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Scripting in the Foundry

sirsitsalotsirsitsalot Member Posts: 2,803 Arc User
I know that we cannot write and submit game scripting for foundry missions like most modable games allow, but I was thinking that something could eventually be added the mimics Unreal Engine 4's blueprint form of scripting.

For those who do not know, UE4 blueprints are a node-based flow chart style scripting that uses predefined functions as the basic building blocks for creating some pretty fancy stuff.

You place the function nodes on a grid and connect them together with "wires" that can plug into different "sockets" on a node for different handling of the output from the origin node.

The end result is a logical flow chart of activity that functions the same as scripting, but requires no programming knowledge. And because the nodes would be only functions that Cryptic wants to expose for foundry missions, it shouldn't be able to break anything.

the more I explore UE4, the more I wonder why more games do not take the same approach.

Anyone care to discuss this?
"There can be no meeting of the minds between two parties
if both parties are not willing to meet in the middle."
-Ambassador Samuel J. Stone
Post edited by sirsitsalot on

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