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[PC] The Stats of the Allied Pilot Escort Bundle!

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  • djf021djf021 Member Posts: 1,379 Arc User
    Do the consoles really not share a set bonus with the DOMINO? That is a major step away from precedent for the last several years, and if so very disappointing.
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • r0m#7631 r0m Member Posts: 134 Arc User
    djf021 wrote: »
    Do the consoles really not share a set bonus with the DOMINO? That is a major step away from precedent for the last several years, and if so very disappointing.

    Not sure why they should. What's the link? They came out approximately at the same time?
  • tobiashirttobiashirt Member Posts: 630 Arc User
    Mark my words, Improved Gravity Well and Promise of Ferocity will get nerfed balanced, sooner or later. Compared to other stuff we have currently, they are horribly potent outliers.

    One of the strongest science abilities already in its current state getting double uptime, lower CD and extra -DRR? You're going to be able to spam them pretty much constantly with this Improved trait. And Promise of Ferocity... wow, a very easily attainable +25% cat2 all weapons damage bonus with constant uptime and no CDs or lockouts? I wonder what happened to the "we want to encourage players to have more build variety, hence there will be no must-slot items".

    Yeah, those will certainly be tweaked, it's only a question of time.

    Knowing this far out that they're going to be tweaked, I'd hope we can see a bit less complaining when that occurs. Not many things are more useless than carping about the inevitable :smiley:
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited February 2018
    rattler2 wrote: »
    Can we get a list of "foe effecting engineering abilities" please?

    Aceton Beam
    Eject Warp Plasma

    Just a couple I can think of...

    Also.

    Endothermic Inhibitor Beam
    Structural Integrity Collapse.
    Emit Unstable Warp Bubble
    Boarding Party

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • tobiashirttobiashirt Member Posts: 630 Arc User
    meimeitoo wrote: »
    ak255 wrote: »
    Can we please STOP getting "Ensign" stations on these ships!? It's more annoying than anything and I'd rather just have two Lt. Stations instead. Or at the VERY least make it Universal instead of Engineering! There's almost no reason to get these ships except for the traits. The other Pilot ships are much better.


    At least not Ensign Engineering. Because Engineering typically requires a Lt. station (so you can do EPtW2/EPtS1). So an Ensign Engineering station is, for the most part, simply useless (you'd rather slot a single HE1 there, or something).

    Nah, not useless...Ens/Lt eng becomes ET1 & EptX1/EptX2 or EptX1 & EptX1/RSP1. Any fixed ens eng on any of my ships almost always become ET1, and if not, becomes SIF collapse/Overload Integrity Field.

    Ens/LtCom eng takes the EptX1/EptX2 combo, turns the EptX2 into EptX3, and sticks RSP/Extend Shields/etc in. Having an extra low-rank heal is a nice way to trigger any effect that requires a hull heal (e.g. Research Lab consoles or the trait from the t6 23rd century promo ships)
  • tobiashirttobiashirt Member Posts: 630 Arc User
    meimeitoo wrote: »
    Please, don't give 'em any ideas! :)

    Or, novel idea here, if we all pretty much agree that something'll happen to one or more of the traits, why not entertain some specific ideas on how to change things on the (granted) very slim chance that we can have input?

    Only thing I see for Promise of Ferocity would be adding decay to stacks of the effect, something like 10 or 15s, so that you have to both remain in combat and chaining abilities to keep a nice cat2 bonus. As it is, the 4s lockout between adding stacks means that it'll take a minimum of 20s every time you enter/reenter combat to fully spin up.

    Improved Gravity Well's 100% duration improvement and DRR debuff and c/d reduction combine to make it stand out...other single-ability duration improvements are on the order of 50% (Withering Barrage = 40%, Redirecting Arrays = max 50%, Go For The Kill = 50%). Thus, reduce both the duration improvement and c/d reduction by 50% of what they are, giving 30s GWs with 10s off their c/d. Also possibly halve the DRR debuff (Honored Dead provides the precedent for halving a trait's benefit, and look at how useful it still is), or add a lockout (as on the Zahl ship trait) so that only every other cast of GW is affected by the trait.

