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Deepspace Encounter Etiquette

silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
I've recently gotten into the Deepspace Encounters, and I've been seeing some disappointing behaviour with those with high(er) tier ships. Namely, map cleaning.

This hierarchy/pay your dues attitude of 'I got **** on as a low-ranking player, so now I'm levelled up I'll TRIBBLE on low-ranking players...' IMO needs addressing and improving from to keep things fun for everyone. Encounters are open to all players at all levels, and thus, everyone deserves the opportunity to participate and actually do something.

So I'd like to propose a series of conventions to ensure that these Encounters are fun for all participants:

-Evaluate the situation and act accordingly.

-Check the level of players with low-tier/levelling ships: They may be an experienced player using a low-tier ship, they may, be a new player to the game, and this might be their first foray into group activity: Don't discourage them.

-Remember that you are not the only player in the instance, and just because you have the ability to clear the map, that doesn't give you the right to do so. The others are also there to participate: Afford them the opportunity to do so. These are, albeit temporarily, your fleetmates: Treat them as such, with the respect they're due.

-Leave something for others to tackle.

-Don't poach another player's kill (unless they are clearly struggling/incapable of dealing with their target)

-Look out for lower-ranking players if you aren't actively engaged. If they aren't having an effect on their target, despite clearly making the effort, then help them out. That doesn't, however, then mean 'relieving them of duty', and going after anything which goes near them... Be their big brother/sister: Help them out, but don't strip them of the opportunity to learn how to do it themself.

-Use your discretion and be considerate. If you're in an Encounter with several lower-ranking players, and your boff abilities melt the targets, then just stick to regular firing cycles. If you take out your target so fast that you then have to actively seek out targets, you're going to wind up poaching on other people's action; Fine if they need help, not fine if you simply can't exercise self-restraint and play well with others.

-If you need/want to unleash your abilities, do it when you are truly soloing an Encounter by yourself, or in a private queue. You're only going to be in the Encounter instance for a few minutes; it's not as if this is a permanent impingement on your game-playing experience. Your next Encounter, you may have the map to yourself, and you can cut loose then ;)
"I fight for the Users!" - Tron

"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Post edited by baddmoonrizin on
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    valoreah wrote: »
    Honest question, why must everyone cater to the lowest common denominator? Your asking one group to change how they play to accommodate others, which is always going to be unfair to someone when it seems like your goal is to make things fair?
    Rather than 'catering to the lowest common denominator', try thinking of it as 'consideration for others'. (for the examples given)
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    valoreah wrote: »
    Why shouldn't that consideration flow both ways though?
    *sigh*

    And what consideration would that be in your mind then?

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    disqord#9557 disqord Member Posts: 567 Arc User
    Because being a nice person isn't about being rewarded, but about making other people happy? Especially when they might just be getting into the game and could use a little kindness to keep their spirits up?
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    countvampulacountvampula Member Posts: 56 Arc User
    I think the OP has a good point. Normally, I like to use deep space encounters as a chance to hone my healing abilities. I dont mind lending a hand when its needed. And yet I will use science attacks when needed. For me they can be done very quickly, but I guess I like the challenge to do nothing but heal, when needed.
    For each his own I guess. I'm up for anything that helps and makes the game more fun for other people.
    If I need XP, I'll do an elite stf or whatnot.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    I don't play DSE's, since I got all the accolades ages ago. But if I did, I would certainly be playing to win the mission, not wait for randoms to do whatever.

    As if this game didn't have enough stupid waiting missions without volunteering for more.
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    Because being a nice person isn't about being rewarded, but about making other people happy? Especially when they might just be getting into the game and could use a little kindness to keep their spirits up?
    Precisely :sunglasses:

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    I think the OP has a good point. Normally, I like to use deep space encounters as a chance to hone my healing abilities. I dont mind lending a hand when its needed. And yet I will use science attacks when needed. For me they can be done very quickly, but I guess I like the challenge to do nothing but heal, when needed.
    For each his own I guess. I'm up for anything that helps and makes the game more fun for other people.
    If I need XP, I'll do an elite stf or whatnot.
    Thank you :sunglasses:

