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Ways to make dilithium and what crafted stuff sells on the exchange

cyther77cyther77 Member Posts: 90 Arc User
Right now I have 35 characters. Yes, I have 35. The main reason I have them is for contraband turn in's; so that I can turn in 175 contraband, 5 with each character and receive 70K dilithium each round of 35. A lot of people are surprised I have this many, but that is the reason. I mainly do maurauding missions with 7 Klingon characters, and then collect all the contraband the next day. Then distribute it to each toon. I also do forced labor doff missions that give me 500 dil each. It can be quite time consuming, yes.

Someone was telling me I should do admiralty, rather than this. The person I talked to said they were able to make 8K per toon in 3 hours. Right now, my main is a Fleet Admiral with about 20 ships. I've bought most of them from special requistion packs for EC. It's going ok for right, just I'd need to get some of my other toons up to admiralty status. I have about 5 fleet admirals right now, and 2 generals, 1 a dahar master. I'd buy more ships but for that I will need some EC.

My main toon has both engineering and cannons at 20th level, and has science at 18th, and Fed and Klingon at 10th level admiralty and is working on Ferengi right now. It seems even epic stuff doesn't sell as well as it used to, for example with dual heavy anti proton cannons, there are now several different kinds: Delphin, Heraldic, Wide Arc, Fluidic Etc. I made two epic dual heavy anti proton cannons the re-engineered them both to each have Ctrdx4, one with (Ac/Ctrd) and the other (CrtH/CrtD) looks like maybe all I'll be able to get is 30 million or less, unlike when I used to sell them for 50/60 mil.

Comments

  • killer1986chriskiller1986chris Member Posts: 382 Arc User
    I think they meant it takes 3 hrs to cycle through all of their toons.
  • ikonn#1068 ikonn Member Posts: 1,448 Arc User
    edited February 2018
    3 hours is accurate... Up until about a week ago, I had 35 toons and it took me around 3 hours to Admiraltize and then get to actually playing the game.

    OP, if you are looking for supplimental dil, I would recommend taking a toon or two to the Voth Battlezone. By doing Admiralty (KDF and Ferengi tours of duty) and having one of your characters doing battlezone runs, you should be pretty good with dilithium.

    Then there’s the eventual Crystalline Cataclysm event...
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    Admiralty - KDF and Ferengi tours of duty reward 30k dil each every ten runs, which with enough crits on missions giving you pass tokens, can be done every ten days, giving 6k dil per day - between the other missions you'll run you'll get the remaining 2k of the 8k allowed daily quite likely.

    A reasonable player can expect that their fleet of 10-20 ships per character will be able to work on the basis of a 15 day or so cycle.

    BUT, as you qualify as being masochistic enough that this information would be of use:

    The easy way once set up is you spam T5s and T6s at every Admiralty mission - it is very simple (although very expensive) to get enough ships to do it.

    Event ships - free account wide ships. Very worth it.

    C-Store - obviously, buy everything. Packs are much more cost efficient: (PPI - price per ship) Large packs (28 Fed, 26 Rom, 14 KDF) 104,000 Zen total
    Delta Operations pack - 5 Fed ships, 2 Rom, 2 KDF, lots of extras - 15,000 Zen, PPS=1667
    Temporal ship pack - 3 all faction ships, 9 FED ships, lots of TOS/FED usable items - 15,000 Zen, PPS=1250
    Legacy of Romulus pack - 9 ships and 1 shuttle, other Romulan bits - 16,000 Zen, PPS=1600
    Escort mega bundle - 9 ships, 3 per faction - 12,000 Zen, PPS=1334
    Cross-Faction multimission explorers bundle - 9 ships, 3 per faction - 12,000 Zen, PPS=1334
    Command BattleCruiser mega bundle - 9 ships 3 per faction - 12,000 Zen, PPS=1334
    Dyson destroyer mega bundle - 9 ships 3 per faction - 10,000 Zen, PPS=1111
    T6 Cross-Faction flagship bundle - 9 ships 3 per faction - 12,000 Zen, PPS=1334

    Then you've got all the various 3 packs. Right now would be a good time to buy given the ongoing sale/charge bonus... Just saying.

