Short version: fun as hell. This is a top-level statement based on what I remember and is just after a single run today. I think the PuG simply had fingers on the trigger ... until the end.
Beaming onto the station, the main goal is to stop Mirror Leeta. She sends waves of her minions to stop you. So, what to do?
Some specialists join the team and you are to protect them ... from waves and waves of Mirrorites . We failed this optional. No sweat.
Run up and along the main corridor while shooting more Mirrorites . Somewhere along the way some consoles have to be clicked in a certain order. Scarlet clicked one while shooting. Oh, yeah Mirrorites are shooting from the upper deck and dropping grenades on the team. All consoles clicked? Good. Stop Mirror Leeta!
Running down into a large room, there are three circular platforms on the floor and nearby consoles to match. Mirror Leeta is infused with orbic fire power and is immune to damage. We figured out that when she's on a platform, activate a console. This slows her down and weakens her, thus making her able to take damage. Meanwhile Mirrorites are teleporting in to help her. There is a VO that declares stunning her will weaken Leeta as well. I was not prepared for that.
Defeat her for the win.
It was a rush and I respawned up to seven times because I was trying to keep up with the rules of the mission while smashing the fire button. It was challenging to keep up with the team as well so I'm stewing on weapon/kit recommendations.
Does anyone have anything to share?
0
Comments
Ground gear was 2 piece Iconian ground with the TR 116 and Zefram Cochrane shotgun
made dealing with the mobs a lot easier and leeta at the end, she's a tough boss first time round
good thing I maxed out the commando spec tree
-Lord Commander Solar Macharius
It was a challenging fight getting through but with a good team it's doable, the fight for the promenade is hectic with combat on the same floor and the grenadiers dropping down grenades from the floor above, it feels like a starbase ground assault and in that respect it works.
In regard to the grenadiers, the barrage of grenades can a bit too much at times so if you have access to a temporal paradox device, slot it because it will be a great help to the team and you don't put yourself at too much risk trying to pick someone up if they go down
-Lord Commander Solar Macharius
The final fight again doesn't really explain much and I still have no idea how we killed Leeta. Activate consoles, floor glows....then??? Do we have to stand on the pads? Or shot her whilst it's activated? I literally have no idea what we did.
Finally the rewards were utter TRIBBLE, but we know that is getting looked at so hopefully it will become more appealing once it's all working and we learn it more.
Although the first room has two areas that need attention, so I think one tactic would be to have the team split up and have the fifth run between the two groups. This may help with that optional.
Indeed it is.
I noticed 1 hint popping up for the 3rd console but for the most part it's just trial & error to figure it out. Very frustrating and even aggravating to do the first time.
As for the part were you have to keep the NPC's health up while they futz around on those consoles: HOW?
Srsly, even by laying mines all over the and wrecking everything with AoE attacks there's just too many of them. I even placed a health generator right next that guy and even used Vascular Regenerator all the time (god bless those research lab kit-frames ) but his hp still dropped like crazy. That optional is ridiculous.
Also how does that last optional at Leeta work?
You have to lure her on those active plattforms to make her vulnerable be be able to kill her. But the optional to "downpower" her got stuck at 2/3.
Don’t the optional just mean that one has to lure here on all 3 different platforms and manage to trigger her vulnerability?
All in all the map is cool and has some fresh elements in it. Main problem for me is that the average reward there feels extremely low. I don’t see myself playing it after I got the marks needed for the reputation.
That’s sad but simply what it is if one tries to progress 9 toons at endgame. Time is not on your side at all on this map. Sorry.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
As for the lower level with Leeta, again the team would need to coordinate to root her on a pad while someone activates the console. The problem there is that the activation time is relatively long. Leeta typically moves off the pad by the time the pad lights up, usually because the player who agro's her runs away to avoid her one-shot gut punch.
In a perfect world: 2 to root, 2 to shoot non-Leeta mooks, 1 at the console. Rinse-repeat x2 ftw.
All in all, though, nice ground mission. Too much continious firing and way too many mooks for my taste but that't STO.
Get the Forums Enhancement Extension!
Knowing there are three on each side - knowing the color pattern in the hall will help. Can anyone assist?
I know the two consoles closest to the shield wall are: green to the right and red to the left (looking at the shield.
And they've lost me....
Srsly, putting in a trial and error guessing game as timed optional that is also required to solve to progress at all is bs.
As for the colors, I think they refer to the dislays on the console not the whole brick itself, which are somewhat hard to see when everything around you constantly explodes.
A 2-2-1 setup should work here as well: one person dealing with the consoles, one pair dealing with the tangos at ground level, and the others dedicated to plinking the grenadiers.