I was reading a thread before and thought if it is a universal console, than it should be able to be slotted any ship. Certain ones shouldn't be limited to just certain ships.
Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
I was reading a thread before and thought if it is a universal console, than it should be able to be slotted any ship. Certain ones shouldn't be limited to just certain ships.
As jaguarskx said, it actually means "can be put in any slot regardless of the "profession"". That said, there are universal consoles that can be slotted on any ship and others are exclusive to a family of ships.
I usually go that way:
-If the console is from a ship that is part of a T5 and/or T6 family (like Elachi, Voth, Son'a, multi-faction bundles, etc.), it's highly likely it'll be available to this family only (a few of the exceptions being the Kelvin Timeline and 23rd Dreadnought (plus the NX refit) ships, with their console able to be slotted on any ship).
-If the console is from a T1 to T4 ship, a lockbox/lobi reward (so not part of a ship), or reputation, then it usually goes with every other ship.
Because it would be kind of difficult to use saucer separation on an APU cruiser now wouldn't it? lol
Would be cool to see how they would do MVAM on a Defiant LOL
Man I could see that right now:
Main hull detaches from nacelles, with the nacelles flying around by themselves spouting pulse phasers while the main hull zips around firing quantums and phaser beams.
I support this on most consoles. Plenty of consoles that are locked to a ship just don't fit that ship due to console supporting totally different buildstyle than the ship is meant to perform. (Good examples include Particle Conversion Matrix being suitable for exotic builds, something you can't easily do on a Guardian, or Sympathetic Fermion Tranciever being locked to a non-optimal healboat platform Vesta).
Yes, there are some like Saucer Separation or MVAM that wouldn't fit on most ships (unless Cryptic designed visuals to each ship, which wouldn't be efficient spending on developer manpower), but most universal consoles that come with ships shouldn't have those problems.
While it does sorta make sense why we can't have some consoles on just any ship, I would still love it if most universal consoles -and a few other ship-locked things- could be used on other ships.
I just don't see the point of some of these being restricted. Point Defense is freely usable, but Torpedo Point Defense and Destabilized Tachyon Emitters isn't. That just doesn't make any sense to me.
What I dislike more, though, is the restriction on hangar pets. Considering how there's no Universal Frigate pet for the Federation, it would be cool to grab up a Callisto or even some Stalkers for some kind of variety in choices.
The only reason I can see against it, is that they fear people will just take their 'best' ship, and make that one totally OP. Also, it's probably a PITA (for Cryptic), trying to figure out which consoles are *really* thematically unmoveable.
Because that is simply the limitation the Devs decided to set in place. Likely to make it more difficult to setup an OP ship build.
Don't like it? Complain to Cryptic. It will fall on deaf ears.
Not only that but it also serves as incentive to buy certain ships you otherwise wouldn't.
"Ohhhhh lookit this shiny console.... Darn it's ship locked...." *Opens wallet-buys ship*
No, sorry, but that makes no sense. Cuz you'd have to buy said ship to begin with, even if its consoles were unlocked.
---snip
Edit; I know what you're saying though as you'd have to buy the ship regardless if you really wanted the console.
So it may not seem to make much sense.
But the locked consoles add a level of unique gameplay opportunities based on ships/ship families. Maybe that's the intention of the devs.
Sort of like how the Specs add a certain flavor to their ship classes.
You can't do pilot maneuvers in an intel ship. Like you can't do Kinetic Feedback without a Vesta and console.
Does it make a whole lot of sense ? Not so much. But it does add some distinction between ships and their capabilities. Maybe that's all they were hoping for by locking consoles to their parent ships. More people flying different ships.
Because lets face it, If we could use anything on any ship... It might not hurt overall sales... But then there would be a handful of "Alpha Ships" that would be "Must Haves" (depending on your play style) because they have the best platform for Boff stations/ console stations / Weapons layout.. And you'd see those same handful of ships everywhere you went.
Because that is simply the limitation the Devs decided to set in place. Likely to make it more difficult to setup an OP ship build.
Don't like it? Complain to Cryptic. It will fall on deaf ears.
Not only that but it also serves as incentive to buy certain ships you otherwise wouldn't.
"Ohhhhh lookit this shiny console.... Darn it's ship locked...." *Opens wallet-buys ship*
No, sorry, but that makes no sense. Cuz you'd have to buy said ship to begin with, even if its consoles were unlocked.
Huh ? I think you misunderstood.
What I mean is if a "ship locked console" is good & synergizes with your build, it will become another selling point for said ship.
Think of it like traits. Some will buy ships solely for the trait.
While others might buy a ship solely for the console (ship locked console).
