelwarpangel Member Posts: 7,357 Arc User
    You're late. Someone's supposed to post the "everyone else is playing it wrong" -thread within 24 hours from the event starting. :p
  • thunderfoot006thunderfoot006 Member Posts: 3,975 Arc User
    I'm late? Oops! My bad! :P

    Not my place to tell everyone else they're doing it wrong. Not my intent, either. Just offering some advice. Play how you want to play the event. In fact, I'm going to AFK it next time I play it just to see what the difference in Marks is. XD
  • warpangelwarpangel Member Posts: 7,357 Arc User
    I'm late? Oops! My bad! :P

    Not my place to tell everyone else they're doing it wrong. Not my intent, either. Just offering some advice. Play how you want to play the event. In fact, I'm going to AFK it next time I play it just to see what the difference in Marks is. XD
    That's refreshingly mature. Actually I've been really surprised there wasn't immediately a thread or three posted crying about people skipping the optionals. That's been pretty much a standard feature of Mirror events for years.

    Could be result of the account-unlock rewards. People play it much less now.
  • thunderfoot006thunderfoot006 Member Posts: 3,975 Arc User
    edited May 13
    How DARE you refer to me as, ahem, 'mat...matur...can't even say the word so...grownup'! roflmao

    Have to agree with your assessment of the Account Wide unlocks. But I am running Mirror on every char. To stock up on Rep Marks on my chars who don't have any.

    Some other things I find useful in Mirror Invasion. Not all of these are mine. Others have posted them on reddit/sto and elsewhere:
    - The 8472 Counter Command T5 clicky thrown at Vauthil Station can save it from going down comepletely.
    - I use my Rom Fleet Mogai to cloak/vape the first ships out of a Rift.
    - The longer a Rift is active, the more powerful the ships are which come through it.
    - If a player does enough DPS and can draw enough aggro, it is possible to solo a rift. But be quick about it.
    - The more the merrier. I use Delta Reinforcements and Nimbus Distress Call as soon as they come off cooldown.
    - Letting a team mate Respawn when you can save them is one less Rift closed. Which equals one less Rep Mark earned.
  • postagepaidpostagepaid Member Posts: 1,811 Arc User
    The protomatter console still works off a % based heal so also does a good job of keeping the station up.

    Rewards depends on how many AFK or fake a dc. One going mia is usually not a problem as long as you have folk willing to work more or less as a team, such as pulling ships off a sci to get the rifts closed faster.

    Carrier pets seem to have been poked with the breaky stick again and are back to staying miles back from combat so a carrier needs to stick more to a quadrant to make sure they're with the pets.

    Iconian rep t5 clicky can distract ships enough to get a rift closed, handy for the dreadnaught phase at the end.
  • postinggumpostinggum Member Posts: 1,097 Arc User
    Confuse causing things like Scramble Sensors and Heisenberg something can be really useful, also the singularity core photonic decoys.
  • dracounguisdracounguis Member Posts: 5,101 Arc User
    MIA is very profitable... I fill my doff and admiralty queues w/ plenty of time to spare. That can get me thousands of Dil! :D
    Sometimes I think I play STO just to have something to complain about on the forums.
  • yakodymyakodym Member Posts: 341 Arc User
    There are other, possibly more time-efficient ways to get marks (that don't rely on the presence of an event), so the main reason for doing mirror invasion will probably always be getting the intedimensional thingamajigs, and since those don't require 100% active participation, well...

    It might help if the event was changed so that it required like 1000 event marks, with the amount of marks rewarded reflecting the number of rifts closed (stations powered up, station health, etc.). Then if everyone afked, it would take them longer than 14 days to gather enough event marks to complete the event project (possibly even not enough over the course of the whole event), but if everyone participated, it might take even less then 14 days.
  • thunderfoot006thunderfoot006 Member Posts: 3,975 Arc User
    yakodym wrote: »
    There are other, possibly more time-efficient ways to get marks (that don't rely on the presence of an event), so the main reason for doing mirror invasion will probably always be getting the intedimensional thingamajigs, and since those don't require 100% active participation, well...

    It might help if the event was changed so that it required like 1000 event marks, with the amount of marks rewarded reflecting the number of rifts closed (stations powered up, station health, etc.). Then if everyone afked, it would take them longer than 14 days to gather enough event marks to complete the event project (possibly even not enough over the course of the whole event), but if everyone participated, it might take even less then 14 days.

