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What Did You Think: Core Assault

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  • pottsey5gpottsey5g Member Posts: 2,809 Arc User
    edited April 2017
    3) Imagine how it feels for PvPers, however. They were until now actually forced to do PvE to advance their reputations, and they needed that reputation gear in PvP a lot more than you'd need reputation gear in PvE.
    Most of the PvP reputation gear is useless. I wanted the new mine until I noticed it does something like 3000 less damage then normal mines, so what is the point in using it?. As a PvPer I am ignoring the new gear as it’s so bad.

    Anyway in all the times I have do this new mission there hasn't been any PVP. Its just fly in a straight line to the end then shoot the tower thing.

  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Played it first time last night.
    I really enjoyed it.

    That said I had no idea about helping to unlock the doors. The only time it occurred to me was the room with the cube you have to stay inside. Then it clicked that maybe I had to be doing something to help unlock the doors quicker.
    Next time I'll be ready.

    All in all, I think I could really enjoy this for some time to come.
    [img][/img]OD5urLn.jpg
  • agentkovalagentkoval Member Posts: 22 Arc User
    I don't like how it is linked to the new reputation system. The same reasons that kept me from ever doing PvP are going to keep my from doing this.
  • lapprenticellapprenticel Member Posts: 251 Arc User
    edited April 2017
    Try reading the briefing. One of the chat options gives you a rundown on all the (5?) different types of puzzles\headaches.

    That being said even knowing what to do in theory it can take a little bit of experimentation to get it in practice. Pulling the pins on the 4x hatch lock requires 4 players to move to point blank range of each point, whereupon your ship emits a tractor beam, and then you have to drag it\fly the right direction. I was late to the party and the pin may have been semi moved so I thought it had to be dragged toward the hatch. Turned out it was away, which meant 'through' the floor - had to kiss the ground and fly away to get that one done.
    Played it first time last night.
    I really enjoyed it.

    That said I had no idea about helping to unlock the doors. The only time it occurred to me was the room with the cube you have to stay inside. Then it clicked that maybe I had to be doing something to help unlock the doors quicker.
    Next time I'll be ready.

    All in all, I think I could really enjoy this for some time to come.

  • kayajaykayajay Member Posts: 1,130 Arc User
    It's nightmarish, when everyone is trying to solve the combination, without talking to each other. Each player should be able to do it individually and maybe each of them have to, or one does it so many times, but not shoot each other in the feet.
  • warpangelwarpangel Member Posts: 8,464 Arc User
    It's not "forced PvP." If you get to the final room at the same time as the other team and don't want to fight, just sit back and let them win. You get the reward even if you lose.
  • altran3301altran3301 Member Posts: 141 Arc User
    edited April 2017
    I really like it - more like this please. Not too long, and nobody can force it to be over in 30s no matter how high their DPS is.

    Only downside are the lazy players that join and do nothing but tag a few enemies to avoid AFK then sit still until it ends. Perhaps force players to progress through the map a short time after each bit is completed? eg, give everyone 30s to get through the door after it opens. After that - insta-death the same as when you try to fly into the enemy section.
    tnl3Zwx.png
  • nimbullnimbull Member Posts: 1,470 Arc User
    For the first minute I was pew pew pew'n ships all over the place. Next thing I know I saw a black screen as the server went down yesterday. I figured I pew pew pew'd to close to he core when I shouldn't have.
    Green people don't have to be.... little.
  • vipercgvipercg Member Posts: 40 Arc User
    spawn camping.... enough said... please fix cryptic.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    They are it's in the new patch and thank goodness.
  • thlaylierahthlaylierah Member Posts: 2,903 Arc User
    edited April 2017
    [Unnecessary inflamatory post modded out]
    Post edited by jodarkrider on
  • ssbn655ssbn655 Member Posts: 1,860 Arc User
    warpangel wrote: »
    It's not "forced PvP." If you get to the final room at the same time as the other team and don't want to fight, just sit back and let them win. You get the reward even if you lose.

    TRIBBLE it's straight up PVP slapped with a Cop-PVE label and you surrender yeah right thats fun isn't it?
  • lapprenticellapprenticel Member Posts: 251 Arc User
    No you don't. You get a reward but not the reward.
    warpangel wrote: »
    It's not "forced PvP." If you get to the final room at the same time as the other team and don't want to fight, just sit back and let them win. You get the reward even if you lose.

  • lapprenticellapprenticel Member Posts: 251 Arc User
    Just ran into this. Myself and one other player jumped on the door. Our 3 teammates hung around shooting stuff. Despite repeated comments (albeit in rapidly deteriorating politeness) in both the zone and team channels, we were ignored. I quit rather than waste my time. It was only after quitting that I discovered there's a hidden leaver penalty for that map. Oh well next toon, no penalty. :)
    misterloz wrote: »
    "Someone else will do the donkeywork" seems to be the ethos of the players I've queued up with.

