The problem with queues not triggering due to a lack of players could be solved if they put a dinamic dificult configuration on a timer, so, lets say two players entered the queue, the game waits, and after 5 minutes (and no other player enters), it starts with just two players but with less difficult, lets say:
Less enemies, lower hulls/damage, more time, any of those, depending on the queue optionals/difficulty.
You can keep the original rewards (as it would be the same, just less players), and everyone can play their favorite queues with their Friends, or solo if you have no Friends.
So you can choose what to play and how to play it... more power to players!
Comments
I'd play them alone as they are, if I was allowed to. Though not if I was required to wait in a queue for 5 minutes first. Whole point of going in solo or with a short team is to avoid waiting.
Even if our Boffs' ships were dumbed down a bit gear-wise, it'd be cool to actually command a fleet of our own 'for real' instead of just A.S.S.ing it.
I have advocated this idea as well. They could allow us to promote our BOFFs to captain and assign them any ship in our roster from T1-T4 to command. Outfit the ships with any gear. Allow them to use the generic captain abilities and/or 4 of their career specific space abilities. Or they could make a Captain Specialization for BOFFs that allow them a set of specific abilities for use when commanding a starship. Additionally, I think it would be awesome if, at Level 60, when we call in Fleet Support, these ships would show up instead of the single battlecruiser that we get now.
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch
True, for us, that invested in a good build, but most casuals strugle to kill a few ships while closing the portals in MUI, so, you have to point to the common denominator here.. i agree your Boffs would be great, but they already have a similar system in those skirmishes in sector space, that increase difficulty when more people enters the instance..