test content
What is the Arc Client?
Install Arc

Content: at what point does quantity become more important than quality?

124»

Comments

  • baddmoonrizinbaddmoonrizin Member Posts: 10,313 Community Moderator
    What anyone's opinion of what does or does not constitute as content is irrelevant, as the OP specifically asks about episode missions.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • starcruiser#3423 starcruiser Member Posts: 1,197 Arc User
    edited April 2018
    It is incredible to note than even to this date there are some that think DR was better than LoR in ANY way at all.

    To answer to the OP, quantity is fairly easy to assess. However, quality is a bit harder due to being more subjective. One day close to now we will find ourselves that just 1 FE would do for for a so called 0.5 version or expansion of this game....Wait wasn't that almost done in 14.5?

    Things do change but this MMO has gone from bad to worse in terms of both quantity and quality...IMO.​​
  • bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    Content...what content?...a measly FE and and a weekend event that's called 14.5. How low can this MMO get to squeeze every single dime they could and call it quality over quantity...YIKES!​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    edited April 2018
    Response to moderated post redacted. — StarSword-C
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    guy's lets keep things on point here. This is the verbal warning, next time I break out the mod sword.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • protoneousprotoneous Member Posts: 2,984 Arc User
    edited April 2018
    azrael605 wrote: »
    > @bubblegirl2015 said:
    > Content...what content?...a measly FE and and a weekend event that's called 14.5. How low can this MMO get to squeeze every single dime they could and call it quality over quantity...YIKES!​​

    They did more than that and you know it.
    Yes, in addition to the single episode they also added a secondary specialization and updated how the infinity lock box works.

    Post edited by starswordc on
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    It is incredible to note than even to this date there are some that think DR was better than LoR in ANY way at all.​​

    LoR is an example of an ideal way to introduce a new faction, but the devs have said they won't be going that route again. When it comes to faction agnostic content DR is what I consider ideal. While the story itself wasn't the greatest, it had that perfect balance between long, high production value missions and short missions. DR had many issues, but it's methods of presenting content was not one of those issues.

    So, since they are different kinds of expansions I would rate them about equal when it comes to content, but both are far above AoY in that category, and while it hasn't been released yet it so far sounds like they will be far above ViL as well.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    patrickngo wrote: »
    It is incredible to note than even to this date there are some that think DR was better than LoR in ANY way at all.​​

    LoR is an example of an ideal way to introduce a new faction, but the devs have said they won't be going that route again. When it comes to faction agnostic content DR is what I consider ideal. While the story itself wasn't the greatest, it had that perfect balance between long, high production value missions and short missions. DR had many issues, but it's methods of presenting content was not one of those issues.

    So, since they are different kinds of expansions I would rate them about equal when it comes to content, but both are far above AoY in that category, and while it hasn't been released yet it so far sounds like they will be far above ViL as well.

    Yes, Delta Rising is "Ideal" faction-agnostic, after all, we all know Klingons desperately dream of fetching for Neelix and have a deep and abiding respect for Starfleet's peculiar internal hangups and Federation law...

    I meant in terms of the amount of content and the balance between long story missions and shorter patrol missions. For Klingons and Jem'Hadar it's unfortunately a fact that there will be very little content that feels right for then to do, that's just a side effect of the overall preference for Federation content and the limited manpower that necessitates a single shared storyline. In a perfect world there would be very different, fully fleshed out storylines for both factions, like what WoW does each expansion, but that's just not going to happen in STO.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited April 2018
    Problem with the way DR did it (besides including Neelix in any capacity and the aforementioned OOC behavior from anyone not playing a Picard type) is that they used the patrols for PADDING. Sure, they're a step up in complexity from the ones we had in the home quadrants at launch, but they were unskippable and forcibly integrated into the storyline, rather than being SIDEQUESTS you were free to discover and play, or not, by exploring the overworld.

