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Post fleet items that should be buffed/changed

avnas#3702 avnas Member Posts: 51 Arc User
edited February 2018 in Fleet System and Holdings
Fleet beams, Fleet K-13 beams are essentially a massive handicap after re-engineering and very expensive comparatively. to make these beams actually attractive to players they would need to come at lieutenant II rank, so they can be easily upgraded in quality. otherwise re-engineering on them should be added.

elite fleet phasers should be massively buffed because they sacrifice a modifier for a proc that isn't even great. make the proc chance 50% or more to heal some shields. nobody wants to sacrifice DPS so make them into a really solid tanking weapon. maybe make them heal 1% hull like the rep trait that's similar to a hull leech

Xenotech consoles from K-13 are a nice idea, for instance, the xenotech powerflow modules boost your EPS, reduce specialised boff recharges and increase hullpen by an apparently large amount. the problem is that at epic they increase EPS less than a very rare EPS conduit, and the hullpen they give is 3.5% or something, which is actually not going to do very much compared to for instance a set that gives +33% damage. all of these consoles are a bit weird.

plasma nullifiers - they were nerfed to like 3% of their damage, i think that was too harsh really. maybe balance them up a bit again. quite a lot of people had invested time into them i think.

the research lab science consoles are too odd for anyone to use. i have no idea what would make people use them.

it's possible that all fleet gear could now simply come as ultra rare with no mods, to be re-engineered as the player likes for free. that might make this gear a little bit more attractive?

Romulan female embassy bridge officers - at least one should have superior romulan operative. i'm not here to be controversial, but forcing people to take a male character because they're literally superior is too edgy for a post TNG-era game.
Post edited by avnas#3702 on

Comments

  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    edited February 2018
    avnas#3702 wrote: »
    the research lab science consoles are too odd for anyone to use. i have no idea what would make people use them.

    Wow. You can't be serious.
    Those consoles are meta on practically any science-heavy/mainly science-oriented build.
  • avnas#3702 avnas Member Posts: 51 Arc User
    avnas#3702 wrote: »
    the research lab science consoles are too odd for anyone to use. i have no idea what would make people use them.

    Wow. You can't be serious.
    Those consoles are meta on practically any science-heavy/mainly science-oriented build.

    i might be wrong about those, but the rest of the items are pretty mediocre. i never really played a science build lol.
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    avnas#3702 wrote: »
    avnas#3702 wrote: »
    the research lab science consoles are too odd for anyone to use. i have no idea what would make people use them.

    Wow. You can't be serious.
    Those consoles are meta on practically any science-heavy/mainly science-oriented build.

    i might be wrong about those, but the rest of the items are pretty mediocre. i never really played a science build lol.

    If you indeed can't re-engineer fleet weapons (which seems a bit unlikely, but possible - and I can't log in atm to see for myself), then while I wouldn't say they are in huge disadvantage, then indeed, it would be very nice for them to add re-engineering on fleet weapons as well.

    About other things, you make some good points, but unfortunately, those have been under discussion before and lack of action from devs have shown time and time again that they seem to be fine with those items. Or worse, if something was good (for example Plasploders with their damage, or Xenotech consoles reducing *all* BOFF CDs, not only specialist ones), they were nerfed.
  • avnas#3702 avnas Member Posts: 51 Arc User
    avnas#3702 wrote: »
    avnas#3702 wrote: »
    the research lab science consoles are too odd for anyone to use. i have no idea what would make people use them.

    Wow. You can't be serious.
    Those consoles are meta on practically any science-heavy/mainly science-oriented build.

    i might be wrong about those, but the rest of the items are pretty mediocre. i never really played a science build lol.

    If you indeed can't re-engineer fleet weapons (which seems a bit unlikely, but possible - and I can't log in atm to see for myself), then while I wouldn't say they are in huge disadvantage, then indeed, it would be very nice for them to add re-engineering on fleet weapons as well.

    About other things, you make some good points, but unfortunately, those have been under discussion before and lack of action from devs have shown time and time again that they seem to be fine with those items. Or worse, if something was good (for example Plasploders with their damage, or Xenotech consoles reducing *all* BOFF CDs, not only specialist ones), they were nerfed.

    taking xenotech for instance, the EPS and hullpen were really meant to be the icing on the cake, the extra 2%. making them into the main part of the console is kind of silly.

    what if xenotech consoles offered specialist and weapon special attack cooldowns?
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    avnas#3702 wrote: »
    avnas#3702 wrote: »
    avnas#3702 wrote: »
    the research lab science consoles are too odd for anyone to use. i have no idea what would make people use them.

    Wow. You can't be serious.
    Those consoles are meta on practically any science-heavy/mainly science-oriented build.

    i might be wrong about those, but the rest of the items are pretty mediocre. i never really played a science build lol.

    If you indeed can't re-engineer fleet weapons (which seems a bit unlikely, but possible - and I can't log in atm to see for myself), then while I wouldn't say they are in huge disadvantage, then indeed, it would be very nice for them to add re-engineering on fleet weapons as well.

    About other things, you make some good points, but unfortunately, those have been under discussion before and lack of action from devs have shown time and time again that they seem to be fine with those items. Or worse, if something was good (for example Plasploders with their damage, or Xenotech consoles reducing *all* BOFF CDs, not only specialist ones), they were nerfed.

    taking xenotech for instance, the EPS and hullpen were really meant to be the icing on the cake, the extra 2%. making them into the main part of the console is kind of silly.

    what if xenotech consoles offered specialist and weapon special attack cooldowns?

    As I said, they used to reduce all BOFF CDs, and were pretty good back then. Not meta, but worth slotting on several instances. But no, someone who makes decisions thought that players can't have it and they got changed into their current state.
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