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Top Ten Things Wish List for 2018

2017 Was an amazing Year for Trekkers and I thought I do a Top Ten Wish-list for 2018 that I hope to see in Star Trek Online
1. Pilot Episode Uniforms
2. Star Trek Discovery Vessels (Crossfield-class with Spore Drive) USS Shenzhou Walker Class and of course for the Klingons "Ship of the Dead"
3. Constitution Refit Bridge (WOK and UC)
4. Episode With the Kelvin Timeline to Tie in with Star Trek Beyond
5. Episode to Tie in With Star Trek Discovery Spore Drive (and Get the Spore Drive as an prize)
6. Fate of the Enterprise-E and More TNG Cast on STO
7. 2250s era Lock Box (Pilot Uniforms Crossfield Class and Walker Class as a Possible Prize)
8. T6 Heavy Cruiser Class (Constellation)
9. Wolf 358 vessels
10. a Series that Deals final Blow to the Borg
May the Shwartz Be With You
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Comments

  • caltaircaltair Member Posts: 135 Arc User
    The only items I particularly care about on this list are:
    6. Fate of the Enterprise-E and More TNG Cast on STO
    10. a Series that Deals final Blow to the Borg

    Though I would edit "deals final blow" to "returns the Borg to the primary threat". I would love to see the Alliance not be able to utterly defeat the Borg and experience the desperation that comes with that realization. We always get a desperate situation that miraculously works out for the Alliance members. But I really like keeping the Borg around and would love to see them be the enemy the Alliance can never truly conquer.

    Everything else on this list, literally means nothing to me.
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  • tremere12tremere12 Member Posts: 477 Arc User
    Make the borg great again.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Your number 9 is my number 1. More accurately I want the New Orleans-class.
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  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    > 6. Fate of the Enterprise-E and More TNG Cast on STO

    More Trek actors returning for STO would be nice.

    My top 2 are:
    1. Keep giving us new story content
    2. Visual slots for weapons (1 each beam/cannon and torp) so I can use crafted + lock box / episode gear together without tasting the rainbow
  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    1. T6 K'vort, Vo'Quv, Vor'Cha
    2. T6 Science D7 Romulan
    3. 2-3 FE arc KDF oriented maybe a power struggle within the high council (we still don't know how bad J'mpok is after being poisoned, and with martok's return there is sure to be an upheaval. maybe the PC can be named arbiter...
    4. T6 Nova, even if it does cut the new threads on here by 2/3
    5. Vic's Place on DS9 (moved out of the holodeck and into his own venue)
    6. an FE where the PC does a stint as a guest lecturer at thier respective academy (rewards are diplomacy based)
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  • caltaircaltair Member Posts: 135 Arc User
    3. 2-3 FE arc KDF oriented maybe a power struggle within the high council (we still don't know how bad J'mpok is after being poisoned, and with martok's return there is sure to be an upheaval. maybe the PC can be named arbiter...
    Actually, we do know how J'mpock is doing. He has given out several missions to KDF players since he was poisoned, and is perfectly fine. The poison was never maent to kill him, or even really harm him, it was a distraction so they could make an attempt on the Federation president.

    Starfleet aligned characters don't get to know that. All you get there is the scene where J'mpock collapses, S'taass yells about Romulan treachery and then you move on - to never hear about it again. That's poor story telling and it does need to be rectified on the Starfleet side of things.
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  • caltaircaltair Member Posts: 135 Arc User
    caltair wrote: »
    Starfleet aligned characters don't get to know that. All you get there is the scene where J'mpock collapses, S'taass yells about Romulan treachery and then you move on - to never hear about it again. That's poor story telling and it does need to be rectified on the Starfleet side of things.
    It should be immediately obvious given that at no point is it mentioned that J'mpock is either dead or still suffering from it.

    Good story telling doesn't spend time telling you the sky is blue when it obviously is.

    And you're just as useless and self righteous as ever. Didn't need any story to predict your response.
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,303 Community Moderator
    Stop bickering and move on.
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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    1. Implement a new end-game only galaxy map. Instead of dividing up the map by alpha quadrant, beta quadrant and delta quadrant, divide it up by political boundaries. For instance, the Federation is it's own single large sector space map. The same goes for KDF, the Romulan Republic and the Cardassians. Also have additional "neutral zone sector maps" that you must cross to get from one empire to another. Open the new sector space neutral zones to weekly PVP battles that grant bonuses for players that get kills. Leave the delta quadrant as is.

    2. Ship interior revamp. Add mini games to ship interiors. Make the mini-games VERY DIFFICULT and allow the player to complete them up to once a day for a 60 minute boost of some kind. Rotate mini-games on a random rotation so it's always something random and different.

    3. Make the old mine trap queue an EVENT similar to either the weekend sompak event or crystalline/mirror invasion style 14 day event.