Basically, if a ship locked console is really good, it will be another selling point to potential buyers (even though they'll be forced to use said console on said ship.)
But if it fits a build you're working on, it can be the difference between a sale and non sale.
IE;
You don't like the design of said ship, you don't like the trait for said ship...but you may like the console enough to make the investment (even if it's for a ship locked console).
So a ship you would've totally ignored based on looks and trait might grab you enough with it's console that you may consider purchasing.
Ya know what I mean ?
Sorry, I still don't get it. If anything, your making the case for *unlocked* consoles. Say I want the [Console - Universal - Heavy Particle Focuser Array], from the Husnock Warship, to use on my Pilot Escort (or whatever). Under all circumstances I'd have to buy the Husnock Warship. So they're not losing a sale. Rather, they may be selling more even, since the consoles aren't locked to a particular ship.
Because that is simply the limitation the Devs decided to set in place. Likely to make it more difficult to setup an OP ship build.
Don't like it? Complain to Cryptic. It will fall on deaf ears.
Not only that but it also serves as incentive to buy certain ships you otherwise wouldn't.
"Ohhhhh lookit this shiny console.... Darn it's ship locked...." *Opens wallet-buys ship*
No, sorry, but that makes no sense. Cuz you'd have to buy said ship to begin with, even if its consoles were unlocked.
Huh ? I think you misunderstood.
What I mean is if a "ship locked console" is good & synergizes with your build, it will become another selling point for said ship.
Think of it like traits. Some will buy ships solely for the trait.
While others might buy a ship solely for the console (ship locked console).
Basically, if a ship locked console is really good, it will be another selling point to potential buyers (even though they'll be forced to use said console on said ship.)
But if it fits a build you're working on, it can be the difference between a sale and non sale.
IE;
You don't like the design of said ship, you don't like the trait for said ship...but you may like the console enough to make the investment (even if it's for a ship locked console).
So a ship you would've totally ignored based on looks and trait might grab you enough with it's console that you may consider purchasing.
Ya know what I mean ?
Sorry, I still don't get it. If anything, your making the case for *unlocked* consoles. Say I want the [Console - Universal - Heavy Particle Focuser Array], from the Husnock Warship, to use on my Pilot Escort (or whatever). Under all circumstances I'd have to buy the Husnock Warship. So they're not losing a sale. Rather, they may be selling more even, since the consoles aren't locked to a particular ship.
Yeah I edited my post
I didn't explain that very well, and the original comment I left does indeed make a case for unlocking all ship consoles.
But I added a bit more to clarify where I was coming from.
Ehhh its just me speculating from a Devs POV why they might lock consoles to a ship. Still doesn't make much sense on the players end I guess.
But my theory was maybe they want to see more variety out there in ships being used. And if any console could be placed on any ship, there might be only a handful of "Alpha/Meta ships" being flown by the majority of the player base...
Just trying to understand their thinking on the matter.
Got any theories Dev side why they'd do such a thing ?
On the other hand, perhaps the purpose of the limit is to encourage people to actually FLY the ships, instead of just scavenging parts.
Perhaps, but the issue also is that a lot of these unique consoles are just poorly suited to their host ships. They don'rt really perform as well as they should and so the VAST majority of player just never use them. If people are buying a ship i very much doubt it they do so to make use of a console that is simply wasting space on a build.
BUT....a lot of these consoles could be made to work really quite well if they could be moved to other ships. Like the Particle Synthesizer mentioned by @tunebreaker , it's pretty rubbish on the Guardian. But slot that on a Vesta or any other sci ship and wow, it might actually be worth a slot.
Consoles locked to ships does nothing to encourage sales of ships (people will fly them without the consoles), and it does nothing for build diversity or experimentation (because the consoles in their home environment perform poorly).
That all makes them look like a massive waste of dev time and effort to make items nobody uses or even considers.
Got any theories Dev side why they'd do such a thing ?
To give ships more personality/distinction?
That said, I would be curious to see how long the Mat'ha Heavy Disruptor Spinal Cannons would stay exclusive to the KDF if they were to de-couple T5/T6 consoles from their ship chassis.
if they DID decouple T5/6 consoles from ship type, the spinal cannon console would be going straight on my bortasqu' to replace that god AWFUL disruptor autocannon, because the mat'ha version is superior in every way
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Comments
It is easier to say and type "Universal Console" rather than "Console For Engineering, Science, or Tactical Slot".
Don't like it? Complain to Cryptic. It will fall on deaf ears.
I usually go that way:
-If the console is from a ship that is part of a T5 and/or T6 family (like Elachi, Voth, Son'a, multi-faction bundles, etc.), it's highly likely it'll be available to this family only (a few of the exceptions being the Kelvin Timeline and 23rd Dreadnought (plus the NX refit) ships, with their console able to be slotted on any ship).
