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Reroute Reserves to Weapons?

meimeitoomeimeitoo Member Posts: 12,587 Arc User
So, on my Pilot ship, I decided to make like a Pilot, for a change, and try out Reroute Reserves to Weapons. It's on an (expected) cd with BFAW. All good. There are a few things I don't fully get, though. Perhaps someone could enlighten me again. please?

* Drains Engines power instead. Check. But the amount of Engines power (unlike for Weapons power), didn't seem to matter: set to 50, or 80, tooltip on weps list the same dmg. So, maybe I don't need to set Engines power very high for it?

* The Engines power drain, untill it shuts off Engines, why, it doesn't actually occur. :) You get the documented -6 to your Engines power, upon activation, but, thereafter, Engines power just stays where it's at. Not that I'm complaining, LOL, but that was unexpected. May just be my Leech and Supremacy compensating enough for the drain (after all, I never see Weapons power go down either; but that's because I have EWC slotted, which cuts Weapons power drain in half, while EPtW is active).

Thanks.
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Comments

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I remember that there was a math-heavy discussion on stobuilds (reddit) about weapon buffs, and the discussion also touched Reroute Reserves to Weapons. But I can't find it anymore.

    The power should do two things
    1) Negate all weapon power drain and instead drain engine power.
    2) Grant a weapon haste buff (which is basically a straight DPS buff)

    It doesn't change that weapon power determines your effective damage.
    I don't know if other drain reductions still help you counter the engine drain, they might, the ymight not, and maybe it's not working as intended. However the power suggests that the drain would work the same for engine power as it does for weapon power, so dipping to 0 is probably not that likely.

    I believe the results of the discussion suggests that BFAW and CSV still outperform RRtW, and I think that was with the changes to BFAW and CSV, but I am not sure anymore.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    I remember that there was a math-heavy discussion on stobuilds (reddit) about weapon buffs, and the discussion also touched Reroute Reserves to Weapons. But I can't find it anymore.

    The power should do two things
    1) Negate all weapon power drain and instead drain engine power.
    2) Grant a weapon haste buff (which is basically a straight DPS buff)

    It doesn't change that weapon power determines your effective damage.
    I don't know if other drain reductions still help you counter the engine drain, they might, the ymight not, and maybe it's not working as intended. However the power suggests that the drain would work the same for engine power as it does for weapon power, so dipping to 0 is probably not that likely.

    I believe the results of the discussion suggests that BFAW and CSV still outperform RRtW, and I think that was with the changes to BFAW and CSV, but I am not sure anymore.


    Thanls for the reply. :) Seems I don't need to set Engines power all that high for it.
    3lsZz0w.jpg
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    Reroute Reserves is one of those that looks really good in the tooltip but sucks in reality. The problem is it shares cooldowns with FAW and CRF. It doesn't work with traits like preferential targeting so there's no reason to use it. If you could use RR with FAW and CRF at the same time, now that would be interesting.
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    I've been confused about how this is supposed to work, and what, if anything, it adds to weapon damage output.

    I really don't get how this power is meant to be used, since if it does scale with engine power, the time and hassle of shifting power levels around every single time prior to activation and then back as soon as it ends doesn't seem worth it.

    If something was missed in the big nerf/balance pass, it was the opportunity to really boost a lot of underwhelming but potentially fun boff powers.
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  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    I've been confused about how this is supposed to work, and what, if anything, it adds to weapon damage output.

    I really don't get how this power is meant to be used, since if it does scale with engine power, the time and hassle of shifting power levels around every single time prior to activation and then back as soon as it ends doesn't seem worth it.

    If something was missed in the big nerf/balance pass, it was the opportunity to really boost a lot of underwhelming but potentially fun boff powers.


    I didn't understand fully, either, which is why I asked. :) And as soon as mustrumridcully0 mentioned it, I remembered it: it's indeed still your weapons power that determines your dmg output.

    RRtW is a fun little ability I only experimented with, precisely because it's different from BFAW. See, instead of nerfing BFAW (negative), I think they should have buffed other abilities, instead. Or introduced new ones, like SS3 (but we all know what happened to that).

