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Console settings saved to UI files on PC

frtoasterfrtoaster Member Posts: 3,352 Arc User
edited October 2016 in Tribble - Bug Reports
The command /ui_save_file saves console settings to UI files on PC. This bug also affects the command /ui_save and the "Save UI" button in the "HUD" tab of the options window (see the screenshot below).

http://i.imgur.com/eNjuN9D.png

Note that while the command /ui_save_file writes to a file named by the user, the command /ui_save and the "Save UI" button always write to the file ui_settings.txt.

Steps to reproduce

1. Install the following build:

Version: ST.64.20160709a.32
SVN build number: 200474
Holodeck patch date: September 29, 2016

2. Start the STO client and log on to a character in system space.
3. Enter the following command in the chat window:

/ui_save_file ui_test1.txt

4. Beam down to a ground map.
5. Wait 10 seconds. Then, enter the following command in the chat window:

/ui_save_file ui_test2.txt

6. Beam up to system space. Then, exit the STO client.
7. Install the following build:

Version: ST.66.20160925a.3
SVN build number: 200688
Tribble patch date: September 30, 2016

8. Copy the files ui_test1.txt and ui_test2.txt to the directory where you installed the new build.
9. Start the STO client and log on to the same character as before, starting in the same system as before.
10. Enter the following command in the chat window:

/ui_load_file ui_test1.txt

11. Beam down to a ground map.
12. Wait 10 seconds. Then, enter the following command in the chat window:

/ui_save_file ui_test3.txt

13. Compare the files ui_test2.txt and ui_test3.txt.
14. Notice that ui_test3.txt contains two additional sections for consoles:

Scheme Space_Console Stospacekeybinds_Console
Scheme Ground_Console Stogroundkeybinds_Console

The full contents of these sections are listed after the reproduction steps.

15. Repeat steps 1 through 14 using /ui_save instead of /ui_save_file, renaming the files as appropriate.
16. Repeat steps 1 through 14 using the "Save UI" button instead of /ui_save_file, renaming the files as appropriate.

New console sections
	Scheme Space_Console Stospacekeybinds_Console
	{
		hNameMsg Controlscheme_Space_Console
		iVersion 5
		eTabTargetOrder LeftToRight
		eAutoAttackType Toggle
		bAutoHardTarget 1
		bCancelTargetOnOffClick 1
		bTargetThreateningFirst 1
		bAssistTargetIfInvalid 1
		bDoubleTapDirToRoll 1
		iCamDistance 75.000000
		fCamMaxDistance 75.000000
		fCamMouseLookSensitivity 2.500000
		CamControllerSensitivityPitchMultiplier 0.5
		bUseThrottle 1
		bRequireValidTarget 1
		bDisableFaceActivate 1
		bDisableTrayAutoAttack 1
		bEnableTargetCyclingDuringShooterCam 1
		bTabTargetingLoopsWithNoBreaks 1
		bCancelHardLockOnTargetDeath 1
		bForceEnableMouselook 1
		fCamStartingPitch 35.000000
		fFlightMaxPitchAngle 45.000000
		OverrideCamDistancePresets  67.000000,  134.000000,  200.000000
		pchReticleOverride Reticle_Console
	}

	Scheme Ground_Console Stogroundkeybinds_Console
	{
		hNameMsg Controlscheme_Ground_Console
		iVersion 3
		eTabTargetOrder LeftToRight
		eInitialTargetOrder OnlyCenter
		eAutoAttackType Maintain
		bStrafing 1
		bCancelTargetOnOffClick 1
		bMouseLookHardTarget 1
		bStopMovingOnInteract 1
		bDoubleTapDirToRoll 1
		iCamDistance 15.000000
		fCamMaxDistance 40.000000
		fCamMouseLookSensitivity 2.500000
		bUseOffsetRotation 1
		bEnableShooterCamera 1
		fMouseLookHardTargetRadiusAim 0.02
		fTargetMaxAngleFromPlayerFacing 60.000000
		fDefaultActiveWeaponRange 7.000000
		fPitchDiffMultiplier 1.000000
		bDisablePowerQueuing 1
		bUseFacingPitch 1
		bDisableFaceActivate 1
		bUseCameraTargeting 1
		bAutoUnholster 1
		bDisableTrayAutoAttack 1
		bEnableTargetCyclingDuringShooterCam 1
		bTabTargetingLoopsWithNoBreaks 1
		bForceEnableMouselook 1
		fMouseLookHardTargetRadius 0.04
		OverrideCamDistancePresets  5.000000,  15.000000,  35.000000
		AllowAutoAttackType  Maintain
		pchReticleOverride Reticle_Console
	}
Waiting for a programmer ...
qVpg1km.png
Post edited by frtoaster on

Comments

  • stostargatewarsstostargatewars Member Posts: 179 Arc User
    I am not surprised as tribble has all the console files in it including the console UI.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited October 2016
    This bug also affects the command /ui_save and the "Save UI" button. I've changed the bug report to reflect this new information.
    Waiting for a programmer ...
    qVpg1km.png
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Why are the PC and Consoles getting mixed up like this in the program?
    Are we going to be able to play together one of these days?
    And join fleets and do other stuff together? Or even share Chat?

    (Is there chat on consoles?)
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • athyinliveathyinlive Member Posts: 18 Arc User
    edited October 2016
    Hello
    I use it in my keybind file:

    spacebar.txt :
    Shift+W "unbind_all $$ bind_load_file groundbar.txt $$ Playersay >> groundbar.txt OK <<"
    W "unbind_all $$ bind_load_file spacebar.txt $$ Playersay >> spacebar.txt OK <<"

    groundbar.txt :
    Shift+W "unbind_all $$ bind_load_file spacebar.txt $$ Playersay >> spacebar.txt OK <<"
    W "unbind_all $$ bind_load_file groundbar.txt $$ Playersay >> groundbar.txt OK <<"
    stofr_11.png
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    where2r1 wrote: »
    Why are the PC and Consoles getting mixed up like this in the program?
    Are we going to be able to play together one of these days?
    And join fleets and do other stuff together? Or even share Chat?

    (Is there chat on consoles?)

    I doubt we'll be able to play together with console players, since Cryptic said they would keep the platforms separate. They likely merged the console branch into this branch in order to get the new lighting system, but they probably forgot to turn off some features that weren't meant for PC. When they merge our branch back into the console branch, the console players will get our changes too.
    Waiting for a programmer ...
    qVpg1km.png
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