-If the console is from a T1 to T4 ship, a lockbox/lobi reward (so not part of a ship), or reputation, then it usually goes with every other ship.
I can think about a lot of complaint I can make in real life such as...
Why can't I buy a Toyota Camry at a Honda dealership?
> Why would I by a brand new, never previously owned Toyota Camry from a used car lot? I just want to buy it at a Honda dealership.
I got you to monologue at least
"Let them eat static!"
> Because it would be kind of difficult to use saucer separation on an APU cruiser now wouldn't it? lol
I did say "certain"
"He could try, Major; he could try."
Man I could see that right now:
Main hull detaches from nacelles, with the nacelles flying around by themselves spouting pulse phasers while the main hull zips around firing quantums and phaser beams.
Oh dear, that almost sounds awesome lol
"Let them eat static!"
Yes, there are some like Saucer Separation or MVAM that wouldn't fit on most ships (unless Cryptic designed visuals to each ship, which wouldn't be efficient spending on developer manpower), but most universal consoles that come with ships shouldn't have those problems.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
I just don't see the point of some of these being restricted. Point Defense is freely usable, but Torpedo Point Defense and Destabilized Tachyon Emitters isn't. That just doesn't make any sense to me.
What I dislike more, though, is the restriction on hangar pets. Considering how there's no Universal Frigate pet for the Federation, it would be cool to grab up a Callisto or even some Stalkers for some kind of variety in choices.
Not only that but it also serves as incentive to buy certain ships you otherwise wouldn't.
"Ohhhhh lookit this shiny console.... Darn it's ship locked...." *Opens wallet-buys ship*
No, sorry, but that makes no sense. Cuz you'd have to buy said ship to begin with, even if its consoles were unlocked.
---snip
Edit; I know what you're saying though as you'd have to buy the ship regardless if you really wanted the console.
So it may not seem to make much sense.
But the locked consoles add a level of unique gameplay opportunities based on ships/ship families. Maybe that's the intention of the devs.
Sort of like how the Specs add a certain flavor to their ship classes.
You can't do pilot maneuvers in an intel ship. Like you can't do Kinetic Feedback without a Vesta and console.
Does it make a whole lot of sense ? Not so much. But it does add some distinction between ships and their capabilities. Maybe that's all they were hoping for by locking consoles to their parent ships. More people flying different ships.
Because lets face it, If we could use anything on any ship... It might not hurt overall sales... But then there would be a handful of "Alpha Ships" that would be "Must Haves" (depending on your play style) because they have the best platform for Boff stations/ console stations / Weapons layout.. And you'd see those same handful of ships everywhere you went.
Badly?
Sorry, I still don't get it. If anything, your making the case for *unlocked* consoles. Say I want the [Console - Universal - Heavy Particle Focuser Array], from the Husnock Warship, to use on my Pilot Escort (or whatever). Under all circumstances I'd have to buy the Husnock Warship. So they're not losing a sale. Rather, they may be selling more even, since the consoles aren't locked to a particular ship.
Yeah I edited my post
I didn't explain that very well, and the original comment I left does indeed make a case for unlocking all ship consoles.
But I added a bit more to clarify where I was coming from.
Ehhh its just me speculating from a Devs POV why they might lock consoles to a ship. Still doesn't make much sense on the players end I guess.
But my theory was maybe they want to see more variety out there in ships being used. And if any console could be placed on any ship, there might be only a handful of "Alpha/Meta ships" being flown by the majority of the player base...
Just trying to understand their thinking on the matter.
Got any theories Dev side why they'd do such a thing ?
Perhaps, but the issue also is that a lot of these unique consoles are just poorly suited to their host ships. They don'rt really perform as well as they should and so the VAST majority of player just never use them. If people are buying a ship i very much doubt it they do so to make use of a console that is simply wasting space on a build.
BUT....a lot of these consoles could be made to work really quite well if they could be moved to other ships. Like the Particle Synthesizer mentioned by @tunebreaker , it's pretty rubbish on the Guardian. But slot that on a Vesta or any other sci ship and wow, it might actually be worth a slot.
Consoles locked to ships does nothing to encourage sales of ships (people will fly them without the consoles), and it does nothing for build diversity or experimentation (because the consoles in their home environment perform poorly).
That all makes them look like a massive waste of dev time and effort to make items nobody uses or even considers.
To give ships more personality/distinction?
That said, I would be curious to see how long the Mat'ha Heavy Disruptor Spinal Cannons would stay exclusive to the KDF if they were to de-couple T5/T6 consoles from their ship chassis.
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A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"