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New Escorts (Caitian, Ferasan,...)

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    asuran14asuran14 Member Posts: 2,335 Arc User
    Oh I quite liked that they used the Dhelan ship design, and then added Reman aesthetic to the design, and that we can use parts from the Dhelan ship line. Though I will say I hope that owning both the Slithus, as well as the Shikaris escorts will give access to either their overall design, or just parts that you can use for mix and matching between the two.
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    starcruiser#3423 starcruiser Member Posts: 1,200 Arc User
    Will they ever make a Dog playable species?

    Chewbacca-played-by-Peter-001.jpg?w=300&q=55&auto=format&usm=12&fit=max&s=8d0b14f031d6ffd3dcff8cfd10b1c24d
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    burstorionburstorion Member Posts: 1,750 Arc User
    Hey devs if you are about, any chance you could turn some of the old c-store heavy weapon consoles into heavy weapons?

    I was chatting and there were so many wonderful heavy weapon consoles that would make amazing heavy weapons such as the VATA, spinal disruptor cannon, ect and give more reason to delve into the c-store back catalog if you could buy the ship then in reclaim get a heavy weapon slottable version

    Heck, make a conversion token if you have to monetise it further but there are so many great weapon consoles that could fit the heavy weapons slot
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    asuran14asuran14 Member Posts: 2,335 Arc User
    I actually think turning some of the heavy weapon-like consoles could be interesting to see them converted into a heavy weapon that can be slotted on these ships, though not sure on the quad-cannon being one of them though. I honestly could even see them adapting some of the built-in lance-weapons on the Dreadnaughts to be intergrated into being heavy weapons instead, and which would also make it that if you wanted to focus on a energy-type that was not the same as the lance-weapon you could merely swap it out over keeping it as a weakened long cd weapon. I could see at least three versions of heavy weapons honestly, which have the issue that either they are a bit limiting, or which have a similar fact of being quite wek an not being affected by boff abilities.
      Possible Heavy weapon variant: THis is merely ideas of weapons I could see being added to this slot, which could add to variety an playstyle choices.
    • Gauss/Rail/Coil-gun: This is as described with the new escorts a kinetic based heavy turret, which compared to the Kinetic cutting beam deals damage periodically over consistently.
    • Beam-lance: This is the long range single target high damage beam weapons, that have a long charge-up/cooldown between shots, and which are normally on dreadnaughts like the Gal-x.
    • Pulse-emitters: These are similar to the Lance weapons except are shorter range, but have a cone-like area of affect which have similarly a long duration charge-up/cool-down to them, and are seen on the scimitar.
    • Cluster-torpedo: Now this one is a bit different as it is a normal none build-in weapon, but is a weapon that could be seen as a heavy weapon that has quite high potential for devastation. To me this could encompass three types of cluster-torpedos which either a built-in defense system like the bio-neural torp, mines they lay around a target, or mini-torpedoes they launch or fire at targets.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    The only cats I like, in any universe, are Blaze, Meowth, and Guenhwyvar, the rest can all go suck vacuum so I won't be getting either of those ships. Wish they had made a T6 Kumari instead, that one even has a heavy weapon concept ready to go already if they convert the wing canons to heavy weapons.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
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    potasssiumpotasssium Member Posts: 1,226 Arc User
    I would love to put a spinal lance on my Nebula and make a Nebula-X.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

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    redvengeredvenge Member Posts: 1,425 Arc User
    edited March 2017
    patrickngo wrote: »
    what medium of exchange?
    If they did not intend to give the "Heavy Weapon Slot" to BoPs, they would not have said "Raiders". They would have said "ships that meet the following criteria:Tier 6 starships with a Tactical Commander seat, 7 weapons, and 1 or fewer Hangar Bays". All BoPs have 6 weapons, automatically disqualifying them from receiving the "Heavy Weapon Slot".

    It seems clear that the Kor, Fleet B'rel [T6], and D4x are included in ships that are going to get the "Heavy Weapons Slot".
    patrickngo wrote: »
    Other fun thing to note: the stat post shows the Ferasan ship's alignment is also Starfleet.
    The pictures were initially labeled wrong. The Reman vessel also does not have it's Romulan Cloak in the description. This particular blog post is rife with copy-paste errors. Not the end of the world, though I can understand why it would irritate players.

