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What ship does your KDF Sci command?

staq16staq16 Member Posts: 1,181 Arc User
Following on from the various threads about the lack of any sort of T6 KDF science ship, I was wondering... what *do* KDF Sci Captains do?

My original Sci alt was a Gorn, flying a Varanus - decent for most of the pre-DR era, but retired in mid-2014 in favour of a Liberated Borg.

Said Borg has since run a Command DSD (decent), upgraded to a Korath (still formidable in the T6 era) and now commands a Paradox DN - which, I fear will be the closest thing we ever get to a T6 KDF Sci ship. At least is has the options of a Klingon skin and unique pets.

I've also experimented with a Sci-heavy Kor BoP, which was fun, and looks like the best "canon" option for the forseeable future. But there are a fair few sci-heavy cruisers and raptors out there - what are people using?

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    tom61stotom61sto Member Posts: 3,636 Arc User
    Running a Sarr Theln currently. I was going to put this Delta Recruitment char in a Kar'fi (miss the old boat, oars and all, as my main KDF Tac moved from it to a Xindi Narcine), but with the Sarr Theln becomes available much sooner, and I'd have to buy a Fleet module and upgrade the Kar'fi to T5-U to get it on the same level as the Sarr Theln, though I'm missing out on a fore hardpoint I gain Override Subsystem Safeties II.
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    kurumimorishitakurumimorishita Member Posts: 1,410 Arc User
    Sci-heavy Fleet Kor BoP. It's a lot of fun, canon and it can handle any content that I play with ease.
    "We might get pretty singed at that range, but not as singed as they're going to get. Engage."
    - Captain Six of Nine aka Ashley "Don't Call Me Ash" Campbell
    q4F10XV.jpg
    ALWAYS OUTNUMBERED, NEVER OUTGUNNED
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    tunebreakertunebreaker Member Posts: 1,222 Arc User
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Ta'Sub DSD

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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    shpoksshpoks Member Posts: 6,967 Arc User
    I have two science characters on the KDF side of things - my Orion dangles between the Marauder Patrol Cruiser T5-U and the Fleet Corsair FDC T5-U (I like to keep things thematic), while my Joined Trill uses the Fleet Varanus T5-U.
    HQroeLu.jpg
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    stofskstofsk Member Posts: 1,744 Arc User
    My sci flies a Fleet Kor. Commander uni is a science boff with GW3. Both LTCs are tac boffs with one specc'ed into pilot. LT is an eng.

    I fly it like a hybrid between a torp boat and sci boat. Eventually I'll get DRB3 and downgrade the grav well to GW1, or maybe if I get Grava Mag or whatever his name is i'll use TBR instead. Hah, fat chance of that. That guy is super expensive.
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    goodscotchgoodscotch Member Posts: 1,680 Arc User
    Would the Fleet Kamarag work for this?
    klingon-bridge.jpg




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    autumnturningautumnturning Member Posts: 743 Arc User
    edited March 2016
    I'm using a non-fleet T6 Kor as my "Science" vessel. The following is from memory ...

    Fore: Plasma Emission Torpedo, Gravimetric Torpedo, Romulan Hyper-Plasma Torpedo, Experimental Proton Weapon
    Aft: Terran Task Force Photon Torpedo, Nukara Web Mine Launcher
    Klingon Honor Guard (all 3 pieces)
    Solanae Overcharged Warp Core
    Engineering Consoles: Bio-Neural Gel Pack, Ferrofluid Hydraulic Assembly, Proton Particle Stabilizer
    Science: Particle Field Exciter (PrtG), Particle Generator, Nukara Particle Converter
    Tactical: Chronometric Capacitor, Warhead Yield Chamber (x2)

    Duty Officers: Projectile Weapon Officer (x3), Matter-Antimatter Specialist (gravity well engines offline variant), Technician (cloaking variant)

