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[STOPC] The Competitive Wargames Reputation

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  • furyan#5289 furyan Member Posts: 48 Arc User
    I think I said something like that on a different thread @patrickngo. Anyone rocking up to the CPvEvP space queue in a PvP build is in for a nasty surprise.
    They'll be useless for most of it and get shouted at by DPSers or PvEers in general.
    And when they become useful the opposing team will have won. Lol

    So much angst in the forums about "forced" PvP and how no one should have to do it (despite everyone being "forced" to endure the relentless beating of floating health sponges and the general boring repetitive numbness of PvE, if they want to progress in STO and not be shouted at in PvE due to low DPS) and hardly anyone will get a chance to PvP in those queues.

    Most of my PvP builds do really high spike damage and will pop NPCs just as fast as a lot of DPS ships. Plus, the CPvE missions are made up of puzzle stages that don't involve shooting anything to complete and depend more on team organization. One will have to fend off NPCs as one progresses thruogh the stages, but it's not necessary to kill them all to progress through the mission. However, there are stages that involve killing all of the NPCs to complete, so it would be a good idea to have a few DPS ships on the team.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    @tilarta the PvP queues rarely pop now but the hope is that brings a few PvPers back.
    My concern wasn't wether the queues would pop because they will, and the balance changes have very nearly nerfed the current PvP meta (which is used by lazy 10 year olds whom have only gotten "good" at PvP due to the meta not because of skill) to the ground so no one will be overpowered as such.
    My concern, and it's not a concern because it'll be hilarious, is that the PvE crowd who are indifferent to CPvEvP will queue up, blow past the objectives before the PvPers in the opposing team who are still handling a mob (PvP builds are not made to handle mobs with large health pools) won't even get to the final chamber before their core is destroyed.

    The space mission will require teamwork from a mix of PvE players and PvPers in each team to complete the objectives in the quickest time. That'll be difficult for everyone but it will be fun and rewarding too.

    What I'm also expecting is that the current PvPers who aren't used to fighting a high DPS PvE build, or fighting at all, will get 1 shotted and rage quit. It will happen, because approaching a heavy DPS and team support PvE build still requires planning.
    I strongly suspect that I won't be able to engage PvEers who are good at PvE and have powerful builds directly. My counter-vape alphastrike Defiant will have problems if 1 or more PvEers in a cruiser who know what they're doing turn their attention to me when I'm attacking.



    @furyan#5289 yes, PvP builds can handle NPCs especially in the current meta of FAW, TS and immunity.
    You're forgetting though that FAW is getting nerfed so it'll be useless in PvP except against cruisers. The meta will switch to cannons for escorts and investing in survivability with consoles and abilities will be preferred for all classes. This won't be necessary for PvE builds and will make dealing with the mobs of 2 of the stages difficult for PvP builds giving the advantage to PvEers who will simply chew through them like paper.
  • tilartatilarta Member Posts: 1,798 Arc User
    @risingwolfshadow
    Did the PvP fans leave? Using the phrase "bring them back" makes me think they quit playing the game.

    To be honest, I don't expect to see much ground action going on, as I mentioned earlier, some players find ground gameplay abhorrent.
    Others just want the easy win of space battles.
    And in my personal experience, it takes longer for a ground queue to get launched.
    Not that I can blame anyone for wanting shorter queue playtime, given it takes two months on average to complete a single reputation to T5, you'll want the quickest aggravation free task that is available.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    @tilarta yes, the PvP community is down to 10-20 people at most. The queues haven't popped for years and Ker'rat is down to 1 instance and it's pretty much dead.
    All thanks to a complete lack of balance in gameplay that fuels the idiots with far to much money, no skill and don't know how to behave like a human being.


    @patrickngo yeah some of that will happen but not all PvEers are useless. A lot know how to keep themselves alive and with a high DPS build 1 half decent hit can send an escort to 10% health with resists so it won't be easy pickings most of the time. PvE builds tend to focus on AoE and attacking multiple targets, so they can attack the core and hold off players if they're good.
  • furyan#5289 furyan Member Posts: 48 Arc User
    @tilarta the PvP queues rarely pop now but the hope is that brings a few PvPers back.
    My concern wasn't wether the queues would pop because they will, and the balance changes have very nearly nerfed the current PvP meta (which is used by lazy 10 year olds whom have only gotten "good" at PvP due to the meta not because of skill) to the ground so no one will be overpowered as such.
    My concern, and it's not a concern because it'll be hilarious, is that the PvE crowd who are indifferent to CPvEvP will queue up, blow past the objectives before the PvPers in the opposing team who are still handling a mob (PvP builds are not made to handle mobs with large health pools) won't even get to the final chamber before their core is destroyed.