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    warpangel wrote: »
    I don't play DSE's, since I got all the accolades ages ago. But if I did, I would certainly be playing to win the mission, not wait for randoms to do whatever.
    I only got into them recently, due to a glitch with one of my levelled characters, which makes Encounters (and gound maps like Nimbus III and Kobalistan) the only content which the character can engage in. I started playing them with other characters of varying careers, with varying levels of ability, and varying tiers of ships. I've been in some where I had to help others, I've been in some where others completely vaped everything in sight, preventing anyone else getting a piece of the action, and I've been in ones where I was completely alone, and able to do as I pleased. 'Playing to win', does not mean, or have to mean 'denying others the chance to participate' (especially not in what is a fleeting mission, and the next encounter, is as likely to be completely solo)
    As if this game didn't have enough stupid waiting missions without volunteering for more.
    Not being able to participate, because someone else is vaping everything in sight, means sitting and waiting for the Encounter to complete (or simply leaving, and thus losing out on the reward) If you don't want to volunteer for 'stupid waiting missions' (and don't enter Encounters) why do you consider it acceptable for others to be forced to endure 'stupid waiting missions', because others can't play with consideration for others and exercise some restraint? ;)
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    nimbullnimbull Member Posts: 1,564 Arc User
    I like what the OP is saying but I don't really think it's going to go anywhere. I think pew pew booms will be the norm in DSE's leaving out other people.
    Green people don't have to be.... little.
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    countvampulacountvampula Member Posts: 56 Arc User
    For me I like them when I'm bored and need changeon my routine science attacks. I'm just trying to get my mind away from that and try healing sometimes.

    I need a change and just want to heal for a bit, sometimes.

    That's why I do deep space encounters. :smile: the'yr very fun if all you do is heal.
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    nimbull wrote: »
    I like what the OP is saying but I don't really think it's going to go anywhere. I think pew pew booms will be the norm in DSE's leaving out other people.
    Thanks :sunglasses: I agree, probably going nowhere, but I thought something at least worth mentioning :sunglasses:

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    For me I like them when I'm bored and need changeon my routine science attacks. I'm just trying to get my mind away from that and try healing sometimes.

    I need a change and just want to heal for a bit, sometimes.

    That's why I do deep space encounters. :smile: the'yr very fun if all you do is heal.
    I think they're fantastic, and the random nature of 'who will I be teamed with?' or 'will I be alone', is great fun :sunglasses: I just don't like to see players trying to participate, and having their targets vaped by another player, and hoped raising the discussion might appeal to people's better natures :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    hawku001xhawku001x Member Posts: 10,758 Arc User
    A moment of starship bowing to each other would be respectful.
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    hawku001x wrote: »
    A moment of starship bowing to each other would be respectful.
    This is what I'm talking about: Mutual respect :sunglasses:

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    iamynaughtiamynaught Member Posts: 1,285 Arc User
    When I go into these, as a low level player, I actually LIKE it when higher players come in and smash everything. It helps it end quicker. I get more XP from completing the mission than I do if I blow up every ship myself. Granted, if I solo'd one I'd get all the XP, but at some lower levels/ships, that would take a while.

    And if I did feel like I wanted to "participate" in one of these, when the encounter ends and I can just go to the next closest one. Not like they are rare or anything.
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    iamynaught wrote: »
    When I go into these, as a low level player, I actually LIKE it when higher players come in and smash everything. It helps it end quicker. I get more XP from completing the mission than I do if I blow up every ship myself. Granted, if I solo'd one I'd get all the XP, but at some lower levels/ships, that would take a while.

    And if I did feel like I wanted to "participate" in one of these, when the encounter ends and I can just go to the next closest one. Not like they are rare or anything.
    Interesting, thanks for your thoughts :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    I don't play DSE's, since I got all the accolades ages ago. But if I did, I would certainly be playing to win the mission, not wait for randoms to do whatever.
    I only got into them recently, due to a glitch with one of my levelled characters, which makes Encounters (and gound maps like Nimbus III and Kobalistan) the only content which the character can engage in. I started playing them with other characters of varying careers, with varying levels of ability, and varying tiers of ships. I've been in some where I had to help others, I've been in some where others completely vaped everything in sight, preventing anyone else getting a piece of the action, and I've been in ones where I was completely alone, and able to do as I pleased. 'Playing to win', does not mean, or have to mean 'denying others the chance to participate' (especially not in what is a fleeting mission, and the next encounter, is as likely to be completely solo)
    If player A's participation does not contribute to player B's winning, why should A's preferences take precedence over B's?
    As if this game didn't have enough stupid waiting missions without volunteering for more.
    Not being able to participate, because someone else is vaping everything in sight, means sitting and waiting for the Encounter to complete (or simply leaving, and thus losing out on the reward) If you don't want to volunteer for 'stupid waiting missions' (and don't enter Encounters) why do you consider it acceptable for others to be forced to endure 'stupid waiting missions', because others can't play with consideration for others and exercise some restraint? ;)
    Letting someone more capable get the job done faster is the opposite of stupid and means less waiting for everyone. I wouldn't want a better player to slow down a mission on my account, either.
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    warpangel wrote: »
    warpangel wrote: »
    I don't play DSE's, since I got all the accolades ages ago. But if I did, I would certainly be playing to win the mission, not wait for randoms to do whatever.
    I only got into them recently, due to a glitch with one of my levelled characters, which makes Encounters (and gound maps like Nimbus III and Kobalistan) the only content which the character can engage in. I started playing them with other characters of varying careers, with varying levels of ability, and varying tiers of ships. I've been in some where I had to help others, I've been in some where others completely vaped everything in sight, preventing anyone else getting a piece of the action, and I've been in ones where I was completely alone, and able to do as I pleased. 'Playing to win', does not mean, or have to mean 'denying others the chance to participate' (especially not in what is a fleeting mission, and the next encounter, is as likely to be completely solo)
    If player A's participation does not contribute to player B's winning, why should A's preferences take precedence over B's?
    As if this game didn't have enough stupid waiting missions without volunteering for more.
    Not being able to participate, because someone else is vaping everything in sight, means sitting and waiting for the Encounter to complete (or simply leaving, and thus losing out on the reward) If you don't want to volunteer for 'stupid waiting missions' (and don't enter Encounters) why do you consider it acceptable for others to be forced to endure 'stupid waiting missions', because others can't play with consideration for others and exercise some restraint? ;)
    Letting someone more capable get the job done faster is the opposite of stupid and means less waiting for everyone. I wouldn't want a better player to slow down a mission on my account, either.

