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Armada Fleet Level is Incorrect (Fleet showing 0 even after probation period)

grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
This is to report that one of our fleets in our KDF armada is showing up as level 0 even though they are actually Level 12. They have a Tier 3 Starbase and when you go into their fleet it shows level 12, however, in the armada system it shows 0 and is not adding any points. All fleets have been out of probation period for a few days now.

We should be at level 177 but is only showing 165. Here are the pics.

2327272.jpg

2327273.jpg

Fleet Admiral Thomas Winston James a.k.a. The Grayfox
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com

Comments

  • primar13primar13 Member Posts: 1,896 Bug Hunter
    What are the Correct Levels of those Holdings?
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    Their holdings are not built yet, I think one or two are on upgrade cool downs. What you see is correct there, just not the Fleet Level. However, their Starbase is Tier 3 and their leader is stating that he sees "Fleet Level 12" when he clicks on his Fleet info (which sounds about right for a Tier 3 Starbase.

    It should not be "0" though with Tier 3. Even our one Research Upgrade the other day gave us a point in fleet level from 47 to 48.
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    well if I remember correctly, (50/50)

    Its 1 Point for Every Level, So if just the SB is Level 3 (complete for argument sake) That counts as 12 Points. (1*3)*4=12 (3-subtracks+maintrack)

    Which is well above the 5 Point minimum to register on the Armada Scale for rewards.

    So I agree something is up... who knows what. hopefully the devs know whats up.

    Another Question, I know its not appearing correct on the armada-fleet holding view, but are the numbers correct on the total on the left sidebar.
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    primar13 wrote: »
    well if I remember correctly, (50/50)

    Its 1 Point for Every Level, So if just the SB is Level 3 (complete for argument sake) That counts as 12 Points. (1*3)*4=12 (3-subtracks+maintrack)

    Which is well above the 5 Point minimum to register on the Armada Scale for rewards.

    So I agree something is up... who knows what. hopefully the devs know whats up.

    Another Question, I know its not appearing correct on the armada-fleet holding view, but are the numbers correct on the total on the left sidebar.

    No it's adding the 0. We should be at 177 with all five fleets but it's only reading 165.
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    I'm seeing this bug too. The fleet that was added to our armada yesterday is showing up as level 0, even though their probation period has ended. I've verified that our armada level is the sum of the fleet levels of the other fleets.

    I'm also seeing both the armada level and the bonuses decrease temporarily.

    http://perfectworld.vanillaforums.com/discussion/comment/12634505/#Comment_12634505
    frtoaster wrote: »
    I'm seeing intermittent changes in both the armada level and the armada bonuses. They decrease slightly, and then hours later, they are restored to their former values. The exact cause is unclear.

    I have a suspicion that the changes are related to fleets being on probation, but there are two reasons why this suspicion may be false:

    (a) When you add a fleet to the armada, the armada level and bonuses should only go up, not down.

    (b) The end of the probation period does not coincide with the time when the armada level and bonuses are restored to their previous values.

    Another possibility is that the armada data is being served by different databases which are not in sync.

    And someone in my armada reported yesterday that she's still seeing the holding tiers of her fleet for the other fleets in the armada.
    Waiting for a programmer ...
    qVpg1km.png
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    I'm curious - does the Fleet Level properly update once that Fleet completes a project of any kind?

    This may be just a UI update bug. I'm wondering if there's a way to force the system to do a re-verification.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    To better verify Numbers, a more advanced view UI would be Helpful Ingame. Having Access to the "Level Bars" and Project Countdown Timers would be Great.

    ps, my fleets functioning correctly.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited July 2015
    I'm curious - does the Fleet Level properly update once that Fleet completes a project of any kind?

    This may be just a UI update bug. I'm wondering if there's a way to force the system to do a re-verification.

    Here is more specific information:

    July 27, 2015, 6:47 p.m. EDT
    Armada Level: 266
    Skill Point Bonus: Alpha 7.00%, Beta 3.50%, Gamma 1.75%
    Dilithium Discount: Alpha 1.75%, Beta 3.50%, Gamma 7.00%
    One gamma fleet on probation with timer at 21:58:25
    I did not record the individual fleet levels at this time.