    My purpose in posting this was not to offer people a chance to speculate on how to to "make this Event better".

    My purpose is to try and get people to play this Event better as it is right now.

    I really do not care one bit if someone AFKs this Event. Or any other Event.

    AFKing an Event does not happen nearly as often as some who post here would have readers of these forums believe.

    Unless you have some technique or tactic you use regularly in this Event to improve the score, you are are not adding anything useful to this thread.

    And if you are not adding anything useful to this thread then you are AFKing it.
  • lordgyorlordgyor Member Posts: 2,205 Arc User
    A really cool thing about my Blackguard is ship is its console allows you make one enemy draw the aggro instead. I've never had a ship do Mirror Invasion as well. It helps that I cutpurse fighters and Guardian drones with Scramble Fighters trait on that character too. Great combo.
  • reyan01reyan01 Member Posts: 11,591 Arc User
    postinggum wrote: »
    Confuse causing things like Scramble Sensors and Heisenberg something can be really useful, also the singularity core photonic decoys.

    Agreed - infact I tend to favour my T6 Galaxy class in this event. The antimatter spread console is GREAT for taking the heat off yourself to activate the satelites/close rifts. Only drawback is the stupid cooldown.
    3U3C0SJ.jpg

  • talonxvtalonxv Member Posts: 4,187 Arc User
    Don't need pairs. Just need a good sci skipper to NOT SHOOT. Had a good couple of rounds where I could zip in with a path finder and shut down multiple rifts because DPS was keeping the enemy busy.

    And I like the improved setup. Now you can't shut all the rifts and sit still for 2-4 minutes. Used to be about 32 rifts and fight was over. Now they just keep popping up.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • postagepaidpostagepaid Member Posts: 1,811 Arc User
    The long winded cutscene most people skip actually does a good job of explaining that sci ships are better on rifts, cruisers for the satellites and kind of glosses over tacs, presumably on the assumption they're stuck in a pewpew mindset.

    Unfortunately most people will skip that because they want to be able to prelaunch hangars or simply not sit through it yet again for the nth time that day.

    Tractor repulsors can do a decent job of pushing a bunch of ships away from a rift allowing it to be closed.

    Feedback pulse is good for the escorts that sometimes spawn in pairs with rapid fire blazing away. The eps corruption from skill tree does as well but that really depends on the build. Most ships don't do much to the station but the escorts can shred it in pretty short time.
  • dareaudareau Member Posts: 2,381 Arc User
    Some of my best runs came with me in my sci ship tailing a Scimitar. Scimmy pulled the waves allowing me to sneak my (then Solanae Sci-Scort) in to pop the rift, maybe with a touch of "here's a Grav Well to keep the enemy tight while your powers are on cooldown) then me go all "escort" on the satellite guards while his cruiser powered up the station. Lap the map consistently till station ready for it's bit...
    yakodym wrote: »
    There are other, possibly more time-efficient ways to get marks (that don't rely on the presence of an event), so the main reason for doing mirror invasion will probably always be getting the intedimensional thingamajigs, and since those don't require 100% active participation, well...

    It might help if the event was changed so that it required like 1000 event marks, with the amount of marks rewarded reflecting the number of rifts closed (stations powered up, station health, etc.). Then if everyone afked, it would take them longer than 14 days to gather enough event marks to complete the event project (possibly even not enough over the course of the whole event), but if everyone participated, it might take even less then 14 days.

    My purpose in posting this was not to offer people a chance to speculate on how to to "make this Event better".

    My purpose is to try and get people to play this Event better as it is right now.

    I really do not care one bit if someone AFKs this Event. Or any other Event.

    AFKing an Event does not happen nearly as often as some who post here would have readers of these forums believe.

    Unless you have some technique or tactic you use regularly in this Event to improve the score, you are are not adding anything useful to this thread.

    And if you are not adding anything useful to this thread then you are AFKing it.

    Posting a giant thread that has a TL:DR of "PuGgies, play this mission as the designers designed it to be played", especially if you are in a science ship - is either preaching to the choir, or a stealth request to have the mission's design... edited... to "encourage" a "play this mission as designed".