    Then, single character unlocks: (these figures in Dil, per ship)

    T1 - 5000 Fed - 1, TOS - 2, ROM - 2, KDF - 1
    T2 - 10000 Fed - 3, TOS - 3, ROM - 4, KDF - 3
    T3 - 20000 Fed - 3, TOS - 3, ROM - 4, KDF - 3
    T4 - 40000 Fed - 3, TOS - 3, ROM - 5, KDF - 3
    T5 - 80000 Fed - 6, TOS - 6, ROM - 6, KDF - 6

    Totalling: (ship count : max price : min price if you kept your levelling ships)

    Fed - 16, 695,000 : 540,000
    TOS - 17, 700,000 : 545,000
    ROM - 21, 810,000 : 645,000
    KDF - 16, 695,000 : 540,000

    There are also shuttles available for a tiny amount of EC.

    Exchange/lockbox drop ships - easy way is "l req" into search on reward packs. selecting Rare will give the consolation prize T5s, Very Rare the grand prize T5s/T6s. Cross-faction T5s start from 1.9m, T5 prize lockbox ships start from 17m, T6s start from 70m for the ultra rare ones that because there's only two are not rare, T6 lockbox ships start from 200m, all the way up to the 1.5billion EC cap for RnD promo ships.

    Obviously, this isn't cheap - but it is MASSIVELY more effective than what you are currently doing once you can spam T5s and T6s on every mission and not notice at all when they are in maintenance.


    The above copied and pasted from my notes said though, your method does have the advantage you get to level 11 and it is just doffing from there, to really exploit admiralty like this takes a lot of investment.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    I really wouldn't bother making weapons now. Reengineering means you craft weapons at Mk 2, put one superior upgrade on, junk it for salvage if it doesn't make UR or Epic on that one upgrade. Having got your UR/Epics, you then reengineer the mods to what you wanted. (unless you wanted Pen, in which case select for it at Mk 2, then do the process)

  • garaks31garaks31 Member Posts: 2,845 Arc User
    get the secondry ships

    infinity boxes buy low sell high 25%-50%+ profit

    omega buy low during event time ,sell high ...
  • cyther77cyther77 Member Posts: 90 Arc User

    This makes little sense lol. If you have so many characters for grinding contraband, why is that you only have 7 klingon characters???? lol, you should have at least half of em, or probably more....

    Only 7? I do have more than 7 Klingon characters actually, just 7 that are equipped for doing doff contraband missions. I have 35 toons total that are 15th level or higher- that are mixed- Fed, Klingon and Romulan. It takes a couple hours to do doffing with all 7 of my Klingon toons already. Luckily I have a light life schedule right now and have the time to do the doffing, but 2-3 hours is still a good chunk of time, how many do you think I should have? 10? 14? 20?

  • cyther77cyther77 Member Posts: 90 Arc User
    cbrjwrr wrote: »
    Admiralty - KDF and Ferengi tours of duty reward 30k dil each every ten runs, which with enough crits on missions giving you pass tokens, can be done every ten days, giving 6k dil per day - between the other missions you'll run you'll get the remaining 2k of the 8k allowed daily quite likely.

    A reasonable player can expect that their fleet of 10-20 ships per character will be able to work on the basis of a 15 day or so cycle.

    BUT, as you qualify as being masochistic enough that this information would be of use:

    The easy way once set up is you spam T5s and T6s at every Admiralty mission - it is very simple (although very expensive) to get enough ships to do it.

    Event ships - free account wide ships. Very worth it.

    C-Store - obviously, buy everything. Packs are much more cost efficient: (PPI - price per ship) Large packs (28 Fed, 26 Rom, 14 KDF) 104,000 Zen total
    Delta Operations pack - 5 Fed ships, 2 Rom, 2 KDF, lots of extras - 15,000 Zen, PPS=1667
    Temporal ship pack - 3 all faction ships, 9 FED ships, lots of TOS/FED usable items - 15,000 Zen, PPS=1250
    Legacy of Romulus pack - 9 ships and 1 shuttle, other Romulan bits - 16,000 Zen, PPS=1600
    Escort mega bundle - 9 ships, 3 per faction - 12,000 Zen, PPS=1334
    Cross-Faction multimission explorers bundle - 9 ships, 3 per faction - 12,000 Zen, PPS=1334
    Command BattleCruiser mega bundle - 9 ships 3 per faction - 12,000 Zen, PPS=1334
    Dyson destroyer mega bundle - 9 ships 3 per faction - 10,000 Zen, PPS=1111
    T6 Cross-Faction flagship bundle - 9 ships 3 per faction - 12,000 Zen, PPS=1334

    Then you've got all the various 3 packs. Right now would be a good time to buy given the ongoing sale/charge bonus... Just saying.