    You clearly don't get what I'm talking about. Nevermind :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    edited December 2017
    :lol:

    img]
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    valoreah wrote: »
    Why shouldn't that consideration flow both ways though?

    While I am not sure the OP's idea, as nice as it sounds, is going anywhere, or may even be feasible - there is no way this consideration can flow the other way except in the terms of "endure what is happening because you cannot change it anyways". A high DPS player may slow down, a normal DPS player cannot as easily step up.

    So if you want to make it a "two way consideration flow", so far there has only been one way (assuming the problem is real), everyone catering to the highest DPS player because you cannot change it anyways.
    warpangel wrote: »
    If player A's participation does not contribute to player B's winning, why should A's preferences take precedence over B's?

    (...)

    Letting someone more capable get the job done faster is the opposite of stupid and means less waiting for everyone. I wouldn't want a better player to slow down a mission on my account, either.

    The thing addressed here is: not everybody in the game is in it just for the quick rewards or the winning, but to actually play the game.

    Again, I am not certain whether this is a good idea by silverlobes, but you seem to be missing what others are talking about when they have different priorities and/or abilities to reach them.
    My mother was an epohh and my father smelled of tulaberries
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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    edited December 2017
    Normally I'm all for etiquette and manners, but OP, seriously, this is pushing it.

    DSE's adapt to the number of players on the map, and believe me, if a high level player sat there and didn't help (and yes some just sit and AFK for the reward) you'd be screaming blue murder. You want to see a truly terrifying Borg experience, get 5 players in a Borg DSE, it becomes insane, but great fun.

    In Beta Quad, the set level of the instance is 28, Alpha is lvl 50 and I think Delta is 60. So players 'could' use their discretion here, but you're making a statement in the Forums, which is only seen by a small number of players. The ONLY thing that can be done to change this is to level limit Beta DSE's......but then, who'll be there to cover people's collective asses!? :)
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    protoneousprotoneous Member Posts: 2,985 Arc User
    Because being a nice person isn't about being rewarded, but about making other people happy? Especially when they might just be getting into the game and could use a little kindness to keep their spirits up?
    (...)I'm up for anything that helps and makes the game more fun for other people.(...)

    I think you make a reasonable point OP. Back when I started playing and frequented the DSE's I always wondered why, in a target rich environment, can't somebody 30 levels above me pick their own target instead of coming over and vaping mine?

    I'll also back off in queues that caters to a wide level of players. Fed Fleet Alert comes to mind. These are where newer players are learning how to make the bad guys go boom. As long as you're not about to fail a little restraint or well placed gravity well or heal can go a long way in making it a better experience for many.
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    xyquarze wrote: »
    valoreah wrote: »
    Why shouldn't that consideration flow both ways though?

    While I am not sure the OP's idea, as nice as it sounds, is going anywhere, or may even be feasible - there is no way this consideration can flow the other way except in the terms of "endure what is happening because you cannot change it anyways". A high DPS player may slow down, a normal DPS player cannot as easily step up.

    So if you want to make it a "two way consideration flow", so far there has only been one way (assuming the problem is real), everyone catering to the highest DPS player because you cannot change it anyways.
    warpangel wrote: »
    If player A's participation does not contribute to player B's winning, why should A's preferences take precedence over B's?

    (...)

    Letting someone more capable get the job done faster is the opposite of stupid and means less waiting for everyone. I wouldn't want a better player to slow down a mission on my account, either.

    The thing addressed here is: not everybody in the game is in it just for the quick rewards or the winning, but to actually play the game.

    Again, I am not certain whether this is a good idea by silverlobes, but you seem to be missing what others are talking about when they have different priorities and/or abilities to reach them.

