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So...Easy?????

shadowmike#1383 shadowmike Member Posts: 5 Arc User
I keep reading about how easy this is and truth be told getting to 60 WAS easy breezing through ground mission IS easy and if I'm facing a ship my size or maybe a size larger I'm good. But when I see the word battleship I know for a fact that I'm going to be dying a few times. It seems like if I miss one plasma torp I'm shooting from 100 to 50 to already dead. I'm using cannons I'm a little better at lining up so I canhit something but I' not loving how fast I trun usually and if I get tractored I'm re spawning. So I guess I'm asking some of the Escort boys, I want to kill things faster die less what do yall do?

So I'm talking energy levels, what should I be usinf to turn? Should I drop my aix and or shields to min for enignes or drop eng for shileds? What are the chances that reading tool tips alone I simply made every incorrect choice?

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  • shadowmike#1383 shadowmike Member Posts: 5 Arc User
    I'm pretty sure I'm in a t5 prometheus, I admittedly do not have uniform cannons yet so I know I'm not boosting my weapons via consoles likeI should, Yeah I have my weapons pumped all the way up, I've tried pumping the enginesso that I can turn faster, maybe I'm just flying straight at them for too long before peeling off. I know SOMETHING is desperately wrong because I'm dying to any type of battleship with a bunch of fighters, I know plasma kills me in like one hit. Am I supposed to take off autofire and just fire each cannon individually
    ?
  • nightkennightken Member Posts: 2,824 Arc User
    I'm pretty sure I'm in a t5 prometheus, I admittedly do not have uniform cannons yet so I know I'm not boosting my weapons via consoles likeI should, Yeah I have my weapons pumped all the way up, I've tried pumping the enginesso that I can turn faster, maybe I'm just flying straight at them for too long before peeling off. I know SOMETHING is desperately wrong because I'm dying to any type of battleship with a bunch of fighters, I know plasma kills me in like one hit. Am I supposed to take off autofire and just fire each cannon individually
    ?

    no, bad idea.

    first thing fix your weapons, get at least 3 duel heavy cannons and 2 turrets of whatever damage type you want, don't worry to much about mods just get whatever you can at mark 12 very rare. for your last weapons two if you want torpedo can be useful, personally I always do but that may not but be the best choice for now. then get the right tact console to boost your weapons, if your using torps don't worry about using tact consoles for them in less it's part of a set.

    then switch to using cannon: rapid fire if you not using it already, makesure your have sci team I, hazard emitters II, and some version of attack pattern omega and I suggest the ltc sci skil be tyken's rift is pretty good at softening up stronger targets. if your using torps, high yield and Kemocite-Laced Weaponry may help. for you engineering slot just use engineering team I and emergency power to weapons.

    for basic tactics, burst down the battleship/dread/whatever big scary thing first, then worry about the little ones, if the group has some that summons fight kill them next except tzenkethi ships kill the little ones first then move on to their big ship.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • shadowmike#1383 shadowmike Member Posts: 5 Arc User
    Thank you, I'll have to check when I'm home but I believe I have Lt and Ens sci I was not using Sci team but polarise Hull and the shield drain. I'll drop the shield drain for hazards and I've had good luck with the Tykens rift. Lol It likely comes down to me just straight up becoming a better pilot.
  • davefenestratordavefenestrator Member Posts: 10,512 Arc User
    You could also switch to dual beam banks up front and omni beams in back, that lets you get by with less-good piloting since the attack arc of the beams is 90 degrees instead of 45.
  • arionisaarionisa Member Posts: 1,421 Arc User
    Definitely use the beams instead of cannons until you get your piloting skills down. The broader arc of fire lets you do that much more damage before your target is out of your firing arc, which it's going to be a lot. Even with good shields, your front shield is going down, often. Even with shield heals etc, survival means turning so that your side or even rear shields are taking the hits so your front shield can heal, IOW, hit and run.

    Also, use your speed and maneuverability to try and hit from the rear and or sides. For most enemies, hitting from the rear is best due to lower numbers of weapons or lower damage weapons in the rear. That I know of there are no NPC ships with 360 degree weapons in the front so hitting from the rear basically means none of their front weapons can hit you, your shields last a lot longer and you do some major damage before having to turn off. There are a few ships that actually do some heavy damage from the rear but you'll quickly figure out which ones, hit those from the sides, and the Romulan ships with their plasma rain of death from either front or rear, well....
    LTS and loving it.
    Ariotex.png
  • feliseanfelisean Member Posts: 688 Arc User
    Thank you, I'll have to check when I'm home but I believe I have Lt and Ens sci I was not using Sci team but polarise Hull and the shield drain. I'll drop the shield drain for hazards and I've had good luck with the Tykens rift. Lol It likely comes down to me just straight up becoming a better pilot.

    You might wanna have a look at the builds/guides about ship buildling we've published at sto-league.com. Especially the budget builds for the latest free ships from events might be usefull, since most of the gear there is from episodes or easy and cheap to obtain via your fleet.
  • brian334brian334 Member Posts: 2,214 Arc User
    Is Deuterium Surplus still in game?

    My BoP captain needed the stuff way back when for the exact same reason the OP describes. It's the green cannister with GTF outta Dodge written on it. Evasive Maneuvers in a can! (My Klingon mule has half a bank page filled with stacks of five. What can I say, when I find something good I grind.)

    Evasive Maneuvers is an ability I've learned to hoard until absolutely necessary.

    Engine Batteries will also provide a boost and turn on Offline engines.

    Polarize Hull grants 15 seconds of immunity to Tractors.

    Hazard Emitters is so generally useful that all my Science BOffs have it, and at least one copy is available on all my ships.
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    > @brian334 said:
    > Is Deuterium Surplus still in game?
    >
    > My BoP captain needed the stuff way back when for the exact same reason the OP describes. It's the green cannister with GTF outta Dodge written on it. Evasive Maneuvers in a can! (My Klingon mule has half a bank page filled with stacks of five. What can I say, when I find something good I grind.)
    >
    > Evasive Maneuvers is an ability I've learned to hoard until absolutely necessary.
    >
    > Engine Batteries will also provide a boost and turn on Offline engines.
    >
    > Polarize Hull grants 15 seconds of immunity to Tractors.
    >
    > Hazard Emitters is so generally useful that all my Science BOffs have it, and at least one copy is available on all my ships.

    Yes it is. The system is south of Drozana near the edge of the sector map
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
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