Just out of curiosity when you putting together a bind file, do the commands have to be organized in a specific order? I found an xbox 30 control configuration online that I have been testing with. My initial tests revealed that the set of keybinds is missing slots 1 and 2 in row 1 of the hotbar, the slots where your phaser abilities are traditionally put in by default.
I have decided to add them and while checking to see where I can assign the commands, I noticed that the individual who made the original seems to have omitted the X and Y buttons on the controller. The X and Y are used, but only in combination with the triggers and bumpers. Those two are not used alone anywhere in the control scheme, which is perfect for my needs.
I can add the X and Y buttons alone and assign them to slots 1 and 2 in row 1. As long as all lines I need are in the file and all are in the correct syntax, it doesn't matter what order they are arranged in relative to each other correct?
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From a bind stand point you can bind any cell in any order 0,0 then 0,3 then 2,5 then 0,1 but when you change ships, skills, or boff abilities you would then have to write a new bind, or remember the order. Of your last bind. Much simpler to bind the up arrow to 0,0 then 0,1 then 0,2 through 0,9. Then bind the up arrow to row 2 or whatever. Here I assume you could bind it to any controller key you want but that's just a guess.
Someone with console specific knowledge will have to fill in the blanks.
By the way tygerzz, I think you thought I meant the order that different commands are in relative to each other but in the same line. I was actually referring to the individual lines themselves. Does it really matter if lets say the line that has the bids for the A button is before or after the line that has the ones for the B button?
https://sourceforge.net/projects/sto-keybind/
If that doesn't answer your question, let me know what your trying to do and we can proceed from there.
Ab "+STOTrayExecByTray 0 0"
Bb "+STOTrayExecByTray 0 1"
The first line above binds slot 1 in row 1 of the hotbar to the "A" button on the Xbox controller. The second line binds slot 2 in row 1 to the "B" button on the controller.
What I am trying to determine is will it matter if they aren't arranged specifically like that in the bind file itself. Can they for example be organized like this in the bind file:
Bb "+STOTrayExecByTray 0 1"
Ab "+STOTrayExecByTray 0 0"
I am basing the majority of my key binds on a set I found at this page:
https://www.reddit.com/r/sto/comments/2132li/bindings_to_use_xbox_360_controller_in_sto/
I've left most of the binds unchanged overall. The only changes I have made to that set-up was to add a few that I feel I need and are missing and I have also greatly reorganized the code lines themselves. The original arrangement seemed chaotic to me, so I reorganized the lines to make the file look cleaner and more organized.
Also I don't play on Xbox so I am not sure how you get joy 11 or joy 12 but I assume your big and small (left and right) triggers could also be used for binds.