test content
What is the Arc Client?
Install Arc

Universal consoles

I was reading a thread before and thought if it is a universal console, than it should be able to be slotted any ship. Certain ones shouldn't be limited to just certain ships.
Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).

Comments

  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Universal simply means it can be installed in an engineering, science, or tactical slot.

    It is easier to say and type "Universal Console" rather than "Console For Engineering, Science, or Tactical Slot".
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    Why be limited to only certain ships. Like consoles from the Xindi ships, why not on fed ships too
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Because that is simply the limitation the Devs decided to set in place. Likely to make it more difficult to setup an OP ship build.

    Don't like it? Complain to Cryptic. It will fall on deaf ears.
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    Thanks for the wonderful advice
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
  • saurializardsaurializard Member Posts: 4,386 Arc User
    monodoso wrote: »
    I was reading a thread before and thought if it is a universal console, than it should be able to be slotted any ship. Certain ones shouldn't be limited to just certain ships.
    As jaguarskx said, it actually means "can be put in any slot regardless of the "profession"". That said, there are universal consoles that can be slotted on any ship and others are exclusive to a family of ships.

    I usually go that way:
    -If the console is from a ship that is part of a T5 and/or T6 family (like Elachi, Voth, Son'a, multi-faction bundles, etc.), it's highly likely it'll be available to this family only (a few of the exceptions being the Kelvin Timeline and 23rd Dreadnought (plus the NX refit) ships, with their console able to be slotted on any ship).
    -If the console is from a T1 to T4 ship, a lockbox/lobi reward (so not part of a ship), or reputation, then it usually goes with every other ship.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    It is what it is.

    I can think about a lot of complaint I can make in real life such as...

    Why can't I buy a Toyota Camry at a Honda dealership?
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    I guess you have never been to a used car lot
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited August 2017
    Why would I by a brand new, never previously owned Toyota Camry from a used car lot? I just want to buy it at a Honda dealership.
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    > @jaguarskx said:
    > Why would I by a brand new, never previously owned Toyota Camry from a used car lot? I just want to buy it at a Honda dealership.

    I got you to monologue at least
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
  • seriousxenoseriousxeno Member Posts: 473 Arc User
    edited August 2017
    Because it would be kind of difficult to use saucer separation on an APU cruiser now wouldn't it? lol
    latest?cb=20090525051807&path-prefix=en
    "Let them eat static!"
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    > @seriousxeno said:
    > Because it would be kind of difficult to use saucer separation on an APU cruiser now wouldn't it? lol

    I did say "certain"
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Because it would be kind of difficult to use saucer separation on an APU cruiser now wouldn't it? lol


    "He could try, Major; he could try." :)
    3lsZz0w.jpg
  • seriousxenoseriousxeno Member Posts: 473 Arc User
    valoreah wrote: »
    Because it would be kind of difficult to use saucer separation on an APU cruiser now wouldn't it? lol

    Would be cool to see how they would do MVAM on a Defiant LOL

    Man I could see that right now:

    Main hull detaches from nacelles, with the nacelles flying around by themselves spouting pulse phasers while the main hull zips around firing quantums and phaser beams.

    Oh dear, that almost sounds awesome lol
    latest?cb=20090525051807&path-prefix=en
    "Let them eat static!"
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    It actually does sound cool
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    I support this on most consoles. Plenty of consoles that are locked to a ship just don't fit that ship due to console supporting totally different buildstyle than the ship is meant to perform. (Good examples include Particle Conversion Matrix being suitable for exotic builds, something you can't easily do on a Guardian, or Sympathetic Fermion Tranciever being locked to a non-optimal healboat platform Vesta).

    Yes, there are some like Saucer Separation or MVAM that wouldn't fit on most ships (unless Cryptic designed visuals to each ship, which wouldn't be efficient spending on developer manpower), but most universal consoles that come with ships shouldn't have those problems.
  • disqord#9557 disqord Member Posts: 567 Arc User
    While it does sorta make sense why we can't have some consoles on just any ship, I would still love it if most universal consoles -and a few other ship-locked things- could be used on other ships.

    I just don't see the point of some of these being restricted. Point Defense is freely usable, but Torpedo Point Defense and Destabilized Tachyon Emitters isn't. That just doesn't make any sense to me.