    Then, single character unlocks: (these figures in Dil, per ship)

    T1 - 5000 Fed - 1, TOS - 2, ROM - 2, KDF - 1
    T2 - 10000 Fed - 3, TOS - 3, ROM - 4, KDF - 3
    T3 - 20000 Fed - 3, TOS - 3, ROM - 4, KDF - 3
    T4 - 40000 Fed - 3, TOS - 3, ROM - 5, KDF - 3
    T5 - 80000 Fed - 6, TOS - 6, ROM - 6, KDF - 6

    Totalling: (ship count : max price : min price if you kept your levelling ships)

    Fed - 16, 695,000 : 540,000
    TOS - 17, 700,000 : 545,000
    ROM - 21, 810,000 : 645,000
    KDF - 16, 695,000 : 540,000

    There are also shuttles available for a tiny amount of EC.

    Exchange/lockbox drop ships - easy way is "l req" into search on reward packs. selecting Rare will give the consolation prize T5s, Very Rare the grand prize T5s/T6s. Cross-faction T5s start from 1.9m, T5 prize lockbox ships start from 17m, T6s start from 70m for the ultra rare ones that because there's only two are not rare, T6 lockbox ships start from 200m, all the way up to the 1.5billion EC cap for RnD promo ships.

    Obviously, this isn't cheap - but it is MASSIVELY more effective than what you are currently doing once you can spam T5s and T6s on every mission and not notice at all when they are in maintenance.


    The above copied and pasted from my notes said though, your method does have the advantage you get to level 11 and it is just doffing from there, to really exploit admiralty like this takes a lot of investment.
    cbrjwrr wrote: »
    Admiralty - KDF and Ferengi tours of duty reward 30k dil each every ten runs, which with enough crits on missions giving you pass tokens, can be done every ten days, giving 6k dil per day - between the other missions you'll run you'll get the remaining 2k of the 8k allowed daily quite likely.

    A reasonable player can expect that their fleet of 10-20 ships per character will be able to work on the basis of a 15 day or so cycle.

    BUT, as you qualify as being masochistic enough that this information would be of use:

    The easy way once set up is you spam T5s and T6s at every Admiralty mission - it is very simple (although very expensive) to get enough ships to do it.

    Event ships - free account wide ships. Very worth it.

    C-Store - obviously, buy everything. Packs are much more cost efficient: (PPI - price per ship) Large packs (28 Fed, 26 Rom, 14 KDF) 104,000 Zen total
    Delta Operations pack - 5 Fed ships, 2 Rom, 2 KDF, lots of extras - 15,000 Zen, PPS=1667
    Temporal ship pack - 3 all faction ships, 9 FED ships, lots of TOS/FED usable items - 15,000 Zen, PPS=1250
    Legacy of Romulus pack - 9 ships and 1 shuttle, other Romulan bits - 16,000 Zen, PPS=1600
    Escort mega bundle - 9 ships, 3 per faction - 12,000 Zen, PPS=1334
    Cross-Faction multimission explorers bundle - 9 ships, 3 per faction - 12,000 Zen, PPS=1334
    Command BattleCruiser mega bundle - 9 ships 3 per faction - 12,000 Zen, PPS=1334
    Dyson destroyer mega bundle - 9 ships 3 per faction - 10,000 Zen, PPS=1111
    T6 Cross-Faction flagship bundle - 9 ships 3 per faction - 12,000 Zen, PPS=1334

    Then you've got all the various 3 packs. Right now would be a good time to buy given the ongoing sale/charge bonus... Just saying.