    July 28, 2015, 7:12 a.m. EDT
    Armada Level: 292
    Skill Point Bonus: Alpha 8.00%, Beta 4.00%, Gamma 2.00%
    Dilithium Discount: Alpha 2.00%, Beta 4.00%, Gamma 8.00%
    One gamma fleet on probation with timer at 9:32:07
    Fleet Levels
    Alpha: 48
    Beta 1: 38
    Gamma 1.1: 18
    Gamma 1.2: 26
    Gamma 1.3: 22
    Beta 2: 36
    Gamma 2.1: 22
    Gamma 2.2: 30
    Beta 3: 36
    Gamma 3.1: 16
    Gamma 3.2: 0 (This fleet is on probation, and the displayed fleet level is probably wrong.)
    The displayed armada level is the sum of the displayed fleet levels.

    July 28, 2015, 6:46 p.m. EDT
    Armada Level: 294
    Skill Point Bonus: Alpha 8.00%, Beta 4.00%, Gamma 2.00%
    Dilithium Discount: Alpha 2.00%, Beta 4.00%, Gamma 8.00%
    No fleets on probation
    Fleet Levels
    Alpha: 48
    Beta 1: 38
    Gamma 1.1: 19
    Gamma 1.2: 26
    Gamma 1.3: 22
    Beta 2: 37
    Gamma 2.1: 22
    Gamma 2.2: 30
    Beta 3: 36
    Gamma 3.1: 16
    Gamma 3.2: 0 (This fleet was on probation, and the displayed fleet level is probably wrong.)
    The displayed armada level is the sum of the displayed fleet levels.
    Between the morning and evening of July 28, 2015, two fleets increased their fleet levels by 1.

    July 28, 2015, 10:18 p.m. EDT
    Armada Level: 268
    Skill Point Bonus: Alpha 7.00%, Beta 3.50%, Gamma 1.75%
    Dilithium Discount: Alpha 1.75%, Beta 3.50%, Gamma 7.00%
    Dilithium Mine Discount: 4% + 5% = 9%
    No fleets on probation
    Fleet Levels
    Alpha: 48
    Beta 1: 38
    Gamma 1.1: 19
    Gamma 1.2: 26
    Gamma 1.3: 22
    Beta 2: 37
    Gamma 2.1: 22
    Gamma 2.2: 30
    Beta 3: 36
    Gamma 3.1: 16
    Gamma 3.2: 0 (This fleet was on probation, and the displayed fleet level is probably wrong.)
    Dilithium Costs
    Upgrade Embassy I: 302,400
    [Limited Time] Nanov, Nanov: 168,000
    Upgrade Research Facilities I: 65,520 (Project will finish in 22h 43m 4s with 64,741 dilithium contributed.)
    The displayed armada level is less than the sum of the displayed fleet levels by 26.
    The dilithium costs of fleet projects are consistent with the displayed dilithium discounts.
    Post edited by frtoaster on
    Waiting for a programmer ...
    qVpg1km.png
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited July 2015
    I'm curious - does the Fleet Level properly update once that Fleet completes a project of any kind?

    This may be just a UI update bug. I'm wondering if there's a way to force the system to do a re-verification.

    Mmmm...I believe it does update. On our Fed side Armada two fleets have completed the new Research Development upgrades and are both level 48, the other three are 47. Believe the level is 237. Also on the KDF two fleets completed the Research Development upgrade and the total scores are: 48, 47, 42, 28, and of course the 0 that should be 12.

    It's almost as if the timer is not showing but still active, of course we can contribute into that fleet. It's just not giving the armada any points :/ I have no idea. I hope someone can figure it out. Thanks in advance to whomever does and fixes it :)
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    I've updated my previous post with more data.

    http://perfectworld.vanillaforums.com/discussion/comment/12636331/#Comment_12636331

    It now seems likely that the oscillating armada levels and armada bonuses are unrelated to fleets being on probation.
    Waiting for a programmer ...
    qVpg1km.png
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    frtoaster wrote: »
    I've updated my previous post with more data.

    http://perfectworld.vanillaforums.com/discussion/comment/12636331/#Comment_12636331

    It now seems likely that the oscillating armada levels and armada bonuses are unrelated to fleets being on probation.