    One run was totally failed because two DPS heads simply refused to do anything other than shoot. This was fine until we drew the doorkey stage which was lost because neither bothered to assist.

    However. That being said I enjoyed the mission. The focus on doing something other than just DPS is quite refreshing. But ultimately let down by a playerbase who can barely work together.

    Sorry for the rant.

  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    So are people angry and complaining because they're realising they're not good at space combat when faced with other players or is it that they're too lazy to look up how to counter other players?
  • thlaylierahthlaylierah Member Posts: 2,903 Arc User
    There is no counter to Gravity Well and Tyken's Rift.

    To balance PvP they should make Polarize Hull neutralize them both!
  • reyan01reyan01 Member Posts: 12,444 Arc User
    Just ran into this. Myself and one other player jumped on the door. Our 3 teammates hung around shooting stuff. Despite repeated comments (albeit in rapidly deteriorating politeness) in both the zone and team channels, we were ignored. I quit rather than waste my time. It was only after quitting that I discovered there's a hidden leaver penalty for that map. Oh well next toon, no penalty. :)
    misterloz wrote: »
    "Someone else will do the donkeywork" seems to be the ethos of the players I've queued up with.

    One run was totally failed because two DPS heads simply refused to do anything other than shoot. This was fine until we drew the doorkey stage which was lost because neither bothered to assist.

    However. That being said I enjoyed the mission. The focus on doing something other than just DPS is quite refreshing. But ultimately let down by a playerbase who can barely work together.

    Sorry for the rant.

    Yeah, have to say that I'd hoped this scenario might have at least begun to improve by now but I'm still finding myself in quite a few instances where other members of the team just fly around shooting stuff.
    3U3C0SJ.jpg

  • shadowfang240shadowfang240 Member Posts: 31,314 Arc User
    well, they DID just turn the PPS on today for PvE, so that would be why you're still getting terrible pugs - and even now with it on, it'll still take a while for you to build up a decent score​​
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  • reyan01reyan01 Member Posts: 12,444 Arc User
    well, they DID just turn the PPS on today for PvE, so that would be why you're still getting terrible pugs - and even now with it on, it'll still take a while for you to build up a decent score​​

    Yeah, guess so - but even so, you'd have thought/hoped that some players would be getting the idea by now.
    3U3C0SJ.jpg

  • lapprenticellapprenticel Member Posts: 251 Arc User
    I don't see player matching as helping much with slow queues. Instant matches and plenty of folk in queue, sure, but when a queue is slow filling up it'll be anything goes.
    well, they DID just turn the PPS on today for PvE, so that would be why you're still getting terrible pugs - and even now with it on, it'll still take a while for you to build up a decent score​​

  • orondisorondis Member Posts: 1,446 Arc User
    Got about 4500 marks via Core Assault so far. So lets say about 30 runs.

    Been really enjoying it so far, haven't had one group who hasn't been able to do it (though you do get the occasional player who finds even Jack in the Box difficult).

    The PvP itself is rare and in the elite maps counter productive (since you've got a timer ticking away and a huge HP bar to drop).
    Previously Alendiak
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  • pattonianpattonian Member Posts: 47 Arc User
    It's freakin' awesome.... Ignore the whiners. :smile:
    khan11.jpg
    "Khan Noonien Singh is the most dangerous adversary the Enterprise ever faced. He is brilliant, ruthless,
    and he will not hesitate to kill every single one of you."
  • ssbn655ssbn655 Member Posts: 1,860 Arc User
    So are people angry and complaining because they're realising they're not good at space combat when faced with other players or is it that they're too lazy to look up how to counter other players?

    You just don't get it do you? You assume they aren't good at space combat or are lazy but don't get that PVP is a different animal then PVE and that PVP is and ever shall be the domain of griefers and wallet warriors. I had my fill of PVP in other MMO's with campers, griefers, and complete idiots who instead of trying to help folks out bash them like you did.
  • pattonianpattonian Member Posts: 47 Arc User
    edited April 2017
    CM EDIT: Let's try and keep this civil, folks.
    khan11.jpg
    "Khan Noonien Singh is the most dangerous adversary the Enterprise ever faced. He is brilliant, ruthless,
    and he will not hesitate to kill every single one of you."
  • pattonianpattonian Member Posts: 47 Arc User
    pattonian wrote: »
    CM EDIT: Let's try and keep this civil, folks.
    It was civil, problem is our society is so full of weak minded people.

    Cheers.

    khan11.jpg
    "Khan Noonien Singh is the most dangerous adversary the Enterprise ever faced. He is brilliant, ruthless,
    and he will not hesitate to kill every single one of you."
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