    The space mission will require teamwork from a mix of PvE players and PvPers in each team to complete the objectives in the quickest time. That'll be difficult for everyone but it will be fun and rewarding too.

    What I'm also expecting is that the current PvPers who aren't used to fighting a high DPS PvE build, or fighting at all, will get 1 shotted and rage quit. It will happen, because approaching a heavy DPS and team support PvE build still requires planning.
    I strongly suspect that I won't be able to engage PvEers who are good at PvE and have powerful builds directly. My counter-vape alphastrike Defiant will have problems if 1 or more PvEers in a cruiser who know what they're doing turn their attention to me when I'm attacking.



    @furyan#5289 yes, PvP builds can handle NPCs especially in the current meta of FAW, TS and immunity.
    You're forgetting though that FAW is getting nerfed so it'll be useless in PvP except against cruisers. The meta will switch to cannons for escorts and investing in survivability with consoles and abilities will be preferred for all classes. This won't be necessary for PvE builds and will make dealing with the mobs of 2 of the stages difficult for PvP builds giving the advantage to PvEers who will simply chew through them like paper.

    I was referring to my PvP builds on Tribble. Also, given that one or both teams don't run into organization problems (that you could see in Combination Lock, Tractor Pull, or Relay), a team with 3 DPS'ers and 2 PvP'ers or vice versa will most likely be just seconds behind the full DPS team. In addition, there are options that allow a team to turn the table on the team that makes it to the end stage first, and keep in mind the Player Potential System.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    That or they'll all blow up quicker than the FAWtards did as soon as they get into range of each other.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    I wasn't disagreeing with you @patrickngo merely adding another senario.
  • tilartatilarta Member Posts: 1,798 Arc User
    I haven't checked today, but the Reputation is going to be deployed in 2 days and I still haven't been able to preview the costume unlock on Tribble.
    Many other players have confirmed this, in the drop down menu, Competitive Armor visuals simply aren't accessible.
    I am concerned because the Competitive Armor tailor options is my only reason for doing the Reputation and I still don't know if the armor meets my requirements or not.
    I'm not certain I want to do queues I dislike (CPvE) for a reward that may not be worth the effort.

    I'm really hoping they don't add Optional accolades for variants of the Competitive Armor.
    It's hard enough meeting Optional objectives when it's just the NPCs fighting you, with players competing against you, it would be hard or impossible.
    And it would be a mistake to specify any of those optionals was in a PvP map, that would be another bad decision.


    I disagree with the assertion that PvE players are sore losers, in my experience, it's rare to encounter someone who loses their temper.
    Most often it's been a case of "good job, nice effort, we can try again next time".
    The few times I have witnessed a dummy spit was more about ego, a player wanting to be "da boss" and getting ragequitty because they were challenged for leadership or over a failed optional.
    Both of those I know from personal experience.

    In PvP, my experience is that they go in it to win/destroy other players and when they lose, it's far more unpleasant, because their ego is dependent on being the perfect pro player killer and when that ideal is shattered, it's not a sight you want to see.
    Also known through personal experience.


    @risingwolfshadow
    Okay, that's concerning.
    I had been assuming they just stopped going to PvP, but from what you said, it sounds like as soon as it was discovered that PvP was non-viable in this game, they left to find a game where PvP was more active.
    Possibly even games were open PvP is the game mechanic. I don't know which ones they are, but I'm sure they exist somewhere.
    That they were never here for the Star Trek Experience, but rather, to fight other players.
    In my opinion, you should come for the fandom, if you aren't a fan, you shouldn't be playing the game.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    Actually it was more since DR hit that 80% or more of the community upped and left leaving the trolls behind. And trolls are usually the ones who start with the insults when they loose to better players, especially if they rely on broken gear and loose.
  • tilartatilarta Member Posts: 1,798 Arc User
    Oh, I'm hoping that was just an unfortunate co-incidence, because what I'm thinking now isn't pleasant:

    Judging from the opinions that keep being iterated on this forum, Voyager is the least popular of the TNG era franchises, it seems to bring out the worst attitude in a Trek fan whenever it's raised as a topic, even when the subject is just about something inspired by Voyager (Delta Rising) and not the show directly.
    Is it possible then that the players saw a Voyager themed expansion and left the game because they hated the idea of Voyager getting some content inclusion?