    One cute thing about RRtW, is that I noticed you can activate your Singularity Overcharge immediately (without having to wait out the current ability, like with BFAW, for instance).
    3lsZz0w.jpg
  • szerontzurszerontzur Member Posts: 2,723 Arc User
    On the subject of abilities that share cooldowns with BFAW/etc.

    There is an alternative approach I stumbled upon when I was messing around with Surgical Strikes on the Son'a BC(because I wanted to run the Lt Uni as Science instead of Tac). It's quite a bit different in function and playstyle, but you CAN attack multiple targets at once via Distributed Targeting while using specialization weapon enhancements. I haven't tested it with RRtW, but OSS+SS+DT had some amusing results.
  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    On the subject of the Engine power drain, there are plenty of engines that have the AUX mod, switching to thrusters to provide 25% speed when Engines are 'offline'. It could be this that is providing the movement. I think I've seen at one point AUXx2 for 50%.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • alcaatrazalcaatraz Member Posts: 113 Arc User
    The math heavy link for RRTW is most likely this one: https://www.reddit.com/r/stobuilds/comments/68kk4k/weekly_questions_megathread_may_01_2017/dh4sfxk/?context=3

    The numbers have since changed, I can do a new analysis when I get to a computer if people are interested.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited August 2017
    Hah, someone did a Pilot Power Review on reddit, and someone there had a link to the post by Jayiee I remembered.

    https://www.reddit.com/r/stobuilds/comments/68kk4k/weekly_questions_megathread_may_01_2017/dh4sfxk/?context=

    So it depends on your average energy power level whether any given instance of CRF is better than any given instance of RRTW. My guesstimate is that usually, CRF wins, because people really push their weapon power...


    Oh, I see, alcaatraz did already link it.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    Hah, someone did a Pilot Power Review on reddit, and someone there had a link to the post by Jayiee I remembered.

    https://www.reddit.com/r/stobuilds/comments/68kk4k/weekly_questions_megathread_may_01_2017/dh4sfxk/?context=

    So it depends on your average energy power level whether any given instance of CRF is better than any given instance of RRTW. My guesstimate is that usually, CRF wins, because people really push their weapon power...


    Oh, I see, alcaatraz did already link it.



    Thanks, guys. :)
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  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    Hmm, seems less weapons power makes RRtW fare better than with more. At least with CRF. Would the same hold true for BFAW too?! Kinda strange.
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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    I don't know if it's the same thing, or has the same effect, but if I can, I always have Emergency Power to Weapons slotted, and hit it before hitting BFAW/CRF etc... Seems to get the job done :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    edited August 2017
    I don't know if it's the same thing, or has the same effect, but if I can, I always have Emergency Power to Weapons slotted, and hit it before hitting BFAW/CRF etc... Seems to get the job done :sunglasses:


    Not exactly the same thing. :)Reroute Reserves to Weapons actually does not reroute reserves to Weapons at all. Rather, it shifts the drain to go on Engines now (but still uses Weapons power to determine dmg). And, I haste to say, it gives you the haste, of course.
    3lsZz0w.jpg
  • burstorionburstorion Member Posts: 1,750 Arc User
    I use rrtw as an omni gcd on my nandi- on my pilot I run a crf and bo (its near guaranteed the crf/bo will kill a shield so my high yield ap torp hits bare hull) so rrtws ability to globalise their cd is awesome on a fairly light tac seated ship whilst keeping up a decent level of firepower in the lulls between crf/bo activations - meaning all my energy weapons are buffed no matter what I load (not to mention constantly at 130 weapon energy)

    One thing I will say - make sure you have enough engine power to support the drain and surplus enough that you maintain a comfortable speed and keep your defence up
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    burstorion wrote: »
    I use rrtw as an omni gcd on my nandi- on my pilot I run a crf and bo (its near guaranteed the crf/bo will kill a shield so my high yield ap torp hits bare hull) so rrtws ability to globalise their cd is awesome on a fairly light tac seated ship whilst keeping up a decent level of firepower in the lulls between crf/bo activations - meaning all my energy weapons are buffed no matter what I load (not to mention constantly at 130 weapon energy)

    One thing I will say - make sure you have enough engine power to support the drain and surplus enough that you maintain a comfortable speed and keep your defence up


