Un-common and Rare fabrication engineers show a 20% chance, of an additional drone with un-common being a lower class drone but, VR shows a 100% chance of an additional drone @ the exact same class as a Rare, why is this such a huge gap by 80%?
Basically, it means a VR will always guaranteed call in an additional drone, while the rest suffer!!!
Un-common and Rare fabrication engineers show a 20% chance, of an additional drone with un-common being a lower class drone but, VR shows a 100% chance of an additional drone @ the exact same class as a Rare, why is this such a huge gap by 80%?
Basically, it means a VR will always guaranteed call in an additional drone, while the rest suffer!!!
:mad::rolleyes:
No it doesn't. It means the text is wrong.
All extra drone Fab Engies have a 20% chance to proc.
If this is the case, than they need do some dire text changes, as it comes off like it is WAI unless tested by player(s)!
Also, if this is the case, than the text shows that a VR, summons a weaker drone, than a Rare doff does via description.
Two things, man!
1. We are talking about a dev team that won't (or can't) explain the difference between the damage bonus of a Tactical Console compared to the damage bonus of, say, CC Weapons 2 piece, AMP bonuses.
It's all WAI from an average team. lots of tooltips for lots of things are misleading.. there seems to be a Disconnect between dev number crunchers and content writers in lots of things.
Near as I can tell, tooltip and object descriptions are not generated programmatically. In most games, a power or ability is defined by a set of data something like this:
Name: Some Overpowered Attack
QualityModifier: 4
BaseMinEff: 100
BaseMaxEff: 500
Activation: 100 ms
Cooldown: 6000 ms
EffectType: damage
ValidTarget: enemy
And then the description is generated with a common function like so:
Whereas in STO's game engine, there seems to be "Description" and/or "Tooltip" text fields that literally have the entire verbatim description--including numbers!--hard-coded in.
This is the only explanation I can come up with for how otherwise identical abilities can have their effects phrased in various ways, or how there can be such a dramatic difference between the numbers in the text and the actual numbers.
Fleet Admiral L'Yern - Screenshot and doffing addict
Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
Comments
No it doesn't. It means the text is wrong.
All extra drone Fab Engies have a 20% chance to proc.
If this is the case, than they need do some dire text changes, as it comes off like it is WAI unless tested by player(s)!
Also, if this is the case, than the text shows that a VR, summons a weaker drone, than a Rare doff does via description.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Two things, man!
1. We are talking about a dev team that won't (or can't) explain the difference between the damage bonus of a Tactical Console compared to the damage bonus of, say, CC Weapons 2 piece, AMP bonuses.
2. They're called "Cryptic" for a reason(s).
Name: Some Overpowered Attack
QualityModifier: 4
BaseMinEff: 100
BaseMaxEff: 500
Activation: 100 ms
Cooldown: 6000 ms
EffectType: damage
ValidTarget: enemy
And then the description is generated with a common function like so:
"Activation: " + (Activation / 1000) + " seconds"
"Cooldown: " + (Cooldown / 1000) + " seconds"
(IF EffectType="damage" THEN "d" ELSE "h" END) + "eals " (BaseMinDmg * QualityModifier) + " to " (BaseMaxDmg * QualityModifier) + EffectType + " to target " + ValidTarget.
Whereas in STO's game engine, there seems to be "Description" and/or "Tooltip" text fields that literally have the entire verbatim description--including numbers!--hard-coded in.
This is the only explanation I can come up with for how otherwise identical abilities can have their effects phrased in various ways, or how there can be such a dramatic difference between the numbers in the text and the actual numbers.
Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
My character Tsin'xing