    Any other ideas?
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    So I guess it's safe to assume that I have to pay for the T5 Andorian ships in order to unlock their appearance options on the T6 Androian ships.
  • sinn74sinn74 Member Posts: 1,149 Arc User
    Engineering Variants
    +15 to Weapons and +5 to Engines
    Science Variants
    +15 to Weapons and +5 to Engines
    Tactical Variants
    +15 to Weapons and +5 to Engines

    This can't be correct.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    tobiashirt wrote: »
    meimeitoo wrote: »
    ak255 wrote: »
    Can we please STOP getting "Ensign" stations on these ships!? It's more annoying than anything and I'd rather just have two Lt. Stations instead. Or at the VERY least make it Universal instead of Engineering! There's almost no reason to get these ships except for the traits. The other Pilot ships are much better.


    At least not Ensign Engineering. Because Engineering typically requires a Lt. station (so you can do EPtW2/EPtS1). So an Ensign Engineering station is, for the most part, simply useless (you'd rather slot a single HE1 there, or something).

    Nah, not useless...Ens/Lt eng becomes ET1 & EptX1/EptX2 or EptX1 & EptX1/RSP1. Any fixed ens eng on any of my ships almost always become ET1, and if not, becomes SIF collapse/Overload Integrity Field.


    It's not that I wouldn't be able to fill up the Ensign Engineering station (probably SiC1, in my case). Think of it more in terms of opportunity cost. I won't be able to use it for something else, is the point. Why would I want that, you ask? Well, because I need an EPtS, for obvious reasons, and an EPtW, for the EWC Trait to kick in. So, 1x Lt. station minimum. But since the Ensign station is not universal, this means I'm pretty much forced to use 2 Engineering stations, at all times -- even on a Tactical Escort. And that's a lot.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    tobiashirt wrote: »
    Mark my words, Improved Gravity Well and Promise of Ferocity will get nerfed balanced, sooner or later. Compared to other stuff we have currently, they are horribly potent outliers.

    One of the strongest science abilities already in its current state getting double uptime, lower CD and extra -DRR? You're going to be able to spam them pretty much constantly with this Improved trait. And Promise of Ferocity... wow, a very easily attainable +25% cat2 all weapons damage bonus with constant uptime and no CDs or lockouts? I wonder what happened to the "we want to encourage players to have more build variety, hence there will be no must-slot items".

    Yeah, those will certainly be tweaked, it's only a question of time.

    Knowing this far out that they're going to be tweaked, I'd hope we can see a bit less complaining when that occurs. Not many things are more useless than carping about the inevitable :smiley:


    Why, that's a positive outlook on things! :) A more cynical person, like yours truly, might be taken aback by the alacrity of the acceptance of the now apparently commonplace mendacity of Cryptic's advertising policy.
    3lsZz0w.jpg
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    meimeitoo wrote: »
    ak255 wrote: »
    Can we please STOP getting "Ensign" stations on these ships!? It's more annoying than anything and I'd rather just have two Lt. Stations instead. Or at the VERY least make it Universal instead of Engineering! There's almost no reason to get these ships except for the traits. The other Pilot ships are much better.


    At least not Ensign Engineering. Because Engineering typically requires a Lt. station (so you can do EPtW2/EPtS1). So an Ensign Engineering station is, for the most part, simply useless (you'd rather slot a single HE1 there, or something).
    I welcome an engineering ensign slot. My builds use 2 krenim boffs so that I don't need to use DCE doffs. So typically an optimal setup for me is 2 engineering boffs. 1 ensign and the other either lieutenant or lieutenant commander.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    djf021 wrote: »
    Do the consoles really not share a set bonus with the DOMINO? That is a major step away from precedent for the last several years, and if so very disappointing.

    A dev stated on reddit that the D.O.M.I.N.O. console will be added to the 3 piece, making it a 4 piece set in an upcoming update.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    tobiashirt wrote: »

    Any other ideas?