    What I dislike more, though, is the restriction on hangar pets. Considering how there's no Universal Frigate pet for the Federation, it would be cool to grab up a Callisto or even some Stalkers for some kind of variety in choices.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    The only reason I can see against it, is that they fear people will just take their 'best' ship, and make that one totally OP. Also, it's probably a PITA (for Cryptic), trying to figure out which consoles are *really* thematically unmoveable.
    3lsZz0w.jpg
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited August 2017
    jaguarskx wrote: »
    Because that is simply the limitation the Devs decided to set in place. Likely to make it more difficult to setup an OP ship build.

    Don't like it? Complain to Cryptic. It will fall on deaf ears.

    Not only that but it also serves as incentive to buy certain ships you otherwise wouldn't.


    "Ohhhhh lookit this shiny console.... Darn it's ship locked...." *Opens wallet-buys ship*
    [img][/img]OD5urLn.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    jaguarskx wrote: »
    Because that is simply the limitation the Devs decided to set in place. Likely to make it more difficult to setup an OP ship build.

    Don't like it? Complain to Cryptic. It will fall on deaf ears.

    Not only that but it also serves as incentive to buy certain ships you otherwise wouldn't.


    "Ohhhhh lookit this shiny console.... Darn it's ship locked...." *Opens wallet-buys ship*


    No, sorry, but that makes no sense. Cuz you'd have to buy said ship to begin with, even if its consoles were unlocked.
    3lsZz0w.jpg
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited August 2017
    meimeitoo wrote: »
    jaguarskx wrote: »
    Because that is simply the limitation the Devs decided to set in place. Likely to make it more difficult to setup an OP ship build.

    Don't like it? Complain to Cryptic. It will fall on deaf ears.

    Not only that but it also serves as incentive to buy certain ships you otherwise wouldn't.


    "Ohhhhh lookit this shiny console.... Darn it's ship locked...." *Opens wallet-buys ship*


    No, sorry, but that makes no sense. Cuz you'd have to buy said ship to begin with, even if its consoles were unlocked.

    ---snip

    Edit; I know what you're saying though as you'd have to buy the ship regardless if you really wanted the console.
    So it may not seem to make much sense.
    But the locked consoles add a level of unique gameplay opportunities based on ships/ship families. Maybe that's the intention of the devs.
    Sort of like how the Specs add a certain flavor to their ship classes.

    You can't do pilot maneuvers in an intel ship. Like you can't do Kinetic Feedback without a Vesta and console.
    Does it make a whole lot of sense ? Not so much. But it does add some distinction between ships and their capabilities. Maybe that's all they were hoping for by locking consoles to their parent ships. More people flying different ships.

    Because lets face it, If we could use anything on any ship... It might not hurt overall sales... But then there would be a handful of "Alpha Ships" that would be "Must Haves" (depending on your play style) because they have the best platform for Boff stations/ console stations / Weapons layout.. And you'd see those same handful of ships everywhere you went.
    Post edited by taylor1701d on
    [img][/img]OD5urLn.jpg
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    valoreah wrote: »
    Would be cool to see how they would do MVAM on a Defiant LOL

    Badly?
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    jaguarskx wrote: »
    Because that is simply the limitation the Devs decided to set in place. Likely to make it more difficult to setup an OP ship build.

    Don't like it? Complain to Cryptic. It will fall on deaf ears.

    Not only that but it also serves as incentive to buy certain ships you otherwise wouldn't.


    "Ohhhhh lookit this shiny console.... Darn it's ship locked...." *Opens wallet-buys ship*


    No, sorry, but that makes no sense. Cuz you'd have to buy said ship to begin with, even if its consoles were unlocked.

    Huh ? I think you misunderstood.

    What I mean is if a "ship locked console" is good & synergizes with your build, it will become another selling point for said ship.

    Think of it like traits. Some will buy ships solely for the trait.

    While others might buy a ship solely for the console (ship locked console).



    Basically, if a ship locked console is really good, it will be another selling point to potential buyers (even though they'll be forced to use said console on said ship.)
    But if it fits a build you're working on, it can be the difference between a sale and non sale.

    IE;
    You don't like the design of said ship, you don't like the trait for said ship...but you may like the console enough to make the investment (even if it's for a ship locked console).

    So a ship you would've totally ignored based on looks and trait might grab you enough with it's console that you may consider purchasing.


    Ya know what I mean ?