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    groomofweirdgroomofweird Member Posts: 1,045 Arc User
    Any t6 ship with commander tac seat?? Oh, oh my mat'ha will be very happy:)
    Nimoysig1_zpsr79joxz3.jpg
    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
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    ltminnsltminns Member Posts: 12,569 Arc User
    edited March 2017
    What is so difficult to understand? It is:

    T6 Raiders AND
    T6 Ships with 7 blah blah

    TWO different groups. Stop making churn where there is none. Unlike many other Cryptic pronouncements this one is NOT ambiguous.
    Post edited by ltminns on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    patrickngo wrote: »
    patrickngo wrote: »
    Ships that won't get it:

    ANY Bird of Prey (while it's a Raider, it's all universal, only the cross-faction raiders have a CDR tac seat, only 2 "bird of prey" ships are Tier 6, only one is expensive enough to justify it under the 'special ship' rule-that being the D-4).
    Wanna bet on this? ;)

    what medium of exchange?
    The smug feeling of being right / crushing defeat of being wrong.
    I already won a bet against amazonada a while back (Post-Delta Rising, whether the new Winter ship would be Tier 6 or still be only Tier 5). I think we bet 5,000,000 EC. (Basically nothing for long-term players, I suppose, but the point is really the smug feeling of being right. :) ) I'd also accept payment in more Klingon History fan fiction on Ten Forward. ;)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    Yes
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    redvengeredvenge Member Posts: 1,425 Arc User
    patrickngo wrote: »
    but do I have to feel bad about being wrong on this? Can't I be happy that my glum outlook was defied, and good things actually happened??
    You could go with option B:

    Klingon History Fanfiction
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    gaevsmangaevsman Member Posts: 3,190 Arc User
    BTW, the new trait should be Run&Hit, as you first run, then you can hit!
    The forces of darkness are upon us!
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    revanindustriesrevanindustries Member Posts: 508 Arc User
    I for one am confident that BoPs will get the Heavy Weapon slot. As to when that will happen in relation to other ships . . . That is open to speculation.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    I am thinking that the heavy weapon slot will fully get implemented to the ships in the new expansion, and with that time we might see some new additional heavy weapons that can be swapped about for the heavy weapon slot. I would hope it would not merely be just one weapon even if that weapon had many variants of it, but several different heavy weapon variants of varying types both Kinetic an energy based.
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    staq16staq16 Member Posts: 1,181 Arc User
    I'm surprised more noise is not being made about the trait:

    https://imgur.com/a/1emzx#oOnh03e

    +30% Crit chance and+20% damage for 8s? That's an enormous damage boost for a trait you can get to use every 20s or so... looks like it will become a "mandatory" one unless changed.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    unless you are using EM to spin around in big, but carefully-controlled, circles, you are NOT going to be in a good position to take full advantage of that trait​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    staq16 wrote: »
    I'm surprised more noise is not being made about the trait:

    https://imgur.com/a/1emzx#oOnh03e

    +30% Crit chance and+20% damage for 8s? That's an enormous damage boost for a trait you can get to use every 20s or so... looks like it will become a "mandatory" one unless changed.


    Don't worry, Bort will nerf it to death soon.
    3lsZz0w.jpg
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    unless you are using EM to spin around in big, but carefully-controlled, circles, you are NOT going to be in a good position to take full advantage of that trait​​

    Well, you could always put it in park if you wanted ...
    Lifetime Subscriber since Beta
    eaY7Xxu.png
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    redvengeredvenge Member Posts: 1,425 Arc User
    unless you are using EM to spin around in big, but carefully-controlled, circles...​​
    Isn't that what cruisers do?
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    yes, they do - and that ironically makes them better users of the trait rather than the ship class they came with

    unless you actually want to park through the duration of EM, and risk getting your well-deserving TRIBBLE blown to bits​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    redvengeredvenge Member Posts: 1,425 Arc User
    edited April 2017
    yes, they do - and that ironically makes them better users of the trait rather than the ship class they came with​​
    It isn't the first time. Any ship with more than 2 science console slots can use the Resolute's trait, "Improved Weaponized Emitters", better than the Resolute can.

    ... can we trade?
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    ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited April 2017
    Well I pulled the trigger after originally deciding "no more purchases until after the rebalance" and have to say I like the Caitlan Escort.

    1 complaint thou and it is about the clickie console. It appears to have a mind of its own, activates when it wants to.
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
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    potasssiumpotasssium Member Posts: 1,226 Arc User
    I bought the 3pk. I love the customization choices on the Reman ship, just as much as I love having a ship for my 3 Ferasans.

    Using non-federation ships on me fed characters still feels off.

    I am going to have to make a Caitian Captain or something and have him be an independent contractor or something, I dunno. But yes love the ships, no regrets.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

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