    Or was it just general disatisfaction?
    That they'd been unhappy with the way the content updates were going and when they saw another of the same trend, they decided STO wasn't worth playing anymore.

    Either way, I think what we ended up with are the committed players/Trek fans and the trollhards, the ones who won't leave the game.
    The first group deserves to be here.
    The second group are only here to annoy/provoke other players and they can't do that if they aren't playing the game/baiting the forums on a regular basis.



    What I think about expansions is different however, I wanted two specific content options in Delta Rising and neither of them were provided.
    So it just annoys me to see new content expansions when (in my opinion), Delta Rising isn't complete.
    You have to finish the prior task before starting a new one!
    I'm hoping it's not a case of the content team being as resentful of Voyager as the players apparently are......

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    No. Players, mainly PvPers, left DR because DR introduced abilities and equipment that weren't tested and/or balanced, were broken and broke the game.
    It encouraged the trolls in PvP because it gave them broken equipment and made it generally unplayable.
    The PvP community quickly begged for balance in the forums and the PvE community responded with insults and abuse because they didn't want their recent ability to hit 100k+ DPS to go down the drain.
    Therefore we left, leaving a handful of trolls behind. Ker'rat went from 10 full instances and queues popping every 30 seconds to 1 instance with barely 5 people and queues not popping at all. It hasn't recovered since.

    It had nothing to do with the TV series and everything to do with a lack of care, development and general hatred for the PvP community by the PvE community.

    Hopefully this new season will bring back old PvPers and restore some if not all the community.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    luckily 2/3 of the new missions don't have pvp
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    I know... such a shame.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2017
    Has everyone managed to survive exposure to PvP in the new queue?

    I couldn't find it in the new ui. I did my required nightly farming and went to wiki to read up on the new heavy weapon slot. I'de love to do PvP again, but the game's been broken so long I dunno if my hearts in it anymore. The gear balancing didn't seem to have any effect from what I've seen, but I never did fight pvp with any of that broken, exclusive lockbox junk.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • zedbrightlander1zedbrightlander1 Member Posts: 14,764 Arc User
    Can anyone tell me if the new Competitive Marks will be available on any Daily Red Alerts ( Borg or Tholian )?
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • thlaylierahthlaylierah Member Posts: 2,984 Arc User
    edited April 2017
    So yah, final chamber of Core Assault and I get to PvP against the opposing team having to deal with all the nasty debuffs and holds from the typical PvP crowd that most everyone hates so much.

    PvPTSD confirmed!!

    Only fix would be to isolate both teams behind a wall and race to destroy the core first, instead of forced PvP as was feared.

    Mission description needs to specifically mention that you will be PvPing against the opposing team at the end instead of the currently misleading (by omission) description.

    Still won thou so :P
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    Ive only done Pugs.
    I've been blown up by the core way more than I have by players.
    I've gone in with a PvP built t5u fleet Defiant (useless against the swarm) and the enemy core keeps instavaping me (I see what you did there Devs and I like it) lol.
    I've managed to fight a few players and I won't lie, it's not overly difficult to overwhelm a PvEer but most of the time I'm keeping an eye on the core and my team so it doesn't wipe me or them out.

    Ironically though, I was spawncamped by players I'm assuming are PvEers because I've never seen them before in Ker'rat or the queues. That was a tough one to get out of.
    But I've never had so much fun in an STF.
  • falklander1989falklander1989 Member Posts: 117 Arc User
    Ive only done Pugs.
    I've been blown up by the core way more than I have by players.
    I've gone in with a PvP built t5u fleet Defiant (useless against the swarm) and the enemy core keeps instavaping me (I see what you did there Devs and I like it) lol.
    I've managed to fight a few players and I won't lie, it's not overly difficult to overwhelm a PvEer but most of the time I'm keeping an eye on the core and my team so it doesn't wipe me or them out.

    Ironically though, I was spawncamped by players I'm assuming are PvEers because I've never seen them before in Ker'rat or the queues. That was a tough one to get out of.
    But I've never had so much fun in an STF.

    What about actual pvp queues,ground or space not matter,did they come alive or still dead
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    One of those was me in a t5u Defiant kicking TRIBBLE with a pre-delta build.
    Vapes are at an all time low.
    Alphastriking, however, is still very difficult to do but still a very effective way to take someone out under 3 seconds.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2017
    Been running it the last couple days and as usual popups during combat are appearing. They usually get an accidental click on the wrong selection as I'm mousing around the screen trying to battle the baddies, but since this is a Cryptic trademark I can only voice my annoyance again.