    4. Playable Hideki Cardassian ship
    5. Playable K'Vort T6 preferably with Intel or Command seating
    6. Playable T6 Vor'Cha
    7. Promotion pack or Wizkids version of an Excelsior that doesn't have a trash bridge officer layout
    8. Playable Original Jem'Hadar Battlecruiser from DS9
    9. Any new Ferengi ship (Non-D'Kora)
    10. Lots and LOTS of hats for costumes
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • caltaircaltair Member Posts: 135 Arc User
    1. Implement a new end-game only galaxy map. Instead of dividing up the map by alpha quadrant, beta quadrant and delta quadrant, divide it up by political boundaries. For instance, the Federation is it's own single large sector space map. The same goes for KDF, the Romulan Republic and the Cardassians. Also have additional "neutral zone sector maps" that you must cross to get from one empire to another. Open the new sector space neutral zones to weekly PVP battles that grant bonuses for players that get kills. Leave the delta quadrant as is.

    Even though the devs would pretty much have to rebuild the maps from scratch (again) to do this... I really do like this set up.
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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    1. T6 K'vort, Vo'Quv, Vor'Cha
    My man here knows what's up.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    edited January 2018
    1. Complete backend remodelling of ship combat to take account of size in relation to hardpoints, true weapon arcs and HP and give Torps their own heavy weapon slots.
    2. Ability to turn off ability visual effects.
    3. Give Borg ability to adapt in space and make them a true threat.
    4. New damage modelling in space based off where the ship is hit rather than HP.
    5. Live damage and repair system to replace random death system damage (a la Starfleet Command).
    6. Return of hourly events.
    7. Return of the Exploration System.
    8. Return SB24 STF to soloable.
    9. Return of Borg RA's to their Quadrant varities.
    10. Complete overhaul of the Doffing system.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • indysharkindyshark Member Posts: 1,543 Arc User
    tremere12 wrote: »
    Make the borg great again.

    Are you suggesting the Borg assimilated Trump?

  • orangenee#2931 orangenee Member Posts: 837 Arc User
    indyshark wrote: »
    tremere12 wrote: »
    Make the borg great again.

    Are you suggesting the Borg assimilated Trump?

    Can you imagine the power of such an entity?

    Anyhoo:

    1. Count me in the T6 Vorcha clan
    2. A mission where I finally get to solve the Daniels problem
    3. Fed ships that can't be used as kitchen utensils
    4. Less dil sinks
    5. Adjustment to the spawn rate on Space Zombie Prime, that last mission is nearly impossible as a solo player
    6. Ability to give ground Boffs a little more direction in battles
    7. A trip to the gamma quadrant, a proper one (which may be on the cards already but still)
    8. Borg that don't embarrass themselves compared to everything post Dyson sphere storyline
    9. Ability to see what different paint jobs look like in various lighting in the customisation thingy
    10. MOAR Kurland, though I'll be seeing a lot of him over the next few days
  • caltaircaltair Member Posts: 135 Arc User
    edited January 2018
    I'd like to see a system that clearly tells you WHEN (in regards to Story Arc Episodes) each of the Borg STF's take place. The ability to complete an Episode, then do the appropriate STF, then do the next Episode in proper order in the timeline would be amazing.

    Edit: I think inserting STF queue controls inline with Story Arc Episodes would be a really idea. We can be browsing through the Episodes, then join the launch queue as if the queue itself was the next Story Arc Episode. This could also make some of the more forgettable PVE queues more relevant too.
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  • tremere12tremere12 Member Posts: 477 Arc User
    indyshark wrote: »
    tremere12 wrote: »
    Make the borg great again.

    Are you suggesting the Borg assimilated Trump?

    Har har.

    The fact is that the borg have been squishy punching bags in Red Alerts and DPS-races for too long. It's time they hit back.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    All I want at this point is a total rewards structure revamp that makes the game actually worth playing again. All of the game, not just CCA, Borg Alert and Admiralty.
  • casualstocasualsto Member Posts: 672 Arc User
    1. T6 Andorian Escorts-pack with some flexibility to their boff layout and maybe kdf/rom variants to please everyone with the same amazing visuals.
    2. More PVE content - episodes and reputations *maybe adding some extra projects to the already-completed reputations*.
    3. Kelvin Timeline story content = nice to have
    4. Another Borg Arc and more Borg Queues to alternate with the already existing ones.
    5. More account-unlocks and more seasonal events.
    6. A worthy Dominion-related Season 15.
    7. Merging Strategist with Commando as a single specialization/fixing something that would mitigate the issue of constant switching between them for ground and space missions.
    8. Elite Starbase Fleet Combat Armor with the all of the potential combinations of 2 of the following mods:
    - 5%crth, 50%crtd, 20% melee damage, 10% energy damage, 35 kperf, 35 kit readiness.
    9. Arc completion rewards (As an example, finishing the Cardassian/Dominion Story arc rewarding something that is related to the Cardassians/Dominion and could be used further - cosmetic or functional ground item)
    10. Increasing the base allowing of the Bridge officers to 10 by base (allowing your ground 4 boff team to be separate from your 5-6 space team boffs) and other quality of life improvements.