    Then, single character unlocks: (these figures in Dil, per ship)

    T1 - 5000 Fed - 1, TOS - 2, ROM - 2, KDF - 1
    T2 - 10000 Fed - 3, TOS - 3, ROM - 4, KDF - 3
    T3 - 20000 Fed - 3, TOS - 3, ROM - 4, KDF - 3
    T4 - 40000 Fed - 3, TOS - 3, ROM - 5, KDF - 3
    T5 - 80000 Fed - 6, TOS - 6, ROM - 6, KDF - 6

    Totalling: (ship count : max price : min price if you kept your levelling ships)

    Fed - 16, 695,000 : 540,000
    TOS - 17, 700,000 : 545,000
    ROM - 21, 810,000 : 645,000
    KDF - 16, 695,000 : 540,000

    There are also shuttles available for a tiny amount of EC.

    Exchange/lockbox drop ships - easy way is "l req" into search on reward packs. selecting Rare will give the consolation prize T5s, Very Rare the grand prize T5s/T6s. Cross-faction T5s start from 1.9m, T5 prize lockbox ships start from 17m, T6s start from 70m for the ultra rare ones that because there's only two are not rare, T6 lockbox ships start from 200m, all the way up to the 1.5billion EC cap for RnD promo ships.

    Obviously, this isn't cheap - but it is MASSIVELY more effective than what you are currently doing once you can spam T5s and T6s on every mission and not notice at all when they are in maintenance.


    The above copied and pasted from my notes said though, your method does have the advantage you get to level 11 and it is just doffing from there, to really exploit admiralty like this takes a lot of investment.

    Yes, it would be either really expensive(real money to buy zen) , or really time consuming to get all that zen (by converting it from dililithium) in the dil exchange. Roughly right now 1 mil dil gets you 1000 zen, it would takes months and months to get it all, maybe years- of real time

  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    cyther77 wrote: »

    Yes, it would be either really expensive(real money to buy zen) , or really time consuming to get all that zen (by converting it from dililithium) in the dil exchange. Roughly right now 1 mil dil gets you 1000 zen, it would takes months and months to get it all, maybe years- of real time

    I know that; anyone who thinks it is a good idea to spend this much on a game, time or cash, probably needs to see a psychiatrist. But, if you want to know how to ridiculously exploit Admiralty, that is how.
  • cyther77cyther77 Member Posts: 90 Arc User

    I know that; anyone who thinks it is a good idea to spend this much on a game, time or cash, probably needs to see a psychiatrist. But, if you want to know how to ridiculously exploit Admiralty, that is how.
    [/quote]

    That's why I thought a better alternative would be to make and spend EC on keys, by crafting stuff, which used to be the case. With my antiproton cannons example, all the new types, heraldic, etc you can only get from boxes and they start at 12th (mk XII) so you only have two chances (once per level right?) to get to to epic from 12th, AND you need to get keys just to open the boxes.

    The suggestion about selling key 10 packs in probably the best I've heard. I've got 2 packs now for about 45 mil each, right now they're selling for 4.2-4.3 mil each so they may sell, or I may have to re-price them.

  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    cyther77 wrote: »
    I know that; anyone who thinks it is a good idea to spend this much on a game, time or cash, probably needs to see a psychiatrist. But, if you want to know how to ridiculously exploit Admiralty, that is how.

    That's why I thought a better alternative would be to make and spend EC on keys, by crafting stuff, which used to be the case. With my antiproton cannons example, all the new types, heraldic, etc you can only get from boxes and they start at 12th (mk XII) so you only have two chances (once per level right?) to get to to epic from 12th, AND you need to get keys just to open the boxes.

    The suggestion about selling key 10 packs in probably the best I've heard. I've got 2 packs now for about 45 mil each, right now they're selling for 4.2-4.3 mil each so they may sell, or I may have to re-price them.

    [/quote]

    Use a new character to open lockboxes, then stuff unboxes at mk 2, not mk 12. (a few items unbox being just Rare and not VR though) Unfortunately, your Mk 12 items are, comparatively, junk in terms of value.
  • cyther77cyther77 Member Posts: 90 Arc User
    cyther77 wrote: »
    This makes little sense lol. If you have so many characters for grinding contraband, why is that you only have 7 klingon characters???? lol, you should have at least half of em, or probably more....

    Only 7? I do have more than 7 Klingon characters actually, just 7 that are equipped for doing doff contraband missions. I have 35 toons total that are 15th level or higher- that are mixed- Fed, Klingon and Romulan. It takes a couple hours to do doffing with all 7 of my Klingon toons already. Luckily I have a light life schedule right now and have the time to do the doffing, but 2-3 hours is still a good chunk of time, how many do you think I should have? 10? 14? 20?

