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Dranuur Colony PVE Balance and Fleet Provisioning Projects

ajgamer1701ajgamer1701 Member Posts: 191 Arc User
Yea, Dranuur Colony and DC Advanced needs to be reevaluated and rebalanced, it is too difficult especially when the VOTH attack and 8 times out of 10 times it's the Voth attacking. They have too much DPS and way too much Hit points/Hull points. You have toned down player DPS and even with the Engineering class revamps and the new Miracle Worker Specialization it is by far inadequate plus you raise the PVE's HP well into the millions but player ships still only have 50-80K HP and damage resist scaling is a joke. The Voth must have 90% resists and the dreads well over 3 Mil HP, impossible without spending thousands of dollars on the game and a team of 5 high spending rollers, I can't imagine anybody trying the Elite version. The defense satellites could use shielding and more HP and DPS and perhaps a higher Phaser SUBSYS OFFLINE proc chance. Please fix this and other imbalances in the game. The story content is awesome but player/PVP/PVE practicality and balancing still needs a lot of work.
Also, the fleet project provisioning, 150+ duty officers, not enough fleet marks, a ton of Dil at 1/1 Dil to FC ratio and only 20,000 expertise to fill? You can't increase the expertise, fleet marks and add some other commodity to fill besides 150 DOFF'S? and with the doffs everything is all ENG and Sci doffs with only the main Star base tactical provisioning doffs to supply to? It takes forever to rank up a fleet this way. Hell, no one even plays this game anymore, even in the entire fleet Armada there's no more than 2 people online at any given time, I wonder why? It's not the content, it's gross imbalance and it's just plain too expensive to be enjoyable anymore. Spend less paying actors and spend more in technical development please.
Things are only impossible until they are NOT! (Picard)
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