    PoF would be fine if it were 3% bonus damage per stack, up to 5 stacks. It would still be very powerful, but at least in line with other powerful traits we have at the moment. IGW - just as you said, halving the duration, CD reduction and DRR would still make it almost a must-slot on builds that use GW, but at least then it won't go into the realm of absurdity.

    However, I have my own fears on how they're going to change them, but as meimeitoo asked me to, I'm not going to provide them with any ideas there.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    coldnapalm wrote: »
    Why do people think PoF is so powerful?!? It does a little more than a FREE trait and way less than something like supercharged weaponry. IGW on the other hand...yeah that is a must have sucker for anyone running GW. If that trait doesn't get nerf hammers, I am gonna have to get that one ship for JUST the trait and that it will be the second ship I have ever gotten JUST for the trait.

    Ask the number crunchers at reddit. There's already 2 dev announced nerfs on reddit for POF. Nerfs that are probably needed too if the math whizzes are to be believed.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    coldnapalm wrote: »
    coldnapalm wrote: »
    Why do people think PoF is so powerful?!? It does a little more than a FREE trait and way less than something like supercharged weaponry. IGW on the other hand...yeah that is a must have sucker for anyone running GW. If that trait doesn't get nerf hammers, I am gonna have to get that one ship for JUST the trait and that it will be the second ship I have ever gotten JUST for the trait.

    Ask the number crunchers at reddit. There's already 2 dev announced nerfs on reddit for POF. Nerfs that are probably needed too if the math whizzes are to be believed.

    Humm...is that a cat 2 bonus or something? If it's a cat 2...yeah that is a GIANT bonus to damage and should be nerfed. But a 25% cat 1 should not be that much.... I assumed cat 1 of course since you'd have to be literally braindead to think a 25% cat 2 bonus for a trait was a good idea.

    They're saying it's category 2.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • mneme0mneme0 Member Posts: 498 Arc User
    edited February 2018
    Can I use my T5 Andorian consoles on these, like I can with my Vesta consoles on the T6 sci ships?
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    They can equip cannons?? nowhere in the blog says so...
    The forces of darkness are upon us!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    gaevsman wrote: »
    They can equip cannons?? nowhere in the blog says so...


    And I'm glad they stopped saying that. They're Escorts. When has an Escort NOT been able to load DHC's?!
    3lsZz0w.jpg
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    meimeitoo wrote: »
    gaevsman wrote: »
    They can equip cannons?? nowhere in the blog says so...


    And I'm glad they stopped saying that. They're Escorts. When has an Escort NOT been able to load DHC's?!

    Remember the Reliant Light Cruiser?, is the only one of the bundle that cannot mount cannons... but the level 1 ship can.. (Both are light cruisers), sooo, that's why I ask :wink:
    The forces of darkness are upon us!
  • ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,674 Community Manager
    We're taking an up close and personal look at these ships tonight on the stream, so at 4pm PT, head to:

  • nommo#5819 nommo Member Posts: 1,105 Arc User
    We're taking an up close and personal look at these ships tonight on the stream, so at 4pm PT, head to:


    Nice & definitely would be worth viewing if considering the purchase of all or any of these vessels.
  • nommo#5819 nommo Member Posts: 1,105 Arc User
    Statistically these, newest Allied Pilot Escorts seem mere inches above the older T6 Pilot Escorts.

    Granted there are significant differences in Traits & Consoles, but for pure ships stats not much difference with the newest being better.

    Hulls, about 2K difference, & shields are nominal in differences between the older pilot ships & these newer allied pilot ships, the older KDF & Rom have cloaks whereas none of the newest do, & the older had +Pwrs: +10Wpn & +10Eng whereas these newest have +15Wpn & +5 Eng.

    The one superior thing these newest allied pilot escorts have going for it are possibly the designs & maybe the itch to be scratched in having the newest shiny.
  • nommo#5819 nommo Member Posts: 1,105 Arc User
    r0m#7631 wrote: »
    djf021 wrote: »
    Do the consoles really not share a set bonus with the DOMINO? That is a major step away from precedent for the last several years, and if so very disappointing.

