With the upgrade weekend fast approaching I know I'll be spending quite a few upgrades on kits and modules, but since just about all of them can be boosted to XIV epic I'd very much like to know which ones are worth retaining/upgrading and which are completely useless. I have captains of each faction and Tac/Eng/Sci persuasion so for me this will take a while!
If need be I can list all the ones I have though it will probably be longer than I thought.
Comments
Engineering:
- Quantum Mortar XIII
- Beam Turret XIV
- Flash Freeze Bomb XIV
- Hurricane Turret XIV
- Shield Generator XI
- Cryo Mine Barrier XIV
- Force Field Dome XIV
- Chroniton Mine Barrier
Science:- Hyperonic Radiation XI
- Stasis Field XIV
- Seismic Agitation Field XII
- Endothermic Induction Field XII
- Cryonic Pulse XII
- Electro Gravitic Field XIV
- Tachyon Harmonic XIV
- Hypospray Melorazine XIV
- Sonic Disruption Field XIV
- Cryogenic Stasis Field XIV
- Nanite Health Monitor XIV
- Vascular Regenerator XIV
Tactical:- Micro Cryonic Warhead XIV
- Graviton Spike XIV
- Cryo Grenade XIV
- Cryotronic Modulation
- Ambush XIV
- Plasma Grenade XIV
- Smoke Grenade XIV
- Corrosive Grenade
- Motion Accelerator XIV
- Stun Grenade XIV
Universal:I was under the impression that the best Tac kit modules comprised various grenades, while eng was good for turrets and generators. I was never entirely clear what was best for sci.