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Is there a Gravity Well Pilot Escort bundle?

I only want three of the new pilot escorts, for the Improved Gravity Well trait:

Chimesh
Ikkabar
Nemosin

Is there a bundle that only includes these ships?
Or do they have to be purchased seperately one by one?

The only three ship bundles that were noticed were factional based, they come with three variants of the same ship.

Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(

Comments

  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    No. Mega bundles are never split up by career, only by faction.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Yeah... if those are the only ships that you want, then you will need to buy 'em separately. So it will cost you the equivalent of $72 USD worth of Zen with the current 20% off sale.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    often times in these mega bundles... only 1 trait is worth it. but you only pay roughly 33% (or the cost 1 more ship) more for 6 more ships.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    They might get more folk interested if they did have a secondary set of triple packs based on the trait.

    I've never been a fan of flying escorts on pc so would only get it for the trait so having cross faction alts I see escort bundle and ignore it because I don't want to buy three ships singly and am not going to blow zen on 9 ships I'll likely never fly the majority of.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    They might get more folk interested if they did have a secondary set of triple packs based on the trait.

    I've never been a fan of flying escorts on pc so would only get it for the trait so having cross faction alts I see escort bundle and ignore it because I don't want to buy three ships singly and am not going to blow zen on 9 ships I'll likely never fly the majority of.

    Best solution for you would be to only play 1 faction... Fed. They get the most ships. Or Rom, they are the most OP with space traits SRO on all BOs. That way you only need to buy 1 ship.

    Or just pay the equivalent of 4 ships and get the 9 ship megapack. Sides even if you dont fly em... you can get the admiralty cards for em. /shrug
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Maybe if I had interest in the admiralty system, generally not a fan of the hands off timesinky stuff like that.

    On the other hand cryptic had been able to follow through with the plan to have your extra ships as summonable minions that might have also made them a seller.

    But they didn't, so they aren't.
  • tilartatilarta Member Posts: 1,798 Arc User
    For me personally, the Admiralty system just adds additional cost to the purchase of new ships, since I'm always near Drydock capacity and therefore, additional Drydock slots have to be purchased per character.

    I haven't decided if I should go for the megabundle yet, but if I do, I'm just going to remove the set console and discard all the ships that don't provide the Improved Gravity Well trait, just to avoid purchasing the Drydock slots.

    I'm not a fan of escorts either, so it'll be a case of just using the ship until the trait is unlocked, then sending it directly to Drydock.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    edited February 2018
    tilarta wrote: »
    For me personally, the Admiralty system just adds additional cost to the purchase of new ships, since I'm always near Drydock capacity and therefore, additional Drydock slots have to be purchased per character.

    I haven't decided if I should go for the megabundle yet, but if I do, I'm just going to remove the set console and discard all the ships that don't provide the Improved Gravity Well trait, just to avoid purchasing the Drydock slots.

    I'm not a fan of escorts either, so it'll be a case of just using the ship until the trait is unlocked, then sending it directly to Drydock.

    For C-Store ships you've purchased, there's no reason to ever dry-dock them since you can reclaim them as often as you want.

    You don't lose any mastery traits you've learned when you discharge a ship.
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    . . . and you don't lose the admiralty card either.

    (new post to hide from teh ravenous Edit Monster)
  • jrq2jrq2 Member Posts: 263 Arc User
    I would wait until maybe two or three month after the launch of the new ships because the gravity well trait seems to be a huge oversight on the part of the devs and it will most likely be nerfed once all the complaints on how overpowered the trait is.

    Once the Developers nerf the ability then they are going to get a huge wave of complaints from players,the only reason they bought the ship and or ship bundle was because of the trait and will be accusing Perfect World Entertainment of using a bait and switch tactic to help sell their ships.

    Under the right setup you can have a 100% up time on Gravity Well, and most players on the receiving end will not be happy and will consider the game unplayable because they cannot move away from a never-ending gravity well.
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    jrq2 wrote: »
    I would wait until maybe two or three month after the launch of the new ships because the gravity well trait seems to be a huge oversight on the part of the devs and it will most likely be nerfed once all the complaints on how overpowered the trait is.

    Once the Developers nerf the ability then they are going to get a huge wave of complaints from players,the only reason they bought the ship and or ship bundle was because of the trait and will be accusing Perfect World Entertainment of using a bait and switch tactic to help sell their ships.

    Under the right setup you can have a 100% up time on Gravity Well, and most players on the receiving end will not be happy and will consider the game unplayable because they cannot move away from a never-ending gravity well.

    Reason #947 why Cryptic should just remove PVP from the game :(

    "Waaah waahh I got killed! Only *I* gets to kill peoples! :cry: NERF! NERF! NERF!"

  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    And primary reason why if there is any form of arena based pvp, that skills should have a PVP specific version of them that is used in those settings and a default PVE to avoid whining and unwanted nerfbattery
  • xyquarzexyquarze Member Posts: 2,114 Arc User
    . . . and you don't lose the admiralty card either.

    (new post to hide from teh ravenous Edit Monster)

    If I am not mistaken you DO however lose the mastery (levels 1-4) themselves if you later wanted to reclaim and fly said ship. Also loadouts and stuff, but they will arguably be obsolete anyway.