    Personal Space Traits: Fleet Coordinator, Hot Pursuit, Intimidating Strikes, Invasive Control Programming, Particle Manipulator, Photonic Capacitor (Science Captain), Projectile Training, Psychological Warfare, Self-Modulating Fire

    Reputation Space Traits: Regenerative Torpedo Synergy, Torpedo Astrometric Synergy, Torpedo Pre-Fire Sequence, Auxiliary Power Configuration - Defense

    Specializations: Pilot (primary), Commando (secondary)

    Commander (Science): Science Team I, Scramble Sensors I, Gravity Well I, Tyken's Rift III
    Lt. Commander (Tactical): Tactical Team I, Torpedo High Yield II, Torpedo Spread III
    Lt. Commander (Tactical/Pilot): Attack Pattern Lambda I, Attack Pattern Lambda II, Dispersal Pattern Beta II
    Lieutenant (Engineering): Engineering Team, Auxiliary to Structural Integrity Field

    Power: 35/35/55/85 = 79/70/76/105 (+25 Aux while Cloaked for 130 Aux Power under Enhanced Battle Cloak)

    Total Particle Generators Skill (with my currently not completely upgraded equipment): 252

    This build gives me multiple options for dealing with a variety of PvE opponents.

    My typical alpha strike for a cluster of Foes is to cue up Torpedo Spread III, Attack Pattern Lambda II when approaching 10 km, using Gravity Well I and Scramble Sensors I upon crossing the 10 km threshold and then unleashing a spread of Gravimetric Torps at the "self-hating dogpile" that results. This yields a plethora of Gravimetric secondaries that all crumple the mess into an extremely compact ball of core breach exploding popcorn (on Normal Difficulty). In many cases, this is sufficient to wipe an entire group in a single pass, using just the Gravity Well and Gravimetric Torpedo Spread alone(!). It is rare for ships below "Boss" level to survive this onslaught ... and if they do, they're HURTING bad.

    An alternative alpha strike involves use of the Plasma Emission Torpedo. This requires that the immobilizing cloud be deployed to halt the movement of the targeted Foe for best effect. Once the Foe is immobilized, hit them with Tyken's Rift III, which will "park" them at zero Power in relatively short order, dropping their shields and opening them up to all kinds of Torpedo "uh oh..." reception. I usually want to reserve Torpedo High Yield for this attack, since the Tyken's Rift rarely ensnares more than one Foe, although it can happen when used 15 seconds after deploying a Gravity Well.

    A third alternative, best used against Foes lacking Charged Particle Burst, is to simply do "stealth bombing runs" using Dispersal Pattern Beta II and the Nukara Web Mines while under Enhanced Battle Cloak, which can often be counted on to reduce Foe Hulls to under 50% in a single run (particularly when attacking the rear arc for the Flanking Damage bonus). The Stun effect of the Mines also opens a brief opportunity to deliver a coup-de gras Torpedo shot in relative safety against some Foes, in addition to halting their movement, adding to the damage/critical potential of these opportunity shots.

    The Romulan Hyper-Plasma Torpedo helps ensure that the Projectile Duty Officers have plenty of opportunities to proc, raising the odds of yielding a steady stream of pressure damage from the forward tubes. In the event of a cooldown proc "miss" simply spin the ship to bring the aft launcher to bear for another shot before lining up the forward tubes again for a fresh series of "This Is NOT Your Day To Live."

    Staggering the use of Torpedo and Science Abilities is sufficient to push the cooldowns on both towards their Global Cooldown limits, meaning that use of Deflector Officer DOffs becomes effectively redundant, thanks to the Terran Traits and the synergies they offer. That staggered use then helps cooldown Photonic Fleet MUCH faster than it otherwise would be.

    Attack Pattern Lambda is doubled up to offer "perma" uptime on the Temporary Hull buff from Pilot Specializtion, although I've been thinking of perhaps dropping Attack Pattern Lambda II in favor of Hold Together I so as to give me a "cleanse" since I don't have room in the build for Hazard Emitters. That would then permit a more defensive build stance of switching Auxiliary to Structural over to Auxiliary to Dampeners and switching the Matter-Antimatter Specialist over to the Auxiliary to Dampeners variant instead of the Gravity Well variant.

