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Unstoppable Sompek Science build (almost)

locutusofcactuslocutusofcactus Member Posts: 651 Arc User
edited August 2017 in The Academy
Are you a science officer? Do you find yourself dying more than a few times in Sompek? Below is my science build in which the passives alone are nearly enough to get you into the higher levels without dying. Please note this guide does not touch on how to play but rather how to equip and spec your science officer for a heavy defensive build that still does around 200 dps.

Equipment
Armor [Temporal Defense Initiative Adaptable Combat Armor Mk XIV [RegHP]] (used for +25% to DoT)
Shields [Na'kuhl Temporal Operative Personal Shield Mk XIV] (for immunity proc)
Weapon 1 (any weapon here will do. Use best dps weapon)
Weapon 2 [Na'kuhl Temporal Operative Assault Mk XIV] (for 2 part nakuhl bonus of +30% critD & +2% CritX)
Kit [Romulan Imperial Navy Profession-Specific Kit Mk XIV [+Plasma] [Armor] [CrtX] [HP]x2 [KP/Wpn]] (not the best kit but it is what I have)
Kit Mod1 [Science Kit Module - Cold Fusion Flash Mk XIV] (main weapon)
Kit Mod2 [Universal Kit Module - Phasic Shroud Mk XIV]
Kit Mod3 [Science Kit Module - Triage Mk XIV]
Kit Mod4 [Science Kit Module - Nanite Health Monitor Mk XIV]
Kit Mod5 [Science Kit Module - Hypospray - Melorazine Mk XIV]
Devise 1 [Temporal Flux Generator] (for emergency immunity)
Devise 2 [Gambling Device]
Devise 3 [Large Hypo] (mainly to break holds)
Devise 4 [Fractal Remodulator]

Traits
Creative
Expedient Care
Field Technician
Imminent Danger
Ironsides
Medical Vanguard
Privateer's Luck
Regenerative Tissue
Savior
Technophile

Ground reputation
Active Armor Hardenening (Yes, "harenening" is spelled incorrectly but that's how it is in the game).
Emergency Personal Cloaking Device.
Integrated Nanofibers.
Medical Nanites.
Munitions Dampeners.

Active reputation
Concussive Tachyon Emission.
Defiance.
Medical Nanite Cloud.
Piezo-Electric Perimeter Snare.
Visual Dampening Field.

Specialization
Primary - Temporal operative (helps with kits and DoT).
Secondary - Commando.

Skill tree
Weapon Proficiency & Weapon Expert.
Weapon Criticals & Improved Weapon Criticals.
Weapon Penetration.
Endurance Training.
Armor Expert & Armor Master.
Kit Performance Expert & Kit Performance Master.
Skill Tree forks: Willpower, improved crouch, improved flank resistance, defensive mastery.

Duty officers
Biochemist: dmg debuff of -40 all damage resist for 5 seconds for sci kit debuffs are used
Biologist: +8 seconds to tricorder scan debuff.
Botanist: 20% chance of Melorazine to affect entire team.
Botanist: 20% chance of Melorazine to affect entire team.
Doctor: 20% chance additional heal with triage & 20% chance of additional small heal with triage.
Doctor: 20% chance of -5 second cooldown reduction to kit healing powers when using triage, nanite health monitor (& other kit mods which are not equipped).

Notes
Turn on "Threatening Posture" to be a damage sponge.
Enemies only hit with 80% accuracy with my build compaired to an average around 95% accuracy to other players per my parser.
Use the [paradox corrector] device if you have it. I don’t so that's why it's not included.
Typical dps is around 200 which isn't super high but it's really not bad either.

I'm sure I've missed a trick somewhere so comment below if you have comments.
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