    But apart from that: feel free to claim, discharge, claim, discharge ... as long as you want to. (Maybe make sure to keep the special console if useful on other ships, and arguably once is enough).
    My mother was an epohh and my father smelled of tulaberries
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    PvP isn't the only reason to balance abilities.

    What many simply completely fail to see is that every overpowered item is an implicit nerf to every other similar ability. If there is a new trait that is the best thing to have now, it means one of your other 5 traits is going to go. Remember what you did or paid to get that trait, when it still looked awesome and great and one of the best options?

    It's just the same thing that happened when Tier 6 ships were introduced. All the ships you bought or build up your fleet so you could finally get it? Well, tough luck, it was just effectively nerfed, because your ships is obsolete.

    Thankfully, most people forget about these things really quickly and just see the new uber bling they can buy next. Thankfully, because if it wasn't the case, STO would probably have lost all players the first time we got set items...
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • tilartatilarta Member Posts: 1,798 Arc User
    I eventually decided the megabundle wasn't worth it and only purchased the Improved Gravity Well ships.
    Given my disinterest in escorts in general, I couldn't justify spending extra for ships I'd never use.
    Even the IGW ships will only be used temporarily, just until the trait unlocks are achieved.
    Then they'll just be sent to Drydock to become Admiralty cards.


    Does anyone know if there is a feedback section for C-Store?
    I could not find it.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • jrdobbsjr#3264 jrdobbsjr Member Posts: 431 Arc User
    jrq2 wrote: »
    I would wait until maybe two or three month after the launch of the new ships because the gravity well trait seems to be a huge oversight on the part of the devs and it will most likely be nerfed once all the complaints on how overpowered the trait is.

    Once the Developers nerf the ability then they are going to get a huge wave of complaints from players,the only reason they bought the ship and or ship bundle was because of the trait and will be accusing Perfect World Entertainment of using a bait and switch tactic to help sell their ships.

    Under the right setup you can have a 100% up time on Gravity Well, and most players on the receiving end will not be happy and will consider the game unplayable because they cannot move away from a never-ending gravity well.

    Then why don't they just nerf it in PVP only like they have with other things? Or better yet, scrap PVP altogether. I left Destiny I because they kept nerfing weapons in PVE to appease the tryhards, no reason it has to happen here, given PVP is practically on life support anyway.

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    tilarta wrote: »
    Even the IGW ships will only be used temporarily, just until the trait unlocks are achieved.
    Then they'll just be sent to Drydock to become Admiralty cards.

    They're already Admiralty cards. :) Even if you outright dismiss them (!). Once bought in the C-Store, they're Admiralty cards to stay.
    3lsZz0w.jpg
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    meimeitoo wrote: »
    tilarta wrote: »
    Even the IGW ships will only be used temporarily, just until the trait unlocks are achieved.
    Then they'll just be sent to Drydock to become Admiralty cards.

    They're already Admiralty cards. :) Even if you outright dismiss them (!). Once bought in the C-Store, they're Admiralty cards to stay.

    Almost. You do need to add them to your ship roster once. For a bundle that means claiming and sometimes unboxing each ship, then the card is yours forever.

    If you have multiple captains in that faction, each captain must claim and if needed unbox each ship, you don't get them added automatically just because they are now "available" in the C-store.
  • tilartatilarta Member Posts: 1,798 Arc User
    Well, for me personally, I keep the ship in Drydock just so I always have it at T5.
    I don't enjoy ship levelling, so I'd prefer not to repeat it, especially for an escort class vessel.


    Can we please stop discussing PvE/PvP rivalry?
    It's off topic, inciting conflict and not constructive.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    tilarta wrote: »
    Well, for me personally, I keep the ship in Drydock just so I always have it at T5.
    I don't enjoy ship levelling, so I'd prefer not to repeat it, especially for an escort class vessel.

    Can we please stop discussing PvE/PvP rivalry?
    It's off topic, inciting conflict and not constructive.

    It's relevant because PVPers have demanded and gotten nerfs to ship and lock box traits before, as well captain and boff powers, consoles, and other gear. It's reasonable to warn buyers that are most interested in the gravity well trait that in a month the trait might only be half as good with no chance for a refund.

    Search "overpowered" and "nerf" to find some of the complaint threads.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    Just a heads up for all the people thinking this is a problem for PVPers. It isn't. The pull strength of a gravity well on a player ship, even with everything conceivable done to boost it is negligible.

    Most people don't even need to pop a power to get out of most gravity wells, But if for some reason you do need to pop a power, there are quite a few to chose from, including one every captain has for free (ramming speed).

    If you have ever been caught by a gravity well in PVP chances are it wasn't just a single well. It typically takes two at a minimum, or one and some engine power/speed debuffs.

    Now an exotic damage build can be fairly nasty in pvp. But it generally losses to a conventional build simply because of interface lag. Conventional damage can pop their damage buffs before they reach 10km. A Exotic build needs the target to be within 10km before it can start popping (not counting exotic buffs from traits and consoles). The result is that two equally high end builds with equally skilled players are going to see the science ship pop first.

    So all you PVE only people can stop panicking already. The PVP minority are not going to have a reason to cry about this one. That extra up time is good for PVE but in PVP if you cant kill the enemy in half the standard duration of your well or less your probably not going to, at least not with the well, because the player will be out of it within three seconds.
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