    Your bug is weird too. Our level doesn't fluctuate, it just doesn't register at all go that gamma fleet :(
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    We found the error (we think!). It appears that the KDF fleet in question joined us while they had an upgrade project on cool down. Though a cool down shouldn't really make the Fleet Level be 0 when it should be 12 after probation period. They just came off cool down and the level jumped up.

    I can safely say that this did not happen on our Fed side, then again no one entered with an upgrade project on cool-down that we know of.

    Thanks Borticus for the quick reply, this is likely not a huge issue but one that can be solved once timers come off cool down...though it would stink if the timer is one of 15 days. The fleet should still have some level.


    Here is the new pic:
    2328122.jpg
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    We found the error (we think!). It appears that the KDF fleet in question joined us while they had an upgrade project on cool down. Though a cool down shouldn't really make the Fleet Level be 0 when it should be 12 after probation period. They just came off cool down and the level jumped up.

    I can safely say that this did not happen on our Fed side, then again no one entered with an upgrade project on cool-down that we know of.

    Thanks Borticus for the quick reply, this is likely not a huge issue but one that can be solved once timers come off cool down...though it would stink if the timer is one of 15 days. The fleet should still have some level.

    The last fleet added to our armada no longer shows up as level 0. I'm guessing that they also completed an upgrade. I also now know why our armada level and bonuses go back up after a drop: when a fleet completes an upgrade, the system recomputes the fleet level, armada level, skill point bonus, and dilithium discount. As soon as my friend's fleet completed "Upgrade Development Laboratories I", our armada level and bonuses went back up. However, I still don't know why they dropped in the first place, though my friend thinks that it happens when someone leaves a fleet in the armada.
    Waiting for a programmer ...
    qVpg1km.png
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    frtoaster wrote: »
    We found the error (we think!). It appears that the KDF fleet in question joined us while they had an upgrade project on cool down. Though a cool down shouldn't really make the Fleet Level be 0 when it should be 12 after probation period. They just came off cool down and the level jumped up.

    I can safely say that this did not happen on our Fed side, then again no one entered with an upgrade project on cool-down that we know of.

    Thanks Borticus for the quick reply, this is likely not a huge issue but one that can be solved once timers come off cool down...though it would stink if the timer is one of 15 days. The fleet should still have some level.

    The last fleet added to our armada no longer shows up as level 0. I'm guessing that they also completed an upgrade. I also now know why our armada level and bonuses go back up after a drop: when a fleet completes an upgrade, the system recomputes the fleet level, armada level, skill point bonus, and dilithium discount. As soon as my friend's fleet completed "Upgrade Development Laboratories I", our armada level and bonuses went back up. However, I still don't know why they dropped in the first place, though my friend thinks that it happens when someone leaves a fleet in the armada.

    I can see it dropping to recalculate an upgrade but why would it if a member leaves the fleet? I guess this could be easily tested and if is the case should be looked at for sure.
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    frtoaster wrote: »
    We found the error (we think!). It appears that the KDF fleet in question joined us while they had an upgrade project on cool down. Though a cool down shouldn't really make the Fleet Level be 0 when it should be 12 after probation period. They just came off cool down and the level jumped up.

    I can safely say that this did not happen on our Fed side, then again no one entered with an upgrade project on cool-down that we know of.

    Thanks Borticus for the quick reply, this is likely not a huge issue but one that can be solved once timers come off cool down...though it would stink if the timer is one of 15 days. The fleet should still have some level.

    The last fleet added to our armada no longer shows up as level 0. I'm guessing that they also completed an upgrade. I also now know why our armada level and bonuses go back up after a drop: when a fleet completes an upgrade, the system recomputes the fleet level, armada level, skill point bonus, and dilithium discount. As soon as my friend's fleet completed "Upgrade Development Laboratories I", our armada level and bonuses went back up. However, I still don't know why they dropped in the first place, though my friend thinks that it happens when someone leaves a fleet in the armada.

    I can see it dropping to recalculate an upgrade but why would it if a member leaves the fleet? I guess this could be easily tested and if is the case should be looked at for sure.

    I tested my friend's hypothesis this morning. The armada level and bonuses don't seem to be affected by people leaving or being kicked from the fleet, so I still don't know what causes the drop.
    Waiting for a programmer ...
    qVpg1km.png
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