    I know it's alot, but I trust that we'd be having some serious fun in STO 2018.
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited January 2018
    1) A legitimately good PvP system, and the return of my favorite PvPers.
    2) More bank/inventory space
    3) More bank/inventory space
    4) More bank/inventory space
    5) More bank/inventory space
    __________________________________
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    STO Academy's excellent skill planner here: Link
    I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
  • caltaircaltair Member Posts: 135 Arc User
    caltair wrote: »
    I'd like to see a system that clearly tells you WHEN (in regards to Story Arc Episodes) each of the Borg STF's take place. The ability to complete an Episode, then do the appropriate STF, then do the next Episode in proper order in the timeline would be amazing.

    Edit: I think inserting STF queue controls inline with Story Arc Episodes would be a really idea. We can be browsing through the Episodes, then join the launch queue as if the queue itself was the next Story Arc Episode. This could also make some of the more forgettable PVE queues more relevant too.
    All of the Borg STFs(except Borg Disconnected) take place after the final mission in the Borg story arc, and before the New Romulus story arc... exactly where they have always taken place, in the same order they always have
    1. Infected
    2. Cure
    3. Khitomer
    4. Into the Hive(This one ends the Borg invasion of the Alpha/Beta Quadrants)

    Borg Disconnected OFC takes place after we reach the Delta Quadrant, and deals with the Borg Queen's attempt to rebuild The Collective after we beat her in Into the Hive, and after the Collective suffered numerous other loses facing the Voth, Undine, Vaadwaur, and from the Borg Cooperative.

    My point still stands. Where do you find this information inside the story content inside the game? If you have to hunt through old release notes or forum posts to find answers, it isn't presented efficiently. Even if the information is accessible through an off to the side NPC inside the game, that still is inefficient (especially if the NPC or the instructions to visit that NPC are deleted). The fact that information exists does not in any way mean that that information is well executed or presented.
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  • caltaircaltair Member Posts: 135 Arc User
    caltair wrote: »
    My point still stands. Where do you find this information inside the story content inside the game? If you have to hunt through old release notes or forum posts to find answers, it isn't presented efficiently. Even if the information is accessible through an off to the side NPC inside the game, that still is inefficient (especially if the NPC or the instructions to visit that NPC are deleted). The fact that information exists does not in any way mean that that information is well executed or presented.
    Its the same for every other queue in the game, they take place where they fit within their respective story arcs.

    Going in reverse order
    -"Dranuur Gauntlet"/"Dranuur Beach Assault" take place after "Melting Pot"
    -"Binary Circuit"/"Core Assault"/"Twin Tribulations" take place after the New Frontiers arc started, but before "Melting Pot"
    -"Gravity Kills"/"Tzenkethi Front", take place during the New Frontiers arc, but before "Melting Pot"
    -"Days of Doom"/"Battle of Procyon V"/"Miner Instabilities" take place in the latter part of the Future Proof arc
    -"Assault on Terok Nor"/"Counterpoint" take place in the early part of the Future Proof arc
    -"Brotherhood of the Sword"/"Gateway to Gre'thor"/"Herald Sphere" take place during the Iconian War
    -"Borg Disconnected"/"Bug Hunt"/"Battle of Korfez" take place during Delta Rising
    -"Undine Assault"/"Undine Infiltration"/"Viscous Cycle" take place in the latter part of the Dyson Sphere arc
    -"Storming the Spire"/"Breach" take place in the early part of the Dyson Sphere arc
    -"Azure Nebula Rescue"/"Vault: Ensnared"/"Vault Shuttle Event"/"Atmosphere Assault"/"Defend Rh'Ihho Station" take place during the New Romulus arc
    -"Nukara Prime: Self Destructive Tendencies"/"Nukara Prime: Transdimensional Tactics"/"Crystalline Catastrophe" take place during the Nukara storyline between the Borg and Romulan ones
    -"Infected"/"Cure"/"Khitomer"/"Into the Hive" take place after the Borg arc, but before the Nukara content
    -"Big Dig" takes place during the Romulan Mystery Arc
    -"Starbase 24"/"Gorn Minefield"/"Federation Minefield"/"Klingon Scout Force"/"Breaking the Planet" take place during the Klingon War story arc

    The more generic fleet queues like "Starbase Fleet Defense"/"Federation/Klingon Fleet Alert"/"Federation/Klingon Starbase Blockade"/"Federation/Klingon Starbase Incursion"/"Colony Invasion" have no real set place in the storyline, and conceivably happen whenever.

    You've missed my point Somtaawkhar.
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