    You said you have only 7 kdf doing contraband farming, that is really small quantity. Almost insignificant. Something weird keeping in mind you are interested on grinding.. but you dont seem to be grinding too much... lol. You should have, probably more than half of your roster dedicated to grinding contraband...

    What would that take, 8 or 10 hours a day to do 10 or 15 toons all with 20 maurauding missions each? I do have a life outside this game.
  • cyther77cyther77 Member Posts: 90 Arc User
    I just sold my two mk 14 epic dual antiproton cannons both for 25.5 mil each. I've also had some success selling superior cannon upgrades, which only require mats, EC, and it helps to have a high level cannons school rating (I have it on 20 or near 20 with all my toons) and really helps when you crit making the components from mats, as you'll get 3 times the normal amount.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2018
    I generally earn my Dil by trying to exterminate V-Rexes in the Voth Battlezone. Something I will be doing pretty soon because I have been neglecting Dil while trying to farm "Omega Stuff".
    cyther77 wrote: »
    I mainly do maurauding missions with 7 Klingon characters, and then collect all the contraband the next day. Then distribute it to each toon. I also do forced labor doff missions that give me 500 dil each. It can be quite time consuming, yes.

    It generally takes me about 10 to 15 minutes to purchase prisoners and then queue up the various "Forced Labor" and marauding missions. It depends on how quickly I can find those Doff missions.
    cyther77 wrote: »
    Someone was telling me I should do admiralty, rather than this. The person I talked to said they were able to make 8K per toon in 3 hours. Right now, my main is a Fleet Admiral with about 20 ships.

    Sounds overly inflated if you ask me. For a period of time I have been mostly doing Admiralty missions that only rewards dil and I cannot find enough of them to generate 8k Dil per character everyday. The most I recall getting (excluding completing the 10th Tour of Duty mission) is around 6k or 7k and that is definitely not on a daily basis.

    I would guess-timate that around 40 to 45 of my Admiralty Cards per character are from ships that I own which includes Event Ships, C-Store Ships and free ships while ranking up. Plus around 40 to 70 one-time use Admiralty Cards per character.
    Post edited by jaguarskx on
  • artanisenartanisen Member Posts: 431 Arc User
    You Don't need that many characters lol. Just need 6 to 8 Romulan characters allied with klingon empire.
    and just fly around inbetween qo'os, new romulus and Ganalda station. That should be suifficient enough
    to farm the doff assignments.

    But if your aim is to just dilithium farm only. I would say farm the Voth ground battlezone.
    Why doesn't more people go there to farm i have no idea. It's easy and fast and doesn't take
    long to do it. especially when more people are doing it to.
  • toraknutoraknu Member Posts: 78 Arc User
    and i thought i have to much work with my ten chars 8)))
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited February 2018
    cbrjwrr wrote: »
    cyther77 wrote: »

    Yes, it would be either really expensive(real money to buy zen) , or really time consuming to get all that zen (by converting it from dililithium) in the dil exchange. Roughly right now 1 mil dil gets you 1000 zen, it would takes months and months to get it all, maybe years- of real time

    I know that; anyone who thinks it is a good idea to spend this much on a game, time or cash, probably needs to see a psychiatrist. But, if you want to know how to ridiculously exploit Admiralty, that is how.

    A word of caution on Admiralty ship acquisition...in this case, do as I say, not as I did....

    I am finding the more cards to scroll through, the more of a pain it is to do Admiralty.
    It is as if TIME drags along with that scroll wheel. I think the sweet spot is about 40 - 60 cards.

    It is not hard to get that amount. And account unlocked cards, means same cards on multiple toons.
    Run Admiralty once a day on multiple characters. It is quicker.

    Then, go do something else.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    (won't quote as on mobile)

    The trouble with the 40-60 card route is that you simply can't make it work as the 10 day cycle for both KDF and Ferengi, you end up with a 15 day cycle as either you start getting failures on tours of duty, needing to wait on your best ships to finish maintenance, or not criting enough missions to get pass tokens.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    where2r1 wrote: »
    A word of caution on Admiralty ship acquisition...in this case, do as I say, not as I did....