    Yakodym obviously saw the second part of my statement...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • ffttfftt Member Posts: 682 Arc User
    I've had to accept that most times that I enter the Mirror Invasion it won't be at the best mark return possible. It's a nice surprise though when I'm put into a team that gets it and closes rifts but if it doesn't happen there's still the transdimensional voucher, which is the only real reason to run the event anyways. But the potential missed marks is regrettable. Thunderfoot wondered about the difference of marks and my experience is that a team that isn't all about the pew-pew gets 40+ rifts while one that is or has AFKers only 20 and usually writes off the station: so about 30 marks difference per run. Multiply that by the minimum 14 days for 420 extra marks not gained.

    As to other tactics that I'd wished were passed on... If you're approaching a skirmish where someone already has all the aggro with a rift nearby you're not helping much by not first trying to close that rift before entering the skirmish. Secondly please ignore the end boss until all the rifts are closed - I've *never* seen it defeated before they're all closed.
  • postagepaidpostagepaid Member Posts: 1,811 Arc User
    One of the more amusingly painful runs is when you see a tac flying a sci ship like an escort dying over and over and over all the while refusing to accept the suggestion that maybe they'd be best suited closing rifts.

    At least the terrans don't gain xp and level up from stupid deaths.
  • yakodymyakodym Member Posts: 341 Arc User
    Okie dokie, so if it's about ways to play this better the n-vidia way...

    Some rifts at the start of the game can be closed even before any ships come through - All it takes is to take a guess where the portals might pop up (usually around sats or in between them). At least one player should be able to close a rift this way.

    Aceton Assimilators are great here. They have good cooldown and are fairly reliable at grabbing aggro long enough to solo a rift. Other abilities that spawn shootables can also be used in a pinch, but they usually have much longer cooldowns.

    At the early stages of a rift, the ships it spawns tend to go straight for the station, not leaving a guard behind and being fairly oblivious to ships sneaking behind and closing the rift, adding a few other opportunities to solo a rift.
  • postagepaidpostagepaid Member Posts: 1,811 Arc User
    Avoid using a grav well on the three frigate spawns until they start moving, the game cheats and sends them flying off ignoring the effects of the well. Shoot first to trigger the flight and then either let them go scooting off out of range so you can sort the rift or nuke them and continue as normal.
  • tigerariestigeraries Member Posts: 2,597 Arc User
    where2r1 wrote: »
    Wiki is wrong. First Priority for Mirror Invasion to get mastery on my ships.

    ^ This. If they nerf'd the ship xp in this event like in some other ques... I'd be watching youtube for the 1st 15 mins or so.
  • darthmeow504darthmeow504 Member Posts: 2,301 Arc User
    This is what the real introductory speech would say if it actually described the mission in an accurate way:

    "The Mirror Universe is attacking Vauthil Station! You've never heard of it before, and it's not even on the map, but I won't bother telling you what or where that is or why it's important to either us or them. What I will do is insist that we cannot allow them to take control of this station, and by we I mostly mean the five of you because you're all the Alliance sent to defend it and we don't have any ships of our own to help you. For whatever reason, the Terrans are willing to commit dozens upon dozens of ships, and you will be outnumbered by at least ten to one at all times with seemingly no end to the enemy numbers. Don't panic, though, because despite the seemingly overwhelming odds there is actually no danger at all. No matter how many ships swarm around us, even if our defenses remain inoperative, they will never board the station and no matter how much damage they do to us we will repair it completely in approximately sixty seconds. In precisely 11 minutes, no more and no less, we will send them back regardless if you help or not, at which point a dreadnought will arrive which must be destroyed to end the invasion.

    So... go to the kitchen, make a sandwich, grab a beer and a bag of chips. Come back and check if the dreadnought has arrived yet. If it has not, go check Facebook or your emails or something, or perhaps view a few video clips of cute cats doing funny things, or play a quick game of Solitaire on your desktop. Then, once the dreadnought has appeared, kill it quickly so we can all clock out and go home."
    star_trek_idic_facebook_cover_by_athdaraseleya-d6hri4e.jpg


    The D in IDIC doesn't stand for discrimination, and neither does this poster.
  • warpangelwarpangel Member Posts: 7,357 Arc User
    This is what the real introductory speech would say if it actually described the mission in an accurate way:

    "The Mirror Universe is attacking Vauthil Station! You've never heard of it before, and it's not even on the map, but I won't bother telling you what or where that is or why it's important to either us or them. What I will do is insist that we cannot allow them to take control of this station, and by we I mostly mean the five of you because you're all the Alliance sent to defend it and we don't have any ships of our own to help you. For whatever reason, the Terrans are willing to commit dozens upon dozens of ships, and you will be outnumbered by at least ten to one at all times with seemingly no end to the enemy numbers. Don't panic, though, because despite the seemingly overwhelming odds there is actually no danger at all. No matter how many ships swarm around us, even if our defenses remain inoperative, they will never board the station and no matter how much damage they do to us we will repair it completely in approximately sixty seconds. In precisely 11 minutes, no more and no less, we will send them back regardless if you help or not, at which point a dreadnought will arrive which must be destroyed to end the invasion.