    Not sure why they should. What's the link? They came out approximately at the same time?

    Before Cryptic/Arc jacked-up my account's subscriber exp. bonus & I spent money on STO some of that would be on items/services I know I didn't need, however; whenever there was a set bonus between Z-Store ships & some event ship I didn't have I wouldn't buy it regardless. Sure, Cryptic offers up Phoenix Prize Packs but those are pitiful chances & fools' dreams anyways.

    That being said there is precedent for the 4-piece console set so I'm sure Cryptic is just dragging their feet & it will be in-game soon enough.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    coldnapalm wrote: »
    coldnapalm wrote: »
    coldnapalm wrote: »
    Why do people think PoF is so powerful?!? It does a little more than a FREE trait and way less than something like supercharged weaponry. IGW on the other hand...yeah that is a must have sucker for anyone running GW. If that trait doesn't get nerf hammers, I am gonna have to get that one ship for JUST the trait and that it will be the second ship I have ever gotten JUST for the trait.

    Ask the number crunchers at reddit. There's already 2 dev announced nerfs on reddit for POF. Nerfs that are probably needed too if the math whizzes are to be believed.

    Humm...is that a cat 2 bonus or something? If it's a cat 2...yeah that is a GIANT bonus to damage and should be nerfed. But a 25% cat 1 should not be that much.... I assumed cat 1 of course since you'd have to be literally braindead to think a 25% cat 2 bonus for a trait was a good idea.

    They're saying it's category 2.

    So...did a dev place the bonus in the wrong place or something?!? I mean make it a cat 1 and it is an average trait that can be stacked with other bonus damage traits to good effect. It has to be a simple programming error...right? This level of bad idea if it wasn't is mind boggling. Then again, they allow stacking of bonuses...so...yeah....

    It was completely WAI. After a long and surprisingly cordial discussion on reddit, a couple of pre-release nerfs were put in place to make it less ridiculous.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    coldnapalm wrote: »
    coldnapalm wrote: »
    coldnapalm wrote: »
    Why do people think PoF is so powerful?!? It does a little more than a FREE trait and way less than something like supercharged weaponry. IGW on the other hand...yeah that is a must have sucker for anyone running GW. If that trait doesn't get nerf hammers, I am gonna have to get that one ship for JUST the trait and that it will be the second ship I have ever gotten JUST for the trait.

    Ask the number crunchers at reddit. There's already 2 dev announced nerfs on reddit for POF. Nerfs that are probably needed too if the math whizzes are to be believed.

    Humm...is that a cat 2 bonus or something? If it's a cat 2...yeah that is a GIANT bonus to damage and should be nerfed. But a 25% cat 1 should not be that much.... I assumed cat 1 of course since you'd have to be literally braindead to think a 25% cat 2 bonus for a trait was a good idea.

    They're saying it's category 2.

    So...did a dev place the bonus in the wrong place or something?!? I mean make it a cat 1 and it is an average trait that can be stacked with other bonus damage traits to good effect. It has to be a simple programming error...right? This level of bad idea if it wasn't is mind boggling. Then again, they allow stacking of bonuses...so...yeah....

    It was completely WAI. After a long and surprisingly cordial discussion on reddit, a couple of pre-release nerfs were put in place to make it less ridiculous.


    Much as I loathe the idea players have become so conditioned that they now themselves take to actively helping the Devs to nerf stuff, I suppose the good part in this, is that now at least it won't be re-nerfed any time soon; right?!
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    gaevsman wrote: »
    meimeitoo wrote: »
    gaevsman wrote: »
    They can equip cannons?? nowhere in the blog says so...


    And I'm glad they stopped saying that. They're Escorts. When has an Escort NOT been able to load DHC's?!

    Remember the Reliant Light Cruiser?, is the only one of the bundle that cannot mount cannons... but the level 1 ship can.. (Both are light cruisers), sooo, that's why I ask :wink:


    I still don't see what you mean. Cruisers are not inherently capable of loading cannons, Escorts are. So, yeah, when they release another Escort, there's no longer any need, really, to say it can load cannons.
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