    Sorry, I still don't get it. :) If anything, your making the case for *unlocked* consoles. Say I want the [Console - Universal - Heavy Particle Focuser Array], from the Husnock Warship, to use on my Pilot Escort (or whatever). Under all circumstances I'd have to buy the Husnock Warship. So they're not losing a sale. Rather, they may be selling more even, since the consoles aren't locked to a particular ship.
    3lsZz0w.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    On the other hand, perhaps the purpose of the limit is to encourage people to actually FLY the ships, instead of just scavenging parts.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    jaguarskx wrote: »
    Because that is simply the limitation the Devs decided to set in place. Likely to make it more difficult to setup an OP ship build.

    Don't like it? Complain to Cryptic. It will fall on deaf ears.

    Not only that but it also serves as incentive to buy certain ships you otherwise wouldn't.


    "Ohhhhh lookit this shiny console.... Darn it's ship locked...." *Opens wallet-buys ship*


    No, sorry, but that makes no sense. Cuz you'd have to buy said ship to begin with, even if its consoles were unlocked.

    Huh ? I think you misunderstood.

    What I mean is if a "ship locked console" is good & synergizes with your build, it will become another selling point for said ship.

    Think of it like traits. Some will buy ships solely for the trait.

    While others might buy a ship solely for the console (ship locked console).



    Basically, if a ship locked console is really good, it will be another selling point to potential buyers (even though they'll be forced to use said console on said ship.)
    But if it fits a build you're working on, it can be the difference between a sale and non sale.

    IE;
    You don't like the design of said ship, you don't like the trait for said ship...but you may like the console enough to make the investment (even if it's for a ship locked console).

    So a ship you would've totally ignored based on looks and trait might grab you enough with it's console that you may consider purchasing.


    Ya know what I mean ?


    Sorry, I still don't get it. :) If anything, your making the case for *unlocked* consoles. Say I want the [Console - Universal - Heavy Particle Focuser Array], from the Husnock Warship, to use on my Pilot Escort (or whatever). Under all circumstances I'd have to buy the Husnock Warship. So they're not losing a sale. Rather, they may be selling more even, since the consoles aren't locked to a particular ship.

    Yeah I edited my post :tongue:
    I didn't explain that very well, and the original comment I left does indeed make a case for unlocking all ship consoles.

    But I added a bit more to clarify where I was coming from.

    Ehhh its just me speculating from a Devs POV why they might lock consoles to a ship. Still doesn't make much sense on the players end I guess.
    But my theory was maybe they want to see more variety out there in ships being used. And if any console could be placed on any ship, there might be only a handful of "Alpha/Meta ships" being flown by the majority of the player base...

    Just trying to understand their thinking on the matter.
    Got any theories Dev side why they'd do such a thing ?
    [img][/img]OD5urLn.jpg
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    warpangel wrote: »
    On the other hand, perhaps the purpose of the limit is to encourage people to actually FLY the ships, instead of just scavenging parts.

    Perhaps, but the issue also is that a lot of these unique consoles are just poorly suited to their host ships. They don'rt really perform as well as they should and so the VAST majority of player just never use them. If people are buying a ship i very much doubt it they do so to make use of a console that is simply wasting space on a build.
    BUT....a lot of these consoles could be made to work really quite well if they could be moved to other ships. Like the Particle Synthesizer mentioned by @tunebreaker , it's pretty rubbish on the Guardian. But slot that on a Vesta or any other sci ship and wow, it might actually be worth a slot.

    Consoles locked to ships does nothing to encourage sales of ships (people will fly them without the consoles), and it does nothing for build diversity or experimentation (because the consoles in their home environment perform poorly).
    That all makes them look like a massive waste of dev time and effort to make items nobody uses or even considers.
    SulMatuul.png
  • szerontzurszerontzur Member Posts: 2,723 Arc User
    Got any theories Dev side why they'd do such a thing ?

    To give ships more personality/distinction?

    That said, I would be curious to see how long the Mat'ha Heavy Disruptor Spinal Cannons would stay exclusive to the KDF if they were to de-couple T5/T6 consoles from their ship chassis.
  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    if they DID decouple T5/6 consoles from ship type, the spinal cannon console would be going straight on my bortasqu' to replace that god AWFUL disruptor autocannon, because the mat'ha version is superior in every way​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    Too bad you couldn't just buy the console by itself from the C Store. Of course it would have to be expensive.
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
Sign In or Register to comment.