    You get what I'm talking about, thank you :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    tobiashirttobiashirt Member Posts: 630 Arc User
    I've recently gotten into the Deepspace Encounters, and I've been seeing some disappointing behaviour with those with high(er) tier ships. Namely, map cleaning.

    This hierarchy/pay your dues attitude of 'I got shat on as a low-ranking player, so now I'm levelled up I'll **** on low-ranking players...' IMO needs addressing and improving from to keep things fun for everyone. Encounters are open to all players at all levels, and thus, everyone deserves the opportunity to participate and actually do something.

    So I'd like to propose a series of conventions to ensure that these Encounters are fun for all participants:

    -Evaluate the situation and act accordingly.

    -Check the level of players with low-tier/levelling ships: They may be an experienced player using a low-tier ship, they may, be a new player to the game, and this might be their first foray into group activity: Don't discourage them.

    -Remember that you are not the only player in the instance, and just because you have the ability to clear the map, that doesn't give you the right to do so. The others are also there to participate: Afford them the opportunity to do so. These are, albeit temporarily, your fleetmates: Treat them as such, with the respect they're due.

    -Leave something for others to tackle.

    -Don't poach another player's kill (unless they are clearly struggling/incapable of dealing with their target)

    -Look out for lower-ranking players if you aren't actively engaged. If they aren't having an effect on their target, despite clearly making the effort, then help them out. That doesn't, however, then mean 'relieving them of duty', and going after anything which goes near them... Be their big brother/sister: Help them out, but don't strip them of the opportunity to learn how to do it themself.

    -Use your discretion and be considerate. If you're in an Encounter with several lower-ranking players, and your boff abilities melt the targets, then just stick to regular firing cycles. If you take out your target so fast that you then have to actively seek out targets, you're going to wind up poaching on other people's action; Fine if they need help, not fine if you simply can't exercise self-restraint and play well with others.

    -If you need/want to unleash your abilities, do it when you are truly soloing an Encounter by yourself, or in a private queue. You're only going to be in the Encounter instance for a few minutes; it's not as if this is a permanent impingement on your game-playing experience. Your next Encounter, you may have the map to yourself, and you can cut loose then ;)

    Nice as this might sound, it's wishful in the extreme, lacks any kind of enforcement, and if it did have one, people would complain. As I remember, it scales you down to ~lvl 30 when you enter an instance, but scaling performs pretty poorly for a maxed-out build.

    A simpler option, since these encounters are really only meant for leveling players, would be a blanket ban on anyone above a certain level joining. There's no real fun in going in a wiping a map, it tells me nothing about my build performance, and I know what it's like to have all the air sucked out of the room.

    A ban/level hard cap would solve pretty much all of what you're talking about...it wouldn't prevent somebody from twinking out a leveling toon, but it would vastly limit the power that could be brought in and seems simple to implement.
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    edited December 2017
    leemwatson wrote: »
    Normally I'm all for etiquette and manners, but OP, seriously, this is pushing it.

    DSE's adapt to the number of players on the map, and believe me, if a high level player sat there and didn't help (and yes some just sit and AFK for the reward) you'd be screaming blue murder. You want to see a truly terrifying Borg experience, get 5 players in a Borg DSE, it becomes insane, but great fun.

    In Beta Quad, the set level of the instance is 28, Alpha is lvl 50 and I think Delta is 60. So players 'could' use their discretion here, but you're making a statement in the Forums, which is only seen by a small number of players. The ONLY thing that can be done to change this is to level limit Beta DSE's......but then, who'll be there to cover people's collective asses!? :)

    1) Not what I'm suggesting, and 2) As mentioned above, not everyone is in the game for quick rewards. A high-level player, surrounded by lower-ranking players, can still fire at a target, without the use of tray powers to augment that firing cycle. That would be 'participating' without falling into the 'vape everything on the map' catagory ;) I've been in those Encounters you describe, and I wasn't screaming blue murder, I was relishing the challenge: I want to earn my kills and rewards, not have them handed to me, by someone else doing the work ;)

    And absolutely, those Delta Quadrant Encounters are fun :tongue:


    *DamnSpellingMistakes
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    protoneous wrote: »
    Because being a nice person isn't about being rewarded, but about making other people happy? Especially when they might just be getting into the game and could use a little kindness to keep their spirits up?
    (...)I'm up for anything that helps and makes the game more fun for other people.(...)

    I think you make a reasonable point OP. Back when I started playing and frequented the DSE's I always wondered why, in a target rich environment, can't somebody 30 levels above me pick their own target instead of coming over and vaping mine?

    I'll also back off in queues that caters to a wide level of players. Fed Fleet Alert comes to mind. These are where newer players are learning how to make the bad guys go boom. As long as you're not about to fail a little restraint or well placed gravity well or heal can go a long way in making it a better experience for many.
    Thank you, and absolutely, that's precisely what I'm talking about :sunglasses:

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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