    I am finding the more cards to scroll through, the more of a pain it is to do Admiralty.
    It is as if TIME drags along with that scroll wheel. I think the sweet spot is about 40 - 60 cards.

    The ability to toggle off one-time use or permanent cards would be a nice feature. I like to save some of the "high value" one-time cards for missions that have high requirements that my permanent ships cannot meet. It also offers an easy way to trim unnecessary one-time cards from my deck.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    cbrjwrr wrote: »
    (won't quote as on mobile)

    The trouble with the 40-60 card route is that you simply can't make it work as the 10 day cycle for both KDF and Ferengi, you end up with a 15 day cycle as either you start getting failures on tours of duty, needing to wait on your best ships to finish maintenance, or not criting enough missions to get pass tokens.

    Well, I run it on about 6 or 7 characters.... so, someone has finished the Klingon or Ferengi Tour of Duty...somewhere. Eventually, all of them have more Dil than they can refine. Then I stop. No sense in collecting unrefined Dil, if I can't refine it.

    I spend Event times just clicking refine to get it back down to zero.
    That makes WW and Risa a break from the usual nose to the grindstone.
    My captains are on vaca and so am I. LOL!
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    That may be how you do it, but I'm discussing more efficient methods.
  • necaradan666necaradan666 Member Posts: 83 Arc User
    Getting contraband by flying around looking for marauder missions seems to take forever so I prefer to buy stacks, that's 2k dil per toon per day. If anyone has suggestions on an efficient way to get those doff missions started I'll read 'em.

    I run hourly reps each day with each toon, once when I log on for the day and once before I log off if I feel like it, that's ~3k-6k dil per toon per day, I don't have all the reps completed yet on all toons should be more like ~4k-8k I think, run a couple of red alerts with each toon to keep the marks up choosing whichever marks I'm running lowest on that's another ~1k dil.

    I do admiralty once a day with around 40-50 cards per toon, skipping anything that doesn't reward ec or dil until I run out of tokens and then using shuttles or single low tier ships to intentionally fail missions so tours show up more often. When the KDF and Ferengi tours are going I fill up the roster with other missions that reward ec or dil or do Fed and Rom tours to occasionally get the other bonuses. I don't keep track of the dil I'm earning there but together with the other methods I can be sure my stockpile is always growing and the stockpile is essential because all this can take a few hours and sometimes I like to totally ignore it and play missions or something instead.

    in all it's around 1 million dil a week, but I don't try very hard



  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Looking at gaining space-wealth from the other direction... if you buy $200 of Zen during sale/bonus time, you get $80 of extra Zen. (28,000 Zen total) And if you only buy ships and stuff when those are on sale you can really make that $200 last and/or turn it into a lot of EC or Dil via the Zen/Dil exchange and selling Master Keys. This is the option if you don't have or don't want to spend your gaming time grinding.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    And that is of course worth exploring too; at my wages (truck washing, so nothing fancy) it needs to be better than 1000 Zen per hour to actually make it better than real world grinding. And that is basically impossible at the current Dil/Zen ratio, it means dil-capping 35 characters in an hour.
  • wideningxgyrewideningxgyre Member Posts: 710 Arc User
    But, here's the real question: how much "fun" is it doing all that character management/grinding?

    There are plenty of folks who enjoy working the Exchange like it's a stock market or commodities exchange. Similarly, working the dil exchange like it's a foreign currency market can be fun - dil has gone from 250/zen during the last Phoenix Box to something like 280/zen. For some folks, playing the game IS playing these and other markets.

    Sure, you can grind for hours on multiple alts for in-game currency. But, you really need to ask yourself what you're gaining. You may reach a point where you'll simply burn out on playing because you begin to equate the "playing" with the tedium of grinding, rather than other more enjoyable aspects of the game.

    There are enough in-game mechanics which provide ways to improve gear and get equipment. Do you really need all of the newest ships? Do you really need all energy types and all weapon types upgraded to epic on every alt? Do you need to own every piece of reputation gear upgraded to epic.

    Doing a bit of research on the various message boards and watching ship reviews on youtube may help you better manage and optimize fewer resources without a significant loss of variety in builds - ships, weapons, and other equipment. Ultimately, you may find that your overall enjoyment of the game increases.

    I say this as someone whose capacity for OCD-grinding is very high.
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