    Thanks for the feedback. :)

    One thing I will say, I've never even witnessed the Engine power drain allegedly associated with RRtW (save the initial -6 penalty, that is). Never even seen any Weapons power drain either, btw. Guess Supremacy (no, Mr. Trump, a different kind of Supremacy) and EWC keep thing in check pretty well; even without a Leech (but with near 100% uptime on EPtW).
    3lsZz0w.jpg
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    meimeitoo wrote: »
    I don't know if it's the same thing, or has the same effect, but if I can, I always have Emergency Power to Weapons slotted, and hit it before hitting BFAW/CRF etc... Seems to get the job done :sunglasses:


    Not exactly the same thing. :)Reroute Reserves to Weapons actually does not reroute reserves to Weapons at all. Rather, it shifts the drain to go on Engines now (but still uses Weapons power to determine dmg). And, I haste to say, it gives you the haste, of course.
    Ahh, I'm with you :sunglasses: I forget which variant it is, but isn't there an impulse engine which is becomes more efficient at low power levels? If so, it might be worth instslling one of those, to benefit from that efficiency, when the other drain occurs :sunglasses: (Not that I know squat about power levels; I just set weapons to maximum, EP2W, and like Engine Capacitor and Red Matter Capacitor (when available) to make things go boom :tongue: )
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    meimeitoo wrote: »
    I don't know if it's the same thing, or has the same effect, but if I can, I always have Emergency Power to Weapons slotted, and hit it before hitting BFAW/CRF etc... Seems to get the job done :sunglasses:


    Not exactly the same thing. :)Reroute Reserves to Weapons actually does not reroute reserves to Weapons at all. Rather, it shifts the drain to go on Engines now (but still uses Weapons power to determine dmg). And, I haste to say, it gives you the haste, of course.
    Ahh, I'm with you :sunglasses: I forget which variant it is, but isn't there an impulse engine which is becomes more efficient at low power levels? If so, it might be worth instslling one of those, to benefit from that efficiency, when the other drain occurs :sunglasses: (Not that I know squat about power levels; I just set weapons to maximum, EP2W, and like Engine Capacitor and Red Matter Capacitor (when available) to make things go boom :tongue: )
    I think there is the Efficient Impulse Engine unique engine that originally gave a straight power level bonus that was then turned into a power buff at low power levels, and there are Combat Impulse Engine, that basically lose less speed (and turn rate?) at low powers but get less at high power levels. Combat Engines aren't that great, because at Level 60+, people tend to have so many passive power buffs even to engine power that you're always in the area where standard or hyper-impulse engines are better.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    meimeitoo wrote: »
    I don't know if it's the same thing, or has the same effect, but if I can, I always have Emergency Power to Weapons slotted, and hit it before hitting BFAW/CRF etc... Seems to get the job done :sunglasses:


    Not exactly the same thing. :)Reroute Reserves to Weapons actually does not reroute reserves to Weapons at all. Rather, it shifts the drain to go on Engines now (but still uses Weapons power to determine dmg). And, I haste to say, it gives you the haste, of course.
    Ahh, I'm with you :sunglasses: I forget which variant it is, but isn't there an impulse engine which is becomes more efficient at low power levels? If so, it might be worth instslling one of those, to benefit from that efficiency, when the other drain occurs :sunglasses: (Not that I know squat about power levels; I just set weapons to maximum, EP2W, and like Engine Capacitor and Red Matter Capacitor (when available) to make things go boom :tongue: )
    I think there is the Efficient Impulse Engine unique engine that originally gave a straight power level bonus that was then turned into a power buff at low power levels, and there are Combat Impulse Engine, that basically lose less speed (and turn rate?) at low powers but get less at high power levels. Combat Engines aren't that great, because at Level 60+, people tend to have so many passive power buffs even to engine power that you're always in the area where standard or hyper-impulse engines are better.

    That might have been the one I was thinking of :sunglasses: In general, yeah, the buffs available pretty much keep the levels out of that engine's optimal zone, but I figured if RRW was going to be draining engines, then an engine which provided 'a proc', might have been worth slotting for the bonus of whatever that low-level proc may have been :sunglasses: But, TBH, I know squat :D
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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