    Although I've got the Experimental Proton Weapon forward, it's mainly there just for the Set Bonus and rarely (if ever) gets used. My personal preference is to fight full time under Enhanced Battle Cloak (and Pedal to the Metal II) and operate as a "pure" Torpedo Boat tossing out Science to control the flow of battle. I'm looking towards the Skill Revamp in Season 11.5 to offer a more powerful mix of Control and Drain to this specific build, at which point I figure I'll shift a few things to rebalance a bit better.

    The overall mix of the build offers a good balance of offense and defense, although I've been working my way towards switching from a Pilot/Commando to a Command/Commando specialization mix, which I suspect will offer an even better balance of offense and defense, given my personal playstyle. Ditching Pilot Specialization would mean no longer getting the Temporary Hull bonus from Attack Pattern Lambda, clearing the way for making the above switch over to the Auxiliary to Dampeners stronger defensive build, since Command Specialization would offer a substantial increase in Hull and Shield strengths, making for an unusually well protected Raider capable of surviving quite a bit of PvE punishment (even with the Shields down).

    As is, this build allows me to swing-role between a lot of different options, including both spike damage and pressure damage (of all things), thanks to the high proc rate on the Torpedoes. I can use Mines to create opportunities for ambushes. I can knife fight at close range (mind the plasma burns!) or I can use Science from standoff distances beyond 9 km. I can "confuse the hell out of 'em" just by attacking or by using Scramble Sensors.

    Needless to say, I'm rather proud of my "Science" Bird of Prey ... and the kind of havoc I can unleash from it. What surprises me though is how much further I have to go with Upgrading all of the parts and pieces in it to make it even more devastating. What I like best about it is that it's NOT a One Trick Targ, and that it can handle almost any situation EXCEPT being the "center of attention" for all the hatred it generates. A "tank" this ship is not, although it does pull through circumstances that would typically vaporize most Raiders ... {/em shrug}

    I would like to thank Teacher Kirby (for the Invasive Control Programming, Psychological Warfare, Matter-Antimatter Specialist combo on use of Gravity Well and Scramble Sensors), Odenknight (and all of the regulars on THE SHOW), as well as r/stobuilds (and its Kinetic Kommunity), for providing the Tips and Tricks that made this particular build possible for me to put together in its currently incomplete, yet still functional, state.
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    tudenomtudenom Member Posts: 75 Arc User
    I'm using a fleet Kamarag Drake build so I can use the universal for some more science goodness, or more commonly as a third tac station for an additional TT and FAW.

    The Fleet Kamarag is so versatile; you have enough slots for a GW, TT, FAW, APB, and EPTW3 for face melting, and still have room for AuxSIF or AuxDampers, rotating EPTS, effective hull and shield heals, possibly even tractor beams, plus all the goodies Sci Captains bring to the table, and cruiser commands too. All of this on a platform that can turn pretty well for a cruiser.
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    baudlbaudl Member Posts: 4,060 Arc User
    the pilot escort with the LtdCmdr sci
    Go pro or go home
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    hugin1205hugin1205 Member Posts: 489 Arc User
    I have 3 KDF Scis.
    One uses the fleet Corsair as a sci cruiser with tac consoles and FBP
    One uses the fleet Kar'fi (yeah, commander sci Station!!!)
    one isn't a sci Setup and uses a LB ship. However I do plan to make a sci command cruiser or Bortas (which I'd call sci-rella, as there's also a Martok class in that line) build.

    I also have tried the excitingly short life of Science B'rels, the Varanus and of Course the event Krenim sci ship.