    As for the mission: first day we won, second day was such a slaughter I couldn't believe it. The NPC's on the second day must've been 20 levels harder than the first, as well the other team's live players were mostly DPS leaguers and the matchmaker must've set the scenerio up for them. As I was left holding the bag after my team bugged out at the loss message, I went in alone with my lowbie ship to face the 3 DPS'ers who stayed behind and no surprise got instavaped numerous times before I even had time to target any of them. The payout for the loss wasn't bad tho, I don't mind losing PvP in the arena's and the awards for this fiasco made the loss a bit sweeter.

    So, is the matchmaker averaging each teams potential, or everyones potential when it assigns the baddies to fight ?
    Whats the cooldown timer for this ?
    Is there a daily mark bonus for the first run of the day by a toon ?
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • tobiashirttobiashirt Member Posts: 630 Arc User
    Has everyone managed to survive exposure to PvP in the new queue?

    Survive, yes...matchmaking is still getting up to speed, though. Most of the people I fought succumbed to sufficient damage, and the few that didn't were assisted by one of my teammates. Every time I've been on a losing team, it's because we got to the final room later than the other team.
  • tilartatilarta Member Posts: 1,798 Arc User
    I was considering doing the Twin Tribbleations queue, just as a test run to see if the mission was tolerable enough to do on a daily basis to advance Reputation.
    This was when I discovered the problem that didn't exist with all the prior reputations: you need 10 players to launch a queue, not 5 as per standard.
    The queue was most consistently 4 members and only got as high as 5. That didn't last long and it dropped back down to 4.

    I did notice Binary Assault had 9 member at one point though.

    I think I was queuing for Advanced Difficulty, the new queue matching system is fairly ineffective/inefficient, so I can't tell what is going on most of the time.


    Under normal circumstances, I would have just gone to another queue, but since I have no idea which CompRep queues are PvP based and since I don't tolerate PvP, I am intentionally wanting to avoid the queues that make it mandatory.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • thlaylierahthlaylierah Member Posts: 2,984 Arc User
    Both space competitive ques are PvP at their ends.
  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    Right, I finally got around to verifying my account since the forums forgot my computer again even though I haven't changed my computer or settings in months. Its a real pain how the forums seem to think I'm on a new computer every month or so.

    But yeah I'm the friend Echatty was talking about. My dislike of PvP comes partially from previous experience as a child when me and my siblings briefly tried to PvP in another game so many years back and all it caused was arguments and fighting.

    And partially because a couple of years back I thought I'd give Ker'rat a little try seeing as I needed some dil at the time, figured I was decently equipped and outfitted so I ventured in hoping to do some quiet farming. Next thing I know I hear the sound of decloaking and my ship explodes. I didn't even know what happened. So I respawned and didn't even have time to orient myself before my ship exploded again. And it just kept happening. Nobody would leave me alone for even thirty seconds or so and the less I say about the /tells I received the better.

    So I left and resolved never to do anything PvP related ever again. This is one reputation I'm not even going to try unless the Risa event rolls around and I can get marks for trading in the tropical birds. And that's if there aren't any other reputations I need to finish off such as the Lukari one.
  • ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,674 Community Manager
    mikoto8472 wrote: »
    Right, I finally got around to verifying my account since the forums forgot my computer again even though I haven't changed my computer or settings in months. Its a real pain how the forums seem to think I'm on a new computer every month or so.

    But yeah I'm the friend Echatty was talking about. My dislike of PvP comes partially from previous experience as a child when me and my siblings briefly tried to PvP in another game so many years back and all it caused was arguments and fighting.

    And partially because a couple of years back I thought I'd give Ker'rat a little try seeing as I needed some dil at the time, figured I was decently equipped and outfitted so I ventured in hoping to do some quiet farming. Next thing I know I hear the sound of decloaking and my ship explodes. I didn't even know what happened. So I respawned and didn't even have time to orient myself before my ship exploded again. And it just kept happening. Nobody would leave me alone for even thirty seconds or so and the less I say about the /tells I received the better.

    So I left and resolved never to do anything PvP related ever again. This is one reputation I'm not even going to try unless the Risa event rolls around and I can get marks for trading in the tropical birds. And that's if there aren't any other reputations I need to finish off such as the Lukari one.

    Pssst. You don't have to play PVP to get these marks. You can play Binary Circuit and Twin Tribulations and never fight another player. :)

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