    That's the real problem: STO has almost no content you can just wander around and find. AdventureQuest had more of that kind of thing when I was in high school twelve years ago, and that game's practically a single-player point-and-click adventure.
    Post edited by starswordc on
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    and that's what irked me so much about the cardassian struggle revamp...they removed the tribble episode when they COULD have just left that one in for players to stumble across - it wasn't tied to the old story in any way, nor did it interfere with the revamped one, so there was no need to remove it​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited April 2018
    > @shadowfang240 said:
    > and that's what irked me so much about the cardassian struggle revamp...they removed the tribble episode when they COULD have just left that one in for players to stumble across - it wasn't tied to the old story in any way, nor did it interfere with the revamped one, so there was no need to remove it​​

    Oh, don't get me started on the "Cardassian" Struggle "revamp". :# At least when they rewrote the Fedside Romulan arc the Romulans weren't reduced to extras in their own story. To say nothing of the asspulls with the Terrans: we're supposed to believe that they went from one modern ship and a space station to a galaxy-spanning empire in 30 years? :D
    Post edited by starswordc on
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • warpangelwarpangel Member Posts: 9,427 Arc User
    patrickngo wrote: »
    It is incredible to note than even to this date there are some that think DR was better than LoR in ANY way at all.​​

    LoR is an example of an ideal way to introduce a new faction, but the devs have said they won't be going that route again. When it comes to faction agnostic content DR is what I consider ideal. While the story itself wasn't the greatest, it had that perfect balance between long, high production value missions and short missions. DR had many issues, but it's methods of presenting content was not one of those issues.

    So, since they are different kinds of expansions I would rate them about equal when it comes to content, but both are far above AoY in that category, and while it hasn't been released yet it so far sounds like they will be far above ViL as well.

    Yes, Delta Rising is "Ideal" faction-agnostic, after all, we all know Klingons desperately dream of fetching for Neelix and have a deep and abiding respect for Starfleet's peculiar internal hangups and Federation law...
    Yes, it's very faction agnostic. No admiral of any faction was thematically suited to running petty errands for Neelix or listening to that self-righteous benzite (whom we outranked) twist the Prime Directive into a pretzel in attempt to justify whatever political agenda the Alliance was after with the kobali, without even being allowed to comment.

    Really, that benzite still makes me want to use harsh language whenever the subject comes up, even after 4 years. :D
  • starswordcstarswordc Member Posts: 10,963 Arc User
    Captain Dralia: We can't make the Kobali stop being walking sh*ts because Prime Directive—
    FADM. Kanril: Captain, sit down and shut the phekk up. The adults are talking.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • nightkennightken Member Posts: 2,824 Arc User
    patrickngo wrote: »
    warpangel wrote: »
    patrickngo wrote: »
    It is incredible to note than even to this date there are some that think DR was better than LoR in ANY way at all.​​

    LoR is an example of an ideal way to introduce a new faction, but the devs have said they won't be going that route again. When it comes to faction agnostic content DR is what I consider ideal. While the story itself wasn't the greatest, it had that perfect balance between long, high production value missions and short missions. DR had many issues, but it's methods of presenting content was not one of those issues.

    So, since they are different kinds of expansions I would rate them about equal when it comes to content, but both are far above AoY in that category, and while it hasn't been released yet it so far sounds like they will be far above ViL as well.

    Yes, Delta Rising is "Ideal" faction-agnostic, after all, we all know Klingons desperately dream of fetching for Neelix and have a deep and abiding respect for Starfleet's peculiar internal hangups and Federation law...
    Yes, it's very faction agnostic. No admiral of any faction was thematically suited to running petty errands for Neelix or listening to that self-righteous benzite (whom we outranked) twist the Prime Directive into a pretzel in attempt to justify whatever political agenda the Alliance was after with the kobali, without even being allowed to comment.

    Really, that benzite still makes me want to use harsh language whenever the subject comes up, even after 4 years. :D

    LOL!!! good point. that scene needed a "Punch the P'taq" option.