    All time favourite for science build is the Dyson destroyer set though. very versatile and the only real sci ship that KDF has atm.

    my scis are mostly drainers or FBPsers with a few Partgen based damage skills thrown in if possible.
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
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    chookinchookin Member Posts: 67 Arc User
    Have 3 KDF sci's also, though 2 retired since it's getting expensive real money wise to keep them updated and specialization points

    Main Orion sci is in a tholian recluse
    Nausicaan sci is in a varanus, was probably retired from play a few months after varanus was "new", just wanted to play with the racial clothing.
    Ferasan sci was last parked in a vo'quv while deciding what to fly. Was going to be new main so I could do the ground infected and not fail jumping a long time ago, lol. Stopped playing due to mounting costs of converting $ to zen to things I could sell to buy doffs required to try to make a decent character, and ever rising kdf doff prices/lockbox ships.
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    ktyrrellktyrrell Member Posts: 261 Arc User
    T5-U Varanus, ships a beauty. Probably not the best Killer in game, but I haven't yet found another sci ship that's as much fun to play.
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    goodscotchgoodscotch Member Posts: 1,680 Arc User
    Klingon science is...killing technology. VOIVOD!
    klingon-bridge.jpg




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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    I have 2 SCI KDF Science Captains from before the DR days. One is experimenting with a Drainboat Vo'Quv with 2 of my very old Elite Siphon Drones, another is flying a Krenim Science Vessel as a PartGens boat.
    XzRTofz.gif
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    r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    I bounce between a Vo'Quv and a B'rel(T5). I spend more time in the Vo'Quv so I have not yet felt the need buy the Kor​​
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    knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited April 2016
    T5U fleet Vo'quv buf I've moved on to the Sar Theln carrier last month and wow, the difference between the two is incredible. I highly recommend the breen carrier.
    aGHGQIKr41KNi.gif
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    My KDF Sci captain started off flying the T5U B'rel as an end game ship. I then decided to switch over to the free DSD from the 2014 Anniversary Event. Now this captain is flying the T6 Kor. Instead of using disruptors, I have decided to equip the T6 Kor with polaron weapons which are all Mk XII for testing purposes. I'll upgrade the weapons to Mk XIV during the next double tech point upgrade event.
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    sinn74sinn74 Member Posts: 1,149 Arc User
    Non-Rom KDF SCI alts:

    Klingon in a Kor/t6 Brel BoP
    Nausicaan in a Fleet Qin flight deck Raptor
    Alien in a Paradox
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    aurigas7aurigas7 Member Posts: 488 Arc User
    Breen ships, mostly the Chel Grett with complete Breen sets.
    Vorcha_forward.jpg
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    I thought all SCI klingons run B'rel torpedo boats. It's the ONLY reason I never rolled a KDF SCI, I hate those tiny raiders.
    ALL my other Klingon captains run the Kamarag- it's THAT good.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    delerouxdeleroux Member Posts: 478 Arc User
    My KDF Sci Captain flies the Klavek Science Pilot Raptor
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    potasssiumpotasssium Member Posts: 1,226 Arc User
    My Gorn Sci has the Krenn & Korath, and will soon have the Paradox

    My Ferasan Sci uses the Science Pilot Ship.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    potasssium wrote: »
    My Gorn Sci has the Krenn & Korath, and will soon have the Paradox

    My Ferasan Sci uses the Science Pilot Ship.

    I'de LOVE to have a Korath, but I'm not opening up hundreds of lockboxes for lobi to buy one.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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    saipan2saipan2 Member Posts: 49 Arc User
    i went back to my dyson. lots of fun and like all the sci consoles u can carry. non stop g wells, tractor beams
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    generator88generator88 Member Posts: 698 Arc User
    My Klingon Science Captain goes between a T5U Floquv and a Gorkon-class cruiser, depending on what I feel like flying.
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    My Sci captain is currently flying the Gorkon Flagship to get the Checkmate trait. Next up is the Martok Flagship to get the Supercharged Weapons traits, then it is back to flying the Kor BoP. The Gorkon will be my secondary ship, but only if I believe the Kor BoP is not good enough for a particular Advanced / Elite queued mission.
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