    So... go to the kitchen, make a sandwich, grab a beer and a bag of chips. Come back and check if the dreadnought has arrived yet. If it has not, go check Facebook or your emails or something, or perhaps view a few video clips of cute cats doing funny things, or play a quick game of Solitaire on your desktop. Then, once the dreadnought has appeared, kill it quickly so we can all clock out and go home."
    LOL. It's funny 'cause it's true. :D
  • where2r1where2r1 Member Posts: 4,040 Arc User
    edited May 14
    Yeah, I don't go near the arrays any more, since the time I got my Ferengi's Nandi stuck in one. Don't ask me how I did it. But I could not move forward or backward or nothing. LOL!

    I just don't go near them.

    I just shoot at the ships and wait for a lull to close the rifts.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • lopequillopequil Member Posts: 1,153 Arc User
    You know, if they just changed it so attacking or being attacked didn’t stop us closing rifts (like it is with the Undine snot in Borg Disconnected) this queue wouldn’t be nearly as much of a monumental pain in the rear.
    Q9BWcdD.png
  • where2r1where2r1 Member Posts: 4,040 Arc User
    tigeraries wrote: »
    where2r1 wrote: »
    Wiki is wrong. First Priority for Mirror Invasion to get mastery on my ships.

    ^ This. If they nerf'd the ship xp in this event like in some other ques... I'd be watching youtube for the 1st 15 mins or so.

    I wouldn't bother doing it at all. I mean, you can only store so much gear everywhere.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • warpangelwarpangel Member Posts: 7,357 Arc User
    where2r1 wrote: »
    tigeraries wrote: »
    where2r1 wrote: »
    Wiki is wrong. First Priority for Mirror Invasion to get mastery on my ships.

    ^ This. If they nerf'd the ship xp in this event like in some other ques... I'd be watching youtube for the 1st 15 mins or so.

    I wouldn't bother doing it at all. I mean, you can only store so much gear everywhere.
    You don't have to store the event trinkets anywhere since they're unlocks now.
  • lordsteve1lordsteve1 Member Posts: 3,272 Arc User
    edited May 14
    One word (well two actually): - GRAVITY WELL!

    A serious well placed mega-well can suck up half the map, even in its post-S13 nerf state. Then get some good torps mixed into that vortex and a tonne of other AOE's and you can wipe most ships in one go, leaving large swathes of the map clear.

    I do find that you should be able to both close rifts and power satellites fairly easily with some sensible piloting though.

    1) When powering the satellites you can hide behind them to avoid interruptions if you are a small(ish) ship.

    2)When a rift spawns, wait a few seconds and the first wave will pop through. They'll immediately make a bee-line for the station so you can flank them and either ignore them or shoot them in the back; easy kills. Then close the rift with ease.

    I like to get the fighters out from the station early on as they can pester all the little frigates and there's swarms of the buggers too.

    The overload blast wave upgrade is a royal pain in the **** though so i'd recommend ignoring it until later as it does no damage but ruins things like grav well, tyken's rifts, firing arcs etc; all making killing things harder as they get blown out of your arc/damage area.

    Oh and to avoid those interruptions when shutting rifts etc grab yourself the trait from the Pathfinder class, it grants temp hitppoints that means you won't get stopped when closing a rift etc. A few other things do this too (attack pattern mastery i think?)
    AFq3Uuz.png
  • where2r1where2r1 Member Posts: 4,040 Arc User
    warpangel wrote: »
    where2r1 wrote: »
    tigeraries wrote: »
    where2r1 wrote: »
    Wiki is wrong. First Priority for Mirror Invasion to get mastery on my ships.

    ^ This. If they nerf'd the ship xp in this event like in some other ques... I'd be watching youtube for the 1st 15 mins or so.

    I wouldn't bother doing it at all. I mean, you can only store so much gear everywhere.
    You don't have to store the event trinkets anywhere since they're unlocks now.

    I mean all the stuff you get from turning in the Trinkets. It just got to be too big a pile.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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