    I really wish we could execute him for Incompetence.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    azrael605 wrote: »
    Never did understand anyone's problem with Neelix. Of course I've been a fan of Ethan Phillips since he was in Benson with Renee Auberjonis.

    I don't hate Ethan Phillips, I hate Neelix. Here's a handy laundry list of why, with citations:
    • One of his first acts was to lie to them so that they would help him rescue Kes, something the crew of Voyager told him they would have done without having to be conned into it if he'd been actually honest! ("Caretaker")
    • He thinks that owning a ship that amounts to a shuttlecraft compared to Voyager qualifies him to be an officer. ("Parallax")
    • He turned the ship's dining room into a galley without permission and appointed himself "chief morale officer." It's obvious that the crew only eats his food because there is no other option. ("The Cloud", "Prototype", "Parturition", "Faces") His cooking skills are horrible, and he is constantly burning food he is preparing; of course it is never his fault. ("Flashback") He even finds a way to threaten the ship with homemade cheese...cheese! ("Learning Curve") In point of fact, the horror of his cooking could make up an entire page of its own.
    • He consistently disobeyed direct orders from Voyager's officers, which once resulted in his lungs being stolen by Vidiians, but he still didn't learn from his stupidity. ("Phage")
    • He habitually burst onto the bridge or into command staff meetings without authorization and for no purpose. In fact he is constantly trying to push his way into the jobs of everyone else without any justification other then "me too!" If someone else is doing something, he has to be a part of it.
    • When his girlfriend, Kes, is suffering from an unknown ailment, rather then let the Doctor do his job, Neelix insists on looking at medical data that he has no ability to even understand. When the Doctor has him thrown out of sickbay because he is an obstacle to treatment, he barges into an important bridge meeting about an imminent threat to whine to the captain about it.
    • He makes it a habit to antagonize a Vulcan as much as possible. A Vulcan that is one psychological problem away from strangling him one-handed. ("Meld")
    • By pretending to have "survival skills" that didn't really exist, he got a crewmember killed.
      • In fact, the thing that got the crewmember killed was having him do something -- collect sun-bleached bones -- that would have no actual benefit (barring their use as tools, but he specifically wanted them for possible food use; one has to wonder where he was planning to get the huge cooking vessel and large amounts of water required to use the bones if they actually did have any nutritional value left).
      • Not only that, he then insisted that the crewman do a multi-person task all by himself, ensuring extra distraction and making him more vulnerable to any possible threats.
      • On that same day, he went on to fail to find any food, fail to find water, fail to start a fire, and then wander off on his own in the dark. This of course leads to another person dying! (all from "Basics")
    • When the crew was collecting food, he claimed that an apple-like fruit was poisonous without providing any real evidence, something a tricorder should be able to at least confirm. He had no problem with some mushrooms however (he didn't even look at them; he just accepted them without question), something much more likely to actually be potentially poisonous if not identified correctly. The only reason Seska's mushroom soup didn't kill Chakotay is probably dumb luck. ("State of Flux")
    • He has no concept of the "buddy system". He constantly wanders off on his own ("Twisted", "Basics") and leaves others by themselves ("Basics"). This usually results in someone needing rescue... or a funeral. ("Phage", "Basics")
    • He complains that safety equipment "takes the fun" out of rock climbing, only to moments later fall and nearly get both himself and Torres killed. ("Blood Fever")
    • If you are male and even try to be friends with Kes, Neelix will go into a homicidal rage. ("Parturition")
    • He is stupid enough to antagonize the son of Q to the point that he ends up having his mouth removed. ("Q2")
    In point of fact, if he claims to have any skill, you can rest assured that as the episode plays out, he will prove to be completely incompetent in that field of knowledge.

    The only episode he was any good in was "Jetrel".
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Janeway & co just taking Neelix's word about all his expertise, even after it's being proven to be exaggerated, is as much their failing than it is his.
Sign In or Register to comment.